@axis-dominion sounds good fire it up whenever you want
16L G40 aequitas et veritas (Allies+21) vs Ktylu Axis
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scramble orders in London and Moscow please sir
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Full scramble and interception please.
Thank you. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
5 tactical_bombers moved from France to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
3 armour moved from Novgorod to Archangel
4 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Ukraine
6 artilleries moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Ukraine to Rostov
3 bombers moved from Bessarabia to Russia
1 bomber moved from Bessarabia to Belarus
1 armour moved from Ukraine to Romania
4 infantry moved from Holland Belgium to Western GermanyCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Archangel
Germans attack with 3 armour
Russians defend with 1 armour and 2 infantry
Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 3 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 4 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers
British defend with 2 fighters, 1 submarine and 1 transport; French defend with 2 infantry; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 5 transports
Germans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 120
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for British: 2 fighters, 1 submarine and 1 transport
Casualties for French: 2 infantry
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 5 transports
Cleaning up after air battlesNon Combat Move - Germans
5 tactical_bombers moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Russia to Ukraine
1 bomber moved from Belarus to Ukraine
8 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 submarine placed in 113 Sea Zone
3 armour placed in Novgorod
4 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_minor, 3x factory_major; Remaining resources: 12 PUs;
Russians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 1 infantry moved from Bryansk to Rostov
3 armour, 20 artilleries and 40 infantry moved from Bryansk to Ukraine
2 armour and 3 fighters moved from Russia to Ukraine -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_minor, 3x factory_major; Remaining resources: 12 PUs;
Russians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 1 infantry moved from Bryansk to Rostov
3 armour, 20 artilleries and 40 infantry moved from Bryansk to Ukraine
2 armour and 3 fighters moved from Russia to UkraineCombat - Russians
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 5 armour, 20 artilleries, 3 fighters and 40 infantry
Germans defend with 3 aaGuns, 20 armour, 16 artilleries, 3 bombers, 1 factory_minor and 17 infantry; Italians defend with 2 aaGuns and 1 infantry -
18 hits first round.
Do you want to keep your Bmbrs for another round?
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One more please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_minor, 3x factory_major; Remaining resources: 12 PUs;
Russians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 1 infantry moved from Bryansk to Rostov
3 armour, 20 artilleries and 40 infantry moved from Bryansk to Ukraine
2 armour and 3 fighters moved from Russia to UkraineCombat - Russians
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 5 armour, 20 artilleries, 3 fighters and 40 infantry
Germans defend with 3 aaGuns, 20 armour, 16 artilleries, 3 bombers, 1 factory_minor and 17 infantry; Italians defend with 2 aaGuns and 1 infantry
AA fire in Ukraine : 1/3 hits
1 fighter owned by the Russians lost in Ukraine
Russians roll dice for 5 armour, 20 artilleries, 2 fighters and 40 infantry in Ukraine, round 2 : 18/67 hits
Germans roll dice for 5 aaGuns, 20 armour, 16 artilleries, 3 bombers and 18 infantry in Ukraine, round 2 : 17/57 hits
17 infantry owned by the Russians, 3 aaGuns owned by the Germans, 2 aaGuns owned by the Italians and 13 infantry owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 20 artilleries, 2 fighters and 23 infantry in Ukraine, round 3 : 19/50 hits
Germans roll dice for 20 armour, 16 artilleries, 3 bombers and 5 infantry in Ukraine, round 3 : 17/44 hits
17 infantry owned by the Russians, 3 bombers owned by the Germans, 4 infantry owned by the Germans, 11 artilleries owned by the Germans and 1 infantry owned by the Italians lost in Ukraine
Russians roll dice for 5 armour, 20 artilleries, 2 fighters and 6 infantry in Ukraine, round 4 : 14/33 hits
Germans roll dice for 20 armour and 5 artilleries in Ukraine, round 4 : 10/25 hits
6 infantry owned by the Russians, 4 artilleries owned by the Russians, 5 artilleries owned by the Germans and 9 armour owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 16 artilleries and 2 fighters in Ukraine, round 5 : 8/23 hits
Germans roll dice for 11 armour in Ukraine, round 5 : 4/11 hits
4 artilleries owned by the Russians and 8 armour owned by the Germans lost in Ukraine
12 artilleries owned by the Russians and 5 armour owned by the Russians retreated to Bryansk
Germans win with 3 armour remaining. Battle score for attacker is 119
Casualties for Germans: 3 aaGuns, 17 armour, 16 artilleries, 3 bombers and 17 infantry
Casualties for Italians: 2 aaGuns and 1 infantry
Casualties for Russians: 8 artilleries, 1 fighter and 40 infantryNon Combat Move - Russians
2 fighters moved from Ukraine to Bryansk
1 armour moved from Archangel to Bryansk
1 aaGun moved from Tambov to Volgograd
12 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to BryanskPlace Units - Russians
2 armour placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tanganyika Territory : 2 infantry
Bryansk : 4 aaGuns, 6 armour, 12 artilleries, 2 fighters and 12 infantry
Rostov : 1 artillery
Archangel : 1 infantry
Russia : 1 aaGun, 1 airfield and 1 factory_major
Western Ukraine : 1 infantry
Volgograd : 1 aaGun, 2 armour and 1 factory_minor
Northwest Persia : 1 flagDice Statistics:
Total
1 was rolled 33 times
2 was rolled 39 times
3 was rolled 47 times
4 was rolled 55 times
5 was rolled 42 times
6 was rolled 27 times
Average roll : 3,473
Median : 4,000
Variance : 2,054
Standard Deviation : 1,433
Total rolls : 243Germans Combat
1 was rolled 17 times
2 was rolled 18 times
3 was rolled 30 times
4 was rolled 35 times
5 was rolled 27 times
6 was rolled 10 times
Average roll : 3,489
Median : 4,000
Variance : 3,257
Standard Deviation : 1,805
Total rolls : 137Russians Combat
1 was rolled 16 times
2 was rolled 21 times
3 was rolled 17 times
4 was rolled 20 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3,453
Median : 3,000
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 106 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 destroyer and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Amur
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 armour moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from French Indo China to Shan State
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 20 Sea Zone to 6 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 3 Sea Zone to 5 Sea Zone
2 fighters moved from 5 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
1 tactical_bomber moved from French Indo China to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 2 artilleries and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
1 tactical_bomber moved from Hopei to AnhwePlace Units - Japanese
2 fighters placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 4 carriers, 2 cruisers, 6 fighters and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
2 fighters moved from Philippines to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone -
Kamikaze and scramble orders, please.
Ool?
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wowzers…
kamis,
4 on carriers
then 2 more on 2 carriers please.
full scramble.
Ouch, i must of missed something somewhere, was not prepped for this yet:/
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 4 carriers, 2 cruisers, 6 fighters and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
2 fighters moved from Philippines to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Battle in Iwo Jima
Battle in Celebes
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 2 fighters
Americans win, taking Iwo Jima from Japanese, taking Celebes from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 fighters
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Japanese defend with 1 destroyer
Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 4 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 5 transports
Units damaged: 1 battleship owned by the Japanese -
The US scored 8 Hits first Round.
Ool please.One of my Subs hit as well, dinged your BB.
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max d please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 4 carriers, 2 cruisers, 6 fighters and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
2 fighters moved from Philippines to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Battle in Iwo Jima
Battle in Celebes
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 2 fighters
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits
Germans roll dice for 2 fighters in Holland Belgium, round 2 : 1/2 hits
2 fighters owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Iwo Jima from Japanese, taking Celebes from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 fighters
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 4 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 5 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/11 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 5 transports in 6 Sea Zone, round 2 : 7/11 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese, 4 submarines owned by the Americans, 2 cruisers owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 6 fighters in 6 Sea Zone, round 3 : 3/9 hits
Japanese roll dice for 1 battleship, 3 fighters and 5 transports in 6 Sea Zone, round 3 : 3/4 hits
3 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
1 battleship owned by the Americans, 3 carriers owned by the Americans, 2 cruisers owned by the Americans and 2 fighters owned by the ANZAC retreated to 18 Sea Zone
Japanese win with 1 battleship and 5 transports remaining. Battle score for attacker is 25
Casualties for Americans: 1 carrier, 3 fighters, 4 submarines and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 2 cruisers, 2 destroyers and 5 fightersNon Combat Move - Americans
2 fighters moved from 6 Sea Zone to 18 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
2 fighters moved from 10 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
1 destroyer, 1 fighter and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 bombers placed in Western United States
Americans undo move 4.
2 bombers placed in Eastern United States
1 infantry placed in Eastern United States
Americans undo move 1.
1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsProduction/PUs Summary :
Germans : 44 / 61
Russians : 20 / 23
Japanese : 53 / 54
Americans : 68 / 93
Chinese : 3 / 14
British : 40 / 48
UK_Pacific : 9 / 10
Italians : 13 / 13
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Yunnan
1 infantry placed in Sikang
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 40 PUs;
British buy 4 artilleries, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Bryansk to Bessarabia
Russians take Bessarabia from Italians
5 mech_infantrys moved from Caucasus to Ukraine
2 artilleries and 1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 mech_infantry moved from Smolensk to Belarus
1 armour moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 submarine moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 mech_infantry moved from India to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 bomber moved from Egypt to Ukraine
1 fighter moved from Bryansk to BelarusCombat - British
Battle in Ukraine
British attack with 1 armour, 1 bomber and 6 mech_infantrys
Germans defend with 3 armour and 1 factory_minor
British win, taking Ukraine from Germans with 1 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Battle in Belarus
British attack with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 mech_infantrys
British win, taking Belarus from Germans with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Shan State to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Bryansk to Archangel
2 fighters and 1 tactical_bomber moved from Belarus to Archangel
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - British
3 submarines placed in 110 Sea Zone
4 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Greece
2 fighters moved from Southern Italy to Greece
1 artillery moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Greece
Italians attack with 1 armour and 2 fighters
British defend with 1 artillery
Italians win, taking Greece from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 fighters moved from Greece to Southern ItalyPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total -
Would you please be so kindly and remove the German DD in sz 113.
When you look at the UK 8 map you will see that there was NO German DD present in sz 113.
On your Italy map there is a German DD present.I’ll wait with my Anzak Go.
Sincereley AetV





