'13L AAG40 souL (Axis) v. Gamerman01 (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Tobruk to Libya
                2 infantry moved from Malta to 96 Sea Zone
                1 bomber moved from Southern Italy to Libya
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 1 :  2/3 hits
                        French roll dice for 1 infantry in Libya, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
                    Italians win, taking Libya from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                        Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 :  2/2 hits
                        British roll dice for 2 infantry in Egypt, round 1 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 bomber moved from Libya to Alexandria
                3 fighters moved from Southern Italy to Alexandria
                1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                2 artilleries and 2 infantry moved from Southern France to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Southern France to Yugoslavia

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,1,2
                Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag, 1 bomber and 3 fighters
        Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
        Malta : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 armour and 2 infantry
        Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major, 5 infantry and 1 mech_infantry
        Libya : 1 artillery
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        97 Sea Zone : 1 transport
        Iraq : 1 flag, 4 infantry
        Yugoslavia : 1 armour
        98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 42 / 47
        Americans : 52 / 72
        Chinese : 7 / 8
        British : 27 / 29
        UK_Pacific : 14 / 10
        Italians : 18 / 28
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I can do ANZ right now


  • Reminder that the rules stipulate that all SBR attacks are rolled first, then all amphibious, and all other battles only after that.


  • Oh, right.  :)  I just did it in listed order on AAA.  My bad.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery moved from New South Wales to South Australia
                1 aaGun moved from Queensland to South Australia
                3 fighters moved from Queensland to Sumatra
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                      British take Trans-Jordan from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 77 Sea Zone

    Turn Complete - French


  • @souL:

    Oh, right.  :)  I just did it in listed order on AAA.  My bad.

    Thanks!  :-)


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom


  • intercept?


  • No

    If you’re bombing more than one facility, you need to roll the AA on the site and not use Triple A
    Triple A incorrectly rolls all AA together and lets the attacker decide.
    Bombers are assigned targets, and then each facility’s AA is supposed to fire separately.  In other words, if the IC AA scores a hit, you can’t take off a tactical bomber.

    Clear, right?


  • No intercepting, I meant

    So after rolling it manually on this thread, you can edit triple A for the results.
    You can handle the bombing damage a couple of different ways - just make sure you’re clear how you’re doing it and do it fairly


  • The tac is going to the Naval base, the bmb are going to the factory.  So… AA first then ic AA?  I still get to choose which planes the regular AA hit, right?  If so…

    DiceRolls: 4@1; Total Hits: 04@1: (3, 3, 2, 4)

    If not, I’ll roll over, regardless of how good/bad the results… :)


  • No, you don’t roll all AA together, that’s the whole point

    Each facility fires separately at the aircraft attacking it - sorry you wasted a big miss


  • If you are attacking a BASE with tacs and strats, that’s the only time you could choose your losses.


  • Also, no AA is fired at the fighter

    So you roll 1@1 and 2@1


  • DiceRolls: 1@1; Total Hits: 01@1: (5)
    DiceRolls: 2@1; Total Hits: 02@1: (2, 5)


  • DiceRolling 1d6:
    (3)  
    DiceRolling 2d6:
    (4, 5)


  • You’re just plain immune to AA today!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  1/3 hits
                    1 bomber killed by AA guns
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: harbour
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 10 damage total.  Damaged units is as follows: harbour = 4, factory_major = 6
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 13
                EDIT: Changing unit bombing damage for these British owned units to: harbour = 3
                EDIT: Adding units owned by Germans to United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode
                2 bombers moved from United Kingdom to Western Germany
                1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                2 tactical_bombers moved from Western Germany to Romania
                9 armour and 3 mech_infantrys moved from Germany to Romania
                3 armour moved from Greece to Romania
                5 infantry moved from Greece to Bulgaria
                1 artillery and 3 infantry moved from Germany to Poland
                1 mech_infantry moved from Holland Belgium to Germany
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                2 artilleries and 5 infantry moved from Western Germany to Germany
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone

    Place Units - Germans
                1 armour, 1 fighter and 1 mech_infantry placed in Western Germany
                10 infantry placed in Germany
                1 infantry placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Norway: 2 infantry
                EDIT: Adding units owned by Germans to Finland: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        France : 1 flag, 2 aaGuns, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
        Romania : 12 armour, 2 artilleries, 8 infantry, 3 mech_infantrys and 3 tactical_bombers
        Poland : 1 aaGun, 4 artilleries and 16 infantry
        Germany : 1 aaGun, 2 artilleries, 1 factory_major, 15 infantry and 1 mech_infantry
        Norway : 2 infantry
        119 Sea Zone : 1 submarine
        113 Sea Zone : 1 transport
        Bulgaria : 1 flag, 5 infantry
        109 Sea Zone : 1 submarine
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 11 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 42 / 47
        Americans : 52 / 72
        Chinese : 7 / 8
        British : 28 / 29
        UK_Pacific : 14 / 10
        Italians : 17 / 28
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yenisey to Timguska
                1 infantry moved from Yakut S.S.R. to Buryatia
                2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 bomber moved from Russia to Novgorod
                3 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Ukraine to Belarus
                3 artilleries and 3 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                2 armour moved from Ukraine to Belarus
                1 aaGun moved from Belarus to Bryansk
                1 artillery moved from Novgorod to Belarus
                1 artillery and 3 infantry moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Belarus to Bryansk

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                7 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

Suggested Topics

  • 16
  • 25
  • 432
  • 63
  • 40
  • 148
  • 113
  • 237
Axis & Allies Boardgaming Custom Painted Miniatures

17

Online

17.9k

Users

40.6k

Topics

1.8m

Posts