@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
16L G40 Giallo (Allies+24) vs AlexGreat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 armour and 6 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber, 4 fighters and 1 tactical_bomber moved from Persia to Iraq
2 fighters moved from Bryansk to IraqNon Combat Move - British
3 aaGuns, 3 artilleries and 18 infantry moved from West India to Eastern Persia
2 aaGuns, 1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns, 1 armour and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
1 armour, 2 artilleries and 2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Albania to Southern Italy
1 fighter moved from France to Southern Italy
1 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from France to Western Germany
1 artillery moved from Southern France to France
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from France to Western GermanyPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 bomber moved from France to Archangel
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Archangel
2 mech_infantrys moved from Eastern Poland to Smolensk
1 fighter moved from Ukraine to Rostov
1 fighter moved from Ukraine to Smolensk
1 fighter moved from Ukraine to Tambov
1 mech_infantry moved from Volgograd to Tambov
1 armour and 1 mech_infantry moved from Caucasus to Tambov
1 armour and 1 mech_infantry moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Northwest Persia
Germans attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tambov
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tambov, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour and 1 fighter in Tambov, round 4 : 0/2 hits
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 fighter in Tambov, round 5 : 0/2 hits
Russians roll dice for 1 artillery in Tambov, round 5 : 0/1 hits
Germans roll dice for 1 armour and 1 fighter in Tambov, round 6 : 1/2 hits
Russians roll dice for 1 artillery in Tambov, round 6 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Tambov
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Novgorod
1 fighter moved from Smolensk to Ukraine
1 mech_infantry moved from Western Ukraine to Belarus
1 fighter moved from Western Germany to Novgorod
2 infantry and 1 mech_infantry moved from Finland to Vyborg
2 infantry moved from Novgorod to Vyborg
1 fighter moved from Rostov to Ukraine
3 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 fighter moved from Tambov to Volgograd
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Western Germany to DenmarkPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
2 armour and 1 fighter placed in Novgorod
6 infantry placed in Western Germany
4 mech_infantrys placed in Western Germany
Germans undo move 5.
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Tsinghai
10 infantry moved from Kansu to Suiyuyan
1 submarine moved from 93 Sea Zone to 97 Sea ZoneCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Belarus
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Tambov
4 aaGuns, 1 armour, 3 artilleries, 52 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 aaGuns moved from Kansu to Suiyuyan
1 infantry moved from Dzavhan to YeniseyPlace Units - Russians
5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 5 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Japan to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 2 artilleries moved from Chahar to Hopei
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 armour moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Shan State to Java
1 fighter moved from India to 42 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 6 submarines and 3 tactical_bombers moved from 44 Sea Zone to 55 Sea Zone
1 fighter moved from Kwangsi to 55 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 36 Sea Zone to 55 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 tactical_bomber moved from Shan State to Shensi
1 mech_infantry moved from Sikang to YunnanCombat - Japanese
Battle in Wake Island
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Wake Island from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Northern Territory
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win, taking Northern Territory from ANZAC with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour and 2 artilleries
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 artilleries in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Shensi to Kweichow
1 aaGun moved from Jehol to Anhwe
2 armour moved from Amur to Jehol
1 mech_infantry moved from Manchuria to Chahar
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Java to Celebes
1 bomber moved from 25 Sea Zone to Caroline Islands
3 fighters and 2 tactical_bombers moved from India to Malaya
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 airfield placed in Malaya
3 infantry placed in India
1 infantry placed in Japan
1 carrier and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 5 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 31 Sea Zone
2 bombers moved from United Kingdom to 113 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
4 fighters moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone -
scramble?
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no map right now. if you describe the scramble situation, I can answer it earlier than coming home!
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i have emailed a print screen
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email failed, i attack both sides, it seems logical to scramble 113, cause i attack it with 2 sbr and 4 fig, you defend with a ca, cr, dd and can scramble 2 fig and one tac(also 3 ger tr are present)
112 is attacked to land in denmark with 3 ca 1 bb 2 cr 2 dd 1 fig. 112 has no german ships in it
After that uk can attack it with 1 dd and 2 fig
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no scramble, thx!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 5 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 31 Sea Zone
2 bombers moved from United Kingdom to 113 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
4 fighters moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 113 Sea Zone
Americans attack with 2 bombers and 4 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
1 submarine owned by the Germans Submerged
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Casualties for Americans: 1 bomber and 2 fighters
Battle in Denmark
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Americans win, taking Denmark from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from 113 Sea Zone to United Kingdom
2 fighters moved from 113 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 fighter moved from 31 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to 63 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 1 destroyer, 5 fighters and 4 submarines moved from 54 Sea Zone to 63 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
4 artilleries and 4 infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
3 fighters placed in Western United States
1 airfield, 1 factory_minor and 1 harbour placed in NorwayTurn Complete - Americans
Americans collect 57 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Shensi to Suiyuyan
2 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Iraq to West India
6 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
1 battleship moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
6 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 armour, 2 artilleries and 9 mech_infantrys moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
3 aaGuns, 3 artilleries and 17 infantry moved from Eastern Persia to Persia
1 bomber moved from West India to Persia
3 mech_infantrys moved from Belgian Congo to Egypt
2 fighters moved from United Kingdom to Norway
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to Denmark
2 fighters moved from Southern Italy to DenmarkCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Denmark
Italians attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Denmark, round 2 : 2/6 hits
Americans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 0/3 hits
2 infantry owned by the Americans lost in Denmark
Italians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Denmark, round 3 : 2/6 hits
Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Denmark
Italians win, taking Denmark from Americans with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Italians
2 fighters moved from Denmark to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern France to France
5 infantry moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern Italy
1 bomber moved from Western Ukraine to Romania
1 aaGun moved from Ukraine to BryanskPlace Units - Italians
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South AustraliaNon Combat Move - ANZAC
2 aaGuns and 1 fighter moved from Queensland to New South Wales
1 battleship, 1 carrier, 1 cruiser and 3 submarines moved from 54 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Alexandria to Egypt
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from GermansCombat - French
Non Combat Move - French
Turn Complete - French





