Assumed no intercept.
13L-G40 UnknownSoldier (Axis) vs. Whackamatt (Allies+8), not tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
4 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 tactical_bomber moved from Western Germany to Greece
1 fighter moved from Western Germany to Greece
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 artilleries moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from France to Holland Belgium
2 infantry moved from France to Holland Belgium
1 destroyer moved from 98 Sea Zone to 97 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 1 destroyer; Italians loiter and taunt with
British defend with 1 submarine
British roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 97 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Greece
Germans attack with 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 3 artilleries and 2 infantry
Germans roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 1 : 2/7 hits
Russians roll dice for 3 artilleries and 2 infantry in Greece, round 1 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 2 : 1/5 hits
Russians roll dice for 3 artilleries in Greece, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 3 : 1/4 hits
Russians roll dice for 2 artilleries in Greece, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Greece, round 4 : 0/3 hits
Russians roll dice for 1 artillery in Greece, round 4 : 0/1 hits
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Greece, round 5 : 0/3 hits
Russians roll dice for 1 artillery in Greece, round 5 : 0/1 hits
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Greece, round 6 : 2/3 hits
Russians roll dice for 1 artillery in Greece, round 6 : 0/1 hits
1 artillery owned by the British lost in Greece
Germans win, taking Greece from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 3 artilleries and 2 infantry
Battle in Holland Belgium
Germans attack with 3 artilleries and 5 infantry
British defend with 4 infantry
Germans roll dice for 3 artilleries and 5 infantry in Holland Belgium, round 1 : 2/8 hits
British roll dice for 4 infantry in Holland Belgium, round 1 : 1/4 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 3 artilleries and 4 infantry in Holland Belgium, round 2 : 2/7 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantryNon Combat Move - Germans
1 armour moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
1 aaGun, 1 artillery and 5 infantry moved from Poland to Slovakia Hungary
2 artilleries moved from Western Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
2 infantry moved from 113 Sea Zone to Sweden
8 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 1 artillery and 7 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
Germany : 1 factory_major and 8 infantry
Holland Belgium : 3 artilleries and 4 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Portugal : 1 flag, 2 infantry
113 Sea Zone : 1 carrier, 1 cruiser and 2 transports
Switzerland : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 1 armour
Sweden : 1 flag, 2 artilleries and 5 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 47 / 50
Russians : 36 / 53
Japanese : 60 / 69
Americans : 60 / 80
Chinese : 5 / 7
British : 39 / 43
UK_Pacific : 0 / 0
Italians : 15 / 11
ANZAC : 10 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 12 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Baltic States
1 armour moved from Ukraine to Romania
1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Belarus to Baltic States
3 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Romania
3 armour moved from Belarus to Baltic StatesCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 3 armour, 2 fighters and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 3 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Romania
Russians attack with 2 armour and 2 infantry
Italians defend with 1 armour
Russians win, taking Romania from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter moved from Eastern Poland to Novgorod
2 fighters moved from Baltic States to Novgorod
1 armour moved from Turkmenistan to Kazakhstan
1 armour moved from Ukraine to VolgogradPlace Units - Russians
3 infantry placed in Iraq
3 infantry placed in Ukraine
1 armour, 1 fighter and 1 infantry placed in Novgorod
5 infantry placed in Russia
Russians undo move 4.
3 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs -
This has been a long game!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Hopei to Suiyuyan
1 armour moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Shensi
1 armour moved from Hunan to Shensi
1 armour moved from Kweichow to Sikang
1 armour moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Shensi
1 submarine moved from 41 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 armour moved from Shan State to 37 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
2 armour moved from 54 Sea Zone to Queensland
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 tactical_bomber moved from Japan to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Sikang, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Queensland
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win, taking Queensland from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 1 : 3/3 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - Japanese
2 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 armour, 1 infantry and 2 transports moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 armour moved from 54 Sea Zone to Queensland
1 battleship, 2 carriers and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone
1 fighter moved from 43 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 54 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
2 armour and 1 mech_infantry moved from Shantung to Jehol
1 armour moved from Chahar to Jehol
1 fighter moved from 21 Sea Zone to Philippines
1 tactical_bomber moved from 21 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 cruiser moved from 37 Sea Zone to 19 Sea Zone
3 carriers moved from 37 Sea Zone to 54 Sea Zone
2 armour moved from Eastern Persia to West India
2 mech_infantrys moved from Eastern Persia to West India
3 armour moved from India to West India
3 artilleries moved from Burma to India
1 infantry moved from Malaya to Shan State
1 armour moved from Shan State to SzechwanPlace Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
1 destroyer placed in 6 Sea Zone
2 fighters and 3 infantry placed in Japan
2 armour and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,4,4,1,5,4,5,2,5,6,4,3,2,6,6,4,2,6,3,6,4,2
Japanese collect 58 PUs (8 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Japanese :
Shantung : 2 armour, 1 factory_minor and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
Jehol : 3 armour and 1 mech_infantry
Shensi : 1 flag, 1 armour and 1 mech_infantry
Yunnan : 1 flag
Suiyuyan : 1 flag, 2 armour and 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 armour
Chahar : 1 flag
Sikang : 1 flag, 2 armour and 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 4 armour, 1 artillery, 1 harbour and 4 infantry
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 artillery
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
43 Sea Zone : 1 flag, 1 destroyer and 1 submarine
45 Sea Zone : 1 destroyer
34 Sea Zone : 1 submarine
39 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 cruiser
6 Sea Zone : 1 destroyer
54 Sea Zone : 2 battleships, 5 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports
West India : 1 flag, 5 armour and 2 mech_infantrys
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 40 / 50
Russians : 42 / 53
Japanese : 66 / 63
Americans : 60 / 80
Chinese : 2 / 7
British : 39 / 43
UK_Pacific : 0 / 0
Italians : 15 / 11
ANZAC : 8 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 4 fighters and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
4 fighters and 4 tactical_bombers moved from Western Australia to New South Wales
1 artillery and 1 infantry moved from Iraq to Persia -
Scramble in SZ6?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 4 fighters and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
4 fighters and 4 tactical_bombers moved from Western Australia to New South Wales
1 artillery and 1 infantry moved from Iraq to PersiaCombat - Americans
Battle in Amur
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Amur from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win, taking 19 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for Americans: 2 submarines
Battle in 6 Sea Zone
Americans attack with 4 carriers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Japanese defend with 1 destroyer
Americans win with 4 carriers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
2 carriers moved from 4 Sea Zone to 5 Sea Zone
1 carrier moved from 4 Sea Zone to 5 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 artillery moved from Western United States to British Columbia
9 fighters moved from Western United States to Johnston Island
1 destroyer moved from 17 Sea Zone to 31 Sea ZonePlace Units - Americans
1 airfield placed in Johnston Island
1 factory_minor placed in Korea
4 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - British
British buy 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone -
Scramble in SZ97?
-
no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - British
British buy 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 2 destroyers and 3 submarines
Italians defend with 1 submarine
British win, taking 97 Sea Zone from Neutral with 2 destroyers and 3 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Cyprus
Battle in Normandy BordeauxNon Combat Move - British
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
6 infantry moved from Alexandria to Egypt
1 armour moved from Tunisia to Tobruk
2 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Iraq to Turkey
2 artilleries and 2 infantry moved from Mozambique to Rhodesia
1 infantry moved from Mozambique to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 58 Sea ZonePlace Units - British
3 infantry placed in Turkey
1 transport placed in 81 Sea Zone
2 fighters placed in United Kingdom
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 42 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries moved from Spain to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
3 infantry moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 artilleries and 3 infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 1 : 2/6 hits
British roll dice for 4 infantry in Normandy Bordeaux, round 1 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is -1
Casualties for British: 4 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Italians
2 infantry moved from Spain to Southern France
4 artilleries moved from Spain to Southern FrancePlace Units - Italians
2 infantry placed in Southern France
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,2,3,1,1,3
Italians collect 2 PUs (15 lost to blockades); end with 4 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 9 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield and 1 harbour
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Yugoslavia : 1 flag
Spain : 1 flagProduction/PUs Summary :
Germans : 38 / 50
Russians : 44 / 53
Japanese : 61 / 63
Americans : 60 / 82
Chinese : 5 / 6
British : 39 / 42
UK_Pacific : 0 / 0
Italians : 17 / 9
ANZAC : 8 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 53 Sea Zone
1 carrier moved from 53 Sea Zone to 49 Sea Zone
1 infantry moved from Persia to Eastern Persia
ANZAC take Eastern Persia from Japanese
1 infantry moved from Northwest Persia to Persia
1 fighter moved from 62 Sea Zone to New South Wales
1 carrier moved from 62 Sea Zone to 53 Sea Zone
1 submarine moved from 62 Sea Zone to 30 Sea Zone
5 infantry moved from Western Australia to South AustraliaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Sweden to Finland
1 fighter moved from Western Germany to Finland
1 armour moved from Greece to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Southern Italy to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Sweden to Finland
1 tactical_bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Romania
Germans attack with 1 armour, 3 infantry and 1 tactical_bomber
Russians defend with 2 armour and 1 infantry
Germans roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Romania, round 1 : 4/5 hits
Russians roll dice for 2 armour and 1 infantry in Romania, round 1 : 2/3 hits
1 infantry owned by the Russians , 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 1 infantry
Battle in Finland
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Finland, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Finland, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 3 infantry in Finland, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Finland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/6 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Eastern Poland, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 1/4 hits
Russians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Poland
8 infantry moved from Germany to Poland
1 tactical_bomber moved from Eastern Poland to 114 Sea Zone
2 artilleries and 2 infantry moved from Sweden to 113 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
2 artilleries moved from 114 Sea Zone to Poland
2 infantry moved from 114 Sea Zone to Poland
1 fighter moved from Finland to 114 Sea Zone
1 tactical_bomber moved from Romania to Poland
1 fighter moved from 99 Sea Zone to Southern Italy
1 armour moved from Western Germany to Poland
2 artilleries moved from Holland Belgium to France
2 infantry moved from Holland Belgium to France
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to Germany
2 infantry moved from Western Germany to GermanyPlace Units - Germans
1 destroyer placed in 114 Sea Zone
1 fighter, 3 infantry and 1 tactical_bomber placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,5,5,1,1,5
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 tactical_bomber
Romania : 1 armour and 1 infantry
Poland : 1 aaGun, 1 armour, 2 artilleries, 10 infantry and 1 tactical_bomber
Germany : 1 artillery, 1 factory_major and 6 infantry
Southern Italy : 1 fighter
Eastern Poland : 1 flag, 1 artillery and 2 infantry
Portugal : 1 flag, 2 infantry
Switzerland : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
114 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Sweden : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 44 / 47
Russians : 38 / 53
Japanese : 61 / 63
Americans : 60 / 82
Chinese : 5 / 6
British : 39 / 42
UK_Pacific : 0 / 0
Italians : 17 / 9
ANZAC : 8 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Purchase Units - Russians
Russians buy 3 artilleries, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Karelia to Finland
3 infantry moved from Iraq to Persia
1 armour moved from Volgograd to Sikang
1 armour and 3 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Turkmenistan to Sikang
2 infantry moved from Russia to Bryansk
1 armour moved from Novgorod to Finland
1 mech_infantry moved from Novosibirsk to Sikang
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Volgograd to Kazakhstan
1 armour and 2 mech_infantrys moved from Baltic States to Eastern Poland
4 fighters moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 armour moved from Baltic States to NovgorodCombat - Russians
Battle in Finland
Russians attack with 1 armour and 4 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 4 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians win, taking Eastern Poland from Germans with 1 armour, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Sikang
Russians attack with 2 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 2 armour and 1 mech_infantry
Russians win, taking Sikang from Japanese with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Russians: 3 infantry and 2 mech_infantrysNon Combat Move - Russians
4 fighters moved from Eastern Poland to NovgorodPlace Units - Russians
2 infantry and 1 tactical_bomber placed in Novgorod
3 infantry placed in Iraq
3 infantry placed in Volgograd
Russians undo move 3.
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 5 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Buryatia to Amur
1 tactical_bomber moved from Japan to Amur
1 fighter moved from Japan to Amur
5 armour and 2 mech_infantrys moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
2 armour moved from India to Eastern Persia
1 armour moved from Queensland to Western Australia
Japanese take Northern Territory from ANZAC
Japanese take Western Australia from ANZAC
1 artillery moved from Queensland to South Australia
1 armour moved from Queensland to South Australia
1 armour moved from Queensland to South Australia
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
1 battleship moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 54 Sea Zone to 53 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 53 Sea Zone
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 53 Sea Zone
1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
2 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
3 armour and 1 mech_infantry moved from Jehol to Manchuria
2 armour and 1 mech_infantry moved from Shantung to Manchuria
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 armour and 1 infantry moved from Suiyuyan to Kansu
1 armour moved from Szechwan to Kansu
1 armour and 1 mech_infantry moved from Tsinghai to KansuCombat - Japanese
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 1 : 1/1 hits
Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 1 : 1/2 hits
Americans roll dice for 2 infantry in Sumatra, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 53 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 carrier
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 53 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier in 53 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 53 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 carrier in 53 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the ANZAC lost in 53 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in 49 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 carrier
Japanese roll dice for 1 submarine in 49 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 carrier in 49 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in Dutch New Guinea
Battle in South Australia
Japanese attack with 2 armour, 1 artillery and 2 infantry
ANZAC defend with 5 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in South Australia, round 1 : 4/5 hits
ANZAC roll dice for 5 infantry in South Australia, round 1 : 1/5 hits
4 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 2 armour, 1 artillery and 1 infantry in South Australia, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in South Australia
Japanese win, taking Dutch New Guinea from ANZAC, taking South Australia from ANZAC with 2 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 5 infantry
Battle in Eastern Persia
Japanese attack with 7 armour and 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 7 armour and 3 mech_infantrys in Eastern Persia, round 1 : 5/10 hits
ANZAC roll dice for 1 infantry in Eastern Persia, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Eastern Persia
Japanese win, taking Eastern Persia from ANZAC with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Manchuria
Japanese attack with 5 armour and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 5 armour and 2 mech_infantrys in Manchuria, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 5 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Kansu
Japanese attack with 4 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 4 armour, 1 infantry and 1 mech_infantry in Kansu, round 1 : 2/6 hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 1 : 0/4 hits
2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 4 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 5/6 hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Amur, round 1 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Amur, round 1 : 2/2 hits
1 artillery owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Amur
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Amur to Jehol
1 fighter and 1 tactical_bomber moved from 53 Sea Zone to 45 Sea Zone
1 carrier moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
3 artilleries moved from India to Burma
1 infantry moved from Shan State to Yunnan
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 fighter moved from 49 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 45 Sea Zone
1 carrier moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
3 carriers moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 54 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 tactical_bombers placed in Japan
1 submarine placed in 39 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,2,4,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,1,2,1,5,2,2,5,5
Japanese collect 60 PUs (12 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Shantung : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 3 tactical_bombers
Jehol : 1 fighter
Manchuria : 5 armour and 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 4 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 3 artilleries
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Queensland : 1 flag, 1 airfield and 1 harbour
Northern Territory : 1 flag
South Australia : 1 flag, 2 armour and 1 artillery
Western Australia : 1 flag, 1 airfield and 1 armour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 armour
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 battleship and 1 transport
44 Sea Zone : 1 flag, 1 destroyer and 1 transport
43 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 battleship, 5 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
49 Sea Zone : 1 submarine
37 Sea Zone : 1 transport
39 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 destroyer
56 Sea Zone : 1 submarine
53 Sea Zone : 1 destroyer
West India : 1 flag
Eastern Persia : 1 flag, 7 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 41 / 47
Russians : 41 / 47
Japanese : 72 / 71
Americans : 56 / 82
Chinese : 1 / 6
British : 39 / 42
UK_Pacific : 0 / 0
Italians : 17 / 9
ANZAC : 5 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0