Those 17 russians forced Japan to not get their islands. triplea_42517_4 Japan.tsvg
16L G40 BM 2.0 VonAlba(axis) vs Giallo(allies)
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scramble?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 bombers, 4 fighters and 3 tactical_bombers moved from Morocco to Gibraltar
5 armour, 3 artilleries and 7 infantry moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Poland
4 armour moved from Western Germany to PolandCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 transport
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Germans attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry; Americans defend with 1 fighter
Germans win, taking Gibraltar from British with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 fighterNon Combat Move - Germans
2 tactical_bombers moved from Gibraltar to Algeria
3 fighters moved from Gibraltar to Algeria
2 bombers moved from Gibraltar to Southern ItalyPlace Units - Germans
2 submarines placed in 112 Sea Zone
4 artilleries and 6 infantry placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 123 Sea Zone to 109 Sea Zone
3 infantry moved from Central Mongolia to Dzavhan
6 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Tsagaan Olom to Suiyuyan
2 infantry moved from Kansu to Shensi
1 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Belarus
5 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Bryansk to UkrainePlace Units - Russians
10 infantry placed in Russia
2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery, 8 infantry and 1 mech_infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery and 5 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Sakha to Buryatia
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 artillery moved from 63 Sea Zone to New Zealand
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
2 fighters moved from 33 Sea Zone to New Guinea
2 tactical_bombers moved from 33 Sea Zone to New Guinea
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Borneo to 43 Sea Zone
1 armour and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 artillery moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 artillery and 5 infantry moved from Kwangsi to French Indo China
6 fighters moved from French Indo China to Manchuria
1 bomber moved from French Indo China to Japan
1 tactical_bomber moved from French Indo China to Manchuria
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from New Guinea to 33 Sea Zone
1 tactical_bomber moved from New Guinea to 33 Sea Zone
1 tactical_bomber moved from New Guinea to 33 Sea Zone
1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Malaya
3 infantry placed in French Indo China
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 7 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
6 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from 46 Sea Zone to New South WalesPlace Units - Americans
7 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Central United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Western United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Anhwe to Hunan
6 artilleries, 1 fighter and 7 infantry moved from Anhwe to KweichowPlace Units - Chinese
3 artilleries and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from India to 41 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 bomber moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Kenya to EgyptCombat - British
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 tactical_bomber moved from 41 Sea Zone to Burma
2 aaGuns, 4 artilleries, 1 fighter and 11 infantry moved from India to Burma
1 bomber moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from Iraq to EgyptPlace Units - British
2 mech_infantrys placed in Union of South Africa
3 artilleries placed in Egypt
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship, 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from Libya to Tobruk
3 infantry moved from Libya to Tobruk
1 armour moved from Algeria to Libya
1 mech_infantry moved from Algeria to Libya
1 armour moved from Algeria to Libya
1 armour moved from Yugoslavia to Greece
1 artillery moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery and 3 infantry
British defend with 1 mech_infantry
Italians win, taking Tobruk from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Alexandria
Battle in Trans-JordanNon Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 63 Sea Zone
1 cruiser moved from 52 Sea Zone to 28 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from ItaliansCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 63 Sea Zone to New South WalesPlace Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6
ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in 44 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Yakut S.S.R. to Buryatia
1 submarine moved from 109 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buryatia
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun, 4 artilleries and 7 infantry moved from Karelia to Finland
1 fighter moved from Eastern Poland to Bryansk
3 aaGuns, 2 artilleries and 12 infantry moved from Belarus to Bryansk
2 artilleries moved from Ukraine to Bryansk
10 infantry moved from Russia to Bryansk
1 armour and 4 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
2 aaGuns and 16 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Dzavhan to Olgiy
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Kweichow
1 armour and 1 mech_infantry moved from Karelia to Finland
1 tactical_bomber moved from Bessarabia to Bryansk
1 fighter moved from Bessarabia to BryanskPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 6 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Soviet Far East to Siberia
2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry moved from New Guinea to Dutch New Guinea
1 artillery moved from New Guinea to Dutch New Guinea
1 tactical_bomber moved from Caroline Islands to Dutch New Guinea
3 fighters moved from Manchuria to Japan
1 artillery moved from Shan State to Malaya
1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Java to 44 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 mech_infantry moved from Ulaanbaatar to Manchuria
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
2 artilleries and 11 infantry moved from Ulaanbaatar to Buryatia
2 tactical_bombers moved from Manchuria to French Indo China
1 fighter moved from Manchuria to French Indo China
1 bomber moved from Japan to 44 Sea ZoneCombat - Japanese
Battle in Buryatia
Japanese attack with 2 artilleries and 11 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for French: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in MidwayNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from Dutch New Guinea to New GuineaPlace Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
5 submarines and 1 transport placed in 6 Sea Zone
1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 destroyer and 7 submarines moved from 101 Sea Zone to 11 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from New South Wales to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shantung to JeholCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Burma to Yunnan
9 artilleries, 1 fighter and 11 infantry moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Jehol
3 artilleries placed in Yunnan
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
2 armour moved from Libya to Tobruk
1 mech_infantry moved from Libya to Tobruk
3 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 mech_infantry moved from Northern Italy to Albania
1 armour moved from Northern Italy to Albania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 battleship, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to BulgariaNon Combat Move - Italians
Place Units - Italians
1 carrier and 3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 9 PUs;Combat Move - ANZAC
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
ANZAC take 26 Sea Zone from Japanese
1 infantry moved from Egypt to Alexandria
1 infantry moved from Italian Somaliland to EthiopiaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 1 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
ANZAC collect 4 PUs (5 lost to blockades); end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to AlexandriaCombat - French
Battle in Alexandria
French attack with 1 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French





