My Allied Strategy for UK & US



  • United Kingdom #1

    Purchase new units = $28

    6 infantry
    1 fighter

    Purchase new units = $17

    4 infantry
    1 AA gun

    Combat movements

    Attack 96 with 1 aircraft carrier and all 3 air units (land Gibraltar fighter on carrier, rest on Egypt)

    Attack subs in 110 with destroyer and all air craft

    Non-combat movements

    Move cruiser from 91 into 94

    Move cruiser and destroyer from 98 into 99

    Move transport into 96, pick up AA gun and infantry. Move to 81, drop in Egypt.

    Move destroyer from 71 to 81

    Move cruiser and destroyer from 39 into 76

    Move battleship from 37 into 78

    Move 1 infantry and 1 mec infantry from Egypt and 1 tank from Alexandria to Anglo Egypt Sudan

    Move 1 infantry and 1 artillery from Alexandria to Egypt

    Move 2 infantry from south Africa to Rhodesia

    Transport 2 infantry from India to Celebes

    Fly India aircraft to Madagascar

    Fly Burma fighter to India

    Move Canadian forces east

    Transport Canadian infantry and tank to London

    Block Gibraltar with destroyer

    Transport infantry to Gibraltar

    Fly bomber and fighter to Gibraltar fly 2 fighters back to London

    move 1 infantry from west India to eastern Persia

    Move 1 infantry and 1 artillery from India to west India

    Place all new units on respective capitals

    Collect $33 for London
    Collect $20 for Calcutta



  • United States #1

    Purchase new units - $52

    1 Battleship
    2 Aircraft carriers

    Non-combat movements-

    All ships from 10 go to 26 (transport carries 1 infantry and I artillery)

    All ships from 101 go to 28 (transport carries I infantry and I artillery)

    All ships from 35 go to 54

    Fighter from Philippines flys to Guam

    Western US fighter flys to Hawaii

    Central US bomber flys to Hawaii

    All remaining land units move toward eastern USA

    All AA guns move into central USA

    Place new units -

    All 3 new units into sea zone 10

    Collect income - $52



  • United States #2

    Purchase new units- $52

    1 Cruiser
    3 Bombers
    1 Infantry
    $1 Back

    Non-combat movement

    Move everything from Hawaii and 26 into 54

    Move everything in 10 and 28 into 26 or 30 if safer.

    Move infantry from central US into eastern US

    Fly all fighters from Guam and Hawaii onto carriers

    Place new units-

    Place 1 infantry on Eastern US and place cruiser in 101

    Place all 3 bombers in western US

    Collect income = $52 + $1 = $53



  • United States #3

    Purchase new units = $53

    1 aircraft carrier
    3 transports
    2 destroyers

    Non-combat movement-

    Move everything from hawaii and 26 (or 30) to 54

    Fly all bombers to either Wake, Guam
    or Johnson Island

    Place new units-

    All units into 101 (fly fighter from eastern US onto carrier)

    Flip minor factories into majors

    Collect income = $77



  • United States #4

    Purchase new units- $77

    1 battleship
    1 aircraft carrier
    1 fighter
    1 tac bomber
    1 cruiser
    1 destroyer

    Place new units-

    Place all new units in 10

    Collect income = $77



  • Keep in mind that most probably USA will have lost the Phillipines by turn 3.



  • @special:

    Keep in mind that most probably USA will have lost the Phillipines by turn 3.

    Well, that depends on who you are playing against.



  • @special:

    Keep in mind that most probably USA will have lost the Phillipines by turn 3.

    I’m not worried, by the moment the Americans enter the war, they are in exellent position to defend the Phillipines, or retake it from their Queensland position. Either way, their pacific fleet with incoming bombers, can sink the vast majority of the Japaneese fleet with attacking values before Japan can threaten Calcutta. They can be just as formidable defending with all those carriers and fighters, as well as the Midway bombers mopping up next turn. It’s better than stacking in Hawaii, and being out of position in regards to any southern offensive by the Japs, IMO.



  • How do you defend a J2 attack? It seems with your fleet split between Hawaii and Queensland JPN could easily crush 1 of the 2 US fleets, assuming the JPNese fleet was based in the Carolines

    And I might be missing something, but why leave a juicy target of 3 bombers undefended on Wake, Guam or Johnston? JPN would probably risk a lot to destroy those, if in range (in my experience, they usually are, with aircraft)



  • @Piet:

    How do you defend a J2 attack? It seems with your fleet split between Hawaii and Queensland JPN could easily crush 1 of the 2 US fleets, assuming the JPNese fleet was based in the Carolines

    And I might be missing something, but why leave a juicy target of 3 bombers undefended on Wake, Guam or Johnston? JPN would probably risk a lot to destroy those, if in range (in my experience, they usually are, with aircraft).

    Great, because if the Japanese attack the United States J2, that means America will collect $70 and flip their minors into majors an entire round earlier, and have the ability to attack two rounds earlier, not to mention, using the US fleet to sink Jap ships which IMO, is the whole point of the American Pacific fleet (even in a defense role). As for the bombers, they would of course, position themselves in a way that can’t be reached by enemy units, but be in range to hit vital areas when needed.



  • @Young:

    @special:

    Keep in mind that most probably USA will have lost the Phillipines by turn 3.

    I’m not worried, by the moment the Americans enter the war, they are in exellent position to defend the Phillipines, or retake it from their Queensland position. Either way, their pacific fleet with incoming bombers, can sink the vast majority of the Japaneese fleet with attacking values before Japan can threaten Calcutta. They can be just as formidable defending with all those carriers and fighters, as well as the Midway bombers mopping up next turn. It’s better than stacking in Hawaii, and being out of position in regards to any southern offensive by the Japs, IMO.

    i just mentioned it for the IPC values, wasn’t worried 😉

    But… i don’t see how you can ‘easily’ get Manilla back since it is deep within enemy territory. every single Japanese ship is within reach + a huge air force also probably in reach of SZ35. That early US fleet is a sitting duck!



  • the problem with your US strat is that Japan is that my japan is building at least 6-8 ships a turn from J3 on. How do you account for this with you building a majority of capital ships or expensive units?



  • the biggest problem with building bombers is that bombers can’t hold a sea zone. Say you want to hold in hawaii, you are missing out on 36 dollars worth of sea units that could be there defending hawaii. That is 6 subs.



  • My philosophy on America’s purpose in the Pacific is 100% sink every Japanese ship with whatever means possible, meaning I don’t care if I lose ships as long as I’m sinking Jap ships in the process. By the time the US is legally able to enter the war, they will have a fleet that matches the Jap fleet in size and strength, and sitting in a sea zone that can not only reach the Philippines, but many important sea zones in the south Pacific (once the naval base in Queensland becomes active). The bombers purchased is to maximize the threat of the fleet in SZ#54, because I am counting on my opponent keeping the US out of the war as long as possible like he always does, therefore limiting my purchases to 3 units per minor IC. Once the smoke clears and all my ships and bombers are gone, Japan might have 2 damaged battleships left if they were lucky in battle. Thats when I build more ships, only this time I have $77 (income + NOs, and yes I will have the Philippines) and a major IC in San Francisco. I’m not interested in holding sea zones, I’m interested in engaging the enemy fleet, so I will keep building ships, because I have more money, and Japan will never achieve their victory condition without ships. My advice is, don’t get emotionally attached to your American ships, they exist for one purpose…… landing on Japanese ships at the bottom of the Ocean.

    United States #5

    Purchase new units- $77

    1 aircraft carrier
    2 fighters
    2 destroyers
    1 cruiser
    1 transport
    2 infantry

    Place new units-

    Place all boats in 10 and land units in Western US

    United States #6

    Purchase new units- $77

    5 - Destroyers
    5 - Submarines

    1 - Infantry
    1 - Artillery

    Place new units-

    Place all boats in 10 and land units in Eastern US



  • I can definitely see the logic in that argument Grasshopper. America using its advantage in income to fight a war of attrition with Japan over naval production (the most expensive units in the game) will always cripple Japan as obviously America can always make good any loss.

    Now, my question is this, with America following this plan and spending large sums of money in the pacific, what is the impact going to be on the Euro-Axis? Will the focus on Japan delay American involvment in Europe give them(axis) time to finish off the Soviets before the full weight of America can be brought to bare? Or, is the thinking that with the US concentrating on Japan, the UK India will focus more of its forces against the Euro-Axis to pick up some of the slack?



  • What you aren’t seeing grasshopper is that while america would have surpassed Japans original fleet I will be building 6-8 ships a turn. How now do you think you are going to compete when youare buying transports and bombers? I would just station Japans fleet in a place where I could counter attack anywhere you went since you don’t have any staying power. Right now in my current game I have 13 subs 3 destroyers and 1 carrier more than my starting fleet on J5. What now?



  • @Clyde85:

    I can definitely see the logic in that argument Grasshopper. America using its advantage in income to fight a war of attrition with Japan over naval production (the most expensive units in the game) will always cripple Japan as obviously America can always make good any loss.

    Now, my question is this, with America following this plan and spending large sums of money in the pacific, what is the impact going to be on the Euro-Axis? Will the focus on Japan delay American involvment in Europe give them(axis) time to finish off the Soviets before the full weight of America can be brought to bare? Or, is the thinking that with the US concentrating on Japan, the UK India will focus more of its forces against the Euro-Axis to pick up some of the slack?

    You are correct, My plan with America is to obviously wipe out the Japanese navy, but after that is done, the US will not shift toward a European campaign entirely. Instead, they will continue to produce ships in the Pacific, however, the strategy will shift from combat to convoys. In the blue print above, you will see a small force of American units that will enter the Mediterranean to offer support in late rounds (1 aircraft carrier with 1 fighter, 1 cruiser, 2 destroyers and 3 full transports). Also, if you look at the blue print for the UK, you will see a very aggressive campaign against Italy in early rounds, this includes all warships from the Indian Ocean and aircraft. With the immediate support in the south Pacific from the US, the IC in Calcutta can be largely used in the fight against Italy, and the support of Russia.



  • @theROCmonster:

    What you aren’t seeing grasshopper is that while america would have surpassed Japans original fleet I will be building 6-8 ships a turn. How now do you think you are going to compete when youare buying transports and bombers? I would just station Japans fleet in a place where I could counter attack anywhere you went since you don’t have any staying power. Right now in my current game I have 13 subs 3 destroyers and 1 carrier more than my starting fleet on J5. What now?

    I think you’re missing his point. He dosnt care if you attack his fleets, all he is trying to do is inflict casualties on the Japanese naval (and some limited air) forces. As long as he sinks 1 surface ship then he has reduced the overall number of Japanese surface ships, which will coast Japan more to replace as they dont (nor would they have at any time) the 80IPC income that the US does. Its a simple battle of attrition strategy that also seeks to hamper Japans economic growth at the same time.



  • @theROCmonster:

    What you aren’t seeing grasshopper is that while america would have surpassed Japans original fleet I will be building 6-8 ships a turn. How now do you think you are going to compete when youare buying transports and bombers? I would just station Japans fleet in a place where I could counter attack anywhere you went since you don’t have any staying power. Right now in my current game I have 13 subs 3 destroyers and 1 carrier more than my starting fleet on J5. What now?

    As america, I would more than welcome a naval war of attrition with Japan. The transports I am deploying in the Pacific, I didn’t buy…. I started the game with them, besides, they are needed to regain the Philippines or retake other Islands in the south. The bombers attack at 4 (great for mopping up after big battles), and with 8 friendly air bases I wouldn’t call them a poor purchase. Also, if your buying so many ships as Japan, that will definitely take the pressure off the mainland China and Calcutta, if that happens… American has accomplished its goal IMO.

    As for putting boats in the water, look at my US turns #5 & #6, and imagine that happening for the rest of the game. I’m not saying there is no answer for it, I’m saying that its pretty scary for Japan.



  • Im wondering if when ROCmonster says ships he means subs? because I dont see what other kinds of ships Japan will be buying in such large numbers.



  • @Clyde85:

    Im wondering if when ROCmonster says ships he means subs? because I dont see what other kinds of ships Japan will be buying in such large numbers.

    If Japan buys 10 subs per turn…. Great! That means no mainland factories or tanks and infantry to place on them. America can counter with 5 destroyers and 5 subs of their own.



  • I have yet to loose a game as axis and my japan has yet to meet much ressistance. I will never give america the oppertunity to kill my ships unless I am extremely favored to win the battle. Say I loose 80 worth of IPC value and he looses 140. Japan can take these losses all day. My japan has me building a factory turn 1 and 3 ground units a turn after that. This has been enough in each of my games to easily over run china and UK india. Since US has to build in Western US your fleet will always be smaller than mine until turn 9 at earliest since I won’t cound fleet built off western US until it gets to pearl and can be a threat. Also Japan buys first so you have to take that into account also. My japan every game has made in the 70’s from turn 4-6 onward. 12 of those are destined for ground units in my factory, but I will build 60 dollars worth of ships after these. That is 10 subs. With Japans starting air force it will take forever for US to start Island hopping and taking away Japans money. Also you are building transports as US. This doesn’t constitute as a naval ship that is even less navy that you are buying. I agree that 5 subs and 5 destroyers is tough for japan to deal with and eventually you will outproduce japan in navy, but by then UK india will be gone for sure and russia would have lost a ton of land in its underbelly and soviet far east area. Japan would be making 80 dollars or even more. UK india is not hard to kill. Around turn 4 on India will be making 4-6 dollars a turn at most. while japan is still pumping out 3 ground units a turn as well as having completely killed off china and the 21 planes japan starts with India is toast. I don’t see a way to stop it.



  • @theROCmonster:

    I have yet to loose a game as axis and my japan has yet to meet much ressistance. I will never give america the oppertunity to kill my ships unless I am extremely favored to win the battle. Say I loose 80 worth of IPC value and he looses 140. Japan can take these losses all day. My japan has me building a factory turn 1 and 3 ground units a turn after that. This has been enough in each of my games to easily over run china and UK india. Since US has to build in Western US your fleet will always be smaller than mine until turn 9 at earliest since I won’t cound fleet built off western US until it gets to pearl and can be a threat. Also Japan buys first so you have to take that into account also. My japan every game has made in the 70’s from turn 4-6 onward. 12 of those are destined for ground units in my factory, but I will build 60 dollars worth of ships after these. That is 10 subs. With Japans starting air force it will take forever for US to start Island hopping and taking away Japans money. Also you are building transports as US. This doesn’t constitute as a naval ship that is even less navy that you are buying. I agree that 5 subs and 5 destroyers is tough for japan to deal with and eventually you will outproduce japan in navy, but by then UK india will be gone for sure and russia would have lost a ton of land in its underbelly and soviet far east area. Japan would be making 80 dollars or even more. UK india is not hard to kill. Around turn 4 on India will be making 4-6 dollars a turn at most. while japan is still pumping out 3 ground units a turn as well as having completely killed off china and the 21 planes japan starts with India is toast. I don’t see a way to stop it.

    You obviously didn’t read the blue print in which I started this thread. If you are buying factories and ground units to get the income you claim you will have, than my plan has our fleets at equal strength as early as round 3. You are confusing my strategy with your opponents who allows you the freedom to build, without matching you boat for boat, and spends at least half of his income in Europe, thats not my blueprint. My strategy has America spending at least 90% of their money in the Pacific, in later rounds its 100%. I don’t see how Japan’s income can compete with that seeing as the positioning of my fleet will make it near impossible for Japan to land on dutch islands, and the parade of destroyers and cruisers on their way to disrupt convoys will shot down aircraft later in the game, but if you think your taking Calcutta without loosing planes or sinking my navy without losing yours, than you’ve lost me. The scenario you present has Japan running over China, capturing Calcutta, hoping on Islands, and out producing the US navy…… IN WHAT GAME, AND WITH WHICH OPPONENT???. I’m not saying my plan is full proof or without risk, but the victory condition in the Pacific states that you must have 6 victory cities at the end of a round, my strategy makes that end impossible, I don’t care how much you’re making. If you setup you’re board and make the US purchases and movements stated my blue print, you will see that you will never do everything you claim your Japan can do. No offense.


  • '10

    @theROCmonster:

    I have yet to loose a game as axis…

    Just come and play online in here, and that will happen in no time… 😉



  • Yes is US builds 90% fleet japan has no chance to match. I just saw you were building transports which don’t count as fleet units. I bet I would loose with axis vs a good opponet. The allies have an advantage though I see it as very slight. The allies are just a much tougher country to play. Will take a little while to find out a good strategy to play as them.


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