TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 armour moved from Central United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to Western United States
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Queensland : 1 artillery, 1 bomber and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports
Central United States : 2 artilleries, 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 armour, 2 artilleries and 3 infantry
United Kingdom : 1 bomber
101 Sea Zone : 1 destroyer and 2 transports
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Production/PUs Summary :
Germans : 52 / 64
Russians : 21 / 22
Japanese : 56 / 57
Americans : 50 / 70
Chinese : 7 / 14
British : 26 / 27
UK_Pacific : 10 / 14
Italians : 16 / 27
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0