Yeah, full scramble.
L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour moved from Yugoslavia to Greece
1 bomber and 3 fighters moved from Southern Italy to Greece
2 artilleries and 1 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 : 0/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
Italians roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 bomber and 3 fighters
ANZAC defend with 1 bomber and 2 infantry
Italians roll dice for 1 armour, 1 bomber and 3 fighters in Greece, round 1 : 0/5 hits
ANZAC roll dice for 1 bomber and 2 infantry in Greece, round 1 : 0/3 hits
Italians roll dice for 1 armour, 1 bomber and 3 fighters in Greece, round 2 : 4/5 hits
ANZAC roll dice for 1 bomber and 2 infantry in Greece, round 2 : 3/3 hits
2 infantry owned by the ANZAC , 1 bomber owned by the ANZAC , 2 fighters owned by the Italians and 1 bomber owned by the Italians lost in Greece
Italians win, taking Greece from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 bomber and 2 infantry
Casualties for Italians: 1 bomber and 2 fightersNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
7 infantry moved from Yugoslavia to Bulgaria
8 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 artilleries and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major and 8 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 8 infantry
Bulgaria : 7 infantry
Greece : 1 flag, 1 armour
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 42 / 57
Russians : 32 / 37
Japanese : 13 / 19
Americans : 70 / 95
Chinese : 23 / 29
British : 32 / 39
UK_Pacific : 20 / 26
Italians : 17 / 20
ANZAC : 23 / 35
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
ANZAK cheat
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Yeah, they suck
Pretty sure Larry has some bias for Australia. Is his wife from there or something?
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Yeah, they suck
Pretty sure Larry has some bias for Australia. Is his wife from there or something?
I dont think I can blame Larry or his wife on 3/3 hits 2@2 and 1@1.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 5 armour and 1 artillery; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Saudi Arabia to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Saudi Arabia to Greece
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to OkinawaCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
ANZAC creates battle in territory 35 Sea Zone
Battle in Okinawa
Battle in Greece
ANZAC attack with 1 bomber and 2 infantry
Italians defend with 1 armour
ANZAC win, taking 37 Sea Zone from Japanese, taking 35 Sea Zone from Japanese, taking Okinawa from Japanese, taking Greece from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - ANZAC
1 bomber moved from Greece to Syria
1 armour moved from Saudi Arabia to Syria
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
2 armour and 1 artillery placed in Iraq
3 armour placed in Saudi ArabiaTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to factory_minor owned by British
Rockets in France roll: 1
Rocket attack in Spain does 1 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 1
Rocket attack in Ukraine does 2 damage to factory_minor owned by Russians
Rockets in Novgorod roll: 2
1 fighter moved from Western Germany to 99 Sea Zone
1 artillery, 1 fighter and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 armour moved from Germany to Eastern Poland
4 armour moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 1 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 99 Sea Zone to Southern Italy
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from Germany to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Germans
1 bomber and 2 fighters placed in Western Germany
Germans undo move 1.
1 fighter and 2 infantry placed in Novgorod
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,1,5
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Southern France : 1 artillery and 8 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Germany : 1 artillery, 1 factory_major and 1 infantry
Holland Belgium : 1 artillery and 2 infantry
Northern Italy : 1 aaGun and 3 infantry
Southern Italy : 1 aaGun and 1 fighter
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 8 armour, 1 artillery and 6 infantry
Bessarabia : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Sweden : 1 flag
115 Sea Zone : 1 transport
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 46 / 54
Russians : 31 / 37
Japanese : 12 / 19
Americans : 70 / 95
Chinese : 23 / 29
British : 29 / 39
UK_Pacific : 20 / 26
Italians : 15 / 20
ANZAC : 26 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
so much tech, so little result
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I’m gonna have to temporarily hang up my title of Mr. Tech for a while after this game.
NOTHING with the USA or UK all these turns - I don’t even want to know how many I rolled
Blanking in another game so far, too. -
@PGMatt:
so much tech, so little result
not now
you got 3 2’s out of 4 AA shots on the Russians, even getting to my bombers
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Need casualty choice in East Poland
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Well, shoot, I have no air left nowso I’m sure you should lose your radar AAA first
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I chose right -
more crazinessYou only scored 1 hit with 8 tanks…. 3 total
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And…. I ALMOST have the same odds I came in with…
Still… down 3 planes is unbelievableCome on advanced artillery, do your thing
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You lost one infantry in Korea - change it to something else if you want
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians repair 2 damage on 2 factory_minors; Remaining resources: 31 PUs; 0 techTokens;
Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
5 infantry moved from Amur to Korea
1 armour, 4 artilleries, 2 fighters and 12 infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Novosibirsk to Eastern Poland
1 bomber moved from Russia to Eastern Poland
4 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Belarus
3 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Archangel to Belarus
1 armour moved from Smolensk to BelarusCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 4 artilleries, 2 bombers, 2 fighters and 12 infantry
Germans defend with 2 aaGuns, 8 armour, 1 artillery and 6 infantry
Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 aaGuns, 8 armour, 1 artillery and 6 infantry
Casualties for Russians: 2 artilleries, 1 bomber, 2 fighters and 12 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
1 infantry owned by the Russians retreated to Amur
Japanese win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
3 infantry moved from Jehol to Manchuria
2 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Ukraine
1 bomber moved from Eastern Poland to RussiaPlace Units - Russians
1 artillery and 3 mech_infantrys placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 bomber moved from Japan to 20 Sea Zone
1 bomber moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 20 Sea Zone to 19 Sea Zone
2 bombers moved from 19 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Korea
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 12 PUs; end with 12 PUs totalTerritory Summary for Japanese :
Korea : 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
6 Sea Zone : 1 battleship, 4 carriers, 4 destroyers, 5 fighters, 3 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 33 / 38
Japanese : 12 / 12
Americans : 70 / 95
Chinese : 23 / 29
British : 29 / 39
UK_Pacific : 20 / 26
Italians : 15 / 20
ANZAC : 26 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans repair 1 damage on 1 factory_minor; Remaining resources: 84 PUs; 0 techTokens;
Americans buy 3 artilleries, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour moved from Central America to Ecuador
Americans take Colombia from Neutral_True
Americans take Ecuador from Neutral_True
1 mech_infantry moved from Uruguay to Paraguay
Americans take Paraguay from Neutral_True
1 mech_infantry moved from Rio de Oro to 91 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 armour moved from Scotland to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Spain to Normandy Bordeaux
1 artillery moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to Holland Belgium
2 fighters moved from Spain to Normandy Bordeaux
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Marshall Islands
Battle in Holland Belgium
Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleriesNon Combat Move - Americans
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 infantry moved from Quebec to 106 Sea Zone
1 fighter moved from Eastern United States to Spain
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Holland Belgium to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to Spain
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to Spain
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
1 carrier moved from 28 Sea Zone to 30 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 submarine moved from 23 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 carrier moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
3 artilleries placed in Spain
1 fighter and 1 infantry placed in Eastern United States
2 fighters and 1 tactical_bomber placed in Western United States
1 cruiser placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 4 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Jehol
1 artillery moved from Shantung to Jehol
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Jehol
4 infantry placed in Kiangsi
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
I’m gonna have to temporarily hang up my title of Mr. Tech for a while after this game.
NOTHING with the USA or UK all these turns - I don’t even want to know how many I rolled
Blanking in another game so far, too.OK, taking my title back.
Back to back tech hits with only 3 dice rolled :-D