L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tunisia to Algeria

    Turn Complete - French

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Rockets Advance

    Activate Technology - Germans
                Germans activating Rockets Advance

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 1 damage to factory_minor owned by British
                    Rockets in France roll: 1
                Rocket attack in Spain does 1 damage to factory_minor owned by Americans
                    Rockets in Western Germany roll: 1
                Rocket attack in Ukraine does 2 damage to factory_minor owned by Russians
                    Rockets in Novgorod roll: 2
                1 fighter moved from Western Germany to 99 Sea Zone
                1 artillery, 1 fighter and 2 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                4 armour moved from Germany to Eastern Poland
                4 armour moved from Slovakia Hungary to Eastern Poland
                5 infantry moved from Germany to Slovakia Hungary
                1 artillery and 2 infantry moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in 99 Sea Zone
                    Germans attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 99 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 1 :  1/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 armour and 1 infantry moved from Germany to 114 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Germans
                1 bomber and 2 fighters placed in Western Germany
                Germans undo move 1.
                1 fighter and 2 infantry placed in Novgorod
                1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,1,5
                Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Germans :

    Southern France : 1 artillery and 8 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Slovakia Hungary : 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
        Germany : 1 artillery, 1 factory_major and 1 infantry
        Holland Belgium : 1 artillery and 2 infantry
        Northern Italy : 1 aaGun and 3 infantry
        Southern Italy : 1 aaGun and 1 fighter
        Belarus : 1 flag, 1 artillery and 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 2 aaGuns, 8 armour, 1 artillery and 6 infantry
        Bessarabia : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Switzerland : 1 flag
        Eire : 1 flag
        Bulgaria : 1 flag
        Sweden : 1 flag
        115 Sea Zone : 1 transport
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 46 / 54
        Russians : 31 / 37
        Japanese : 12 / 19
        Americans : 70 / 95
        Chinese : 23 / 29
        British : 29 / 39
        UK_Pacific : 20 / 26
        Italians : 15 / 20
        ANZAC : 26 / 37
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • '16

    so much tech, so little result


  • I’m gonna have to temporarily hang up my title of Mr. Tech for a while after this game.

    NOTHING with the USA or UK all these turns - I don’t even want to know how many I rolled
    Blanking in another game so far, too.


  • @PGMatt:

    so much tech, so little result

    not now

    you got 3 2’s out of 4 AA shots on the Russians, even getting to my bombers


  • Need casualty choice in East Poland


  • Well, shoot, I have no air left nowso I’m sure you should lose your radar AAA first


  • I chose right -
    more craziness

    You only scored 1 hit with 8 tanks…. 3 total


  • And…. I ALMOST have the same odds I came in with…
    Still… down 3 planes is unbelievable

    Come on advanced artillery, do your thing


  • You lost one infantry in Korea - change it to something else if you want


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians repair 2 damage on 2 factory_minors; Remaining resources: 31 PUs; 0 techTokens;
                Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                5 infantry moved from Amur to Korea
                1 armour, 4 artilleries, 2 fighters and 12 infantry moved from Western Ukraine to Eastern Poland
                1 bomber moved from Novosibirsk to Eastern Poland
                1 bomber moved from Russia to Eastern Poland
                4 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Russia to Belarus
                3 infantry moved from Bryansk to Belarus
                1 artillery and 2 infantry moved from Archangel to Belarus
                1 armour moved from Smolensk to Belarus

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 armour, 4 artilleries, 2 bombers, 2 fighters and 12 infantry
                    Germans defend with 2 aaGuns, 8 armour, 1 artillery and 6 infantry
                    Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 aaGuns, 8 armour, 1 artillery and 6 infantry
                    Casualties for Russians: 2 artilleries, 1 bomber, 2 fighters and 12 infantry
                Battle in Belarus
                    Russians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Russians attack with 4 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Korea
                    Russians attack with 5 infantry
                    Japanese defend with 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
                    1 infantry owned by the Russians retreated to Amur
                    Japanese win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                3 infantry moved from Jehol to Manchuria
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Rostov to Ukraine
                1 bomber moved from Eastern Poland to Russia

    Place Units - Russians
                1 artillery and 3 mech_infantrys placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 bomber moved from Japan to 20 Sea Zone
                1 bomber moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 20 Sea Zone to 19 Sea Zone
                2 bombers moved from 19 Sea Zone to Japan

    Place Units - Japanese
                3 infantry placed in Korea
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 12 PUs; end with 12 PUs total

    Territory Summary for Japanese :

    Korea : 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
        6 Sea Zone : 1 battleship, 4 carriers, 4 destroyers, 5 fighters, 3 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 33 / 38
        Japanese : 12 / 12
        Americans : 70 / 95
        Chinese : 23 / 29
        British : 29 / 39
        UK_Pacific : 20 / 26
        Italians : 15 / 20
        ANZAC : 26 / 37
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans repair 1 damage on 1 factory_minor; Remaining resources: 84 PUs; 0 techTokens;
                Americans buy 3 artilleries, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour moved from Central America to Ecuador
                      Americans take Colombia from Neutral_True
                      Americans take Ecuador from Neutral_True
                1 mech_infantry moved from Uruguay to Paraguay
                      Americans take Paraguay from Neutral_True
                1 mech_infantry moved from Rio de Oro to 91 Sea Zone
                1 infantry moved from Spain to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                1 armour moved from Scotland to 109 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Spain to Normandy Bordeaux
                1 artillery moved from Spain to Normandy Bordeaux
                1 fighter moved from Spain to Holland Belgium
                2 fighters moved from Spain to Normandy Bordeaux
                1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 artillery moved from 32 Sea Zone to Marshall Islands

    Combat - Americans
                Battle in Marshall Islands
                Battle in Holland Belgium
                    Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 2 infantry
                    Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 2 artilleries, 1 factory_minor and 1 harbour
                    Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 artilleries

    Non Combat Move - Americans
                1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
                1 infantry moved from Quebec to 106 Sea Zone
                1 fighter moved from Eastern United States to Spain
                1 carrier moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Holland Belgium to 93 Sea Zone
                1 fighter moved from Normandy Bordeaux to Spain
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Normandy Bordeaux to Spain
                1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 mech_infantry moved from Sumatra to 41 Sea Zone
                1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 35 Sea Zone to 48 Sea Zone
                1 carrier moved from 28 Sea Zone to 30 Sea Zone
                4 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                3 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 25 Sea Zone to 30 Sea Zone
                1 submarine moved from 31 Sea Zone to 30 Sea Zone
                1 submarine moved from 23 Sea Zone to 30 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 33 Sea Zone to 30 Sea Zone
                1 carrier moved from 54 Sea Zone to 30 Sea Zone

    Place Units - Americans
                3 artilleries placed in Spain
                1 fighter and 1 infantry placed in Eastern United States
                2 fighters and 1 tactical_bomber placed in Western United States
                1 cruiser placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 75 PUs; end with 75 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 artilleries and 4 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Anhwe to Jehol
                1 artillery moved from Shantung to Jehol
                1 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Jehol
                4 infantry placed in Kiangsi
                4 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs


  • @Gamerman01:

    I’m gonna have to temporarily hang up my title of Mr. Tech for a while after this game.

    NOTHING with the USA or UK all these turns - I don’t even want to know how many I rolled
    Blanking in another game so far, too.

    OK, taking my title back.
    Back to back tech hits with only 3 dice rolled  :-D


  • Triple A allows rocket attacks on air bases and naval bases, but this is AGAINST THE RULES

    Rockets can only target INDUSTRIAL COMPLEXES

    I’ll message Veqryn.  Refrain from attacking bases with your rockets


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover Rockets Advance

    Activate Technology - British
                British activating Rockets Advance
                British giving technology to UK_Pacific: Rockets Advance

    Purchase Units - British
                British repair 1 damage on 1 factory_minor; Remaining resources: 33 PUs; 0 techTokens;
                British buy 2 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                Rocket attack in Germany does 2 damage to factory_major owned by Germans
                    Rockets in Scotland roll: 2
                Rocket attack in Northern Italy does 6 damage to factory_major owned by Italians
                    Rockets in Gibraltar roll: 6
                Rocket attack in Western Germany does 2 damage to factory_major owned by Germans
                    Rockets in United Kingdom roll: 2
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Germans

    Combat - British

    Non Combat Move - British
                1 infantry moved from Saudi Arabia to 76 Sea Zone
                1 artillery moved from Saudi Arabia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                1 artillery moved from 71 Sea Zone to Union of South Africa
                1 aaGun moved from Shantung to Jehol
                1 aaGun and 1 infantry moved from Anhwe to Jehol
                1 aaGun moved from Kiangsu to Kiangsi
                2 artilleries and 2 infantry moved from Kweichow to Yunnan
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                4 infantry moved from Burma to India
                1 mech_infantry moved from Kwangtung to Anhwe
                1 fighter moved from Philippines to Caroline Islands
                1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Spain
                1 artillery moved from 92 Sea Zone to Spain
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 transport placed in 109 Sea Zone
                2 infantry placed in United Kingdom
                1 artillery placed in Quebec

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                2 transports placed in 39 Sea Zone
                1 bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 bomber
                    Some Units in 39 Sea Zone change ownership: 2 transports

  • '16

    @Gamerman01:

    Triple A allows rocket attacks on air bases and naval bases, but this is AGAINST THE RULES

    Rockets can only target INDUSTRIAL COMPLEXES

    I’ll message Veqryn.  Refrain from attacking bases with your rockets

    My copy of the rules says, “2. ROCKETS.  Your air bases… [snip] against an enemy industrial complex, air base, or naval base within 4 spaces of it. [more]”

    In the errata, it verifies this, saying "Rockets: Your air bases can now launch rockets. During the Strategic and Tactical Bombing Raid step of your Conduct Combat phase each turn, each of your operative air bases can make a single rocket attack against an enemy industrial
    complex, air base, or naval base within 4spaces of it. This attack does one die roll of damage to that facility. Rockets may
    not be fired over neutral territories.

    Now if you were presenting an arguement that AAA didn’t allow me to blast more than one facility per territory and did I want to move my damage we could talk to Veqryn, but as it stands, I don’t see any error in rule interpretaion within game engine.  Do you have a rule reference that could be read differently?

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 6 and gets 1 hit
                Italians removing all Technology Tokens after successful research.
                Italians discover War Bonds

    Activate Technology - Italians
                Italians activating War Bonds

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                7 infantry moved from Bulgaria to Greece
                1 bomber moved from Southern Italy to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 bomber and 7 infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 bomber and 7 infantry in Greece, round 1 :  1/8 hits
                        ANZAC roll dice for 1 infantry in Greece, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Greece
                    Italians win, taking Greece from ANZAC with 1 bomber and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Greece to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total
                Italians collect 6 PUs from War Bonds; end with 14 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major and 10 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 11 infantry
        Greece : 1 flag, 7 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 33 / 38
        Japanese : 12 / 12
        Americans : 75 / 100
        Chinese : 23 / 31
        British : 29 / 34
        UK_Pacific : 20 / 25
        Italians : 15 / 14
        ANZAC : 24 / 37
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0


  • Oh, thanks!!  Let me check my (electronic) copy of 2nd edition rules - I don’t have a hard copy.

    Did that change in 2nd edition rules or in Alpha along the way?  Because my OOB rulebook says IC’s….

    (looking now)

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