@simon33 I’d like to modify my UK NCM. The units that came from Canada (DD + trans + inf + tank), I’d like to remain in Canada. If this changes your Italian move, then please redo.
13L G40 2e Entek (axis) vs Void No Bid No Tech
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Two on each CV and one on each DD
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to Normandy Bordeaux
3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
3 artilleries, 2 carriers, 4 fighters, 3 infantry and 3 transports moved from 92 Sea Zone to 105 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 92 Sea Zone to 105 Sea Zone
3 artilleries and 3 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,3
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -36
Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
Casualties for Americans: 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 1 bomber and 3 infantry
Germans defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 3 tactical_bombers; Italians defend with 1 aaGun
1 bomber owned by the Americans retreated
Germans win with 1 aaGun, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Italians: 1 aaGun
Casualties for Americans: 3 artilleries and 3 infantry
1 fighter owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
1 carrier and 3 transports moved from 36 Sea Zone to 35 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Kweichow to ShensiPlace Units - Chinese
2 artilleries and 3 infantry placed in Kweichow
Chinese undo move 1.
1 artillery and 1 infantry placed in Manchuria
1 artillery and 2 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Chinese collect 14 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British repair 17 damage on 17 factory_majors; Remaining resources: 20 PUs;
British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
British take Tobruk from Italians
3 mech_infantrys moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 bombers moved from United Kingdom to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
British take 98 Sea Zone from Italians
1 tactical_bomber moved from Egypt to 94 Sea Zone
1 bomber moved from 93 Sea Zone to 94 Sea ZoneCombat - British
Battle in 93 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 1 destroyer
British win, taking 93 Sea Zone from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Italians defend with 1 cruiser
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in Kiangsi
British attack with 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 tactical_bombers
British win, taking Kiangsi from Japanese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 2 tactical_bombersNon Combat Move - British
1 tactical_bomber moved from Kiangsi to Yunnan
3 infantry moved from Shan State to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Rhodesia to Tanganyika Territory
1 bomber moved from 93 Sea Zone to Algeria
1 bomber and 1 tactical_bomber moved from 94 Sea Zone to Algeria
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Alexandria to Egypt
1 armour moved from Egypt to IraqPlace Units - British
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs total
Some Units in India change ownership: 2 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to 93 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 93 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Battle in Gibraltar
Italians attack with 1 armour and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 1 : 1/2 hits
British roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
British roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
British win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 2 infantry
Battle in Trans-JordanNon Combat Move - Italians
1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
1 infantry moved from Caucasus to Northwest PersiaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 1 armour, 1 factory_major, 2 infantry and 3 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
95 Sea Zone : 1 battleship and 1 destroyer
Greece : 1 flag
92 Sea Zone : 1 destroyer and 1 transport
Northwest Persia : 1 infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 65 / 89
Russians : 13 / 0
Japanese : 25 / 28
Americans : 58 / 83
Chinese : 15 / 22
British : 32 / 38
UK_Pacific : 21 / 23
Italians : 16 / 21
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
scramble Japan?
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I’m off for the weekend. Have great one. See ya Monday!
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No Scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
1 tactical_bomber moved from Philippines to 19 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 bomber, 1 carrier, 2 fighters and 1 submarine
Japanese defend with 1 battleship and 2 transports
ANZAC win, taking 6 Sea Zone from Japanese with 1 bomber, 1 carrier, 2 fighters and 1 submarine remaining. Battle score for attacker is 34
Casualties for Japanese: 1 battleship and 2 transports
Battle in 19 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 destroyer
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 bomber moved from 6 Sea Zone to Midway
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 bomber placed in Queensland
2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Need Scramble for Sz 110
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No scramble, and take the US bomber after the AA’s.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Denmark to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber, 1 fighter and 3 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Vologda to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 armour moved from Tambov to Kazakhstan
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Volgograd to KazakhstanCombat - Germans
Battle in United Kingdom
Germans attack with 6 artilleries, 5 bombers, 3 fighters, 6 infantry and 5 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry; Americans defend with 1 bomber
AA guns fire in United Kingdom : 1/13 hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 1 : 0/1 hits
Germans roll dice for 6 artilleries, 5 bombers, 3 fighters, 6 infantry and 4 tactical_bombers in United Kingdom, round 1 : 14/24 hits
British roll dice for 5 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 1 : 4/22 hits
6 infantry owned by the British , 2 infantry owned by the French , 4 infantry owned by the Germans , 1 bomber owned by the Americans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 6 artilleries, 5 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in United Kingdom, round 2 : 9/20 hits
British roll dice for 2 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/13 hits
8 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British and 3 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 3 artilleries, 5 bombers, 3 fighters and 4 tactical_bombers in United Kingdom, round 3 : 9/15 hits
British roll dice for 2 artilleries and 2 fighters in United Kingdom, round 3 : 2/4 hits
2 artilleries owned by the British , 2 fighters owned by the British and 2 artilleries owned by the Germans lost in United Kingdom
Germans captures 38PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 5 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 68
Casualties for Germans: 5 artilleries, 6 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Kazakhstan
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Kazakhstan, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 1 : 1/2 hits
Russians roll dice for 2 infantry in Novosibirsk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Germans roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
4 tactical_bombers moved from United Kingdom to Normandy Bordeaux
4 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 artilleries moved from Germany to Western Germany
1 aaGun moved from Ukraine to Rostov
3 armour moved from Volgograd to Northwest Persia
5 infantry moved from Tambov to Volgograd
4 infantry moved from Belarus to Bryansk
1 fighter moved from 110 Sea Zone to Normandy BordeauxPlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
1 armour, 1 bomber, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6,4,1,3,1,2,1,3
Germans collect 75 PUs (2 lost to blockades); end with 113 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 122 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 142 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag, 1 mech_infantry
Timguska : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 2 armour
United Kingdom : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 3 mech_infantrys and 4 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 5 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major
Denmark : 1 aaGun and 4 infantry
Holland Belgium : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 4 infantry
Rostov : 1 flag, 1 aaGun
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 armour
Vologda : 1 flag
Volgograd : 1 flag, 2 armour, 1 factory_minor, 5 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag
Samara : 1 flag
108 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Northwest Persia : 1 flag, 4 armour
Persia : 1 flag, 1 armour
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transportsProduction/PUs Summary :
Germans : 77 / 142
Russians : 9 / 0
Japanese : 25 / 28
Americans : 58 / 83
Chinese : 15 / 22
British : 24 / 0
UK_Pacific : 21 / 23
Italians : 16 / 21
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Egypt to Trans-JordanCombat - Russians
Battle in Trans-Jordan
Russians attack with 1 armour and 2 mech_infantrys
Italians defend with 2 infantry
Russians win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 2 armour and 1 mech_infantry
British defend with 3 mech_infantrys
Japanese roll dice for 2 armour and 1 mech_infantry in Kiangsi, round 1 : 1/3 hits
Chinese roll dice for 3 mech_infantrys in Kiangsi, round 1 : 1/3 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 armour in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese roll dice for 2 armour in Kiangsi, round 3 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 3 mech_infantrysNon Combat Move - Japanese
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,2,2,4
Japanese collect 20 PUs (6 lost to blockades); end with 20 PUs totalTerritory Summary for Japanese :
Kwangsi : 1 airfield, 2 armour, 1 harbour and 1 mech_infantry
Korea : 1 aaGun and 2 infantry
Kiangsu : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 armour
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Kansu : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 77 / 142
Russians : 10 / 0
Japanese : 26 / 20
Americans : 58 / 83
Chinese : 14 / 22
British : 24 / 0
UK_Pacific : 21 / 23
Italians : 15 / 21
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 104 Sea Zone to 108 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 105 Sea Zone to 108 Sea Zone
2 carriers, 1 cruiser, 3 fighters and 3 transports moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea ZoneCombat - Americans
Battle in 108 Sea Zone
Americans attack with 1 fighter and 2 submarines
Germans defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Americans win with 2 fighters and 3 transports remaining. Battle score for attacker is 36
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer and 1 fighter
Battle in United Kingdom
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking United Kingdom from Germans, taking Trans-Jordan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from 110 Sea Zone to Scotland
1 fighter moved from 108 Sea Zone to Scotland
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 3 transports moved from 35 Sea Zone to 48 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 108 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 103 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Americans undo move 2.
Americans undo move 1.
3 destroyers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Manchuria to JeholPlace Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Sikang
1 infantry placed in Tsinghai
3 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 1 tactical_bomber moved from Algeria to 92 Sea Zone
1 bomber moved from Algeria to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to KwangsiCombat - British
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 92 Sea Zone
British attack with 1 bomber and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
Italians win with 1 transport remaining. Battle score for attacker is -15
Casualties for British: 1 bomber and 1 tactical_bomber
Casualties for Italians: 1 destroyer
Battle in 98 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 1 transport
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kwangsi
British attack with 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 2 armour, 1 harbour and 1 mech_infantry
British win, taking Kwangsi from Japanese with 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 armour and 3 infantry
Germans defend with 1 armour
British win, taking Persia from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kiangsi
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Philippines: 1 bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Kwangsi to Yunnan
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from India to Yunnan
1 bomber moved from 98 Sea Zone to Egypt
1 armour moved from Tobruk to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Egypt to Trans-JordanTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Yunnan: 1 bomber
EDIT: Turning off Edit Mode
1 armour, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrys -
I’m not following all the edits here what’s going on?
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Sorry, I took my turn in a rush and had to do two edits - and didn’t jot them down for you because of that same reason :)
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I added a UK dest to the sea battle off of Gib after the combat move but before the combat (I didn’t want to redo the turn up to that point just to get him in). Unfortunately he was not included in the combat rolls (had I known that before the dice rolled I would have redone the turn). No biggie, UK won the combat but I had to pull your transport in edit mode with the way it worked out.
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I forgot to non-com my US bomber out of China, which I took care of in the UK turn. I did 1/2 of that move during non-com, but had to do the other 1/2 during placement since I had done combat from Yunnan and couldn’t remove the bomber until then.
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