Yeah, full scramble.
L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to factory_minor owned by British
Rockets in France roll: 1
Rocket attack in Spain does 1 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 1
Rocket attack in Ukraine does 2 damage to factory_minor owned by Russians
Rockets in Novgorod roll: 2
1 fighter moved from Western Germany to 99 Sea Zone
1 artillery, 1 fighter and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 armour moved from Germany to Eastern Poland
4 armour moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 1 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 99 Sea Zone to Southern Italy
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from Germany to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Germans
1 bomber and 2 fighters placed in Western Germany
Germans undo move 1.
1 fighter and 2 infantry placed in Novgorod
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,1,5
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Southern France : 1 artillery and 8 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Germany : 1 artillery, 1 factory_major and 1 infantry
Holland Belgium : 1 artillery and 2 infantry
Northern Italy : 1 aaGun and 3 infantry
Southern Italy : 1 aaGun and 1 fighter
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 8 armour, 1 artillery and 6 infantry
Bessarabia : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Sweden : 1 flag
115 Sea Zone : 1 transport
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 46 / 54
Russians : 31 / 37
Japanese : 12 / 19
Americans : 70 / 95
Chinese : 23 / 29
British : 29 / 39
UK_Pacific : 20 / 26
Italians : 15 / 20
ANZAC : 26 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
so much tech, so little result
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I’m gonna have to temporarily hang up my title of Mr. Tech for a while after this game.
NOTHING with the USA or UK all these turns - I don’t even want to know how many I rolled
Blanking in another game so far, too. -
@PGMatt:
so much tech, so little result
not now
you got 3 2’s out of 4 AA shots on the Russians, even getting to my bombers
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Need casualty choice in East Poland
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Well, shoot, I have no air left nowso I’m sure you should lose your radar AAA first
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I chose right -
more crazinessYou only scored 1 hit with 8 tanks…. 3 total
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And…. I ALMOST have the same odds I came in with…
Still… down 3 planes is unbelievableCome on advanced artillery, do your thing
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You lost one infantry in Korea - change it to something else if you want
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians repair 2 damage on 2 factory_minors; Remaining resources: 31 PUs; 0 techTokens;
Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
5 infantry moved from Amur to Korea
1 armour, 4 artilleries, 2 fighters and 12 infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Novosibirsk to Eastern Poland
1 bomber moved from Russia to Eastern Poland
4 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Belarus
3 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Archangel to Belarus
1 armour moved from Smolensk to BelarusCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 4 artilleries, 2 bombers, 2 fighters and 12 infantry
Germans defend with 2 aaGuns, 8 armour, 1 artillery and 6 infantry
Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 aaGuns, 8 armour, 1 artillery and 6 infantry
Casualties for Russians: 2 artilleries, 1 bomber, 2 fighters and 12 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
1 infantry owned by the Russians retreated to Amur
Japanese win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
3 infantry moved from Jehol to Manchuria
2 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Ukraine
1 bomber moved from Eastern Poland to RussiaPlace Units - Russians
1 artillery and 3 mech_infantrys placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 bomber moved from Japan to 20 Sea Zone
1 bomber moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 20 Sea Zone to 19 Sea Zone
2 bombers moved from 19 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Korea
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 12 PUs; end with 12 PUs totalTerritory Summary for Japanese :
Korea : 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
6 Sea Zone : 1 battleship, 4 carriers, 4 destroyers, 5 fighters, 3 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 33 / 38
Japanese : 12 / 12
Americans : 70 / 95
Chinese : 23 / 29
British : 29 / 39
UK_Pacific : 20 / 26
Italians : 15 / 20
ANZAC : 26 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans repair 1 damage on 1 factory_minor; Remaining resources: 84 PUs; 0 techTokens;
Americans buy 3 artilleries, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour moved from Central America to Ecuador
Americans take Colombia from Neutral_True
Americans take Ecuador from Neutral_True
1 mech_infantry moved from Uruguay to Paraguay
Americans take Paraguay from Neutral_True
1 mech_infantry moved from Rio de Oro to 91 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 armour moved from Scotland to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Spain to Normandy Bordeaux
1 artillery moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to Holland Belgium
2 fighters moved from Spain to Normandy Bordeaux
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Marshall Islands
Battle in Holland Belgium
Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleriesNon Combat Move - Americans
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 infantry moved from Quebec to 106 Sea Zone
1 fighter moved from Eastern United States to Spain
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Holland Belgium to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to Spain
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to Spain
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
1 carrier moved from 28 Sea Zone to 30 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 submarine moved from 23 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 carrier moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
3 artilleries placed in Spain
1 fighter and 1 infantry placed in Eastern United States
2 fighters and 1 tactical_bomber placed in Western United States
1 cruiser placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 4 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Jehol
1 artillery moved from Shantung to Jehol
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Jehol
4 infantry placed in Kiangsi
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
I’m gonna have to temporarily hang up my title of Mr. Tech for a while after this game.
NOTHING with the USA or UK all these turns - I don’t even want to know how many I rolled
Blanking in another game so far, too.OK, taking my title back.
Back to back tech hits with only 3 dice rolled :-D -
Triple A allows rocket attacks on air bases and naval bases, but this is AGAINST THE RULES
Rockets can only target INDUSTRIAL COMPLEXES
I’ll message Veqryn. Refrain from attacking bases with your rockets
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover Rockets AdvanceActivate Technology - British
British activating Rockets Advance
British giving technology to UK_Pacific: Rockets AdvancePurchase Units - British
British repair 1 damage on 1 factory_minor; Remaining resources: 33 PUs; 0 techTokens;
British buy 2 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - British
Rocket attack in Germany does 2 damage to factory_major owned by Germans
Rockets in Scotland roll: 2
Rocket attack in Northern Italy does 6 damage to factory_major owned by Italians
Rockets in Gibraltar roll: 6
Rocket attack in Western Germany does 2 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 2
1 mech_infantry moved from United Kingdom to Eire
British take Eire from GermansCombat - British
Non Combat Move - British
1 infantry moved from Saudi Arabia to 76 Sea Zone
1 artillery moved from Saudi Arabia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from 71 Sea Zone to Union of South Africa
1 aaGun moved from Shantung to Jehol
1 aaGun and 1 infantry moved from Anhwe to Jehol
1 aaGun moved from Kiangsu to Kiangsi
2 artilleries and 2 infantry moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
4 infantry moved from Burma to India
1 mech_infantry moved from Kwangtung to Anhwe
1 fighter moved from Philippines to Caroline Islands
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Spain
1 artillery moved from 92 Sea Zone to Spain
1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to SpainPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
2 infantry placed in United Kingdom
1 artillery placed in QuebecTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
2 transports placed in 39 Sea Zone
1 bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber
Some Units in 39 Sea Zone change ownership: 2 transports -
Triple A allows rocket attacks on air bases and naval bases, but this is AGAINST THE RULES
Rockets can only target INDUSTRIAL COMPLEXES
I’ll message Veqryn. Refrain from attacking bases with your rockets
My copy of the rules says, “2. ROCKETS. Your air bases… [snip] against an enemy industrial complex, air base, or naval base within 4 spaces of it. [more]”
In the errata, it verifies this, saying "Rockets: Your air bases can now launch rockets. During the Strategic and Tactical Bombing Raid step of your Conduct Combat phase each turn, each of your operative air bases can make a single rocket attack against an enemy industrial
complex, air base, or naval base within 4spaces of it. This attack does one die roll of damage to that facility. Rockets may
not be fired over neutral territories.Now if you were presenting an arguement that AAA didn’t allow me to blast more than one facility per territory and did I want to move my damage we could talk to Veqryn, but as it stands, I don’t see any error in rule interpretaion within game engine. Do you have a rule reference that could be read differently?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover War BondsActivate Technology - Italians
Italians activating War BondsPurchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
7 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 bomber and 7 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 bomber and 7 infantry in Greece, round 1 : 1/8 hits
ANZAC roll dice for 1 infantry in Greece, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Greece
Italians win, taking Greece from ANZAC with 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 bomber moved from Greece to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total
Italians collect 6 PUs from War Bonds; end with 14 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major and 10 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 11 infantry
Greece : 1 flag, 7 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 41 / 54
Russians : 33 / 38
Japanese : 12 / 12
Americans : 75 / 100
Chinese : 23 / 31
British : 29 / 34
UK_Pacific : 20 / 25
Italians : 15 / 14
ANZAC : 24 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
Oh, thanks!! Let me check my (electronic) copy of 2nd edition rules - I don’t have a hard copy.
Did that change in 2nd edition rules or in Alpha along the way? Because my OOB rulebook says IC’s….
(looking now)