No scramble
16L G40 Me1945 (Axis) vs. hobo (Allies +20) LL
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ftr & Tac > Italian AC @ sz109
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couldn’t even get a second hit there, depressing :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
2 infantry moved from Vologda to Samara
4 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Rostov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
retreated to Western Ukraine
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 1 mech_infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 aaGun and 3 infantry moved from Russia to Bryansk
2 aaGuns moved from Vologda to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Volgograd to RostovPlace Units - Russians
1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 24 PUs total -
surprise surprise, another 3 out of 3 @2 :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Union of South Africa to Angola
1 mech_infantry moved from Tanganyika Territory to Angola
1 armour moved from Kenya to Angola
1 mech_infantry moved from Kenya to Angola
1 tactical_bomber moved from Egypt to Angola
1 fighter moved from Ethiopia to AngolaCombat - Japanese
Battle in Angola
Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 artillery and 3 infantry
Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Angola, round 2 : 2/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Angola, round 2 : 1/1 hits
2 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Angola
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Angola, round 3 : 2/0 hits
ANZAC roll dice for 1 artillery and 1 infantry in Angola, round 3 : 1/1 hits
1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Angola
Japanese win, taking Angola from ANZAC with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Angola to Belgian Congo
1 armour moved from French Central Africa to Belgian Congo
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Angola to Union of South Africa
1 mech_infantry moved from Eastern Persia to IraqPlace Units - Japanese
2 infantry placed in Union of South Africa
1 infantry placed in Japan
3 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,2,1,5,3,4,4,2,2,2,4,4,4,6,1,2,4,5,4,3,4,5,1,2,4,1,1,6,3,3,1,5,2,2,3,4,2,3,1,1,3,4,6,1,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,4
Japanese collect 31 PUs (4 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Paulau Island : 1 harbour
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Ceylon : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Amur : 1 flag, 1 infantry
43 Sea Zone : 1 flag
6 Sea Zone : 2 battleships, 10 carriers, 1 cruiser, 1 destroyer, 8 fighters, 4 submarines, 5 tactical_bombers and 1 transport
West India : 1 flag, 1 harbour
Belgian Congo : 1 flag, 1 armour and 1 fighter
Egypt : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Gold Coast : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Angola : 1 flag, 1 armour and 1 mech_infantry
97 Sea Zone : 2 transports
Iraq : 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 70 / 102
Russians : 21 / 24
Japanese : 35 / 37
Americans : 76 / 102
Chinese : 24 / 25
British : 7 / 0
UK_Pacific : 0 / 0
Italians : 22 / 36
ANZAC : 22 / 34
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 artillery, 1 harbour, 1 infantry, 3 mech_infantrys, 4 submarines and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
9 fighters and 5 tactical_bombers moved from 19 Sea Zone to Japan
1 bomber moved from Russia to EvenkiyskiyCombat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Evenkiyskiy
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in French West Africa
Battle in Japan
Americans attack with 9 fighters and 5 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Americans win, taking French West Africa from Japanese with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 4 fighters
Casualties for Japanese: 2 aaGuns, 3 fighters and 3 infantryNon Combat Move - Americans
5 fighters and 5 tactical_bombers moved from Japan to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsu
1 aaGun and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shan State to Burma
2 armour and 1 mech_infantry moved from Malaya to Yunnan
1 bomber moved from Evenkiyskiy to Chahar
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from British Guiana to Western United States
1 artillery moved from 19 Sea Zone to Manchuria
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 70 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Rio de Oro
Americans take Rio de Oro from Neutral_TruePlace Units - Americans
1 harbour placed in Brazil
3 submarines placed in 20 Sea Zone
1 submarine placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
1 artillery and 1 infantry placed in Eastern United States
2 tactical_bombers placed in Western United States
2 tactical_bombers placed in French Indo ChinaTurn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 2 tactical_bombers
EDIT: Adding units owned by Americans to 19 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
8 infantry moved from Kwangtung to Kwangsi
5 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in Szechwan
5 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - British
Non Combat Move - British
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea ZoneTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 fighters moved from Caucasus to Rostov
1 fighter moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to Rostov
1 mech_infantry moved from Western Ukraine to RostovCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Rostov
Italians attack with 1 armour, 1 bomber, 4 fighters and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 5 infantry
Italians roll dice for 1 armour, 1 bomber, 4 fighters and 1 mech_infantry in Rostov, round 2 : 4/1 hits
Russians roll dice for 1 artillery and 5 infantry in Rostov, round 2 : 2/0 hits
4 infantry owned by the Russians, 1 fighter owned by the Italians and 1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 1 armour, 1 bomber and 3 fighters in Rostov, round 3 : 3/1 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians, 1 fighter owned by the Italians and 1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -5
Casualties for Russians: 1 artillery and 5 infantry
Casualties for Italians: 2 fighters and 1 mech_infantryNon Combat Move - Italians
1 fighter could not land in 109 Sea Zone and was removed
2 fighters moved from Rostov to Caucasus
1 bomber moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Portugal to Spain
1 mech_infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Spain to 109 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea ZonePlace Units - Italians
2 infantry placed in Northern Italy
1 fighter placed in Southern Italy
2 destroyers placed in 110 Sea Zone
1 mech_infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Italians collect 21 PUs (3 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Italians to 109 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_minor and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Baltic States : 1 flag
Rostov : 1 flag, 1 armour and 1 factory_minor
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Caucasus : 1 bomber and 2 fighters
Portugal : 1 flag
109 Sea Zone : 1 flag, 1 fighter
Greece : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 transport
Northwest Persia : 1 flag
Spain : 1 flag, 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry
110 Sea Zone : 1 carrier and 2 destroyersProduction/PUs Summary :
Germans : 70 / 102
Russians : 19 / 24
Japanese : 34 / 37
Americans : 77 / 102
Chinese : 24 / 25
British : 7 / 0
UK_Pacific : 0 / 0
Italians : 24 / 33
ANZAC : 22 / 34
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
ok game is yours. I made too many mistakes with the handling of uk and it didn’t help you kept hitting all my strafers. I forgot to strafe that mech with the us bomber which should have been dead in the first place. good game.
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I did a bunch of mistakes as well. The biggest two is FICh or Kwa where I lost bombers (miscalculated the odds) and taking too late Middle East. Whatever I did your play is the challenge as always. Thanks for the game.