@cwglee51 said in L25 G40 OOB cwglee51 (L+52) v BobbaRossa (X) Round 3:
@BobbaRossa alright well might as well defend it then.
Move the carrier to that zone and put that fighter and 1 from malta on it.
Will do!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Purchase Units - Germans
Germans buy 5 artilleries, 2 destroyers, 9 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
2 bombers moved from Western Germany to Tobruk
1 fighter and 1 tactical_bomber moved from Southern Italy to Tobruk
1 fighter and 1 tactical_bomber moved from Northern Italy to Tobruk
1 fighter moved from Western Germany to Tobruk
1 tactical_bomber moved from Southern Italy to Tobruk
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novosibirsk
Germans attack with 1 artillery and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 1 : 2/2 hits
Americans roll dice for 1 mech_infantry in Novosibirsk, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Novosibirsk
Germans win, taking Novosibirsk from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Tobruk
Germans attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 2 armour, 6 infantry and 2 mech_infantrys
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Tobruk, round 1 : 4/12 hits
Americans roll dice for 2 armour, 6 infantry and 2 mech_infantrys in Tobruk, round 1 : 4/10 hits
2 infantry owned by the Germans , 4 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Tobruk
Americans win with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 4 infantry
2 bombers owned by the Germans , 3 tactical_bombers owned by the Germans and 3 fighters owned by the Germans retreated
Non Combat Move - Germans
1 fighter moved from Tobruk to Malta
1 tactical_bomber moved from Tobruk to Malta
1 tactical_bomber moved from Tobruk to Malta
2 bombers moved from Tobruk to Southern Italy
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to 96 Sea Zone
1 fighter moved from Tobruk to Libya
1 aaGun and 9 artilleries moved from Kazakhstan to Caucasus
3 infantry moved from Volgograd to Caucasus
2 aaGuns and 8 artilleries moved from Rostov to Caucasus
3 mech_infantrys moved from Tambov to Caucasus
1 mech_infantry moved from Russia to Urals
1 artillery moved from Nenetsia to Urals
4 artilleries and 5 infantry moved from France to Western Germany
1 artillery moved from Western Germany to Northern Italy
1 fighter moved from Germany to Southern Italy
7 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Yugoslavia to Germany
2 mech_infantrys moved from Northern Italy to Germany
11 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
2 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Turkmenistan to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 artillery and 3 infantry moved from Persia to Eastern Persia
Place Units - Germans
2 destroyers and 1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
4 artilleries and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Production/PUs Summary :
Germans : 69 / 92
Russians : 5 / 0
Japanese : 22 / 35
Americans : 73 / 101
Chinese : 23 / 29
British : 35 / 34
UK_Pacific : 19 / 24
Italians : 12 / 17
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I forgot to attack Holland :|
That’s a no brainer. Go ahead and redo the turn and attack Holland and edit for the other combats if you’d like.
going to roll it manually if that’s okay, otherwise redoing everything is too tedious to be worth the 3 IPC, lol
using 2 inf, 4 tact WGR
A
Rolls: 2@1 2@4; Total Hits: 32@1: (1, 2)2@4: (4, 4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
Removed UK infantry
Changed control of Holland
Moved German infantry
Added 3 IPC to Germany
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Combat Move - Russians
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
1 bomber and 2 infantry moved from Tsinghai to Novosibirsk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novosibirsk
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 bomber and 2 infantry in Novosibirsk, round 1 : 1/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Russians roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Novosibirsk to Tsinghai
Turn Complete - Russians
Territory Summary for Russians :
Tsinghai : 1 flag, 1 bomber and 2 infantry
Kazakhstan : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 70 / 95
Russians : 7 / 0
Japanese : 22 / 35
Americans : 73 / 101
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 19 / 24
Italians : 12 / 17
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Persia to Eastern Persia
3 destroyers moved from 50 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to New Zealand
1 fighter moved from South Australia to New Zealand
1 armour, 4 infantry and 1 mech_infantry moved from South Australia to New South Wales
3 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Persia to Eastern Persia
Non Combat Move - Japanese
2 fighters moved from Japan to 6 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
1 carrier and 2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 16 PUs (6 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
Production/PUs Summary :
Germans : 70 / 95
Russians : 7 / 0
Japanese : 22 / 21
Americans : 73 / 101
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 19 / 24
Italians : 12 / 17
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 11 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Tobruk to Libya
1 armour moved from India to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to India
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Tsinghai to Samara
Americans take Samara from Germans
1 mech_infantry moved from Timguska to Evenkiyskiy
Americans take Evenkiyskiy from Germans
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 1 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 3 : 3/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Libya
Americans attack with 1 armour, 6 infantry and 1 mech_infantry
Germans defend with 1 fighter; Italians defend with 1 artillery
Americans roll dice for 1 armour, 6 infantry and 1 mech_infantry in Libya, round 1 : 3/8 hits
Italians roll dice for 1 artillery and 1 fighter in Libya, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 fighter owned by the Germans lost in Libya
Americans win, taking Libya from Italians with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 mech_infantrys moved from Egypt to Iraq
1 armour, 2 infantry and 3 mech_infantrys moved from Morocco to Algeria
3 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
3 bombers moved from Java to Philippines
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Shan State to Philippines
1 armour and 2 mech_infantrys moved from Malaya to French Indo China
1 armour moved from Yunnan to India
2 mech_infantrys moved from Hunan to French Indo China
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from Malaya to India
1 mech_infantry moved from Manchuria to Korea
3 infantry moved from Central United States to 101 Sea Zone
7 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
1 cruiser, 1 destroyer, 10 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to Philippines
Place Units - Americans
1 fighter and 2 mech_infantrys placed in Korea
2 transports placed in 36 Sea Zone
1 infantry placed in French Indo China
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
10 infantry placed in Eastern United States
1 armour and 1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 73 PUs (3 lost to blockades); end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Iwo Jima : 1 flag
Formosa : 1 flag, 1 airfield
Korea : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
Okinawa : 1 flag
Marianas : 1 flag, 1 infantry
Siam : 1 flag
Hainan : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
India : 1 flag, 4 armour, 3 fighters and 7 mech_infantrys
Philippines : 1 flag, 1 airfield, 4 bombers, 1 fighter, 1 harbour and 1 tactical_bomber
Wake Island : 1 flag, 1 airfield and 1 bomber
Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Evenkiyskiy : 1 flag, 1 mech_infantry
Timguska : 1 flag
French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 harbour
44 Sea Zone : 1 flag
33 Sea Zone : 1 flag, 3 destroyers, 5 submarines and 2 transports
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 4 transports
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
Central United States : 1 flag, 1 armour, 1 factory_major and 1 mech_infantry
Eastern United States : 1 flag, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 2 mech_infantrys
Gibraltar : 1 flag, 3 fighters and 10 infantry
Egypt : 1 flag, 1 aaGun, 2 armour, 11 infantry and 2 mech_infantrys
Morocco : 1 flag, 1 fighter, 10 infantry and 2 mech_infantrys
Algeria : 1 flag, 1 armour, 2 infantry and 3 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag, 1 armour, 6 infantry and 1 mech_infantry
Samara : 1 flag, 1 mech_infantry
Iraq : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 4 infantry and 10 mech_infantrys
101 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 6 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 6 transports
110 Sea Zone : 1 flag, 1 carrier and 2 cruisers
Production/PUs Summary :
Germans : 68 / 95
Russians : 7 / 0
Japanese : 20 / 21
Americans : 76 / 98
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 21 / 24
Italians : 11 / 17
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
2 infantry placed in Kansu
2 infantry placed in Sikang
2 artilleries placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 10 infantry
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 3 infantry
Kansu : 1 flag, 32 infantry
Tsinghai : 1 flag, 10 artilleries, 1 fighter and 26 infantry
Sikang : 1 flag, 32 infantry
Production/PUs Summary :
Germans : 68 / 95
Russians : 7 / 0
Japanese : 20 / 21
Americans : 76 / 98
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 21 / 24
Italians : 11 / 17
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Combat Move - British
2 fighters moved from United Kingdom to Holland Belgium
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 1 : 1/2 hits
British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 5/8 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Alexandria to Egypt
3 armour moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
Place Units - British
3 armour placed in Egypt
5 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs (2 lost to blockades); end with 34 PUs total
Territory Summary for British :
India : 1 flag, 1 airfield, 1 bomber, 3 fighters and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 2 infantry
36 Sea Zone : 1 flag, 1 transport
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 14 infantry
Normandy Bordeaux : 1 flag, 3 infantry and 1 mech_infantry
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Iraq : 1 flag, 2 aaGuns, 8 armour, 2 artilleries, 16 infantry and 12 mech_infantrys
110 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
Production/PUs Summary :
Germans : 65 / 95
Russians : 7 / 0
Japanese : 20 / 21
Americans : 76 / 98
Chinese : 23 / 29
British : 35 / 34
UK_Pacific : 21 / 3
Italians : 11 / 17
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Place Units - UK_Pacific
3 infantry placed in India
3 mech_infantrys placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in Kwangtung change ownership: 3 mech_infantrys
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_minor
Kwangtung : 1 flag, 1 factory_minor
Sumatra : 1 flag
Production/PUs Summary :
Germans : 65 / 95
Russians : 7 / 0
Japanese : 20 / 21
Americans : 76 / 98
Chinese : 23 / 29
British : 35 / 34
UK_Pacific : 21 / 29
Italians : 11 / 17
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 4 infantry moved from 96 Sea Zone to Libya
2 fighters moved from 95 Sea Zone to Libya
2 fighters moved from Southern Italy to Libya
1 infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
Combat - Italians
Battle in Libya
Italians attack with 2 artilleries, 4 fighters and 4 infantry
Americans defend with 1 armour, 6 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Libya, round 1 : 0/3 hits
Italians roll dice for 2 artilleries, 4 fighters and 4 infantry in Libya, round 1 : 3/10 hits
Americans roll dice for 1 armour, 6 infantry and 1 mech_infantry in Libya, round 1 : 1/8 hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 2 artilleries, 4 fighters and 3 infantry in Libya, round 2 : 5/9 hits
Americans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/5 hits
1 mech_infantry owned by the Americans , 1 armour owned by the Americans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from Americans with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 22
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 6 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Libya to 95 Sea Zone
2 fighters moved from Libya to Malta
2 destroyers moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
2 aaGuns, 1 armour, 1 artillery and 9 infantry moved from Eastern Persia to West India
Place Units - Italians
3 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 65 / 95
Russians : 7 / 0
Japanese : 20 / 21
Americans : 75 / 98
Chinese : 23 / 29
British : 35 / 34
UK_Pacific : 19 / 29
Italians : 14 / 19
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
Territory Summary for ANZAC :
Dutch New Guinea : 1 flag, 1 aaGun
22 Sea Zone : 1 flag
Italian Somaliland : 1 flag
Iraq : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 65 / 95
Russians : 7 / 0
Japanese : 20 / 21
Americans : 75 / 98
Chinese : 23 / 29
British : 35 / 34
UK_Pacific : 19 / 29
Italians : 14 / 19
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 1 fighter
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Production/PUs Summary :
Germans : 65 / 95
Russians : 7 / 0
Japanese : 20 / 21
Americans : 75 / 98
Chinese : 23 / 29
British : 35 / 34
UK_Pacific : 19 / 29
Italians : 14 / 19
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :18
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 2 fighters, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Samara
1 bomber moved from Southern Italy to Samara
1 armour moved from Yakut S.S.R. to Evenkiyskiy
1 artillery moved from Urals to Evenkiyskiy
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
4 tactical_bombers moved from Western Germany to Holland Belgium
1 mech_infantry moved from Urals to Samara
1 bomber moved from Southern Italy to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 4 tactical_bombers
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 4 tactical_bombers in Holland Belgium, round 1 : 2/6 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour and 1 artillery
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 artillery in Evenkiyskiy, round 1 : 1/2 hits
Americans roll dice for 1 mech_infantry in Evenkiyskiy, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Samara
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Samara, round 1 : 2/3 hits
Americans roll dice for 1 mech_infantry in Samara, round 1 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 4 infantry moved from 96 Sea Zone to Libya
3 aaGuns, 13 armour, 17 artilleries, 3 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 tactical_bombers moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Libya
2 tactical_bombers moved from Malta to Libya
2 tactical_bombers moved from Holland Belgium to Western Germany
1 bomber moved from Samara to Volgograd
1 bomber moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Libya
2 artilleries moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 destroyer placed in 97 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Volgograd
3 artilleries and 5 infantry placed in Western Germany
3 infantry placed in Yugoslavia
2 infantry placed in Greece
1 artillery and 2 infantry placed in Russia
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Production/PUs Summary :
Germans : 70 / 93
Russians : 7 / 0
Japanese : 20 / 21
Americans : 73 / 98
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 19 / 29
Italians : 14 / 19
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :18
Combat Move - Russians
1 infantry moved from Kazakhstan to Samara
1 bomber moved from Tsinghai to Samara
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Samara
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 infantry in Samara, round 1 : 1/2 hits
Germans roll dice for 1 mech_infantry in Samara, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking 125 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Samara to Tsinghai
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Novosibirsk to Timguska
Turn Complete - Russians
Territory Summary for Russians :
Kansu : 1 flag, 2 infantry
Tsinghai : 1 flag, 1 bomber
Timguska : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 70 / 93
Russians : 7 / 0
Japanese : 20 / 21
Americans : 73 / 98
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 19 / 29
Italians : 14 / 19
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I forgot the 4 Germans in Eastern Persia … do you care if I move them?
Go ahead.
Thanks, I’ll have Japan up shortly.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :18
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Persia: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Persia: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
4 destroyers moved from 63 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
2 fighters moved from New Zealand to 33 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 6 destroyers and 2 fighters
Americans defend with 3 destroyers, 5 submarines and 2 transports
Americans roll dice for 5 submarines in 33 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 6 destroyers and 2 fighters in 33 Sea Zone, round 1 : 1/8 hits
Americans roll dice for 3 destroyers and 2 transports in 33 Sea Zone, round 1 : 0/3 hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 4 destroyers and 2 fighters in 33 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 3 destroyers and 2 transports in 33 Sea Zone, round 2 : 1/3 hits
3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 3 destroyers and 2 fighters in 33 Sea Zone, round 3 : 1/5 hits
Americans roll dice for 3 destroyers and 2 transports in 33 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 destroyers and 2 fighters in 33 Sea Zone, round 4 : 1/4 hits
Americans roll dice for 3 destroyers and 2 transports in 33 Sea Zone, round 4 : 0/3 hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 destroyers and 2 fighters in 33 Sea Zone, round 5 : 1/4 hits
Americans roll dice for 2 destroyers and 2 transports in 33 Sea Zone, round 5 : 2/2 hits
1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 fighters in 33 Sea Zone, round 6 : 1/2 hits
Americans roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Americans lost in 33 Sea Zone
2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 6 destroyers
Casualties for Americans: 3 destroyers, 5 submarines and 2 transports
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
3 armour, 1 artillery, 1 fighter, 7 infantry and 3 mech_infantrys moved from Eastern Persia to Persia
2 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
1 bomber moved from Eastern Persia to Northwest Persia
Place Units - Japanese
4 infantry placed in Japan
3 infantry placed in Persia
Turn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
Production/PUs Summary :
Germans : 70 / 93
Russians : 7 / 0
Japanese : 20 / 25
Americans : 73 / 98
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 19 / 29
Italians : 14 / 19
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0