@simon33 I’d like to modify my UK NCM. The units that came from Canada (DD + trans + inf + tank), I’d like to remain in Canada. If this changes your Italian move, then please redo.
16L cyanight (Axis) vs Odonis (Allies) Balanced 2.0
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Scramble Orders for 54?
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 infantry and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
3 armour and 10 mech_infantrys moved from Yunnan to Kweichow
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Hopei to Shensi
2 bombers moved from Caroline Islands to Queensland
8 fighters moved from 49 Sea Zone to Queensland
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 armour, 1 artillery and 4 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Queensland
1 battleship, 2 carriers and 1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 49 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 submarines moved from 46 Sea Zone to 30 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Queensland
Japanese attack with 1 armour, 1 artillery, 2 bombers, 9 fighters, 6 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery and 1 harbour; Americans defend with 6 bombers, 4 fighters and 1 tactical_bomber
Japanese win, taking Queensland from ANZAC with 1 armour, 1 artillery, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 109
Casualties for Japanese: 6 infantry
Casualties for ANZAC: 1 artillery
Casualties for Americans: 6 bombers, 4 fighters and 1 tactical_bomber
Battle in 30 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 3 armour and 10 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 3 armour and 9 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Shan State to Yunnan
4 artilleries moved from Shan State to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
2 tactical_bombers moved from Shensi to Yunnan
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Hunan to Yunnan
2 bombers moved from Queensland to New Guinea
9 fighters moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
Japanese undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 3.
1 infantry and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 4 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 4 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 2 submarines
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
4 transports moved from 102 Sea Zone to 101 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 9 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 6 infantry placed in Eastern United States
1 infantry placed in Eastern United States
4 fighters placed in Western United States
1 factory_minor placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
1 fighter moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
2 fighters moved from 113 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Russia to Finland
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from Burma to Szechwan
2 mech_infantrys moved from Kazakhstan to Szechwan
1 fighter moved from United Kingdom to Finland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 5 artilleries, 1 carrier, 1 factory_minor, 6 fighters and 4 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 113 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Russia to Finland
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from Burma to Szechwan
2 mech_infantrys moved from Kazakhstan to Szechwan
1 fighter moved from United Kingdom to FinlandCombat - British
Battle in Burma
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Szechwan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Finland
British attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 armour
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Finland to Norway
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Northwest Persia to 98 Sea Zone
1 armour and 5 mech_infantrys moved from Kazakhstan to Russia
2 mech_infantrys moved from Eastern Persia to India
3 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Syria
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Burma to India
1 fighter moved from Szechwan to KansuPlace Units - British
1 carrier placed in 98 Sea Zone
2 transports placed in 81 Sea Zone
3 fighters placed in Iraq
2 transports placed in 110 Sea Zone
3 fighters placed in United Kingdom
3 artilleries placed in United Kingdom
1 factory_minor placed in Persia
2 artilleries placed in United Kingdom
British undo move 7.
1 factory_minor placed in Greece
British undo move 4.
British undo move 2.
1 transport placed in 98 Sea Zone
2 transports placed in 110 Sea Zone
1 transport placed in 98 Sea ZoneTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 5 artilleries, 1 carrier, 1 factory_minor, 6 fighters and 4 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 113 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Russia to Finland
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from Burma to Szechwan
2 mech_infantrys moved from Kazakhstan to Szechwan
1 fighter moved from United Kingdom to FinlandCombat - British
Battle in Burma
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Szechwan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Finland
British attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 armour
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Finland to Norway
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Northwest Persia to 98 Sea Zone
1 armour and 5 mech_infantrys moved from Kazakhstan to Russia
2 mech_infantrys moved from Eastern Persia to India
3 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Syria
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Burma to India
1 fighter moved from Szechwan to KansuPlace Units - British
1 carrier placed in 98 Sea Zone
2 transports placed in 81 Sea Zone
3 fighters placed in Iraq
2 transports placed in 110 Sea Zone
3 fighters placed in United Kingdom
3 artilleries placed in United Kingdom
1 factory_minor placed in Persia
2 artilleries placed in United Kingdom
British undo move 7.
1 factory_minor placed in Greece
British undo move 4.
British undo move 2.
1 transport placed in 98 Sea Zone
2 transports placed in 110 Sea Zone
1 transport placed in 98 Sea ZoneTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to Northwest Persia
1 fighter moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Romania to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
1 mech_infantry moved from Northern Italy to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 artillery
Italians win, taking Bulgaria from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Northwest Persia
Italians attack with 1 bomber
British defend with 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Northern Italy to Albania
2 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Germany
1 fighter moved from Bulgaria to YugoslaviaPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
5 fighters moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
5 fighters moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery and 1 harbour
ANZAC win, taking Queensland from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
5 fighters moved from Queensland to New South WalesPlace Units - ANZAC
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,6,6,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,2,3,1,4,2,1,4,4,3,5,5,3,3,4,4,1,3,4,3,4,1,3,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4,6,5
ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 factory_upgrade and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Russians
Germans take Persia from British
10 armour and 9 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
3 infantry moved from Rostov to Tambov
3 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Tambov
1 armour and 2 mech_infantrys moved from Volgograd to Samara
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
1 bomber moved from Yunnan to Caroline Islands
1 armour moved from Karelia to Archangel
2 artilleries and 1 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 bombers and 1 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 bombers and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 2 artilleries and 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Iraq
Germans attack with 10 armour and 9 mech_infantrys
British defend with 1 factory_minor, 3 fighters and 3 mech_infantrys
Germans win, taking Iraq from British with 10 armour and 6 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 3 mech_infantrys
Casualties for British: 3 fighters and 3 mech_infantrys
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
11 armour and 9 mech_infantrys moved from Volgograd to Northwest Persia
3 fighters and 5 tactical_bombers moved from Rostov to Germany
3 aaGuns, 7 artilleries and 6 infantry moved from Rostov to Ukraine
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
2 bombers moved from Holland Belgium to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
1 marine moved from Denmark to Western Germany
2 mech_infantrys moved from Western Germany to Germany
3 mech_infantrys moved from Denmark to Germany
1 fighter moved from 112 Sea Zone to Western GermanyPlace Units - Germans
Units in Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Germany
Germans undo move 1.
3 armour placed in Germany
Units in Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Germany
5 mech_infantrys placed in Western Germany
3 artilleries placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Germans collect 60 PUs; end with 60 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
what a stupid move to not block persia since I had plenty of units to do it!
oh well, both of us have made big mistakes now! :)
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So many options in this game its easy to forget moves.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Volgograd
Russians take Volgograd from Germans
2 mech_infantrys moved from Russia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 artillery moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
1 mech_infantry moved from Smolensk to Belarus
1 armour moved from Russia to Archangel
5 artilleries and 5 infantry moved from Russia to Bryansk
2 artilleries and 5 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
1 infantry moved from Smolensk to Belarus
1 armour moved from Smolensk to Archangel
1 fighter moved from Russia to Kazakhstan
1 artillery moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery moved from Vologda to Archangel
1 mech_infantry moved from Smolensk to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Volgograd
Russians take Volgograd from Germans
2 mech_infantrys moved from Russia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 artillery moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
1 mech_infantry moved from Smolensk to Belarus
1 armour moved from Russia to Archangel
5 artilleries and 5 infantry moved from Russia to Bryansk
2 artilleries and 5 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
1 infantry moved from Smolensk to Belarus
1 armour moved from Smolensk to Archangel
1 fighter moved from Russia to Kazakhstan
1 artillery moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery moved from Vologda to Archangel
1 mech_infantry moved from Smolensk to ArchangelCombat - Russians
Battle in Belarus
Russians attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Archangel
Russians attack with 2 armour, 1 artillery and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 4 artilleries, 1 fighter and 6 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Tambov from Germans with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 6 artilleries and 6 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 6 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kazakhstan
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
2 armour and 1 mech_infantry moved from Smolensk to Belarus
12 infantry moved from Russia to Bryansk
4 artilleries moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 aaGun moved from Russia to Tambov
4 artilleries and 20 infantry moved from Russia to Tambov
10 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 fighter moved from Tambov to RussiaPlace Units - Russians
2 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from New Guinea to 30 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 infantry moved from Yunnan to Burma
4 artilleries moved from Yunnan to Burma
6 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
3 armour moved from Kweichow to Burma
9 mech_infantrys moved from Kweichow to Burma
2 mech_infantrys moved from French Indo China to Burma
1 armour moved from French Indo China to Burma
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Anhwe to Szechwan
1 fighter and 2 tactical_bombers moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
3 tactical_bombers moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from New Guinea to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 4 armour, 4 artilleries, 3 infantry, 18 mech_infantrys and 4 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 4 artilleries, 1 infantry, 18 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from Americans with 1 bomber, 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in 30 Sea Zone
Japanese attack with 1 bomber and 3 submarines
Americans defend with 1 destroyer
Japanese win with 1 bomber and 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 30 Sea Zone to Caroline Islands
1 fighter moved from 6 Sea Zone to Caroline Islands
2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 4 transports moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
4 tactical_bombers moved from Burma to Shan State
2 fighters and 2 tactical_bombers moved from Szechwan to Shan State
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
2 mech_infantrys moved from Kwangtung to Yunnan
1 bomber moved from 20 Sea Zone to French Indo ChinaPlace Units - Japanese
1 harbour placed in Java
1 factory_minor placed in Malaya
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
3 armour placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 2 carriers, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Northern Italy
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone