@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Odonis (Axis) vs. Ferrousgryphon (Allies +22) No Tech, G4016L
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No worries at all
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by French from 58 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine moved from 109 Sea Zone to 105 Sea Zone
3 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
1 armour and 2 mech_infantrys moved from Szechwan to French Indo ChinaCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in French Indo China
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 2 infantry
Russians win, taking French Indo China from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
4 artilleries and 3 infantry moved from Bryansk to Belarus
2 aaGuns moved from Belarus to Bryansk
7 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Belarus
1 bomber moved from Evenkiyskiy to Yakut S.S.R.Place Units - Russians
2 mech_infantrys placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 armour moved from Malaya to Shan State
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Hunan to Shan State
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
3 fighters and 2 tactical_bombers moved from Hunan to Yunnan
2 fighters moved from Hunan to Shan State
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Hunan to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 armour moved from Malaya to Shan State
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Hunan to Shan State
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
3 fighters and 2 tactical_bombers moved from Hunan to Yunnan
2 fighters moved from Hunan to Shan State
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Hunan to French Indo ChinaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Battle in Borneo
Battle in Celebes
Battle in French Indo China
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking French Indo China from Russians with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 bombers and 2 fighters
British defend with 2 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Kweichow to Shensi
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
2 bombers moved from Shan State to Anhwe
3 fighters and 2 tactical_bombers moved from French Indo China to Hunan
2 fighters moved from Shan State to Hunan
4 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to ManchuriaPlace Units - Japanese
1 factory_minor placed in Malaya
3 mech_infantrys placed in Shantung
1 carrier placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 46 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
retreated to 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 55 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 10 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 8 infantry moved from Sikang to Shensi
2 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 2 artilleries and 3 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from 38 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 infantry moved from West India to India
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 101 Sea Zone to 86 Sea ZonePlace Units - British
3 submarines placed in 98 Sea Zone
1 mech_infantry placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries and 1 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 mech_infantry moved from Bulgaria to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries and 1 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 mech_infantry moved from Bulgaria to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Bulgaria to Greece
1 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 armour moved from Tunisia to Algeria
2 fighters moved from Gibraltar to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Persia to Northwest Persia
ANZAC take Northwest Persia from Neutral_AlliesPlace Units - ANZAC
1 factory_minor placed in PersiaTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Novgorod
3 tactical_bombers moved from Vyborg to Novgorod
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Vyborg to Novgorod
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Cyprus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Novgorod
3 tactical_bombers moved from Vyborg to Novgorod
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Vyborg to Novgorod
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to CyprusCombat - Germans
Battle in Cyprus
Battle in Western Ukraine
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans win, taking Cyprus from British, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 7 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 armour and 3 mech_infantrys moved from Poland to Western Ukraine
6 infantry moved from Bessarabia to Western Ukraine
4 artilleries moved from Bessarabia to Western Ukraine
3 armour moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Eastern Poland
5 infantry moved from Bessarabia to Eastern Poland
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Baltic States
1 aaGun, 9 artilleries and 1 infantry moved from Poland to Eastern Poland
2 infantry moved from Bessarabia to Western Ukraine
3 tactical_bombers moved from Novgorod to Eastern Poland
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Western Germany to Poland
3 fighters moved from Southern Italy to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Western Germany to Germany
1 bomber moved from Western Ukraine to Eastern PolandPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 bomber, 1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 2.
1 bomber placed in France
1 mech_infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
1 bomber moved from Yakut S.S.R. to Manchuria
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Belarus to Ukraine
1 artillery and 8 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to NovgorodCombat - Russians
Battle in Manchuria
Russians attack with 1 bomber and 17 infantry
Japanese defend with 1 aaGun and 9 infantry
Russians win, taking Manchuria from Japanese with 1 bomber and 12 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 7 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 bomber moved from Manchuria to Yakut S.S.R.
2 mech_infantrys moved from Volgograd to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns, 1 armour, 8 artilleries, 9 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 artillery and 9 infantry moved from Russia to BryanskPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,6,1
Russians collect 34 PUs (1 lost to blockades); end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Anhwe to Manchuria
5 fighters and 2 tactical_bombers moved from Hunan to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 armour moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Anhwe to Manchuria
5 fighters and 2 tactical_bombers moved from Hunan to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 armour moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZACCombat - Japanese
Battle in Burma
Japanese attack with 1 armour and 1 artillery
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Battle in Manchuria
Japanese attack with 2 bombers, 9 fighters, 4 mech_infantrys and 7 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry
Japanese win, taking Manchuria from Chinese with 2 bombers, 4 fighters, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 5 fighters and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 12 infantryNon Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Manchuria to Anhwe
1 fighter and 3 tactical_bombers moved from Manchuria to Jehol
2 bombers moved from Manchuria to Japan
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
2 carriers, 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Malaya
3 fighters placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to New Guinea
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Queensland to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in New Guinea
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from New Guinea to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to India
1 fighter moved from 10 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 infantry placed in Western United States
2 destroyers and 1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
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Sorry I accidentally clicked one too many times before I saved. I did edit a casualty in the med. I wanted to keep a sub instead of a DD. It didn’t change the dice rolls so I didn’t think you would mind.





