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    D-Rek

    @DCWhat

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    Best posts made by DCWhat

    • Italy strategy question

      Hey everyone. A quick question on what to do with Italy on turn 1 when left with its sz 95 and sz 97 fleets. Honestly, in the minimal amount of times I’ve played this has never happened to me in a face to face game. My opponent who comes to visit once a year is playing the Allies and I’m the Axis. Straight OOB rules, zero house rules. Every time we have played and he is the Allies he hits the Taranto Raid, I never scramble and I end up hitting his remaining sz 97 fleet with my remaining navy from sz 95 as an amphibious to take Greece. Only this time he did the Tobruk thing.

      It might be partly due to the fact that as Germany I threw a sub pod shot at his cruiser in 91 and sunk it. He debated for a while on going Taranto minus the destroyer that would hit Italy’s sz 96 DD and TT. And instead sunk 96 with a DD and bomber and moved his carrier and cruiser off the coast of Gibraltar inside the med. He flew his London and Scotland fighters there and put an airbase up pretty much ex-ing out me hitting that on I1. Perhaps costly on my part by going G1 DoW and putting a factory in Romania, relieving him of a “SeaLion threat” I never would’ve done anyways.

      So my question is, what is the optimal route to take here? Germany has captured Southern France and straffed Yugo only taking out 1 of the standing army there. UK has a destroyer in 96 and their fleet with a 3 fighter scramble off the coast of Gibraltar and theres the French boats that I don’t want merging with the UK fleet. Egypt has only 1 UK Infantry on it as well as the 2 Anzac Infantry. UK can counter there with a mech, artillary and tank as well as a fighter, tax bomber and strat bomber that could possibly reach. I planned on leaving Normandy for I2 but maybe that can’t happen now. There’s also Yugo and Greece I left for the Italians. Any suggestions?

      posted in Axis & Allies Global 1940
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      DCWhat
    • RE: [House Rules] Should allies receive a bid?

      I am going to repeat the topic title question because I too am curious about this and I seen a couple different responses here. In a standard OOB Global 40 game, with the axis player and the allies player both at equal skill level, what bid should the Allies receive in order to balance the game and give the Allies an equal chance of winning the game? I’ve been looking through some league games played on triple a and I am seeing +16 to +25ish on global 40.2. The bid of 30-40 seems a bit excessive to me…

      That being said, I noticed a lot of online games for global being played exclusively with the BM variant. I’m thinking perhaps the unbalance of a standard G40.2 set up has made the OOB version a thing of the past. Perhaps that is why I see Global War by HBG and the 3G40 variant becoming more and more popular for the board game players/dice rollers.

      I should perhaps ask if triplea offers the global war game or even perhaps grasshopper’s victory token variant?

      posted in Axis & Allies Global 1940
      D
      DCWhat
    • RE: Help Turn order?

      Global 40.2 Turn Order

      Germany
      Soviet Union
      Japan
      USA
      China
      UK
      Italy
      Anzac
      France

      posted in Axis & Allies Global 1940
      D
      DCWhat
    • Questions regarding a 1936 start date

      I’ve been toying with the idea of a 1936 start date recently using the A&A 1940 global map. Even starting jotting starting territories for the axis powers and European neutrals. With the 1936 start, being turn 1, each turn thereafter would represent a year until 1939… Maybe. First thing that comes to mind is how to balance the income leading up to 1939/1940. Germany/Japan would start with signifantly lower incomes compared to the Allies. And while they could gobble up the European neutrals and most of the China mainland before the war officially begins, it isn’t too historically accurate. Using national objectives for the axis pre war comes to mind, or somehow lower the Allies pre war income in a way that makes sense. Also the idea of letting Germany annex/conquer only one territory per turn for the first 3/4 turns is something I thought about to maintain historical accuracy.

      Another question is the idea of building and not attacking or doing minimal attacks for the first 3/4 turns something that interests fans of A&A or should one just play HBG global war for this experience. I personally like the idea of getting to build my invasion force in my own vision before the war begins. I would like to come close to what the board looks like on a OOB 40 or Oztea’s 39 set up(IPC’s worth of units on board per nation) but having a little more power for each nation is OK too as long as it’s not out of control. The problem with this however is the USA. Somewhere close to 52 IPCs per turn, for the first 4/5 turns before 1940 is a lot of hardware on the board compared to say a standard 1940 game. And the possibility of not being brought into the war before turn 7 or 8 may make for a boring experience for the US player.

      Before I go on with more ideas I’ll stop and ask for any opinions or suggestions/ideas from anybody regarding this idea. And if you feel it’s not something really interesting to you, feel free to say that too

      posted in Axis & Allies Global 1940
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      DCWhat
    • RE: Playing Solo

      I’ve thought about this because many people do this with chess. Unlike chess however this game isn’t as simple as moving a queen this way or your king that way. This game(especially global) is more about misconception and disguising your strategy as best as possible. Take the Spanish beachhead for instance. Your opponent cannot know it’s coming or it won’t work. So how would you go about playing the USA and setting it up for three turns but at the same time you play Germany for three turns and you can’t be there thinking “I wonder where that fleet is going to land”? You know exactly where it’s going. I don’t see it being possible to play a fair game with any misconception what so ever.

      posted in Axis & Allies Global 1940
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      DCWhat

    Latest posts made by DCWhat

    • RE: Selling my Global War 1936-1945 2nd Edition!

      @KingKuba I sent you a private message.

      posted in Marketplace
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      DCWhat
    • RE: Selling my Global War 1936-1945 2nd Edition!

      Is this still available? I’d like to see a price list

      posted in Marketplace
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      DCWhat
    • RE: [House Rules] Should allies receive a bid?

      @Ichabod Crickets! That’s all you hear is crickets. lol

      posted in Axis & Allies Global 1940
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      DCWhat
    • RE: [House Rules] Should allies receive a bid?

      @seancb I would like to see your Allied strategies that make you so confident against the Axis. What are you doing differently? How are you stopping Japan from wiping out the Pacific? If it’s a USA killing Japan first strategy then why hasn’t Germany won on the Europe board? Russia can’t hold Moscow on its own. And you can flip that statement around as well. If USA is full board Atlantic well then Japan should have no issues.

      posted in Axis & Allies Global 1940
      D
      DCWhat
    • RE: Needed Units for Global War 36-45

      I tried downloading your list of units but the pages are all black so I can’t read what is written on them. Is it just me? Perhaps because I’m doing this on my phone?

      No rush or anything, it’s nothing too pressing. Just curious as to what needs to be purchased on top of one set of global 40. Unfortunately, this might be a board game that is way too expensive for me to purchase, which is a shame cause it does look like a lot of fun. I have one copy of Europe and Pacific 1940.2 each, supplemented by a 1942.2 game. I tried putting in an order just for fun for everything else I’d need for GW36 and it ran me to about $290+ without taxes and I live in Canada so I’d imagine shipping charges might be a tad higher then usual. This isn’t a complaint about the price being too high either, for the game experience I imagine one gets from playing GW36 I am sure it is worth it.

      On that note, I enjoyed your 36-45 playtest video series. Kinda what made me start looking into this game

      posted in Global War
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      DCWhat
    • RE: Questions regarding a 1936 start date

      These are all great suggestions. Big thanks to CWO Marc for basically eliminating any further research on my part as it pertains to the starting territory situation.

      As far as the UK/US/France situation in the Global War game, it would obviously be ideal to have a list of scenarios that need to happen for them to get into the war and meet their full income potential, but perhaps would make it feel more like a Global War game rather then a Axis and Allies game. However it still might work and isn’t a possibility I would throw aside when brainstorming. This is obviously the biggest problem when coming up with a 1936 starting set up. Keeping the Axis in check while containing the massive Allied income for those first few turns leading up to the actual war(Invasion of Poland). Trying to keep Japan just in the borders of mainland China(1940 starting territories) could prove difficult as well but China on the other hand will be collecting decent money for a few turns while Japan is restricted and they too could end up being more powerful then say what they are during the 1940 set up.

      When I come to think of it, perhaps trying to focus on historical accuracy as much as I am at the beginning stages could be the biggest set back. lol

      posted in Axis & Allies Global 1940
      D
      DCWhat
    • Questions regarding a 1936 start date

      I’ve been toying with the idea of a 1936 start date recently using the A&A 1940 global map. Even starting jotting starting territories for the axis powers and European neutrals. With the 1936 start, being turn 1, each turn thereafter would represent a year until 1939… Maybe. First thing that comes to mind is how to balance the income leading up to 1939/1940. Germany/Japan would start with signifantly lower incomes compared to the Allies. And while they could gobble up the European neutrals and most of the China mainland before the war officially begins, it isn’t too historically accurate. Using national objectives for the axis pre war comes to mind, or somehow lower the Allies pre war income in a way that makes sense. Also the idea of letting Germany annex/conquer only one territory per turn for the first 3/4 turns is something I thought about to maintain historical accuracy.

      Another question is the idea of building and not attacking or doing minimal attacks for the first 3/4 turns something that interests fans of A&A or should one just play HBG global war for this experience. I personally like the idea of getting to build my invasion force in my own vision before the war begins. I would like to come close to what the board looks like on a OOB 40 or Oztea’s 39 set up(IPC’s worth of units on board per nation) but having a little more power for each nation is OK too as long as it’s not out of control. The problem with this however is the USA. Somewhere close to 52 IPCs per turn, for the first 4/5 turns before 1940 is a lot of hardware on the board compared to say a standard 1940 game. And the possibility of not being brought into the war before turn 7 or 8 may make for a boring experience for the US player.

      Before I go on with more ideas I’ll stop and ask for any opinions or suggestions/ideas from anybody regarding this idea. And if you feel it’s not something really interesting to you, feel free to say that too

      posted in Axis & Allies Global 1940
      D
      DCWhat
    • RE: Help Turn order?

      Global 40.2 Turn Order

      Germany
      Soviet Union
      Japan
      USA
      China
      UK
      Italy
      Anzac
      France

      posted in Axis & Allies Global 1940
      D
      DCWhat
    • RE: Optimal Japanese opening move

      If the USA is pumping all this money into the Pacific from US1 and on, and Japan is paying the price for bringing them into the war on J1. Then what is stopping Germany and Italy from winning the game?

      posted in Axis & Allies Global 1940
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      DCWhat
    • RE: [House Rules] Should allies receive a bid?

      I like the idea of the teamvan houserule. What other house rules are on TripleA? Is there a Grasshopper G40 or 3G40 option available? Is perhaps even a HBG Global War game available on TripleA?

      posted in Axis & Allies Global 1940
      D
      DCWhat