@nikola1975 scramble?
Odonis (Axis) vs Boldfresh (Allies +11), G40L No Tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
8 fighters moved from Kwangsi to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
8 fighters moved from Kwangsi to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 8 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
8 fighters moved from Yunnan to Kwangsi
5 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from Anhwe to Hunan
3 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Jehol to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from Manchuria to Korea
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 44 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
UK2 sent to your email
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Italians
Italians buy 1 cruiser, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Italians
Italians buy 1 cruiser, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 cruiser
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Italians
1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery moved from Tobruk to Alexandria
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 infantry moved from Syria to Trans-Jordan
1 infantry moved from Kenya to Italian Somaliland
1 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 artillery moved from Southern France to Northern Italy
1 armour moved from France to YugoslaviaPlace Units - Italians
1 cruiser and 1 destroyer placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6,3,4
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Morocco : 3 infantry
French Equatorial Africa : 1 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 45
Russians : 35 / 41
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 6
British : 28 / 31
UK_Pacific : 21 / 21
Italians : 27 / 32
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 artilleries and 2 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone -
Scramble in SZ 92?
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scramble both ftrs
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Sorry, bit of an issue here. I originally scrambled your FTRs but didn’t realize they had scrambled into SZ91, not 92. I then tried to edit them into SZ92 and started combat. On my initial roll I got 4 hits (CV x 2, DD, 1 FTR) leaving one FTR remaining (or the 2nd hit on your CV which I imagine you don’t want instead). I recived 1 hit in the return fire and lost a TAC.
Unfortunately, your FTRs never had a return fire option in that first round. Can I suggest this: let’s roll using the dice roller and edit losses as necessary. If so, then you will have two rolls with your FTRs, then I can roll again with my remaining units against the remaining FTR.
Make sense?
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well, i had wanted to scramble the ftrs to z91 actually… what a mess. sorry didn’t notice that you wrote z92. well, at this point, go ahead and do what you mentioned, that’s fine.
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another reason i suggest you run a move in local first.
then you will realize all scrambles that are available for
example. -
Ok, notes about using local first.
Here we go:
SZ 92
“aaa 2@4:”
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Crap, trying to remember how to do this…
“
Rolls: 2@4; Total Hits: 12@4: (6, 1)”
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Ok, so you hit one, and I will lose a FTR.
My return fire against your remaining FTR with 2 BMB, 1 TAC, 1 FTR.
“
Rolls: 1@3 3@4; Total Hits: 21@3: (5)3@4: (6, 3, 1)”
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Ok, your return fire with the FTR:
“
Rolls: 1@4; Total Hits: 01@4: (5)”
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didn’t you hit 5 times in round 1? thought you had cleared the zone in round 1… either way i guess it doesn’t matter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 artilleries and 2 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea ZoneCombat - Germans
British scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
EDIT: Removing units owned by French from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by French to 92 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Battle in 91 Sea Zone
Germans attack with 1 destroyer
British defend with 1 transport
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Poland
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
French defend with ; British defend with 1 carrier and 1 destroyer
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 carrier and 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from 92 Sea Zone: 1 fighter
EDIT: Removing units owned by British from Gibraltar: 1 airfield
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 fighter
EDIT: Removing units owned by British from 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 harbour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 92 Sea Zone and was removed
1 tactical_bomber moved from 92 Sea Zone to Tunisia
2 bombers moved from 92 Sea Zone to Southern Italy
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Germany to Poland
1 aaGun, 6 armour, 3 artilleries and 12 infantry moved from Baltic States to Novgorod
4 infantry moved from Karelia to Novgorod
3 armour moved from Germany to Eastern Poland
1 armour moved from Holland Belgium to Germany
3 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Holland Belgium to Western Germany
5 infantry moved from Greece to Bulgaria
5 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
3 tactical_bombers moved from Alexandria to EgyptPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Tunisia: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 112 Sea Zone
1 infantry and 1 mech_infantry placed in Romania
4 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 39 PUs (3 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
Ok, should be good. Had to edit my FTR to Tunisia due to a bug.
Sorry again :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Bessarabia to Romania
3 armour and 1 artillery moved from Bessarabia to Romania
1 bomber moved from Russia to Romania
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
3 armour, 2 artilleries and 16 infantry moved from Belarus to Eastern Poland
2 armour moved from Ukraine to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 5 armour, 2 artilleries and 16 infantry
Germans defend with 1 aaGun, 3 armour, 2 artilleries and 4 infantry
Russians roll dice for 5 armour, 2 artilleries and 16 infantry in Eastern Poland, round 1 : 5/23 hits
Germans roll dice for 1 aaGun, 3 armour, 2 artilleries and 4 infantry in Eastern Poland, round 1 : 3/9 hits
3 infantry owned by the Russians , 4 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 5 armour, 2 artilleries and 13 infantry in Eastern Poland, round 2 : 7/20 hits
Germans roll dice for 3 armour and 2 artilleries in Eastern Poland, round 2 : 3/5 hits
3 infantry owned by the Russians , 3 armour owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 armour, 2 artilleries and 10 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 1 aaGun, 3 armour, 2 artilleries and 4 infantry
Casualties for Russians: 6 infantry
Battle in Romania
Russians attack with 3 armour, 1 artillery, 1 bomber and 7 infantry
Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry; Italians defend with 1 armour and 1 infantry
Russians roll dice for 3 armour, 1 artillery, 1 bomber and 7 infantry in Romania, round 1 : 3/12 hits
Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 1 : 2/5 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 3 armour, 1 artillery, 1 bomber and 5 infantry in Romania, round 2 : 3/10 hits
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 armour, 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Western Ukraine
1 bomber moved from Romania to Western Ukraine
4 aaGuns moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Romania
2 armour and 1 mech_infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Romania : 1 flag, 5 armour, 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys
Baltic States : 1 infantry
Eastern Poland : 4 aaGuns, 5 armour, 2 artilleries and 10 infantry
Russia : 1 airfield, 1 factory_major and 13 infantry
Ukraine : 1 factory_minor, 1 infantry and 2 mech_infantrys
Western Ukraine : 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 37 / 49
Russians : 37 / 45
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 6
British : 28 / 31
UK_Pacific : 21 / 21
Italians : 27 / 32
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 21 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.429
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 91Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.545
Median : 4.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22Russians Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 14 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.391
Median : 4.000
Variance : 0.338
Standard Deviation : 0.582
Total rolls : 69