Scramble to sz27?
2nd edition plus Russian techs -Pete (axis) vs. Variance (allies)
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Sorry, I get them mixed up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 artillery and 4 infantry moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 76 PUs;
Germans buy 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to Belarus
2 armour and 2 mech_infantrys moved from Bryansk to Archangel
Germans take Smolensk from Russians
1 armour moved from Bryansk to Vologda
Germans take Vologda from Russians
1 artillery moved from Novgorod to Archangel
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 2 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry and 1 mech_infantry
Russians win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Western Germany
3 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 mech_infantry moved from Volgograd to Caucasus
5 armour and 10 mech_infantrys moved from Bryansk to Caucasus
9 artilleries and 21 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Malta to 96 Sea Zone
1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 tactical_bomber moved from 97 Sea Zone to Southern ItalyPlace Units - Germans
1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany
3 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Novgorod does 1 damage to factory_minor owned by Germans
Rockets in Russia roll: 6
1 infantry and 4 mech_infantrys moved from Timguska to Yenisey
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Russia to Ukraine
Russians take Bryansk from Italians
Russians take Ukraine from Italians
1 mech_infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 mech_infantry moved from Eastern Poland to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Belarus to Archangel
2 armour and 1 mech_infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 armour and 1 mech_infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Yenisey
1 infantry moved from Urals to Vologda
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 artillery moved from Samara to Vologda
1 infantry moved from Russia to VologdaAirborne Attack Move - Russians
2 infantry moved from Russia to ArchangelCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery and 1 mech_infantry
2 infantry owned by the Russians, 2 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Smolensk
Germans win with 1 armour remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 1 fighter, 1 infantry and 5 mech_infantrys
Germans defend with 2 armour and 1 mech_infantry
Russians win, taking Yenisey from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry and 4 mech_infantrysNon Combat Move - Russians
1 fighter moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Archangel to Samara
1 infantry moved from Russia to Vologda
1 artillery moved from Tambov to Samara
2 mech_infantrys moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
2 aaGuns, 10 artilleries and 30 infantry moved from Russia to SamaraPlace Units - Russians
1 armour, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Russians collect 5 PUs from War Bonds; end with 33 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 mech_infantrys
EDIT: Adding units owned by Russians to Timguska: 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter, 1 infantry and 1 tactical_bomber moved from Jehol to AnhweCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking 35 Sea Zone from Americans, taking 6 Sea Zone from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
5 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
6 tactical_bombers moved from Yunnan to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
2 mech_infantrys moved from Malaya to French Indo China
3 infantry moved from Shan State to Malaya
1 artillery and 2 infantry moved from Yunnan to French Indo China
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 battleship, 3 carriers, 4 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
4 mech_infantrys moved from Kazakhstan to Szechwan
1 armour and 1 mech_infantry moved from Burma to Kweichow
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from 45 Sea Zone to 20 Sea ZoneCombat - British
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Szechwan
British attack with 4 mech_infantrys
Japanese defend with 1 infantry
British win, taking Szechwan from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
5 mech_infantrys moved from Burma to Kweichow
2 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Kazakhstan to Shensi
3 mech_infantrys moved from Egypt to Iraq
1 aaGun, 1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 armour and 1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from 20 Sea Zone to 45 Sea Zone
3 aaGuns and 17 infantry moved from Burma to Yunnan
1 armour moved from India to YunnanPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,5,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber, 2 fighters, 4 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Rostov to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Battle in Western Ukraine
Italians attack with 2 infantry
Russians defend with 1 mech_infantry
Italians win, taking Western Ukraine from Russians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Northwest Persia
Italians attack with 2 bombers, 2 fighters, 4 infantry and 2 mech_infantrys
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 4 infantry and 2 mech_infantrys
Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 4 infantry and 2 mech_infantrys
Casualties for Italians: 4 infantry and 2 mech_infantrysNon Combat Move - Italians
1 bomber moved from Northwest Persia to Greece
1 bomber moved from Northwest Persia to Caucasus
2 fighters moved from Northwest Persia to Caucasus
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Tunisia to LibyaPlace Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Germans spend 30 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery SupportActivate Technology - Germans
Germans activating Improved Artillery SupportPurchase Units - Germans
Germans buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from French
Germans take Persia from British
2 bombers moved from Western Germany to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
9 artilleries and 18 infantry moved from Rostov to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 9 artilleries and 18 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from Russians with 9 artilleries and 17 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Eastern Poland from Russians to Germans
EDIT: Turning off Edit Mode
2 bombers moved from Volgograd to Caucasus
6 armour and 15 mech_infantrys moved from Caucasus to Persia
1 aaGun and 2 infantry moved from Poland to Eastern Poland
4 transports moved from 115 Sea Zone to 114 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from Germany to 114 Sea Zone
1 aaGun, 3 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Archangel to Novgorod
1 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
germans got improved arty
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Rocket attack in Ukraine does 2 damage to factory_minor owned by Germans
Rockets in Russia roll: 2
1 fighter and 2 mech_infantrys moved from Timguska to Suiyuyan
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
10 artilleries and 29 infantry moved from Samara to Tambov
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from GermansAirborne Attack Move - Russians
1 infantry moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 10 artilleries and 29 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 10 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Suiyuyan to Shensi
1 mech_infantry moved from Yenisey to Novosibirsk
2 aaGuns moved from Samara to Tambov
2 armour and 1 mech_infantry moved from Smolensk to Russia
1 artillery moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
3 artilleries, 3 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Russians collect 2 PUs from War Bonds; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Japanese spend 30 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 destroyer and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 0 techTokens;Combat Move - Japanese
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
Japanese take 19 Sea Zone from Americans
1 submarine moved from 20 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from Americans
2 fighters moved from French Indo China to 42 Sea Zone
1 fighter moved from Japan to Korea
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
8 fighters moved from 6 Sea Zone to Korea
2 tactical_bombers moved from Kiangsu to Korea
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 fighter moved from Japan to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 2 artilleries, 10 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 aaGun, 1 armour, 1 factory_minor, 4 fighters, 2 infantry and 2 mech_infantrys
Japanese win, taking Korea from Americans with 1 artillery, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 aaGun, 1 armour, 4 fighters, 2 infantry and 2 mech_infantrys
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 cruiser and 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Korea to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 34 Sea Zone to Philippines
4 carriers moved from 6 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from Kiangsu to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
2 fighters moved from French Indo China to 36 Sea Zone
3 fighters moved from Korea to Japan
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsu
6 fighters moved from Korea to Kiangsu
1 mech_infantry moved from French Indo China to Kwangtung
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - Japanese
3 transports placed in 36 Sea Zone
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Japanese collect 46 PUs (2 lost to blockades); end with 48 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Kweichow to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Kweichow to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 armour moved from Kweichow to French Indo China
4 mech_infantrys moved from Szechwan to French Indo China
3 mech_infantrys moved from Kweichow to Kwangsi
2 mech_infantrys moved from Shensi to Hunan
1 infantry moved from Yunnan to Hunan
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in French Indo China
British attack with 2 armour, 3 infantry and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
British win, taking French Indo China from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry
Battle in Kwangsi
British attack with 3 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British win, taking Kwangsi from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
3 aaGuns and 13 infantry moved from Yunnan to Burma
1 mech_infantry moved from India to Eastern Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,1,5,1,4,2,4,4,2,6,2,6,1,1,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Kweichow to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Kweichow to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 armour moved from Kweichow to French Indo China
4 mech_infantrys moved from Szechwan to French Indo China
3 mech_infantrys moved from Kweichow to Kwangsi
2 mech_infantrys moved from Shensi to Hunan
1 infantry moved from Yunnan to Hunan
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in French Indo China
British attack with 2 armour, 3 infantry and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
British win, taking French Indo China from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry
Battle in Kwangsi
British attack with 3 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British win, taking Kwangsi from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
3 aaGuns and 13 infantry moved from Yunnan to Burma
1 mech_infantry moved from India to Eastern Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,1,5,1,4,2,4,4,2,6,2,6,1,1,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Caucasus to Eastern PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 1 bomber and 1 fighter
British defend with 1 mech_infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Eastern Persia to Ukraine
1 fighter moved from Eastern Persia to Caucasus
1 fighter moved from Caucasus to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 destroyers moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
1 mech_infantry placed in Northern Italy
1 tactical_bomber placed in Southern Italy
1 factory_minor placed in Western UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Germans spend 30 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour, 1 artillery and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - Germans
Battle in Crete
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans win, taking Crete from Neutral_Allies, taking Archangel from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 armour and 14 mech_infantrys moved from Persia to West India
2 bombers moved from Caucasus to Ukraine
1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine
1 aaGun, 5 artilleries and 7 infantry moved from Novgorod to Belarus
5 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 6 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 artillery, 7 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 7 infantry moved from 115 Sea Zone to Novgorod
1 carrier moved from 97 Sea Zone to 99 Sea ZonePlace Units - Germans
5 artilleries and 5 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Ukraine does 4 damage to factory_minor owned by Germans
Rockets in Russia roll: 5
1 fighter and 1 tactical_bomber moved from Russia to Persia
1 artillery and 2 infantry moved from Volgograd to Caucasus
3 armour moved from Russia to Archangel
1 infantry moved from Nenetsia to Archangel
1 artillery and 1 infantry moved from Russia to Smolensk
3 artilleries and 7 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
10 artilleries and 28 infantry moved from Tambov to BryanskAirborne Attack Move - Russians
2 infantry moved from Russia to ArchangelCombat - Russians
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 fighter
Italians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 1 aaGun
Casualties for Russians: 1 artillery and 2 infantry
Battle in Persia
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 13 artilleries, 28 infantry and 7 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 13 artilleries, 28 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 3 armour and 3 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
2 infantry owned by the Russians and 3 armour owned by the Russians retreated to Vologda
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Vologda
2 aaGuns moved from Tambov to Bryansk
1 fighter moved from Shensi to Russia
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 fighter and 1 tactical_bomber moved from Persia to IraqPlace Units - Russians
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Russians collect 3 PUs from War Bonds; end with 27 PUs total