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    Bvandyke01

    @Bvandyke01

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    Best posts made by Bvandyke01

    • RE: dessertfox vs the eldest

      Levi USA 1.tsvg
      I did a weird thing during my non-combat move. I double checked the rules regarding subs and it seems legit. I killed your destroyer and then moved my sub through that sea zone and entered a hostile space, ending my “non-combat” move for the submarine.

      posted in Play Boardgames
      B
      Bvandyke01

    Latest posts made by Bvandyke01

    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Research Technology - Italians
              Italians spend 5 on tech rolls
                  Italians roll 4,6 and gets 1 hit
              Italians removing all Technology Tokens after successful research.
              Italians discover Improved Artillery Support
      
          Activate Technology - Italians
              Italians activating Improved Artillery Support
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
      
          Non Combat Move - Italians
              4 infantry moved from Yugoslavia to Albania
              3 infantry moved from Yugoslavia to Bulgaria
              1 infantry moved from Yugoslavia to Bulgaria
              1 artillery moved from Yugoslavia to Bulgaria
              3 infantry moved from Northern Italy to Yugoslavia
      
          Place Units - Italians
              3 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 12 PUs
              Italians collect 2 PUs from War Bonds; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Wake Island to 31 Sea Zone
              1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
              1 infantry moved from 25 Sea Zone to Midway
              3 infantry moved from Caroline Islands to 33 Sea Zone
              3 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
              3 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 9 Sea Zone to 26 Sea Zone
              1 submarine moved from 9 Sea Zone to 10 Sea Zone
              1 submarine moved from 9 Sea Zone to 1 Sea Zone
              1 battleship and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
              1 submarine moved from 26 Sea Zone to 30 Sea Zone
              1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
              1 transport moved from 33 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
              1 carrier moved from 33 Sea Zone to 30 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
              1 carrier and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
              4 transports moved from 7 Sea Zone to 6 Sea Zone
              1 cruiser, 1 destroyer and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
              1 destroyer moved from 6 Sea Zone to 36 Sea Zone
              1 destroyer moved from 6 Sea Zone to 20 Sea Zone
              1 destroyer moved from 6 Sea Zone to 19 Sea Zone
              1 destroyer moved from 35 Sea Zone to 41 Sea Zone
              1 submarine moved from 39 Sea Zone to 41 Sea Zone
              1 armour and 1 mech_infantry moved from Manchuria to Buryatia
                    Japanese take Amur from Russians
                    Japanese take Buryatia from Russians
              1 infantry moved from Manchuria to Korea
      
          Combat - Japanese
              Battle in Midway
              Battle in Hawaiian Islands
                  Japanese attack with 3 infantry
                  Americans defend with 1 airfield, 1 harbour and 1 infantry
                      Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Hawaiian Islands
                  Japanese win, taking Midway from Americans, taking Hawaiian Islands from Americans with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in 41 Sea Zone
                  Japanese attack with 1 destroyer and 1 submarine
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 41 Sea Zone
                      Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 41 Sea Zone
                  Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 submarine
                  Casualties for ANZAC: 1 submarine
              Battle in 30 Sea Zone
                  Japanese attack with 1 carrier, 1 submarine and 2 tactical_bombers
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier and 2 tactical_bombers in 30 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier and 2 tactical_bombers in 30 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 30 Sea Zone
                  Japanese win with 1 carrier, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
      
          Non Combat Move - Japanese
              1 aaGun moved from Manchuria to Korea
      
          Place Units - Japanese
              1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 37 PUs; end with 37 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : -1.33
      Japanese rolls : 0.00
      ANZAC regular : 0.00
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans roll 2,5 and gets 0 hits
      
          Purchase Units - Germans
              Germans buy 14 infantry; Remaining resources: 1 PUs; 2 techTokens; 
      
          Combat Move - Germans
              1 transport moved from 115 Sea Zone to 113 Sea Zone
              1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
              1 artillery and 1 infantry moved from 113 Sea Zone to Norway
              1 armour moved from Urals to Timguska
                    Germans take Timguska from Russians
              1 armour moved from Timguska to Evenkiyskiy
                    Germans take Evenkiyskiy from Russians
              2 bombers moved from Romania to 110 Sea Zone
              2 fighters and 3 tactical_bombers moved from Germany to 110 Sea Zone
      
          Combat - Germans
              Battle in Norway
              Battle in 110 Sea Zone
                  Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
                  British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
                  1 submarine owned by the British Submerged
                      Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                      British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                      1 destroyer owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
                      Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                      British roll dice for 1 cruiser in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the British lost in 110 Sea Zone
                  Germans win, taking Norway from Russians with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 fighter and 1 tactical_bomber
                  Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
      
          Non Combat Move - Germans
              3 transports moved from 115 Sea Zone to 114 Sea Zone
              1 transport moved from 115 Sea Zone to 114 Sea Zone
              2 aaGuns moved from Western Germany to Holland Belgium
              2 aaGuns moved from Germany to Western Germany
              2 bombers, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
              2 infantry moved from Holland Belgium to Normandy Bordeaux
              1 infantry moved from Holland Belgium to Normandy Bordeaux
              2 artilleries moved from Southern France to Northern Italy
              2 infantry moved from Southern France to Northern Italy
              3 infantry moved from Belarus to Eastern Poland
              3 artilleries moved from Belarus to Eastern Poland
              3 infantry moved from Belarus to Eastern Poland
              4 artilleries moved from Belarus to Eastern Poland
              3 artilleries and 3 infantry moved from Belarus to Novgorod
      
          Place Units - Germans
              12 infantry placed in Germany
              Germans undo move 1.
              2 infantry placed in Western Germany
              12 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 46 PUs; end with 47 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.17
      British regular : 0.33
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Research Technology - Italians
              Italians spend 5 on tech rolls
                  Italians rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Italians
              1 artillery moved from Romania to Eastern Poland
              1 infantry moved from Romania to Bessarabia
                    Italians take Bessarabia from Russians
              1 armour moved from Poland to Eastern Poland
      
          Combat - Italians
              Battle in Eastern Poland
                  Italians attack with 1 armour and 1 artillery
                  Russians defend with 1 infantry
                      Italians roll dice for 1 armour and 1 artillery in Eastern Poland, round 2 : 2/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Eastern Poland
                  Italians win, taking Eastern Poland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              1 infantry moved from Yugoslavia to Bulgaria
              1 artillery moved from Yugoslavia to Albania
              4 infantry moved from Northern Italy to Yugoslavia
              1 artillery moved from Northern Italy to Yugoslavia
              4 infantry moved from Northern Italy to Yugoslavia
              4 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              3 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
              Italians collect 12 PUs; end with 12 PUs
              Italians collect 2 PUs from War Bonds; end with 14 PUs
      

      Combat Hit Differential Summary :

      Italians rolls : 0.00
      Italians regular : 1.17
      Russians regular : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 1/1 hits, 0.00 expected hits
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Shipyards
      
          Activate Technology - Japanese
              Japanese activating Shipyards
      
          Purchase Units - Japanese
              Japanese buy 1 battleship, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 6 Sea Zone to 26 Sea Zone
                    Japanese take 26 Sea Zone from ANZAC
              1 destroyer moved from 1 Sea Zone to 10 Sea Zone
              1 destroyer moved from 1 Sea Zone to 8 Sea Zone
              1 destroyer moved from 1 Sea Zone to 9 Sea Zone
              1 battleship moved from 1 Sea Zone to 9 Sea Zone
              1 cruiser moved from 1 Sea Zone to 8 Sea Zone
              4 submarines moved from 6 Sea Zone to 8 Sea Zone
              4 submarines moved from 6 Sea Zone to 9 Sea Zone
              1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
              1 infantry moved from 31 Sea Zone to Wake Island
              1 destroyer moved from 45 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
              1 transport moved from 45 Sea Zone to 34 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
              1 destroyer moved from 45 Sea Zone to 35 Sea Zone
              1 carrier moved from 45 Sea Zone to 33 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
              1 armour and 1 infantry moved from Korea to Manchuria
              1 infantry moved from Chahar to Jehol
              1 artillery moved from Chahar to Jehol
              1 infantry moved from Kazakhstan to Volgograd
                    Japanese take Volgograd from Russians
      
          Combat - Japanese
              Battle in Wake Island
              Battle in 9 Sea Zone
                  Japanese attack with 1 battleship, 1 destroyer and 4 submarines
                  Americans defend with 1 destroyer
                      Japanese roll dice for 4 submarines in 9 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                      Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
                  Japanese win, taking Wake Island from Americans with 1 battleship, 1 destroyer and 3 submarines remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in 35 Sea Zone
                  Japanese attack with 2 destroyers and 1 tactical_bomber
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 2 destroyers and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                      ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                  Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 destroyer
                  Casualties for ANZAC: 1 submarine
              Battle in Jehol
                  Japanese attack with 1 artillery and 1 infantry
                  British defend with 1 mech_infantry
                      Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Jehol
                  Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
              Battle in 8 Sea Zone
                  Japanese attack with 1 cruiser, 1 destroyer and 4 submarines
                  Americans defend with 1 submarine; ANZAC defend with 1 cruiser
                      Japanese roll dice for 4 submarines in 8 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                      1 submarine owned by the Americans and 1 cruiser owned by the ANZAC lost in 8 Sea Zone
                  Japanese win with 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 18
                  Casualties for ANZAC: 1 cruiser
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Japanese
              4 transports moved from 1 Sea Zone to 7 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
      
          Place Units - Japanese
              1 battleship, 1 cruiser and 3 destroyers placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
              Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : 0.67
      Japanese regular : 2.50
      Japanese rolls : 1.00
      ANZAC regular : 0.83
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans buy 2 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Germans
              1 armour moved from Archangel to Urals
                    Germans take Nenetsia from Russians
                    Germans take Urals from Russians
              7 armour moved from Germany to Baltic States
                    Germans take Baltic States from Russians
              5 artilleries and 5 infantry moved from Novgorod to Belarus
              2 bombers moved from Germany to Ukraine
      
          Combat - Germans
              Strategic bombing raid in Ukraine
                      Russians roll AA dice in Ukraine : 0/2 hits, 0.33 expected hits
                  Bombing raid in Ukraine rolls: 5,6 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Ukraine causes 6 damage total. 
      
          Non Combat Move - Germans
              2 bombers moved from Ukraine to Romania
              1 infantry moved from Northern Italy to Western Germany
              2 infantry moved from Normandy Bordeaux to Holland Belgium
              2 infantry moved from Normandy Bordeaux to Holland Belgium
              1 artillery moved from Normandy Bordeaux to Holland Belgium
              3 infantry moved from Southern France to Normandy Bordeaux
      
          Place Units - Germans
              1 fighter and 1 tactical_bomber placed in Novgorod
              1 fighter and 2 tactical_bombers placed in Germany
              Germans undo move 1.
              1 fighter and 1 tactical_bomber placed in Germany
      
          Turn Complete - Germans
              Germans collect 43 PUs; end with 43 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Germans rolls : 0.00
      Russians AA : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Research Technology - Italians
              Italians spend 5 on tech rolls
                  Italians roll 6,1,3,1 and gets 1 hit
              Italians removing all Technology Tokens after successful research.
              Italians discover War Bonds
      
          Activate Technology - Italians
              Italians activating War Bonds
      
          Purchase Units - Italians
              Italians buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              2 armour moved from Romania to Poland
      
          Combat - Italians
              Battle in Poland
                  Italians attack with 2 armour
                  Russians defend with 1 infantry
                      Italians roll dice for 2 armour in Poland, round 2 : 1/2 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Italians lost in Poland
                  Italians win, taking Poland from Russians with 1 armour remaining. Battle score for attacker is -3
                  Casualties for Italians: 1 armour
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              1 infantry moved from Bulgaria to Romania
              1 artillery moved from Bulgaria to Romania
              1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
              1 aaGun moved from Northern Italy to Western Germany
              2 aaGuns moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              2 aaGuns and 1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
              Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
              Italians collect 4 PUs from War Bonds; end with 14 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.00
      Russians regular : 0.67
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese roll 6,6,2 and gets 2 hits
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Heavy Bomber
      
          Activate Technology - Japanese
              Japanese activating Heavy Bomber
      
          Purchase Units - Japanese
              Japanese buy 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 1 Sea Zone
              4 artilleries and 4 infantry moved from 1 Sea Zone to British Columbia
              1 battleship, 1 carrier, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 1 Sea Zone
              1 armour and 1 infantry moved from Japan to 6 Sea Zone
              1 armour and 1 infantry moved from 6 Sea Zone to Korea
              2 fighters moved from Japan to 1 Sea Zone
              2 bombers moved from Japan to Sakha
              3 fighters and 2 tactical_bombers moved from Manchuria to Sakha
              1 infantry moved from Tsinghai to Kazakhstan
                    Japanese take Kazakhstan from Russians
              2 infantry moved from Western Australia to 56 Sea Zone
              2 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
              1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
              1 battleship moved from 35 Sea Zone to 54 Sea Zone
              1 transport moved from 43 Sea Zone to 45 Sea Zone
              1 carrier and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
              2 destroyers moved from 56 Sea Zone to 45 Sea Zone
              1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
              1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
              1 artillery and 1 infantry moved from Hopei to Chahar
      
          Combat - Japanese
              Battle in Korea
              Battle in Sakha
                  Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
                  Americans defend with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Russians defend with 2 infantry
                      Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Sakha, round 2 : 5/9 hits, 4.50 expected hits
                      Russians roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Sakha, round 2 : 5/8 hits, 3.17 expected hits
                      2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 infantry owned by the Russians, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Sakha
                      Japanese roll dice for 2 bombers in Sakha, round 3 : 2/4 hits, 1.67 expected hits
                      Russians roll dice for 3 armour in Sakha, round 3 : 2/3 hits, 1.50 expected hits
                      2 bombers owned by the Japanese and 2 armour owned by the Americans lost in Sakha
                  Russians win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is -47
                  Casualties for Japanese: 2 bombers, 3 fighters and 2 tactical_bombers
                  Casualties for Americans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                  Casualties for Russians: 2 infantry
              Battle in 1 Sea Zone
                  Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports
                  Americans defend with 1 battleship, 2 carriers and 1 cruiser
                      Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 2 : 4/9 hits, 3.83 expected hits
                  Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                      Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 1 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 1 Sea Zone
                      Japanese roll dice for 1 battleship, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 3 : 3/9 hits, 3.83 expected hits
                      Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 1 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                      1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 1 Sea Zone
                  Japanese win, taking 1 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 32
                  Casualties for Japanese: 1 carrier and 2 destroyers
                  Casualties for Americans: 1 battleship, 2 carriers and 1 cruiser
              Battle in British Columbia
                  Japanese attack with 4 artilleries and 4 infantry
                  Americans defend with 2 artilleries
                      Japanese roll dice for 4 artilleries and 4 infantry in British Columbia, round 2 : 1/8 hits, 2.67 expected hits
                      British roll dice for 2 artilleries in British Columbia, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia
                      Japanese roll dice for 4 artilleries and 3 infantry in British Columbia, round 3 : 2/7 hits, 2.33 expected hits
                      British roll dice for 1 artillery in British Columbia, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia
                  Japanese win, taking British Columbia from British with 4 artilleries and 2 infantry remaining. Battle score for attacker is 2
                  Casualties for Japanese: 2 infantry
                  Casualties for Americans: 2 artilleries
              Battle in Queensland
                  Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  ANZAC defend with 1 airfield, 3 fighters and 1 harbour
                      Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Queensland, round 2 : 0/6 hits, 2.17 expected hits
                      ANZAC roll dice for 3 fighters in Queensland, round 2 : 3/3 hits, 2.00 expected hits
                      3 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
                      Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/3 hits, 1.50 expected hits
                      ANZAC roll dice for 2 fighters in Queensland, round 3 : 1/2 hits, 1.33 expected hits
                      1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 4 : 1/2 hits, 1.17 expected hits
                      ANZAC roll dice for 1 fighter in Queensland, round 4 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the ANZAC lost in Queensland
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                  Casualties for Japanese: 1 artillery and 3 infantry
                  Casualties for ANZAC: 3 fighters
              Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
      
          Non Combat Move - Japanese
              2 fighters could not land in 1 Sea Zone and were removed
              1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
      
          Place Units - Japanese
              9 submarines placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 47 PUs; end with 47 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.67
      Japanese regular : -4.83
      ANZAC regular : 0.00
      Russians regular : 2.33
      British regular : 1.00
      

      Savegame

      posted in Play Boardgames
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      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans roll 6,3 and gets 1 hit
              Germans removing all Technology Tokens after successful research.
              Germans discover Increased Factory Production
      
          Activate Technology - Germans
              Germans activating Increased Factory Production
      
          Purchase Units - Germans
              Germans buy 7 armour; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Germans
              5 artilleries and 5 infantry moved from Germany to 113 Sea Zone
              5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
              5 infantry moved from 115 Sea Zone to Novgorod
              5 artilleries moved from 115 Sea Zone to Novgorod
              2 armour moved from Eastern Poland to Archangel
                    Germans take Belarus from Russians
              1 armour moved from Eastern Poland to Archangel
              1 infantry moved from Bessarabia to Western Ukraine
                    Germans take Western Ukraine from Russians
              4 artilleries and 3 infantry moved from Eastern Poland to Belarus
              1 artillery and 1 infantry moved from Eastern Poland to Baltic States
              2 artilleries and 2 infantry moved from Eastern Poland to Belarus
              1 armour and 1 mech_infantry moved from Romania to Baltic States
              1 bomber moved from Germany to Novgorod
              1 bomber moved from Western Germany to Novgorod
              1 battleship moved from 113 Sea Zone to 112 Sea Zone
              1 submarine moved from 113 Sea Zone to 112 Sea Zone
              1 cruiser moved from 113 Sea Zone to 112 Sea Zone
              1 submarine moved from 119 Sea Zone to 109 Sea Zone
      
          Combat - Germans
              British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
              British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
              Battle in 109 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber; Americans defend with 1 fighter and 1 tactical_bomber
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 carrier in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 109 Sea Zone
                  British win with 1 carrier, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is -6
                  Casualties for Germans: 1 submarine
              Battle in 112 Sea Zone
                  Germans attack with 1 battleship, 1 cruiser and 1 submarine
                  British defend with 1 destroyer
                      Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 destroyer owned by the British lost in 112 Sea Zone
                  Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
                  Casualties for British: 1 destroyer
              Battle in Novgorod
                  Germans attack with 5 artilleries, 2 bombers and 5 infantry
                  Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 5 artilleries, 2 bombers and 5 infantry in Novgorod, round 2 : 6/12 hits, 4.67 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
                  Germans win, taking Novgorod from Russians with 5 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 artillery and 1 infantry
              Battle in Archangel
                  Germans attack with 3 armour
                  Russians defend with 2 infantry
                      Germans roll dice for 3 armour in Archangel, round 2 : 0/3 hits, 1.50 expected hits
                      Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 3 armour in Archangel, round 3 : 1/3 hits, 1.50 expected hits
                      Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Archangel
                      Germans roll dice for 3 armour in Archangel, round 4 : 1/3 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Baltic States
                  Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits
                      Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
                      Germans roll dice for 1 armour and 1 artillery in Baltic States, round 3 : 0/2 hits, 0.83 expected hits
                      Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans lost in Baltic States
                  1 armour owned by the Germans retreated to Eastern Poland
                  Russians win with 2 infantry remaining. Battle score for attacker is -11
                  Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
              Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
              Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
              Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
              Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
      
          Non Combat Move - Germans
              1 aaGun moved from Western Germany to Germany
              1 aaGun moved from France to Western Germany
              2 bombers moved from Novgorod to Germany
      
          Place Units - Germans
              7 armour placed in Germany
      
          Turn Complete - Germans
              Germans collect 46 PUs; end with 48 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.67
      Germans regular : -3.17
      British regular : 1.17
      

      Savegame

      posted in Play Boardgames
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      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Research Technology - ANZAC
              ANZAC spend 5 on tech rolls
                  ANZAC roll 2,5,5,5 and gets 0 hits
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 4 techTokens; 
      
          Combat Move - ANZAC
              2 submarines moved from 62 Sea Zone to 34 Sea Zone
              3 fighters moved from Hawaiian Islands to Queensland
              1 cruiser moved from 1 Sea Zone to 3 Sea Zone
              1 infantry moved from Yunnan to Kweichow
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 armour and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 9 PUs; end with 10 PUs
      
          Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
              1 infantry moved from Libya to Tobruk
              2 infantry moved from Tunisia to Libya
              1 destroyer moved from 81 Sea Zone to 97 Sea Zone
              1 infantry moved from Trans-Jordan to Iraq
              2 fighters moved from Gibraltar to United Kingdom
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Bvandyke01