@Ichabod Crickets! That’s all you hear is crickets. lol
Posts made by DCWhat
RE: [House Rules] Should allies receive a bid?
@seancb I would like to see your Allied strategies that make you so confident against the Axis. What are you doing differently? How are you stopping Japan from wiping out the Pacific? If it’s a USA killing Japan first strategy then why hasn’t Germany won on the Europe board? Russia can’t hold Moscow on its own. And you can flip that statement around as well. If USA is full board Atlantic well then Japan should have no issues.
RE: Needed Units for Global War 36-45
I tried downloading your list of units but the pages are all black so I can’t read what is written on them. Is it just me? Perhaps because I’m doing this on my phone?
No rush or anything, it’s nothing too pressing. Just curious as to what needs to be purchased on top of one set of global 40. Unfortunately, this might be a board game that is way too expensive for me to purchase, which is a shame cause it does look like a lot of fun. I have one copy of Europe and Pacific 1940.2 each, supplemented by a 1942.2 game. I tried putting in an order just for fun for everything else I’d need for GW36 and it ran me to about $290+ without taxes and I live in Canada so I’d imagine shipping charges might be a tad higher then usual. This isn’t a complaint about the price being too high either, for the game experience I imagine one gets from playing GW36 I am sure it is worth it.
On that note, I enjoyed your 36-45 playtest video series. Kinda what made me start looking into this game
RE: Questions regarding a 1936 start date
These are all great suggestions. Big thanks to CWO Marc for basically eliminating any further research on my part as it pertains to the starting territory situation.
As far as the UK/US/France situation in the Global War game, it would obviously be ideal to have a list of scenarios that need to happen for them to get into the war and meet their full income potential, but perhaps would make it feel more like a Global War game rather then a Axis and Allies game. However it still might work and isn’t a possibility I would throw aside when brainstorming. This is obviously the biggest problem when coming up with a 1936 starting set up. Keeping the Axis in check while containing the massive Allied income for those first few turns leading up to the actual war(Invasion of Poland). Trying to keep Japan just in the borders of mainland China(1940 starting territories) could prove difficult as well but China on the other hand will be collecting decent money for a few turns while Japan is restricted and they too could end up being more powerful then say what they are during the 1940 set up.
When I come to think of it, perhaps trying to focus on historical accuracy as much as I am at the beginning stages could be the biggest set back. lol
Questions regarding a 1936 start date
I’ve been toying with the idea of a 1936 start date recently using the A&A 1940 global map. Even starting jotting starting territories for the axis powers and European neutrals. With the 1936 start, being turn 1, each turn thereafter would represent a year until 1939… Maybe. First thing that comes to mind is how to balance the income leading up to 1939/1940. Germany/Japan would start with signifantly lower incomes compared to the Allies. And while they could gobble up the European neutrals and most of the China mainland before the war officially begins, it isn’t too historically accurate. Using national objectives for the axis pre war comes to mind, or somehow lower the Allies pre war income in a way that makes sense. Also the idea of letting Germany annex/conquer only one territory per turn for the first 3/4 turns is something I thought about to maintain historical accuracy.
Another question is the idea of building and not attacking or doing minimal attacks for the first 3/4 turns something that interests fans of A&A or should one just play HBG global war for this experience. I personally like the idea of getting to build my invasion force in my own vision before the war begins. I would like to come close to what the board looks like on a OOB 40 or Oztea’s 39 set up(IPC’s worth of units on board per nation) but having a little more power for each nation is OK too as long as it’s not out of control. The problem with this however is the USA. Somewhere close to 52 IPCs per turn, for the first 4/5 turns before 1940 is a lot of hardware on the board compared to say a standard 1940 game. And the possibility of not being brought into the war before turn 7 or 8 may make for a boring experience for the US player.
Before I go on with more ideas I’ll stop and ask for any opinions or suggestions/ideas from anybody regarding this idea. And if you feel it’s not something really interesting to you, feel free to say that too
RE: [House Rules] Should allies receive a bid?
I am going to repeat the topic title question because I too am curious about this and I seen a couple different responses here. In a standard OOB Global 40 game, with the axis player and the allies player both at equal skill level, what bid should the Allies receive in order to balance the game and give the Allies an equal chance of winning the game? I’ve been looking through some league games played on triple a and I am seeing +16 to +25ish on global 40.2. The bid of 30-40 seems a bit excessive to me…
That being said, I noticed a lot of online games for global being played exclusively with the BM variant. I’m thinking perhaps the unbalance of a standard G40.2 set up has made the OOB version a thing of the past. Perhaps that is why I see Global War by HBG and the 3G40 variant becoming more and more popular for the board game players/dice rollers.
I should perhaps ask if triplea offers the global war game or even perhaps grasshopper’s victory token variant?
RE: Grasshopper's G40 Tournament Rules
Are you still using your house rule to balance the Strategic Bombing raids? If I remember correctly, a strategic bomber only adds 2 to its dice roll if it leaves from an operational airbase and is not met with interceptors. Is this correct?