@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
16L G40 aequitas et veritas (Allies+21) vs Ktylu Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 artillery moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
2 mech_infantrys moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Kwangsi to Hunan
1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Hunan
2 armour and 1 mech_infantry moved from Kwangsi to French Indo China
1 armour moved from Yakut S.S.R. to Sakha
1 tactical_bomber moved from Japan to French Indo ChinaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Hunan to French Indo ChinaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,5,3,2,6,3,1,6,2,6,6,1,4,5,3,2,6,3,4
Japanese collect 38 PUs (13 lost to blockades); end with 38 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
4 fighters moved from 6 Sea Zone to Kiangsu
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 2 carriers, 2 destroyers, 4 fighters, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 3 Sea Zone to 15 Sea Zone -
Scramble in sz 112?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
4 fighters moved from 6 Sea Zone to Kiangsu
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 2 carriers, 2 destroyers, 4 fighters, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 3 Sea Zone to 15 Sea ZoneCombat - Americans
Battle in Amur
Battle in Denmark
Battle in Kiangsu
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans win, taking Amur from Japanese, taking Denmark from Germans, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Western Germany
Americans attack with 5 artilleries, 3 bombers and 5 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 artillery and 2 bombers remaining. Battle score for attacker is 42
Casualties for Germans: 3 aaGuns, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
Casualties for Americans: 4 artilleries, 1 bomber and 5 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Aleutian Islands to Hawaiian Islands
4 fighters moved from Kiangsu to 6 Sea Zone
2 fighters moved from Eastern United States to GibraltarPlace Units - Americans
1 factory_minor and 1 harbour placed in Korea
3 transports placed in 101 Sea Zone
3 artilleries and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 113 Sea Zone
6 infantry moved from Egypt to 81 Sea Zone
6 infantry and 3 transports moved from 81 Sea Zone to 99 Sea Zone
6 infantry moved from 99 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
3 mech_infantrys moved from Western Ukraine to Romania
1 bomber moved from Egypt to Romania
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 fighter moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - British
Battle in Greece
Battle in Norway
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Greece from Germans, taking Norway from Germans, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Romania
British attack with 1 bomber and 3 mech_infantrys
Germans defend with 1 armour; Italians defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -18
Casualties for Germans: 1 armour
Casualties for British: 1 bomber and 3 mech_infantrys
Battle in 113 Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine and 4 transports
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 4 transportsNon Combat Move - British
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Vologda
2 mech_infantrys moved from Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
2 fighters moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from India to BurmaPlace Units - British
1 carrier, 1 destroyer and 3 transports placed in 110 Sea ZoneTurn Complete - British
British collect 43 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Western Germany
1 armour moved from Romania to Slovakia Hungary
2 fighters moved from Greater Southern Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from France to Western GermanyCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour and 2 fighters
Russians defend with 1 armour
Italians win, taking Slovakia Hungary from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Western Germany
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 fighters moved from Slovakia Hungary to Yugoslavia
2 fighters moved from Yugoslavia to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea ZoneNon Combat Move - ANZAC
1 bomber moved from New South Wales to Philippines
1 mech_infantry moved from New South Wales to 62 Sea Zone
1 mech_infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Politics - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 86 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
4 aaGuns, 2 armour, 11 artilleries and 7 infantry moved from Bryansk to Russia
1 armour moved from Kazakhstan to RussiaPlace Units - Russians
1 artillery, 1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 armour and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 artillery moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Urals to Novosibirsk
1 artillery and 1 infantry moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 armour moved from Sakha to Amur
2 infantry moved from Siberia to Amur
2 mech_infantrys moved from Jehol to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 armour moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to KwangsiCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 mech_infantrys
Americans defend with 1 mech_infantry; Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Battle in Kwangsi
Japanese attack with 2 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 5 Sea Zone to Japan
2 fighters moved from Manchuria to Amur
1 tactical_bomber moved from Kiangsu to Shantung
2 fighters moved from Amur to SakhaPlace Units - Japanese
3 armour placed in French Indo China
1 armour and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3,2,3,3,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,4,2,4,3,2,4,6,2,2,1,2,1,5,1,4,2,3,3
Japanese collect 33 PUs (16 lost to blockades); end with 38 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 aaGun, 1 airfield, 4 artilleries, 2 bombers, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
4 fighters moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from United Kingdom to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
5 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 bombers moved from Hawaiian Islands to Japan
4 fighters moved from 6 Sea Zone to Japan
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese -
Scramble in sz 112/113??
Intercept Tokio SBR?
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full scramble from western germany please
full scramble in tokyo please
thanks
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@ktylu:
full scramble from western germany please
Into what seazone please??
sz 112?
sz 113?Full interception in Tokio, correct?
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sz 113 please
and yes in tokyo
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 aaGun, 1 airfield, 4 artilleries, 2 bombers, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
4 fighters moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from United Kingdom to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
5 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 bombers moved from Hawaiian Islands to Japan
4 fighters moved from 6 Sea Zone to Japan
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from JapaneseCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer, 3 fighters, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Germans win with 2 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Americans: 4 fighters
Battle in Denmark
Americans attack with 2 bombers and 1 mech_infantry
Germans defend with 2 mech_infantrys
Americans win, taking Denmark from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 bomber
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Japanese launches 2 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Cleaning up after air battlesNon Combat Move - Americans
3 fighters moved from Japan to Korea
2 bombers moved from Japan to Korea
1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 15 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Denmark to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to United Kingdom
4 transports moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea ZonePlace Units - Americans
1 aaGun, 1 airfield and 2 bombers placed in Korea
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 artillery and 1 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 armour
Japanese win with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs





