G40 2e captain walker (axis) vs Entek (allies +8)

  • '23 '21 '20 '19 '17 '16 '15 '13

    Just one?!
    Take one hit on a carrier then.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Gibraltar to 92 Sea Zone
                2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                2 artilleries moved from 92 Sea Zone to Algeria

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 1 :  3/7 hits
                        1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 carriers, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 :  3/5 hits
                        1 fighter owned by the Americans , 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -38
                    Casualties for Japanese: 1 destroyer and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 1 :  2/3 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Algeria
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Algeria, round 1 :  2/4 hits
                        Italians roll dice for 1 infantry in Algeria, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Algeria
                    Americans win, taking Algeria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    1 tactical_bomber owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                1 bomber moved from 92 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
                3 transports moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                2 armour and 1 infantry placed in Normandy Bordeaux

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 armour, 1 artillery, 1 bomber and 2 infantry
        Normandy Bordeaux : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Algeria : 1 flag, 2 artilleries and 2 infantry
        92 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        91 Sea Zone : 5 transports

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 23 / 29
        Japanese : 65 / 70
        Americans : 53 / 73
        Chinese : 0 / 3
        British : 24 / 33
        UK_Pacific : 6 / 6
        Italians : 25 / 43
        ANZAC : 10 / 15
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 23 / 29
        Japanese : 65 / 70
        Americans : 53 / 73
        Chinese : 0 / 0
        British : 24 / 33
        UK_Pacific : 6 / 6
        Italians : 25 / 43
        ANZAC : 10 / 15
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 armour moved from Rhodesia to Tanganyika Territory
                1 artillery moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                British creates battle in territory 125 Sea Zone
                Battle in Holland Belgium
                Battle in Tanganyika Territory
                    British attack with 2 armour and 1 mech_infantry
                    Italians defend with 1 armour
                        British roll dice for 2 armour and 1 mech_infantry in Tanganyika Territory, round 1 :  2/3 hits
                        Italians roll dice for 1 armour in Tanganyika Territory, round 1 :  0/1 hits
                        1 armour owned by the Italians lost in Tanganyika Territory
                    British win, taking 125 Sea Zone from Germans, taking Holland Belgium from Germans, taking Tanganyika Territory from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 infantry moved from India to Burma
                1 infantry moved from India to West India
                1 transport moved from 125 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Shan State : 1 artillery
        Burma : 1 infantry
        India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 tactical_bomber
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Tanganyika Territory : 2 armour and 1 mech_infantry
        Normandy Bordeaux : 1 artillery, 2 fighters and 1 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Italian Somaliland : 1 flag
        125 Sea Zone : 1 flag, 1 destroyer
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        Persia : 1 flag
        110 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 23 / 29
        Japanese : 64 / 70
        Americans : 53 / 73
        Chinese : 0 / 0
        British : 28 / 29
        UK_Pacific : 7 / 7
        Italians : 24 / 43
        ANZAC : 10 / 15
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 armour, 1 cruiser, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
                1 tactical_bomber moved from Southern France to 92 Sea Zone
                2 infantry moved from Iraq to Persia
                      Italians take Persia from British
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Russians
                2 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from French Central Africa to Nigeria
                      Italians take Nigeria from British
                1 armour moved from Nigeria to French West Africa
                      Italians take French West Africa from French
                1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
                        Italians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 1 :  3/3 hits
                        1 destroyer owned by the Italians , 1 fighter owned by the Italians and 1 tactical_bomber owned by the Italians lost in 92 Sea Zone
                    retreated to 92 Sea Zone
                    Americans win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -29
                    Casualties for Italians: 1 destroyer, 1 fighter and 1 tactical_bomber
                    1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in Gibraltar

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 fighter moved from Egypt to Southern Italy
                1 artillery moved from Ethiopia to Kenya
                1 armour and 2 mech_infantrys moved from Egypt to Kenya

    Place Units - Italians
                1 cruiser and 1 destroyer placed in 97 Sea Zone
                1 armour and 2 mech_infantrys placed in Egypt
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 31 PUs; end with 31 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Nigeria : 1 flag
        Kenya : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
        Anglo Egyptian Sudan : 1 flag
        Morocco : 1 flag, 1 infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Southern France : 1 aaGun and 1 infantry
        Syria : 1 flag
        French West Africa : 1 flag, 1 armour
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 1 artillery and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
        Bessarabia : 1 flag, 2 armour
        Caucasus : 1 flag, 2 armour and 1 mech_infantry
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 infantry
        97 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        Iraq : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 21 / 29
        Japanese : 64 / 70
        Americans : 53 / 73
        Chinese : 0 / 0
        British : 24 / 29
        UK_Pacific : 7 / 7
        Italians : 31 / 42
        ANZAC : 10 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    Need OOL for SZ 36, basically I have one hit, which ship do you want it on.  I assume a carrier?

  • '23 '21 '20 '19 '17 '16 '15 '13

    yeah…give the hit to one of the carriers. If you get another shot and it take that hit on the other carrier.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                      ANZAC take 42 Sea Zone from Japanese
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 battleships, 2 carriers, 2 fighters and 4 transports
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers and 4 transports in 36 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 2 fighters and 4 transports remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine
                Battle in Java

    Non Combat Move - ANZAC
                1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 cruiser placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Queensland : 1 aaGun, 1 airfield and 1 harbour
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag
        62 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 21 / 29
        Japanese : 60 / 70
        Americans : 53 / 73
        Chinese : 0 / 0
        British : 24 / 29
        UK_Pacific : 7 / 7
        Italians : 31 / 42
        ANZAC : 14 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                      French take 41 Sea Zone from Japanese

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    41 Sea Zone : 1 flag
        37 Sea Zone : 1 destroyer
        Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 21 / 29
        Japanese : 60 / 70
        Americans : 53 / 73
        Chinese : 0 / 0
        British : 24 / 29
        UK_Pacific : 7 / 7
        Italians : 31 / 42
        ANZAC : 14 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries moved from Rostov to Volgograd
                1 fighter moved from Ukraine to Volgograd
                8 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Bryansk to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 armour moved from Rostov to Volgograd
                2 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Holland Belgium
                1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 1 :  4/6 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 2 artilleries and 1 fighter
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 1 fighter in Volgograd, round 1 :  1/4 hits
                        Russians roll dice for 3 infantry in Volgograd, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour, 1 artillery and 1 fighter in Volgograd, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 3 infantry
                Battle in Russia
                    Germans attack with 8 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 8 infantry
                        Germans roll dice for 8 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  2/14 hits
                        Russians roll dice for 1 armour, 3 artilleries and 8 infantry in Russia, round 1 :  6/12 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 7 armour and 1 tactical_bomber in Russia, round 2 :  4/8 hits
                        Russians roll dice for 1 armour, 3 artilleries and 6 infantry in Russia, round 2 :  6/10 hits
                        4 infantry owned by the Russians and 6 armour owned by the Germans lost in Russia
                    1 armour owned by the Germans retreated to Bryansk
                    Russians win with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is -43
                    Casualties for Germans: 7 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 6 infantry

    Non Combat Move - Germans
                1 fighter moved from Volgograd to Ukraine
                1 tactical_bomber moved from Russia to Ukraine
                3 infantry moved from Ukraine to Bryansk
                1 artillery and 4 infantry moved from Western Ukraine to Bryansk
                2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
                2 artilleries and 2 infantry moved from Norway to 113 Sea Zone
                2 artilleries and 2 infantry moved from 113 Sea Zone to Western Germany
                1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
                1 armour and 4 mech_infantrys moved from Western Germany to Northern Italy

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                2 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany
                Germans undo move 2.
                2 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Western Germany
                2 armour placed in Ukraine
                2 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Germans :

    Egypt : 2 fighters and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
        Germany : 1 factory_major and 4 infantry
        Denmark : 1 aaGun and 4 infantry
        Holland Belgium : 1 armour and 2 infantry
        Northern Italy : 1 armour and 4 mech_infantrys
        Belarus : 1 flag, 1 artillery and 2 infantry
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 armour, 1 artillery and 7 infantry
        Rostov : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Ukraine : 1 flag, 2 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber
        Western Ukraine : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
        Volgograd : 1 flag, 1 armour, 1 artillery and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        113 Sea Zone : 1 destroyer and 2 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 19 / 29
        Japanese : 60 / 70
        Americans : 53 / 73
        Chinese : 0 / 0
        British : 21 / 29
        UK_Pacific : 7 / 7
        Italians : 31 / 42
        ANZAC : 14 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    Well my attack on Russia failed miserably so this game will go on for a while now.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                1 artillery moved from Archangel to Belarus
                1 armour moved from Russia to Belarus
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 1 artillery and 1 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 1 :  1/3 hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour and 1 artillery in Belarus, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour and 1 artillery in Belarus, round 3 :  2/2 hits
                        Germans roll dice for 1 artillery in Belarus, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                1 artillery, 7 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 9 infantry
        Belarus : 1 armour and 1 artillery
        Rostov : 1 infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 4 artilleries, 1 factory_major, 7 infantry and 1 mech_infantry
        Tambov : 1 infantry
        Smolensk : 1 infantry

    Production/PUs Summary :

    Germans : 54 / 82
        Russians : 22 / 27
        Japanese : 60 / 70
        Americans : 53 / 73
        Chinese : 0 / 0
        British : 21 / 29
        UK_Pacific : 7 / 7
        Italians : 31 / 42
        ANZAC : 14 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 units repaired.
                1 battleship, 1 carrier and 2 fighters moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from Yunnan to Shan State
                1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 infantry moved from Sikang to Kazakhstan
                1 fighter moved from Yunnan to 37 Sea Zone
                1 tactical_bomber moved from Yunnan to Shan State

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship and 1 fighter
                    French defend with 1 destroyer
                        Japanese roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 1 :  2/2 hits
                        French roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 2 fighters and 2 transports
                    ANZAC defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                        Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 2 transports in 42 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 2 transports in 42 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 tactical_bomber owned by the ANZAC and 1 carrier owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 2 transports in 42 Sea Zone, round 3 :  1/3 hits
                        ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 carrier
                    Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 1 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    British defend with 1 artillery
                        Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Shan State, round 1 :  2/5 hits
                        UK_Pacific roll dice for 1 artillery in Shan State, round 1 :  0/1 hits
                        1 artillery owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Japanese
                1 tactical_bomber moved from Shan State to Kwangsi
                1 fighter moved from 37 Sea Zone to Kwangsi
                1 artillery and 3 infantry moved from French Indo China to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                2 infantry moved from Kweichow to Yunnan
                2 carriers and 2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 infantry placed in French Indo China
                1 destroyer placed in 36 Sea Zone
                3 destroyers and 1 submarine placed in 6 Sea Zone
                1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        Korea : 1 aaGun and 7 infantry
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
        Shensi : 1 flag
        Yunnan : 1 flag, 1 artillery and 5 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 armour and 2 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery and 3 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Kazakhstan : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor and 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 2 artilleries and 1 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 2 transports
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 battleship
        36 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 carriers, 3 destroyers, 2 fighters and 1 submarine
        Novosibirsk : 1 flag
        Samara : 1 flag, 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 54 / 82
        Russians : 20 / 27
        Japanese : 67 / 73
        Americans : 53 / 73
        Chinese : 0 / 0
        British : 21 / 29
        UK_Pacific : 6 / 7
        Italians : 31 / 42
        ANZAC : 10 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    Bring the pain!

  • '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 battleship, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Algeria to 92 Sea Zone
                2 artilleries moved from Algeria to 92 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
                4 infantry moved from 95 Sea Zone to Southern Italy
                3 artilleries moved from 95 Sea Zone to Southern Italy
                1 armour moved from 95 Sea Zone to Southern Italy
                1 carrier moved from 92 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 fighter and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
                1 armour moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 bomber moved from Gibraltar to 95 Sea Zone

  • '20 '19 '18 '17 '16

    Sorry got busy.  I’m about to take off, but Scramble orders for Italy!

  • '23 '21 '20 '19 '17 '16 '15 '13

    no scramble

  • '20 '19 '18 '17 '16

    You should get a dice roll for some American Ships, but I loaded the wrong file, just ignore it.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 battleship, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Algeria to 92 Sea Zone
                2 artilleries moved from Algeria to 92 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
                4 infantry moved from 95 Sea Zone to Southern Italy
                3 artilleries moved from 95 Sea Zone to Southern Italy
                1 armour moved from 95 Sea Zone to Southern Italy
                1 carrier moved from 92 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 fighter and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
                1 armour moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 bomber moved from Gibraltar to 95 Sea Zone

    Combat - Americans
                Battle in Southern Italy
                    Americans attack with 1 armour, 3 artilleries and 4 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
                        Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Southern Italy, round 1 :  1/8 hits
                        Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 7 infantry in Southern Italy, round 1 :  1/9 hits
                        1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Southern Italy, round 2 :  1/7 hits
                        Italians roll dice for 1 aaGun, 1 bomber, 1 fighter and 7 infantry in Southern Italy, round 2 :  4/9 hits
                        1 aaGun owned by the Italians , 1 artillery owned by the Americans and 3 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour and 2 artilleries in Southern Italy, round 3 :  2/3 hits
                        Italians roll dice for 1 bomber, 1 fighter and 7 infantry in Southern Italy, round 3 :  0/9 hits
                        1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 armour and 2 artilleries in Southern Italy, round 4 :  1/3 hits
                        Italians roll dice for 1 fighter and 6 infantry in Southern Italy, round 4 :  4/7 hits
                        2 artilleries owned by the Americans , 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Italians win with 1 fighter and 5 infantry remaining. Battle score for attacker is -2
                    Casualties for Italians: 2 aaGuns, 1 bomber and 2 infantry
                    Casualties for Americans: 1 armour, 3 artilleries and 4 infantry
                Battle in Southern France
                    Americans attack with 1 armour, 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 aaGun and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 1 :  2/3 hits
                        Germans roll dice for 1 aaGun and 1 infantry in Southern France, round 1 :  0/1 hits
                        1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 aaGun and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 95 Sea Zone to Gibraltar
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone

    Place Units - Americans
                3 armour placed in Normandy Bordeaux
                1 battleship, 1 submarine and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 bomber
        Normandy Bordeaux : 1 flag, 4 armour, 1 artillery, 1 factory_minor and 1 harbour
        Algeria : 1 flag
        Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        95 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports
        93 Sea Zone : 1 flag
        101 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 51 / 82
        Russians : 20 / 27
        Japanese : 67 / 73
        Americans : 56 / 77
        Chinese : 0 / 0
        British : 21 / 29
        UK_Pacific : 6 / 7
        Italians : 31 / 42
        ANZAC : 10 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 51 / 82
        Russians : 20 / 27
        Japanese : 67 / 73
        Americans : 56 / 77
        Chinese : 0 / 0
        British : 21 / 29
        UK_Pacific : 6 / 7
        Italians : 31 / 42
        ANZAC : 10 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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Axis & Allies Boardgaming Custom Painted Miniatures

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