Yeah, full scramble.
16L axis-dominion (axis) vs ABH (allies+23)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 carriers, 5 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 108 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 4 infantry moved from Korea to AmurCombat - Americans
Americans creates battle in territory 6 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour, 2 carriers, 5 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 108 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 artilleries and 4 infantry moved from Korea to Amur
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 9 submarines and 3 transports moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Russia to Egypt -
Let me try this set of moves. Scramble from Gibraltar?
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@Arthur:
Let me try this set of moves. Scramble from Gibraltar?
Yes full scramble
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forgot to ask, scramble from Japan also?
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What are u attacking with? I’m not able to access the triplea atm, but if u even have the slightest odds against me there, then no scramble.
@Arthur:
forgot to ask, scramble from Japan also?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour, 2 carriers, 5 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 108 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 artilleries and 4 infantry moved from Korea to Amur
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 9 submarines and 3 transports moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Russia to EgyptCombat - Americans
Americans creates battle in territory 6 Sea Zone
Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 6 Sea Zone
British loiter and taunt; Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer, 2 fighters and 1 transport; Italians defend with 1 fighter, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Germans win with 1 fighter and 2 transports remaining. Battle score for attacker is -13
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Italians: 1 fighter
Casualties for Americans: 3 fighters and 1 tactical_bomber
Battle in Morocco
Battle in 20 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Morocco from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 submarine moved from 46 Sea Zone to 21 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from 21 Sea Zone to GuamPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 fighters and 1 tactical_bomber placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 artilleries and 11 infantry moved from Hunan to Kwangsi
1 fighter moved from Kwangsi to HunanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Persia to Syria
1 armour moved from Persia to Syria
1 bomber moved from Egypt to Syria
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter moved from Hunan to Shan State
1 tactical_bomber moved from Hunan to Shan State
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United StatesCombat - British
Battle in Alexandria
British attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Syria
British attack with 2 armour and 1 bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Syria from Italians with 2 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Caucasus
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from Caucasus to Persia
4 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from Syria to Egypt
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 aaGuns, 6 artilleries, 8 infantry and 1 mech_infantry moved from Hunan to Kwangsi
1 aaGun and 4 artilleries moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from Alexandria to EgyptPlace Units - British
1 artillery and 2 mech_infantrys placed in Persia
British undo move 1.
3 mech_infantrys placed in Persia
2 artilleries and 1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,4,1,6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,4,5,3,1
British collect 29 PUs (4 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 harbour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 bomber and 1 fighter moved from Southern Italy to SyriaCombat - Italians
Battle in Syria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
British defend with 2 armour
Italians win, taking Syria from British with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 2 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Syria to 98 Sea Zone
1 bomber moved from Syria to Southern Italy
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Libya to Gibraltar
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 harbour placed in Cyprus
1 infantry placed in Southern Italy
2 infantry placed in Southern Italy
2 infantry placed in Southern France
2 mech_infantrys placed in Northern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 harbour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 bomber and 1 fighter moved from Southern Italy to SyriaCombat - Italians
Battle in Syria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
British defend with 2 armour
Italians win, taking Syria from British with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 2 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Syria to 98 Sea Zone
1 bomber moved from Syria to Southern Italy
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Libya to Gibraltar
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 harbour placed in Cyprus
1 infantry placed in Southern Italy
2 infantry placed in Southern Italy
2 infantry placed in Southern France
2 mech_infantrys placed in Northern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Yunnan to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Guam
2 fighters moved from Yunnan to 21 Sea Zone
1 destroyer and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 21 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 0
EDIT: Turning off Edit Mode
Germans buy 1 fighter, 13 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Belarus to Archangel
Germans take Archangel from RussiansCombat - Germans
Non Combat Move - Germans
1 carrier and 1 destroyer moved from 99 Sea Zone to 92 Sea Zone
2 fighters moved from 99 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
14 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
3 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
4 bombers moved from Western Germany to Southern Italy
1 bomber moved from Rostov to French Indo China
2 infantry moved from France to Southern France
4 mech_infantrys moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Volgograd
3 infantry moved from Rostov to Volgograd
3 infantry moved from Rostov to Volgograd
5 artilleries moved from Ukraine to Rostov
5 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Western Germany to PolandPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
5 mech_infantrys placed in Germany
2 infantry placed in France
2 infantry placed in Greece
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to France: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Germans undo move 6.
1 mech_infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
Hey I need to have two mechs in cyborg from novg. Ok with u?
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I’m afk so if u could make the edit for me during Russia. That would be great.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
10 artilleries, 9 infantry and 1 mech_infantry moved from Smolensk to Belarus
3 armour and 3 mech_infantrys moved from Russia to Belarus
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
1 armour moved from Yunnan to Shan State
Russians take Shan State from Japanese
1 armour moved from Shan State to Malaya
Russians take Malaya from Japanese
4 infantry moved from Yunnan to Kwangsi
7 infantry moved from Kweichow to HunanCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 3 armour, 10 artilleries, 10 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 3 armour, 10 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
2 fighters moved from Samara to Russia
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to RussiaPlace Units - Russians
2 armour, 2 mech_infantrys and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kweichow: 1 aaGun
EDIT: Adding units owned by Russians to Hunan: 1 aaGun
EDIT: Turning off Edit Mode -
no problem, make the edits during Japan’s turn.
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@Arthur:
no problem, make the edits during Japan’s turn.
Thank u.
Russia has awakened….
We now have a very interesting game here…
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Yeah, you left them alone so they need to conquer Scandinavia. That will be the only thing that can compensate for the eventual downfall of Egypt.