@SuperbattleshipYamato disregard my last, here is the right one
Variance (axis) vs shin ji (allies) to the death!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 infantry moved from Rhodesia to Belgian Congo
Italians take Belgian Congo from British
1 artillery, 1 bomber and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Egypt
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 fighter; French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 submarine
French defend with 2 cruisers; Americans defend with 5 transports
Americans win with 2 cruisers and 5 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Northern Italy to Southern Italy
3 aaGuns moved from Northern Italy to Southern Italy
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 armour moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 armour moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Shensi to Tsinghai
4 artilleries and 6 infantry moved from India to 39 Sea Zone
4 artilleries, 1 cruiser, 6 infantry and 5 transports moved from 39 Sea Zone to 80 Sea Zone
4 artilleries and 6 infantry moved from 80 Sea Zone to IraqPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Russia to 112 Sea Zone
3 fighters moved from France to 112 Sea Zone
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery and 6 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery moved from Tambov to Rostov
Germans take Rostov from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to ArchangelCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 bombers and 3 fighters
British defend with 1 battleship, 2 destroyers and 3 transports; Americans defend with 6 transports
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 89
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship, 2 destroyers and 3 transports
Casualties for Americans: 6 transportsNon Combat Move - Germans
4 bombers and 2 fighters moved from 112 Sea Zone to Western Germany
2 armour and 12 mech_infantrys moved from Northern Italy to Germany
10 armour moved from Western Germany to Germany
12 infantry moved from Northern Italy to Southern Italy
5 tactical_bombers moved from Russia to GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in France
10 infantry placed in Western Germany
3 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Normandy Bordeaux
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
One of these days I will learn to count to seven.
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Ok so I have 8 VCs on the Europe map. You have until G9 to liberate one.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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Ok so I have 8 VCs on the Europe map. You have until G9 to liberate one.
Noted! Thanks for the reminder. I hadn’t been thinking about VCs at all.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 0 SuicideAttackTokens; 36 PUs;Combat Move - Japanese
2 bombers moved from Russia to 80 Sea Zone
6 tactical_bombers moved from Volgograd to Iraq
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
10 armour, 3 artilleries and 7 mech_infantrys moved from Kazakhstan to Caucasus
3 armour moved from Volgograd to Caucasus
2 artilleries and 7 infantry moved from Samara to KazakhstanCombat - Japanese
Battle in Caucasus
Japanese attack with 13 armour, 3 artilleries and 7 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Caucasus from British with 13 armour, 3 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 80 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 cruiser and 5 transports; French defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 43
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 cruiser and 5 transports
Casualties for French: 1 destroyer
Battle in Iraq
Japanese attack with 6 tactical_bombers
ANZAC defend with 4 artilleries, 2 fighters and 6 infantry; British defend with 1 bomber and 1 infantry; Americans defend with 10 bombers
British win with 4 artilleries, 11 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is -57
Casualties for Japanese: 6 tactical_bombers
Casualties for ANZAC: 3 infantryNon Combat Move - Japanese
1 bomber moved from 80 Sea Zone to Italian SomalilandPlace Units - Japanese
3 armour placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,2,6
Japanese collect 18 PUs (6 lost to blockades); end with 54 PUs total -
I took off 3 ANZAC infantry as your casualties in Iraq. You can swap them for something else if you would have wanted a different OOL.
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I think at this point your only hope is to suicide your American and British planes into Egypt and hope to clear it (3% chance), then have the Russian tank capture it. Otherwise it’s game.
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ANZAC fighter could help too. If you do that, my OOL will be:
For the USA suicide run:
bomber
infantry
artillery
mechs
tanks
AAFor the UK suicide run:
bomber
infantry
artillery
mechs
tanks
AAfor the ANZAC suicide run:
AA
bomber
infantry
artillery
mechs
tanksGood Luck!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 1 factory_minor, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from Norway to Finland
Americans take Finland from Germans
3 artilleries moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
10 bombers moved from Iraq to Egypt
1 fighter moved from Persia to Egypt
6 bombers moved from Tsinghai to Turkmenistan
2 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 artilleries and 7 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Yakut S.S.R.
Americans attack with 2 artilleries and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Yakut S.S.R. from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Turkmenistan
Americans attack with 6 bombers
Japanese defend with 1 infantry
Americans win with 6 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
Americans attack with 10 bombers and 1 fighter
Italians defend with 1 aaGun, 3 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys
Italians win with 1 aaGun, 3 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -94
Casualties for Italians: 1 bomber and 8 infantry
Casualties for Americans: 10 bombers and 1 fighterNon Combat Move - Americans
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
4 artilleries moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries moved from 91 Sea Zone to Morocco
6 infantry moved from 91 Sea Zone to Morocco
6 bombers moved from Turkmenistan to Iraq
1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 infantry moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
3 armour moved from Korea to BuryatiaPlace Units - Americans
1 factory_minor placed in Norway
3 armour placed in Korea
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
7 artilleries and 10 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 artillery and 9 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - British
1 fighter moved from Kenya to Egypt
1 bomber moved from Iraq to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 armour moved from 76 Sea Zone to Italian SomalilandCombat - British
Battle in Anglo Egyptian Sudan
British attack with 3 infantry
Italians defend with 1 artillery
British win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Italian Somaliland
British attack with 1 armour and 1 infantry
Japanese defend with 1 bomber
British win, taking Italian Somaliland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Egypt
British attack with 1 bomber and 1 fighter
Italians defend with 1 aaGun, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
Italians win with 1 aaGun, 3 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for British: 1 bomber and 1 fighter
Casualties for Italians: 2 mech_infantrysNon Combat Move - British
Turn Complete - British
British collect 24 PUs; end with 26 PUs total -
And that’s game! Congratulations - you’ve gotten me back on the horse as it were. Now, except for my issues with counting to 6/7, I think I’m ready to really play. Shaken the cobwebs out as it were. :)
Good game, man, good game. Thanks!
Interested in a rematch? Same bid, switch sides?
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Sure. Switch sides and rack 'em up. For $9 I will take a sub in z98 and an infantry in Alexandria.
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Works for me. I’ll set it up tomorrow - these last few days have been pretty busy, and I need to study up on my strategies.
Does anyone do anything besides the Japan and Germany unite to crush Russia thing anymore? It seems quite popular.
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On second thought give me a destroyer in z91 and give the extra $1 to UK India.
If you attack z91, sink the cruiser before the destroyer.
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Ok, sure!