Test summary from TripleA, engine version: 2.7.14900, time: 10:02:20 AM
Savegame
G40 Boldfresh(x) v Gamerman
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correct.
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game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Politics - Italians
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Albania to Greece
1 armour moved from Albania to Bulgaria
1 armour moved from Bulgaria to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 1/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 2/2 hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries in Southern France, round 2 : 1/2 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Gibraltar from British, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 1 : 1/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the French , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Greece
Italians attack with 2 armour and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 1 : 1/2 hits
Italians roll dice for 2 armour and 3 infantry in Greece, round 1 : 0/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 2/4 hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour and 1 infantry in Greece, round 2 : 1/3 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 1/3 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour in Greece, round 3 : 1/2 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 armour in Greece, round 4 : 2/2 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 armour owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 armour and 3 infantryNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from 93 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from Ethiopia to Italian SomalilandPlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 16 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour and 2 infantry
Kenya : 1 flag, 1 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 1 flag, 4 aaGuns, 1 factory_major and 3 infantry
Libya : 1 flag, 1 artillery and 3 infantry
Italian Somaliland : 1 flag, 1 artillery and 1 infantry
Southern Italy : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
Greece : 1 flag, 1 armour
97 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
92 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 39 / 46
Americans : 50 / 71
Chinese : 10 / 16
British : 27 / 31
UK_Pacific : 14 / 14
Italians : 17 / 29
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.558
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 52Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10French Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.750
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28 -
I know it’s just ANZ/France
Planning to have them done by tonight -
Well… it won’t be too long, anyway
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Hmm, that move seemed to be almost exactly like Karl’s…
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Yikes, it’s almost impossible to tell the ANZ boats apart from the USA boats…. this could be problematic in the future…
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Hmm - bigger problem for you than for me… Could be really easy to miss a 1-2 attack possibility!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to 81 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to 92 Sea ZoneCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Italians defend with 2 artilleries, 1 factory_minor and 1 harbour
Italians win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for French: 1 artillery and 1 infantry
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 92 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
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Comforting to know the French are able to sink a transport :roll:
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Congratulations - you got me to play a full round of a game in AAA - that is a first.
Things I like about this program
- Wrap-around USA - this is wonderful - better even than playing the board game (since Larry didn’t bother to have the USA on the East line up with the USA on the West, nor the sea zones - VERY POOR)
- A lot of the units look pretty cool once you get used to them. I especially like that a lot of the units look like the ones from the Board game (especially mech) and the unique artillery units of each country (esp Italy) The AA guns are great.
- Obviously, not having to type everything or switch between the internet and the program all the time
- Obviously, not having to check everything on the map every turn, and less downloading and then opening up in the program
- Changing the color of the territories, as I said before. (Kind of wish the neutrals would become a solid color too, though)
Good to see the Yukon territory change was an easy fix for them.
Well, I’m just going to keep it positive. My critical points about AAA from before remain… But I see that playing G40 in AAA will be very fun, so thanks for persisting. :-)
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By the way, did you know that in earlier versions of G40, Berlin only had a minor industrial complex? And there was no minor in Ukraine.
WHAT WAS HE THINKING? A MINOR in BERLIN??
Things I like about G40
- Russia is appropriately huge
- Oceans are appropriately huge
- Air bases and naval bases
- Repairable capital ships
- Australia is divided up into multiple territories
- Scotland and Eire
- Pro-Axis and Pro-Allied neutral rules
- 3 ZERO IPC territories in Russia - love it
- Minor vs. Major complexes and their rules.
- SBR and interceptor fights. +2 Strat bomb damage
- That Russia territory is only worth 3.
- That you can’t build IC’s on islands or 1 IPC territories.
- No majors on non-original territories
- Mechanized infantry
- Tech tokens are gone
- Strait and canal rules, especially the new Danish straits and strait of Gibraltar
- That it is possible to bring in all the true neutrals and earn money off them.
- That Persia is 3 territories, and only one has infantry and income
- Massively expanded Mediterranean
Again, I’ll keep it positive today, and not repeat all my scathing criticisms of the shortcomings of this game. :-)
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Oh and
- China is appropriately huge
- China rules, and that they actually can get an NO and buy artillery
- Split UK economies, but combined forces (brilliant)
- New AA rules (did you know I talked Larry into reducing the cost back to 5?) 8-)
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Yikes, it’s almost impossible to tell the ANZ boats apart from the USA boats…. this could be problematic in the future…
yes, but when you look on the territory tab, it separates the boats nicely.
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i agree let’s play tech, since we are just messing around… i haven’t played a G40 tech game yet, and don’t know if i even know all the techs - are they listed in the ruleset?
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Yikes, it’s almost impossible to tell the ANZ boats apart from the USA boats…. this could be problematic in the future…
yes, but when you look on the territory tab, it separates the boats nicely.
I trust you’ll forget to do that at a key moment! :wink:
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i agree let’s play tech, since we are just messing around… i haven’t played a G40 tech game yet, and don’t know if i even know all the techs - are they listed in the ruleset?
Sure, in the global rules.
Dude, it’s too late to approve tech, I already rolled one with the USA! Too bad I didn’t get improved shipyards - you might not have even known I had it for awhile :lol:
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Paratroopers are very unique, so you need to read about those.
Rockets are launched from airbases, not AA guns
LRA is +1 (We knew this was a much needed improvement before Larry did! 8-))
Improved mechanized infantry totally sucks - it’s worse than advanced artillery!!Jet fighters do nothing for tacticals (basically makes them completely obsolete except for their SBR ability)
Those are the biggest changes from AA50
You’d better read up on them, yes.
I think all G40 games should be with tech, since there are no tokens and so very few breakthroughs will ever make their way into most games.Oh, and China can’t roll for tech. I checked with Krieghund. Everybody else can.
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what is improved mech?





