Made a NCM adjustment, please use latest file.
L12 G40 wheatbeer (Axis) vs U-505 (Allies) game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Purchase Units - Germans
Germans buy 5 artilleries, 2 destroyers, 9 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
2 bombers moved from Western Germany to Tobruk
1 fighter and 1 tactical_bomber moved from Southern Italy to Tobruk
1 fighter and 1 tactical_bomber moved from Northern Italy to Tobruk
1 fighter moved from Western Germany to Tobruk
1 tactical_bomber moved from Southern Italy to TobrukCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novosibirsk
Germans attack with 1 artillery and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 1 : 2/2 hits
Americans roll dice for 1 mech_infantry in Novosibirsk, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Novosibirsk
Germans win, taking Novosibirsk from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Tobruk
Germans attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 2 armour, 6 infantry and 2 mech_infantrys
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Tobruk, round 1 : 4/12 hits
Americans roll dice for 2 armour, 6 infantry and 2 mech_infantrys in Tobruk, round 1 : 4/10 hits
2 infantry owned by the Germans , 4 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Tobruk
Americans win with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 4 infantry
2 bombers owned by the Germans , 3 tactical_bombers owned by the Germans and 3 fighters owned by the Germans retreatedNon Combat Move - Germans
1 fighter moved from Tobruk to Malta
1 tactical_bomber moved from Tobruk to Malta
1 tactical_bomber moved from Tobruk to Malta
2 bombers moved from Tobruk to Southern Italy
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to 96 Sea Zone
1 fighter moved from Tobruk to Libya
1 aaGun and 9 artilleries moved from Kazakhstan to Caucasus
3 infantry moved from Volgograd to Caucasus
2 aaGuns and 8 artilleries moved from Rostov to Caucasus
3 mech_infantrys moved from Tambov to Caucasus
1 mech_infantry moved from Russia to Urals
1 artillery moved from Nenetsia to Urals
4 artilleries and 5 infantry moved from France to Western Germany
1 artillery moved from Western Germany to Northern Italy
1 fighter moved from Germany to Southern Italy
7 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Yugoslavia to Germany
2 mech_infantrys moved from Northern Italy to Germany
11 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
2 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Turkmenistan to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 artillery and 3 infantry moved from Persia to Eastern PersiaPlace Units - Germans
2 destroyers and 1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
4 artilleries and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 69 / 92
Russians : 5 / 0
Japanese : 22 / 35
Americans : 73 / 101
Chinese : 23 / 29
British : 35 / 34
UK_Pacific : 19 / 24
Italians : 12 / 17
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot to attack Holland :|
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That’s a no brainer. Go ahead and redo the turn and attack Holland and edit for the other combats if you’d like.
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going to roll it manually if that’s okay, otherwise redoing everything is too tedious to be worth the 3 IPC, lol
using 2 inf, 4 tact WGR
A
Rolls: 2@1 2@4; Total Hits: 32@1: (1, 2)2@4: (4, 4)D
Rolls: 1@2; Total Hits: 01@2: (5) -
Removed UK infantry
Changed control of Holland
Moved German infantry
Added 3 IPC to Germany -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Combat Move - Russians
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
1 bomber and 2 infantry moved from Tsinghai to NovosibirskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novosibirsk
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 bomber and 2 infantry in Novosibirsk, round 1 : 1/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Russians roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Novosibirsk to TsinghaiTurn Complete - Russians
Territory Summary for Russians :
Tsinghai : 1 flag, 1 bomber and 2 infantry
Kazakhstan : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 70 / 95
Russians : 7 / 0
Japanese : 22 / 35
Americans : 73 / 101
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 19 / 24
Italians : 12 / 17
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Persia to Eastern Persia
3 destroyers moved from 50 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to New Zealand
1 fighter moved from South Australia to New Zealand
1 armour, 4 infantry and 1 mech_infantry moved from South Australia to New South Wales
3 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Persia to Eastern PersiaNon Combat Move - Japanese
2 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
1 infantry placed in Japan
1 carrier and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 16 PUs (6 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 70 / 95
Russians : 7 / 0
Japanese : 22 / 21
Americans : 73 / 101
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 19 / 24
Italians : 12 / 17
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 11 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Tobruk to Libya
1 armour moved from India to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to India
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Tsinghai to Samara
Americans take Samara from Germans
1 mech_infantry moved from Timguska to Evenkiyskiy
Americans take Evenkiyskiy from GermansCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 1 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 3 : 3/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Libya
Americans attack with 1 armour, 6 infantry and 1 mech_infantry
Germans defend with 1 fighter; Italians defend with 1 artillery
Americans roll dice for 1 armour, 6 infantry and 1 mech_infantry in Libya, round 1 : 3/8 hits
Italians roll dice for 1 artillery and 1 fighter in Libya, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 fighter owned by the Germans lost in Libya
Americans win, taking Libya from Italians with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for Italians: 1 artilleryNon Combat Move - Americans
2 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 mech_infantrys moved from Egypt to Iraq
1 armour, 2 infantry and 3 mech_infantrys moved from Morocco to Algeria
3 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
3 bombers moved from Java to Philippines
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Shan State to Philippines
1 armour and 2 mech_infantrys moved from Malaya to French Indo China
1 armour moved from Yunnan to India
2 mech_infantrys moved from Hunan to French Indo China
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from Malaya to India
1 mech_infantry moved from Manchuria to Korea
3 infantry moved from Central United States to 101 Sea Zone
7 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
1 cruiser, 1 destroyer, 10 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to PhilippinesPlace Units - Americans
1 fighter and 2 mech_infantrys placed in Korea
2 transports placed in 36 Sea Zone
1 infantry placed in French Indo China
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
10 infantry placed in Eastern United States
1 armour and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Americans collect 73 PUs (3 lost to blockades); end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Iwo Jima : 1 flag
Formosa : 1 flag, 1 airfield
Korea : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
Okinawa : 1 flag
Marianas : 1 flag, 1 infantry
Siam : 1 flag
Hainan : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
India : 1 flag, 4 armour, 3 fighters and 7 mech_infantrys
Philippines : 1 flag, 1 airfield, 4 bombers, 1 fighter, 1 harbour and 1 tactical_bomber
Wake Island : 1 flag, 1 airfield and 1 bomber
Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Evenkiyskiy : 1 flag, 1 mech_infantry
Timguska : 1 flag
French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 harbour
44 Sea Zone : 1 flag
33 Sea Zone : 1 flag, 3 destroyers, 5 submarines and 2 transports
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 4 transports
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
Central United States : 1 flag, 1 armour, 1 factory_major and 1 mech_infantry
Eastern United States : 1 flag, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 2 mech_infantrys
Gibraltar : 1 flag, 3 fighters and 10 infantry
Egypt : 1 flag, 1 aaGun, 2 armour, 11 infantry and 2 mech_infantrys
Morocco : 1 flag, 1 fighter, 10 infantry and 2 mech_infantrys
Algeria : 1 flag, 1 armour, 2 infantry and 3 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag, 1 armour, 6 infantry and 1 mech_infantry
Samara : 1 flag, 1 mech_infantry
Iraq : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 4 infantry and 10 mech_infantrys
101 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 6 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 6 transports
110 Sea Zone : 1 flag, 1 carrier and 2 cruisersProduction/PUs Summary :
Germans : 68 / 95
Russians : 7 / 0
Japanese : 20 / 21
Americans : 76 / 98
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 21 / 24
Italians : 11 / 17
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
2 infantry placed in Kansu
2 infantry placed in Sikang
2 artilleries placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 10 infantry
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 3 infantry
Kansu : 1 flag, 32 infantry
Tsinghai : 1 flag, 10 artilleries, 1 fighter and 26 infantry
Sikang : 1 flag, 32 infantryProduction/PUs Summary :
Germans : 68 / 95
Russians : 7 / 0
Japanese : 20 / 21
Americans : 76 / 98
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 21 / 24
Italians : 11 / 17
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Combat Move - British
2 fighters moved from United Kingdom to Holland Belgium
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 1 : 1/2 hits
British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 5/8 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Alexandria to Egypt
3 armour moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - British
3 armour placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs (2 lost to blockades); end with 34 PUs totalTerritory Summary for British :
India : 1 flag, 1 airfield, 1 bomber, 3 fighters and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 2 infantry
36 Sea Zone : 1 flag, 1 transport
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 14 infantry
Normandy Bordeaux : 1 flag, 3 infantry and 1 mech_infantry
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Iraq : 1 flag, 2 aaGuns, 8 armour, 2 artilleries, 16 infantry and 12 mech_infantrys
110 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 65 / 95
Russians : 7 / 0
Japanese : 20 / 21
Americans : 76 / 98
Chinese : 23 / 29
British : 35 / 34
UK_Pacific : 21 / 3
Italians : 11 / 17
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Place Units - UK_Pacific
3 infantry placed in India
3 mech_infantrys placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in Kwangtung change ownership: 3 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_minor
Kwangtung : 1 flag, 1 factory_minor
Sumatra : 1 flagProduction/PUs Summary :
Germans : 65 / 95
Russians : 7 / 0
Japanese : 20 / 21
Americans : 76 / 98
Chinese : 23 / 29
British : 35 / 34
UK_Pacific : 21 / 29
Italians : 11 / 17
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 4 infantry moved from 96 Sea Zone to Libya
2 fighters moved from 95 Sea Zone to Libya
2 fighters moved from Southern Italy to Libya
1 infantry moved from Eastern Persia to West India
Italians take West India from UK_PacificCombat - Italians
Battle in Libya
Italians attack with 2 artilleries, 4 fighters and 4 infantry
Americans defend with 1 armour, 6 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Libya, round 1 : 0/3 hits
Italians roll dice for 2 artilleries, 4 fighters and 4 infantry in Libya, round 1 : 3/10 hits
Americans roll dice for 1 armour, 6 infantry and 1 mech_infantry in Libya, round 1 : 1/8 hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 2 artilleries, 4 fighters and 3 infantry in Libya, round 2 : 5/9 hits
Americans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/5 hits
1 mech_infantry owned by the Americans , 1 armour owned by the Americans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from Americans with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 22
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 6 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Libya to 95 Sea Zone
2 fighters moved from Libya to Malta
2 destroyers moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
2 aaGuns, 1 armour, 1 artillery and 9 infantry moved from Eastern Persia to West IndiaPlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 65 / 95
Russians : 7 / 0
Japanese : 20 / 21
Americans : 75 / 98
Chinese : 23 / 29
British : 35 / 34
UK_Pacific : 19 / 29
Italians : 14 / 19
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
Territory Summary for ANZAC :
Dutch New Guinea : 1 flag, 1 aaGun
22 Sea Zone : 1 flag
Italian Somaliland : 1 flag
Iraq : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 65 / 95
Russians : 7 / 0
Japanese : 20 / 21
Americans : 75 / 98
Chinese : 23 / 29
British : 35 / 34
UK_Pacific : 19 / 29
Italians : 14 / 19
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :17
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 1 fighter
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 65 / 95
Russians : 7 / 0
Japanese : 20 / 21
Americans : 75 / 98
Chinese : 23 / 29
British : 35 / 34
UK_Pacific : 19 / 29
Italians : 14 / 19
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :18
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 2 fighters, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Samara
1 bomber moved from Southern Italy to Samara
1 armour moved from Yakut S.S.R. to Evenkiyskiy
1 artillery moved from Urals to Evenkiyskiy
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
4 tactical_bombers moved from Western Germany to Holland Belgium
1 mech_infantry moved from Urals to Samara
1 bomber moved from Southern Italy to Kazakhstan
1 infantry moved from Volgograd to KazakhstanCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 4 tactical_bombers
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 4 tactical_bombers in Holland Belgium, round 1 : 2/6 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour and 1 artillery
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 artillery in Evenkiyskiy, round 1 : 1/2 hits
Americans roll dice for 1 mech_infantry in Evenkiyskiy, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Samara
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Samara, round 1 : 2/3 hits
Americans roll dice for 1 mech_infantry in Samara, round 1 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 4 infantry moved from 96 Sea Zone to Libya
3 aaGuns, 13 armour, 17 artilleries, 3 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 tactical_bombers moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Libya
2 tactical_bombers moved from Malta to Libya
2 tactical_bombers moved from Holland Belgium to Western Germany
1 bomber moved from Samara to Volgograd
1 bomber moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Libya
2 artilleries moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 destroyer placed in 97 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Volgograd
3 artilleries and 5 infantry placed in Western Germany
3 infantry placed in Yugoslavia
2 infantry placed in Greece
1 artillery and 2 infantry placed in Russia
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUsProduction/PUs Summary :
Germans : 70 / 93
Russians : 7 / 0
Japanese : 20 / 21
Americans : 73 / 98
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 19 / 29
Italians : 14 / 19
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :18
Combat Move - Russians
1 infantry moved from Kazakhstan to Samara
1 bomber moved from Tsinghai to SamaraCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Samara
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 infantry in Samara, round 1 : 1/2 hits
Germans roll dice for 1 mech_infantry in Samara, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking 125 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Samara to Tsinghai
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Novosibirsk to TimguskaTurn Complete - Russians
Territory Summary for Russians :
Kansu : 1 flag, 2 infantry
Tsinghai : 1 flag, 1 bomber
Timguska : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 70 / 93
Russians : 7 / 0
Japanese : 20 / 21
Americans : 73 / 98
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 19 / 29
Italians : 14 / 19
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot the 4 Germans in Eastern Persia … do you care if I move them?
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Go ahead.
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Thanks, I’ll have Japan up shortly.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :18
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Persia: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Persia: 1 artillery and 3 infantry
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
4 destroyers moved from 63 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
2 fighters moved from New Zealand to 33 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 6 destroyers and 2 fighters
Americans defend with 3 destroyers, 5 submarines and 2 transports
Americans roll dice for 5 submarines in 33 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 6 destroyers and 2 fighters in 33 Sea Zone, round 1 : 1/8 hits
Americans roll dice for 3 destroyers and 2 transports in 33 Sea Zone, round 1 : 0/3 hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 4 destroyers and 2 fighters in 33 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 3 destroyers and 2 transports in 33 Sea Zone, round 2 : 1/3 hits
3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 3 destroyers and 2 fighters in 33 Sea Zone, round 3 : 1/5 hits
Americans roll dice for 3 destroyers and 2 transports in 33 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 destroyers and 2 fighters in 33 Sea Zone, round 4 : 1/4 hits
Americans roll dice for 3 destroyers and 2 transports in 33 Sea Zone, round 4 : 0/3 hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 destroyers and 2 fighters in 33 Sea Zone, round 5 : 1/4 hits
Americans roll dice for 2 destroyers and 2 transports in 33 Sea Zone, round 5 : 2/2 hits
1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 fighters in 33 Sea Zone, round 6 : 1/2 hits
Americans roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Americans lost in 33 Sea Zone
2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 6 destroyers
Casualties for Americans: 3 destroyers, 5 submarines and 2 transportsNon Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
3 armour, 1 artillery, 1 fighter, 7 infantry and 3 mech_infantrys moved from Eastern Persia to Persia
2 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
1 bomber moved from Eastern Persia to Northwest PersiaPlace Units - Japanese
4 infantry placed in Japan
3 infantry placed in PersiaTurn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 70 / 93
Russians : 7 / 0
Japanese : 20 / 25
Americans : 73 / 98
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 19 / 29
Italians : 14 / 19
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





