@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 bombers moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Kwangsi to India
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to Hunan
scramble?
No scramble. Could be a bit of a setback here.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 bombers moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Kwangsi to India
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to Hunan
Combat - Japanese
Battle in Malaya
Battle in Hunan
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Malaya from UK_Pacific with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Burma
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 armour
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for British: 1 armour
Casualties for Japanese: 1 fighter
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 airfield, 4 artilleries, 1 harbour and 2 infantry; ANZAC defend with 2 fighters; UK_Pacific defend with 1 factory_major
Japanese captures 14PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for British: 4 artilleries and 2 infantry
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
2 bombers moved from India to Siam
1 aaGun moved from French Indo China to Siam
1 tactical_bomber moved from Burma to Siam
2 fighters and 1 tactical_bomber moved from Hunan to Siam
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 aaGun and 6 infantry moved from Jehol to Chahar
Place Units - Japanese
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,4,5,2,5
Japanese collect 38 PUs (6 lost to blockades); end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Research Technology - Americans
Americans spend 15 on tech rolls
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 6 techTokens; 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans win, taking 17 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Non Combat Move - Americans
2 fighters moved from 17 Sea Zone to Philippines
1 battleship, 1 cruiser and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to Gilbert Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from Gibraltar to Algeria
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
7 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 7 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Chinese win, taking Kwangsi from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
3 infantry placed in Anhwe
Chinese undo move 1.
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Forgot the Burma Rd is closed without India. I want to place those 3 inf in Anwhe. I’m going to edit, assuming this is OK.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 3 infantry
EDIT: Adding units owned by Chinese to Anhwe: 3 infantry
EDIT: Turning off Edit Mode
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover Shipyards
Activate Technology - British
British activating Shipyards
British giving technology to UK_Pacific: Shipyards
Purchase Units - British
British buy 1 cruiser and 3 submarines; Remaining resources: 0 techTokens; 2 PUs;
Combat Move - British
1 bomber moved from Eastern Persia to India
1 infantry moved from West India to India
3 fighters moved from Yunnan to India
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in India
British attack with 1 bomber, 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
British win, taking India from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 2 fighters
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Belgian Congo to Kenya
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Trans-Jordan to Persia
1 fighter moved from India to Eastern Persia
1 bomber moved from India to Eastern Persia
2 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
Place Units - British
1 cruiser placed in 110 Sea Zone
3 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber and 2 infantry
ANZAC defend with 2 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 cruiser, 2 destroyers and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Southern Italy to Northern Italy
2 artilleries moved from Northern Italy to France
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - French
2 infantry moved from Algeria to Tunisia
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
5 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
6 armour, 5 artilleries, 19 infantry and 4 mech_infantrys moved from Belarus to Smolensk
10 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk
2 armour and 3 mech_infantrys moved from Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Smolensk
Germans attack with 16 armour, 5 artilleries, 19 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 fighters; Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 fighters
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 armour and 3 mech_infantrys moved from Poland to Belarus
2 aaGuns moved from Western Germany to Denmark
2 mech_infantrys moved from Germany to Denmark
3 armour moved from Germany to Denmark
2 bombers moved from Egypt to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
Place Units - Germans
3 armour and 5 mech_infantrys placed in Western Germany
Germans undo move 1.
3 armour and 3 mech_infantrys placed in Western Germany
2 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 45 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Bryansk
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
2 artilleries and 8 infantry moved from Finland to Norway
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 armour and 2 infantry moved from Iraq to Trans-Jordan
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Norway
Russians attack with 2 artilleries and 8 infantry
Germans defend with 6 infantry
7 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Finland
Germans win with 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Trans-Jordan
Russians attack with 1 armour and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
2 aaGuns, 3 artilleries and 1 infantry moved from Vologda to Russia
2 infantry moved from Finland to Karelia
2 aaGuns moved from Amur to Manchuria
3 artilleries and 9 infantry moved from Rostov to Tambov
Place Units - Russians
5 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Russians collect 4 PUs from War Bonds; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Bryansk
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
2 artilleries and 8 infantry moved from Finland to Norway
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 armour and 2 infantry moved from Iraq to Trans-Jordan
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Norway
Russians attack with 2 artilleries and 8 infantry
Germans defend with 6 infantry
7 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Finland
Germans win with 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Trans-Jordan
Russians attack with 1 armour and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
2 aaGuns, 3 artilleries and 1 infantry moved from Vologda to Russia
2 infantry moved from Finland to Karelia
2 aaGuns moved from Amur to Manchuria
3 artilleries and 9 infantry moved from Rostov to Tambov
Place Units - Russians
5 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Russians collect 4 PUs from War Bonds; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry
EDIT: Adding units owned by Russians to India: 1 mech_infantry
EDIT: Turning off Edit Mode
Repost to add a missing NCM.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from Siam to India
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Siam to India
1 fighter and 1 tactical_bomber moved from Siam to 42 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 mech_infantry
Japanese captures 11PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; French defend with 1 destroyer
Units damaged: 1 carrier owned by the British and 1 battleship owned by the British
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 75
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for French: 1 destroyer
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 80 Sea Zone and were removed
1 tactical_bomber moved from 42 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 bomber moved from India to Siam
Place Units - Japanese
5 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,5,6,1,5,6,4
Japanese collect 27 PUs (6 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Suiyuyan: 1 aaGun and 5 infantry
EDIT: Removing units owned by Japanese from Chahar: 1 aaGun and 6 infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from Siam to India
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Siam to India
1 fighter and 1 tactical_bomber moved from Siam to 42 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 mech_infantry
Japanese captures 11PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; French defend with 1 destroyer
Units damaged: 1 carrier owned by the British and 1 battleship owned by the British
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 75
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for French: 1 destroyer
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 80 Sea Zone and were removed
1 tactical_bomber moved from 42 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 bomber moved from India to Siam
Place Units - Japanese
5 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,5,6,1,5,6,4
Japanese collect 27 PUs (6 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Suiyuyan: 1 aaGun and 5 infantry
EDIT: Removing units owned by Japanese from Chahar: 1 aaGun and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 80 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
I made an illegal move. the carrier next to India wouold have ahd to have planes land there from India AND from 80. So as a penalty and because I AM A GENTLEMAN AND i Am drinkng tonight I took off my planes in 80. serves me right.
I made an illegal move. the carrier next to India wouold have ahd to have planes land there from India AND from 80. So as a penalty and because I AM A GENTLEMAN AND i Am drinkng tonight I took off my planes in 80. serves me right.
I think I’d prefer a do over. Suicidal planes are illegal.
The reason I put that fleet into that position was to draw forces away from the India assault.
However, to avoid that bother, we can assume that the planes from Siam never left Siam. Fighter missed first round, but 1/3 of your 4s hit. If that’s the Tac, then you missed first round. In the second round the fighter hit and 2/3 4s hit. We can roll dice to determine how these battles went if your happy with that solution.
ugh ok whatevr. what do you wan to do ?