L12 G40 wheatbeer (Axis) vs U-505 (Allies) game 2

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :17

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 destroyers, 9 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Kazakhstan to Novosibirsk
                1 mech_infantry moved from Russia to Novosibirsk
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
                2 bombers moved from Western Germany to Tobruk
                1 fighter and 1 tactical_bomber moved from Southern Italy to Tobruk
                1 fighter and 1 tactical_bomber moved from Northern Italy to Tobruk
                1 fighter moved from Western Germany to Tobruk
                1 tactical_bomber moved from Southern Italy to Tobruk

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Novosibirsk
                    Germans attack with 1 artillery and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 1 :  2/2 hits
                        Americans roll dice for 1 mech_infantry in Novosibirsk, round 1 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Novosibirsk
                    Germans win, taking Novosibirsk from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Tobruk
                    Germans attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 2 armour, 6 infantry and 2 mech_infantrys
                        Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Tobruk, round 1 :  4/12 hits
                        Americans roll dice for 2 armour, 6 infantry and 2 mech_infantrys in Tobruk, round 1 :  4/10 hits
                        2 infantry owned by the Germans , 4 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Tobruk
                    Americans win with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Americans: 4 infantry
                    2 bombers owned by the Germans , 3 tactical_bombers owned by the Germans and 3 fighters owned by the Germans retreated

    Non Combat Move - Germans
                1 fighter moved from Tobruk to Malta
                1 tactical_bomber moved from Tobruk to Malta
                1 tactical_bomber moved from Tobruk to Malta
                2 bombers moved from Tobruk to Southern Italy
                1 carrier moved from 97 Sea Zone to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Tobruk to 96 Sea Zone
                1 fighter moved from Tobruk to Libya
                1 aaGun and 9 artilleries moved from Kazakhstan to Caucasus
                3 infantry moved from Volgograd to Caucasus
                2 aaGuns and 8 artilleries moved from Rostov to Caucasus
                3 mech_infantrys moved from Tambov to Caucasus
                1 mech_infantry moved from Russia to Urals
                1 artillery moved from Nenetsia to Urals
                4 artilleries and 5 infantry moved from France to Western Germany
                1 artillery moved from Western Germany to Northern Italy
                1 fighter moved from Germany to Southern Italy
                7 mech_infantrys moved from Western Germany to Germany
                1 mech_infantry moved from Yugoslavia to Germany
                2 mech_infantrys moved from Northern Italy to Germany
                11 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
                2 armour moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Turkmenistan to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 artillery and 3 infantry moved from Persia to Eastern Persia

    Place Units - Germans
                2 destroyers and 1 transport placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Yugoslavia
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                4 artilleries and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 69 / 92
        Russians : 5 / 0
        Japanese : 22 / 35
        Americans : 73 / 101
        Chinese : 23 / 29
        British : 35 / 34
        UK_Pacific : 19 / 24
        Italians : 12 / 17
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    I forgot to attack Holland  :|

  • 2007 AAR League

    That’s a no brainer. Go ahead and redo the turn and attack Holland and edit for the other combats if you’d like.

  • '17

    going to roll it manually if that’s okay, otherwise redoing everything is too tedious to be worth the 3 IPC, lol

    using 2 inf, 4 tact WGR

    ADiceRolls: 2@1 2@4; Total Hits: 32@1: (1, 2)2@4: (4, 4)

    DDiceRolls: 1@2; Total Hits: 01@2: (5)

  • '17

    Removed UK infantry
    Changed control of Holland
    Moved German infantry
    Added 3 IPC to Germany

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :17

    Combat Move - Russians
                1 infantry moved from Tsinghai to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 bomber and 2 infantry moved from Tsinghai to Novosibirsk

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Novosibirsk
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 bomber and 2 infantry in Novosibirsk, round 1 :  1/3 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                        Russians roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery in Novosibirsk, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Novosibirsk to Tsinghai

    Turn Complete - Russians

    Territory Summary for Russians :

    Tsinghai : 1 flag, 1 bomber and 2 infantry
        Kazakhstan : 1 flag, 1 infantry
        Novosibirsk : 1 flag, 1 infantry
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 flag, 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 70 / 95
        Russians : 7 / 0
        Japanese : 22 / 35
        Americans : 73 / 101
        Chinese : 23 / 29
        British : 32 / 34
        UK_Pacific : 19 / 24
        Italians : 12 / 17
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :17

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Persia to Eastern Persia
                3 destroyers moved from 50 Sea Zone to 63 Sea Zone
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                1 fighter moved from New South Wales to New Zealand
                1 fighter moved from South Australia to New Zealand
                1 armour, 4 infantry and 1 mech_infantry moved from South Australia to New South Wales
                3 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Persia to Eastern Persia

    Non Combat Move - Japanese
                2 fighters moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 infantry placed in Japan
                1 carrier and 2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 16 PUs (6 lost to blockades); end with 16 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs

    Production/PUs Summary :

    Germans : 70 / 95
        Russians : 7 / 0
        Japanese : 22 / 21
        Americans : 73 / 101
        Chinese : 23 / 29
        British : 32 / 34
        UK_Pacific : 19 / 24
        Italians : 12 / 17
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :17

    Purchase Units - Americans
                Americans buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 11 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
                2 infantry moved from Tobruk to Libya
                1 armour moved from India to West India
                      UK_Pacific take West India from Japanese
                1 armour moved from West India to India
                3 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from Tsinghai to Samara
                      Americans take Samara from Germans
                1 mech_infantry moved from Timguska to Evenkiyskiy
                      Americans take Evenkiyskiy from Germans

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 1 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 3 :  3/4 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in Libya
                    Americans attack with 1 armour, 6 infantry and 1 mech_infantry
                    Germans defend with 1 fighter; Italians defend with 1 artillery
                        Americans roll dice for 1 armour, 6 infantry and 1 mech_infantry in Libya, round 1 :  3/8 hits
                        Italians roll dice for 1 artillery and 1 fighter in Libya, round 1 :  0/2 hits
                        1 artillery owned by the Italians and 1 fighter owned by the Germans lost in Libya
                    Americans win, taking Libya from Italians with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 fighter
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                2 armour and 2 mech_infantrys moved from Tobruk to Egypt
                2 mech_infantrys moved from Egypt to Iraq
                1 armour, 2 infantry and 3 mech_infantrys moved from Morocco to Algeria
                3 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Hawaiian Islands to Wake Island
                3 bombers moved from Java to Philippines
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 bomber moved from Shan State to Philippines
                1 armour and 2 mech_infantrys moved from Malaya to French Indo China
                1 armour moved from Yunnan to India
                2 mech_infantrys moved from Hunan to French Indo China
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                3 fighters moved from Malaya to India
                1 mech_infantry moved from Manchuria to Korea
                3 infantry moved from Central United States to 101 Sea Zone
                7 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Morocco
                1 cruiser, 1 destroyer, 10 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                10 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                6 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to Philippines

    Place Units - Americans
                1 fighter and 2 mech_infantrys placed in Korea
                2 transports placed in 36 Sea Zone
                1 infantry placed in French Indo China
                1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
                10 infantry placed in Eastern United States
                1 armour and 1 mech_infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 73 PUs (3 lost to blockades); end with 73 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        Iwo Jima : 1 flag
        Formosa : 1 flag, 1 airfield
        Korea : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
        Okinawa : 1 flag
        Marianas : 1 flag, 1 infantry
        Siam : 1 flag
        Hainan : 1 flag
        Tsinghai : 1 flag, 1 mech_infantry
        India : 1 flag, 4 armour, 3 fighters and 7 mech_infantrys
        Philippines : 1 flag, 1 airfield, 4 bombers, 1 fighter, 1 harbour and 1 tactical_bomber
        Wake Island : 1 flag, 1 airfield and 1 bomber
        Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield
        Evenkiyskiy : 1 flag, 1 mech_infantry
        Timguska : 1 flag
        French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag, 1 harbour
        44 Sea Zone : 1 flag
        33 Sea Zone : 1 flag, 3 destroyers, 5 submarines and 2 transports
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 4 transports
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        Central United States : 1 flag, 1 armour, 1 factory_major and 1 mech_infantry
        Eastern United States : 1 flag, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 2 mech_infantrys
        Gibraltar : 1 flag, 3 fighters and 10 infantry
        Egypt : 1 flag, 1 aaGun, 2 armour, 11 infantry and 2 mech_infantrys
        Morocco : 1 flag, 1 fighter, 10 infantry and 2 mech_infantrys
        Algeria : 1 flag, 1 armour, 2 infantry and 3 mech_infantrys
        Tobruk : 1 flag
        Libya : 1 flag, 1 armour, 6 infantry and 1 mech_infantry
        Samara : 1 flag, 1 mech_infantry
        Iraq : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 4 infantry and 10 mech_infantrys
        101 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 6 transports
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 6 transports
        110 Sea Zone : 1 flag, 1 carrier and 2 cruisers

    Production/PUs Summary :

    Germans : 68 / 95
        Russians : 7 / 0
        Japanese : 20 / 21
        Americans : 76 / 98
        Chinese : 23 / 29
        British : 32 / 34
        UK_Pacific : 21 / 24
        Italians : 11 / 17
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Manchuria
                2 infantry placed in Kansu
                2 infantry placed in Sikang
                2 artilleries placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 10 infantry
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag, 3 infantry
        Kansu : 1 flag, 32 infantry
        Tsinghai : 1 flag, 10 artilleries, 1 fighter and 26 infantry
        Sikang : 1 flag, 32 infantry

    Production/PUs Summary :

    Germans : 68 / 95
        Russians : 7 / 0
        Japanese : 20 / 21
        Americans : 76 / 98
        Chinese : 23 / 29
        British : 32 / 34
        UK_Pacific : 21 / 24
        Italians : 11 / 17
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :17

    Combat Move - British
                2 fighters moved from United Kingdom to Holland Belgium
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 5 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 1 :  1/2 hits
                        British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 :  5/8 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom
                3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Alexandria to Egypt
                3 armour moved from Egypt to Iraq
                3 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China

    Place Units - British
                3 armour placed in Egypt
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs (2 lost to blockades); end with 34 PUs total

    Territory Summary for British :

    India : 1 flag, 1 airfield, 1 bomber, 3 fighters and 1 harbour
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 2 infantry
        36 Sea Zone : 1 flag, 1 transport
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 14 infantry
        Normandy Bordeaux : 1 flag, 3 infantry and 1 mech_infantry
        Algeria : 1 flag
        Syria : 1 flag
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 2 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 2 aaGuns, 8 armour, 2 artilleries, 16 infantry and 12 mech_infantrys
        110 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 65 / 95
        Russians : 7 / 0
        Japanese : 20 / 21
        Americans : 76 / 98
        Chinese : 23 / 29
        British : 35 / 34
        UK_Pacific : 21 / 3
        Italians : 11 / 17
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :17

    Place Units - UK_Pacific
                3 infantry placed in India
                3 mech_infantrys placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 infantry
                    Some Units in Kwangtung change ownership: 3 mech_infantrys

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_minor
        Kwangtung : 1 flag, 1 factory_minor
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 65 / 95
        Russians : 7 / 0
        Japanese : 20 / 21
        Americans : 76 / 98
        Chinese : 23 / 29
        British : 35 / 34
        UK_Pacific : 21 / 29
        Italians : 11 / 17
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :17

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 transports moved from 96 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
                2 artilleries and 4 infantry moved from 96 Sea Zone to Libya
                2 fighters moved from 95 Sea Zone to Libya
                2 fighters moved from Southern Italy to Libya
                1 infantry moved from Eastern Persia to West India
                      Italians take West India from UK_Pacific

    Combat - Italians
                Battle in Libya
                    Italians attack with 2 artilleries, 4 fighters and 4 infantry
                    Americans defend with 1 armour, 6 infantry and 1 mech_infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Libya, round 1 :  0/3 hits
                        Italians roll dice for 2 artilleries, 4 fighters and 4 infantry in Libya, round 1 :  3/10 hits
                        Americans roll dice for 1 armour, 6 infantry and 1 mech_infantry in Libya, round 1 :  1/8 hits
                        3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
                        Italians roll dice for 2 artilleries, 4 fighters and 3 infantry in Libya, round 2 :  5/9 hits
                        Americans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Libya, round 2 :  1/5 hits
                        1 mech_infantry owned by the Americans , 1 armour owned by the Americans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
                    Italians win, taking Libya from Americans with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 22
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 armour, 6 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Libya to 95 Sea Zone
                2 fighters moved from Libya to Malta
                2 destroyers moved from 96 Sea Zone to 95 Sea Zone
                1 submarine moved from 96 Sea Zone to 95 Sea Zone
                2 aaGuns, 1 armour, 1 artillery and 9 infantry moved from Eastern Persia to West India

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 65 / 95
        Russians : 7 / 0
        Japanese : 20 / 21
        Americans : 75 / 98
        Chinese : 23 / 29
        British : 35 / 34
        UK_Pacific : 19 / 29
        Italians : 14 / 19
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :17

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Turn Complete - ANZAC

    Territory Summary for ANZAC :

    Dutch New Guinea : 1 flag, 1 aaGun
        22 Sea Zone : 1 flag
        Italian Somaliland : 1 flag
        Iraq : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 65 / 95
        Russians : 7 / 0
        Japanese : 20 / 21
        Americans : 75 / 98
        Chinese : 23 / 29
        British : 35 / 34
        UK_Pacific : 19 / 29
        Italians : 14 / 19
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 flag, 1 fighter
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 65 / 95
        Russians : 7 / 0
        Japanese : 20 / 21
        Americans : 75 / 98
        Chinese : 23 / 29
        British : 35 / 34
        UK_Pacific : 19 / 29
        Italians : 14 / 19
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :18

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 destroyer, 2 fighters, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Volgograd to Samara
                1 bomber moved from Southern Italy to Samara
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                1 artillery moved from Urals to Evenkiyskiy
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                4 tactical_bombers moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Urals to Samara
                1 bomber moved from Southern Italy to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 infantry and 4 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 4 tactical_bombers in Holland Belgium, round 1 :  2/6 hits
                        British roll dice for 2 infantry in Holland Belgium, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Kazakhstan
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    retreated to Kazakhstan
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Evenkiyskiy
                    Germans attack with 1 armour and 1 artillery
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 artillery in Evenkiyskiy, round 1 :  1/2 hits
                        Americans roll dice for 1 mech_infantry in Evenkiyskiy, round 1 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Evenkiyskiy
                    Germans win, taking Evenkiyskiy from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Samara
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Samara, round 1 :  2/3 hits
                        Americans roll dice for 1 mech_infantry in Samara, round 1 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Germans
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
                2 artilleries and 4 infantry moved from 96 Sea Zone to Libya
                3 aaGuns, 13 armour, 17 artilleries, 3 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Volgograd to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                2 tactical_bombers moved from Holland Belgium to Southern Italy
                1 tactical_bomber moved from 96 Sea Zone to Libya
                2 tactical_bombers moved from Malta to Libya
                2 tactical_bombers moved from Holland Belgium to Western Germany
                1 bomber moved from Samara to Volgograd
                1 bomber moved from Kazakhstan to Volgograd
                1 tactical_bomber moved from Northern Italy to Southern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 fighter moved from Southern Italy to Libya
                2 artilleries moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                3 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                1 destroyer placed in 97 Sea Zone
                2 fighters placed in Western Germany
                3 mech_infantrys placed in Volgograd
                3 artilleries and 5 infantry placed in Western Germany
                3 infantry placed in Yugoslavia
                2 infantry placed in Greece
                1 artillery and 2 infantry placed in Russia
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    Production/PUs Summary :

    Germans : 70 / 93
        Russians : 7 / 0
        Japanese : 20 / 21
        Americans : 73 / 98
        Chinese : 23 / 29
        British : 32 / 34
        UK_Pacific : 19 / 29
        Italians : 14 / 19
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :18

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Samara
                1 bomber moved from Tsinghai to Samara

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Samara
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 bomber and 1 infantry in Samara, round 1 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking 125 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Samara to Tsinghai
                2 infantry moved from Tsinghai to Kansu
                1 infantry moved from Novosibirsk to Timguska

    Turn Complete - Russians

    Territory Summary for Russians :

    Kansu : 1 flag, 2 infantry
        Tsinghai : 1 flag, 1 bomber
        Timguska : 1 flag, 1 infantry
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 flag, 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 70 / 93
        Russians : 7 / 0
        Japanese : 20 / 21
        Americans : 73 / 98
        Chinese : 23 / 29
        British : 32 / 34
        UK_Pacific : 19 / 29
        Italians : 14 / 19
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    I forgot the 4 Germans in Eastern Persia … do you care if I move them?

  • 2007 AAR League

    Go ahead.

  • '17

    Thanks, I’ll have Japan up shortly.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :18

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Persia: 1 artillery and 3 infantry
                EDIT: Adding units owned by Germans to Persia: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                4 destroyers moved from 63 Sea Zone to 33 Sea Zone
                2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                2 fighters moved from New Zealand to 33 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 6 destroyers and 2 fighters
                    Americans defend with 3 destroyers, 5 submarines and 2 transports
                        Americans roll dice for 5 submarines in 33 Sea Zone, round 1 :  2/5 hits
                        Japanese roll dice for 6 destroyers and 2 fighters in 33 Sea Zone, round 1 :  1/8 hits
                        Americans roll dice for 3 destroyers and 2 transports in 33 Sea Zone, round 1 :  0/3 hits
                        1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 33 Sea Zone
                        Americans roll dice for 4 submarines in 33 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 4 destroyers and 2 fighters in 33 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 3 destroyers and 2 transports in 33 Sea Zone, round 2 :  1/3 hits
                        3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 3 destroyers and 2 fighters in 33 Sea Zone, round 3 :  1/5 hits
                        Americans roll dice for 3 destroyers and 2 transports in 33 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 2 destroyers and 2 fighters in 33 Sea Zone, round 4 :  1/4 hits
                        Americans roll dice for 3 destroyers and 2 transports in 33 Sea Zone, round 4 :  0/3 hits
                        1 destroyer owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 2 destroyers and 2 fighters in 33 Sea Zone, round 5 :  1/4 hits
                        Americans roll dice for 2 destroyers and 2 transports in 33 Sea Zone, round 5 :  2/2 hits
                        1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 2 fighters in 33 Sea Zone, round 6 :  1/2 hits
                        Americans roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 6 :  0/1 hits
                        1 destroyer owned by the Americans lost in 33 Sea Zone
                        2 transports owned by the Americans lost in 33 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 20
                    Casualties for Japanese: 6 destroyers
                    Casualties for Americans: 3 destroyers, 5 submarines and 2 transports

    Non Combat Move - Japanese
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                3 armour, 1 artillery, 1 fighter, 7 infantry and 3 mech_infantrys moved from Eastern Persia to Persia
                2 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
                1 bomber moved from Eastern Persia to Northwest Persia

    Place Units - Japanese
                4 infantry placed in Japan
                3 infantry placed in Persia

    Turn Complete - Japanese
                Japanese collect 20 PUs; end with 20 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs

    Production/PUs Summary :

    Germans : 70 / 93
        Russians : 7 / 0
        Japanese : 20 / 25
        Americans : 73 / 98
        Chinese : 23 / 29
        British : 32 / 34
        UK_Pacific : 19 / 29
        Italians : 14 / 19
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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