Scramble Normandy and 114. Not 113.
G40L Snigg (Axis) vs. AldoRaine (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
7 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Vologda to Urals
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 armour moved from Rostov to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from Western Germany to Bryansk
1 fighter moved from Southern Italy to BryanskCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarinesNon Combat Move - Germans
1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Northern Italy to Switzerland
Germans take Switzerland from Neutral_TruePlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
9 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,4,4,4
Germans collect 58 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Germany : 1 factory_major and 9 mech_infantrys
Northern Italy : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 11 armour, 15 artilleries, 1 bomber, 2 fighters, 15 infantry, 19 mech_infantrys and 3 tactical_bombers
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 6 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Switzerland : 1 flag, 3 infantry
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Sweden : 1 flag, 7 infantry
Yugoslavia : 1 flag
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 armour, 27 artilleries, 2 fighters, 25 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 27 artilleries, 2 fighters, 25 infantry and 1 tactical_bomber
Germans defend with 11 armour, 15 artilleries, 1 bomber, 2 fighters, 15 infantry, 19 mech_infantrys and 3 tactical_bombers; Italians defend with 2 infantry
24 artilleries owned by the Russians and 1 armour owned by the Russians retreated to Russia
Italians win with 11 armour, 15 artilleries, 1 bomber, 2 fighters, 19 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -36
Casualties for Germans: 15 infantry
Casualties for Italians: 2 infantry
Casualties for Russians: 3 artilleries and 25 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 armour, 9 infantry and 1 mech_infantry moved from Samara to Russia
4 infantry moved from Novosibirsk to SamaraPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Borneo: 98 fighters
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 2 destroyers, 3 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 43 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Celebes
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Yenisey to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Timguska to Tsinghai
1 fighter and 1 tactical_bomber moved from Urals to Tsinghai
1 mech_infantry moved from Shensi to Sikang
3 mech_infantrys moved from Kweichow to Sikang
1 fighter and 1 tactical_bomber moved from Urals to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to SikangCombat - Japanese
Japanese creates battle in territory Borneo
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Borneo
Japanese attack with 98 fighters
ANZAC defend with 2 artilleries
Japanese roll dice for 98 fighters in Borneo, round 2 : 48/98 hits
UK_Pacific roll dice for 2 artilleries in Borneo, round 2 : 1/2 hits
1 fighter owned by the Japanese and 2 artilleries owned by the ANZAC lost in Borneo
Japanese win with 97 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 artilleries
Casualties for Japanese: 1 fighter
Battle in Sikang
Japanese attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 3/8 hits
Chinese roll dice for 4 infantry in Sikang, round 2 : 1/4 hits
3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Sikang, round 3 : 2/7 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/5 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 1/5 hits
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
97 fighters could not land in Borneo and were removed
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
2 carriers moved from 43 Sea Zone to 42 Sea Zone
2 carriers, 1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 41 Sea Zone
2 battleships and 2 cruisers moved from 43 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Buryatia to Yenisey
1 artillery moved from Burma to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
2 destroyers and 4 submarines placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 aaGun and 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour and 1 mech_infantry
Szechwan : 1 flag, 1 fighter and 1 tactical_bomber
Chahar : 1 flag
Sikang : 1 flag, 2 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries, 6 infantry and 2 mech_infantrys
Burma : 1 flag
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 mech_infantry
Yenisey : 1 flag, 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers
41 Sea Zone : 1 flag, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
Olgiy : 1 flag
37 Sea Zone : 1 flag
34 Sea Zone : 1 destroyer
Dzavhan : 1 flag
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers and 4 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
55 Sea Zone : 1 destroyer
Novosibirsk : 1 flag, 1 mech_infantry -
The Borneo issue from last round was finally able to get taken care of this round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans
EDIT: Turning off Edit Mode
1 armour, 4 artilleries and 2 infantry moved from Spain to Southern France
1 fighter moved from Gibraltar to Southern France
2 bombers moved from Gibraltar to Venezuela
1 mech_infantry moved from British Guiana to Venezuela
3 mech_infantrys moved from Central America to Venezuela
1 bomber moved from Eastern United States to Venezuela
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Venezuela
Americans attack with 3 bombers and 4 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour, 4 artilleries, 1 fighter and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 1 armour, 4 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 aaGun moved from Spain to Southern France
1 fighter moved from Southern France to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Venezuela to Gibraltar
2 bombers moved from Venezuela to British GuianaPlace Units - Americans
1 armour and 2 infantry placed in Western United States
1 fighter placed in 10 Sea Zone
3 destroyers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Americans collect 56 PUs (5 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Rostov
2 fighters moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Trans-Jordan to 99 Sea Zone
1 armour moved from Turkey to Greece
British take Greece from Italians
1 armour moved from Greece to Bulgaria
British take Bulgaria from Italians
1 armour moved from Persia to Caucasus
1 armour moved from Saudi Arabia to Turkey
1 transport moved from 80 Sea Zone to 81 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 2 submarines
British win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 2 submarines
Casualties for British: 1 destroyer
Battle in Tambov
British attack with 2 fighters
Germans defend with 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter
Battle in Volgograd
British attack with 1 fighter
Germans defend with 1 factory_minor and 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Battle in Caucasus
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Rostov from Germans, taking Caucasus from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 fighter moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 artillery moved from Persia to Northwest Persia
4 infantry moved from India to West India
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 aaGun moved from Egypt to Trans-Jordan
2 fighters moved from 99 Sea Zone to Trans-Jordan
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to IndiaPlace Units - British
1 fighter placed in 98 Sea Zone
1 factory_minor placed in Saudi Arabia
1 armour, 1 artillery and 1 infantry placed in Persia
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour -
Assuming the edit to take Normandy on America’s turn was an attempt to blitz the tank that wound up in Southern France. If that’s the case it needs to be edited back, or a unit needs to be edited to it from something that was in range to walk in.
Thanks,
Snigg -
Just let me know and I can do it with Italy’s turn
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Ok, I just assumed the game had a glitch. But why would i not be able to use the tank in that way?
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But if there is a rule i am missing you can move the tank to Normandy.
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You can’t blitz through a territory that contains a complex (industrial, airfield, harbour) or AA gun. The complexes all have AA guns integrated as part of them.
From Europe rules pg on blitzing: A tank (or mechanized infantry) that encounters enemy units, including AAA (antiaircraft artillery) units,
or an industrial complex, air base, or naval base, in the first territory it enters must stop there and may not blitz. -
Wow i never knew that. Sorry like I said i just assumed triple had some glitch.
Sorry again,
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern France: 1 armour
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour
EDIT: Turning off Edit Mode
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to 100 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in 100 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 100 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bulgaria
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 0/3 hits
British roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Bulgaria, round 3 : 1/3 hits
British roll dice for 1 armour in Bulgaria, round 3 : 0/1 hits
1 armour owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Southern France
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 aaGun, 4 artilleries, 1 factory_minor, 1 harbour and 1 infantry
AA fire in Southern France : 0/3 hits
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 5/7 hits
Americans roll dice for 1 aaGun, 4 artilleries and 1 infantry in Southern France, round 2 : 2/5 hits
1 aaGun owned by the Americans, 3 artilleries owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries, 1 bomber and 2 fighters in Southern France, round 3 : 0/5 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Southern France, round 4 : 1/4 hits
Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 aaGun, 4 artilleries and 1 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Southern France to Southern Italy
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 fighter moved from 100 Sea Zone to UkrainePlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 artillery and 1 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,2,6,2,6,3
Italians collect 10 PUs (8 lost to blockades); end with 10 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry
Bryansk : 1 flag
Ukraine : 1 flag, 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry
Western Ukraine : 1 flag
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 artillery and 2 infantry -
Wow i never knew that. Sorry like I said i just assumed triple had some glitch.
Sorry again,
It’s no problem, I just wanted to invade Southern France so made a difference on Italy’s turn :wink:. It’s not necessarily a well known rule, as it’s come up in 2 or 3 different games for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 45 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Celebes from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Morocco to AlgeriaNon Combat Move - French
1 fighter moved from Persia to Trans-JordanTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 artillery moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Sweden to 113 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux -
Intercept in Russia?
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Yes, take english fighters first
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 artillery moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Sweden to 113 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy BordeauxCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 1/6 hits
Defenders Fire, : 0/4 hits
1 fighter owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits
Bombing raid in Russia rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Russia rolls: 5,3 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 14 damage total. Damaged units is as follows: factory_major = 8, airfield = 6
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Rostov
Germans attack with 2 artilleries and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 artilleries and 1 tactical_bomber in Rostov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 artillery owned by the Germans lost in Rostov
Germans roll dice for 1 artillery and 1 tactical_bomber in Rostov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
2 infantry moved from Urals to Vologda
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
9 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Switzerland to Northern Italy
1 infantry moved from Switzerland to France
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
5 infantry moved from Sweden to NorwayPlace Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Novgorod
2 bombers placed in Western Germany
1 artillery and 1 infantry placed in France
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,2,2,5,4,1
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
Germany : 1 factory_major and 4 mech_infantrys
Norway : 5 infantry
Northern Italy : 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 13 armour, 13 artilleries, 2 bombers, 2 fighters, 1 infantry, 26 mech_infantrys and 3 tactical_bombers
Rostov : 1 flag, 1 artillery
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 9 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag
Vologda : 1 flag, 2 infantry
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
104 Sea Zone : 1 destroyer
Switzerland : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 cruiser and 1 transport