some horrible luck there…
16L G40 StuckTojo(Axis) vs Omega1759(Allies +14) - Rematch
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
3 tactical_bombers moved from Kiangsu to Kiangsi
3 fighters moved from Kiangsu to Kiangsi
3 bombers moved from Kiangsu to Chahar
2 fighters and 3 tactical_bombers moved from Kiangsu to ChaharCombat - Japanese
Battle in Kiangsi
Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Anhwe
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 3 bombers, 2 fighters and 3 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 5 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is -36
Casualties for Japanese: 1 bomber, 2 fighters and 3 tactical_bombers
Casualties for Chinese: 1 artillery, 1 fighter and 5 infantryNon Combat Move - Japanese
3 carriers and 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsi to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to Kiangsu
4 transports moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from Chahar to Kiangsu
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 fighters and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to British GuianaPlace Units - Americans
2 fighters placed in Eastern United States
6 submarines placed in 10 Sea Zone
4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 2 infantry
25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 6 submarines
17 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 aaGun, 1 artillery, 1 fighter and 2 infantry
British Guiana : 2 infantry
93 Sea Zone : 1 submarine
92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 transport
101 Sea Zone : 4 submarines
Brazil : 1 flag
91 Sea Zone : 3 submarines and 1 transportProduction/PUs Summary :
Germans : 50 / 59
Russians : 28 / 31
Japanese : 28 / 28
Americans : 54 / 79
Chinese : 13 / 19
British : 28 / 30
UK_Pacific : 17 / 17
Italians : 18 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
Chinese undo move 1.
1 infantry placed in Chahar
1 infantry placed in Kiangsi
1 artillery placed in KwangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery
Kiangsi : 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 50 / 59
Russians : 28 / 31
Japanese : 28 / 28
Americans : 54 / 79
Chinese : 13 / 19
British : 28 / 30
UK_Pacific : 17 / 17
Italians : 18 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Anhwe
2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from India to Anhwe
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - British
Battle in Anhwe
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 mech_infantry
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
British roll dice for 3 fighters and 1 tactical_bomber in Anhwe, round 3 : 4/4 hits
Japanese roll dice for 2 armour in Anhwe, round 3 : 1/2 hits
2 armour owned by the Japanese and 1 fighter owned by the British lost in Anhwe
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 1 fighter and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsi
6 infantry moved from Kwangsi to Kiangsi
2 aaGuns moved from Kwangsi to Kiangsi
1 fighter moved from India to Persia
1 infantry moved from India to West India
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Persia to Iraq
2 artilleries moved from Persia to Iraq
1 aaGun and 1 infantry moved from Shan State to BurmaPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kiangsi : 2 aaGuns, 2 fighters, 6 infantry and 1 tactical_bomber
Siam : 1 flag
Burma : 1 aaGun and 1 infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
French Indo China : 1 flag
25 Sea Zone : 1 battleship
West India : 1 infantry
Belgian Congo : 2 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 4 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Ethiopia : 1 flag
Iraq : 2 artilleries and 1 infantry
92 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 3 transports
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 1 factory_minor and 2 fighters
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 50 / 59
Russians : 28 / 31
Japanese : 25 / 28
Americans : 54 / 79
Chinese : 13 / 19
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 18 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.643
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
Hello, friend:
I’ll just cut and paste the message I left on the software board regarding problems I’ve having that are affecting my current games:
Hello, all:
Today while at work I had to change some passwords, including my Axis&allies.org profile.
When I got home I took my turn in a PBEM game on Triple A I’ve been playing for several days. However, it now won’t let me post my turn.
I get a box with a message saying: “Summary Text: Incorrect Password”
I’ve tried logging out and back in, I even changed my password back to what it was. Nothing helps.
I really hope I’m not going to lose my current PBEM games, or even worse be permanently unable to play on Triple A.
Can anyone suggest anything?
Anyways, I still haven’t heard back from anyone.
I’m guessing the two games I have on the go will be toast. I’m not worried about our game so much because I think you had me, but I was bloody well winning in my other game.
I’m really worried that I won’t be able to play Triple A at all now, so I may ask you to start a new game with me so I can see if it works. Would that be OK?
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Try to input your new password in the “Play by forum box” on middle right of the screen. Click in the drop box on AxisAndAllies.org.
You will see your forum Id (StuckTojo) and you can re-enter your password there (it will show stars). If you’re able to post on the forum, you should be able to use AA.
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You’re a genius!
I got my other game going, thank you!
Now I’m going to go have my dinner and I’ll try taking my turn afterwards.
Now if only you could stop killing my poor little Japs.
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You’re a genius!
I got my other game going, thank you!
Now I’m going to go have my dinner and I’ll try taking my turn afterwards.
Now if only you could stop killing my poor little Japs.
Only 4 Jap land units in Asia (4 too many!). Endangered species!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in SyriaNon Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to EgyptPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Kwangsi to 20 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 armour and 1 infantry moved from Western Australia to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from 20 Sea Zone to Kiangsi
2 fighters moved from Kwangsi to Kiangsi
1 fighter moved from Queensland to Shan State
1 fighter moved from Shan State to Eastern Persia
1 infantry moved from Shan State to Yunnan
2 fighters moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Kiangsi : 3 fighters
Yunnan : 1 infantry
Shan State : 1 fighter
Queensland : 1 airfield, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 2 infantry and 1 mech_infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
44 Sea Zone : 1 transport
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 cruiser
Eastern Persia : 1 fighterProduction/PUs Summary :
Germans : 50 / 59
Russians : 26 / 31
Japanese : 25 / 28
Americans : 54 / 79
Chinese : 13 / 19
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 21 / 26
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
French take 20 Sea Zone from Japanese
French take 19 Sea Zone from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 destroyer
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 3 infantryProduction/PUs Summary :
Germans : 50 / 59
Russians : 26 / 31
Japanese : 25 / 28
Americans : 54 / 79
Chinese : 13 / 19
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 21 / 26
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m pleased to see that Anzac now out earns Japan, always a good sign for the Allies!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 18 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Non Combat Move - Germans
2 carriers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Egypt to Southern Italy
2 fighters moved from Egypt to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Ukraine to 97 Sea Zone
1 armour moved from Southern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Southern France to Northern Italy
2 armour moved from Western Ukraine to Eastern Poland
3 infantry moved from Belarus to Archangel
1 aaGun moved from Novgorod to Archangel
2 infantry moved from Finland to Norway
1 armour moved from Poland to Novgorod
3 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Eastern PolandPlace Units - Germans
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 fighter and 3 infantry placed in Western Germany
3 armour placed in Novgorod
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 armour, 5 artilleries and 19 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
5 artilleries and 7 infantry moved from Bryansk to Smolensk
3 infantry moved from Vologda to Smolensk
2 artilleries moved from Russia to SmolenskCombat - Russians
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 12 artilleries and 29 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 12 artilleries and 29 infantry in Smolensk, round 2 : 11/42 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 12 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
4 aaGuns moved from Bryansk to Smolensk
2 fighters moved from Belarus to Russia
8 infantry moved from Russia to SmolenskPlace Units - Russians
2 infantry placed in Volgograd
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsTerritory Summary for Russians :
Rostov : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 7 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 4 aaGuns, 1 armour, 12 artilleries and 37 infantry
Iraq : 1 flag, 3 armour, 2 infantry and 2 mech_infantrys
114 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 58
Russians : 27 / 30
Japanese : 25 / 28
Americans : 54 / 79
Chinese : 13 / 19
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 19 / 26
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.373
Median : 4.000
Variance : 1.340
Standard Deviation : 1.158
Total rolls : 51Germans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.375
Median : 4.000
Variance : 0.979
Standard Deviation : 0.989
Total rolls : 48Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Kiangsu to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 submarine
French defend with 1 destroyer
Japanese win, taking 19 Sea Zone from French with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Kiangsu
2 bombers moved from 19 Sea Zone to Japan
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to KiangsuPlace Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 fighters and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Midway to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 19 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Kiangsi
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
6 submarines moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
3 submarines moved from 91 Sea Zone to 92 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to GibraltarPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Kiangsi : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 4 infantry
25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 8 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 transport
19 Sea Zone : 1 submarine
17 Sea Zone : 1 submarine
Central United States : 1 factory_major and 1 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Gibraltar : 1 aaGun, 1 artillery, 3 fighters and 4 infantry
93 Sea Zone : 1 submarine
99 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 2 transports
101 Sea Zone : 1 carrier and 2 transports
Brazil : 1 flag
98 Sea Zone : 1 submarine
91 Sea Zone : 4 submarinesProduction/PUs Summary :
Germans : 51 / 58
Russians : 27 / 30
Japanese : 25 / 25
Americans : 54 / 79
Chinese : 13 / 19
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 19 / 26
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Kwangsi to KiangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Kiangsi : 2 artilleries and 7 infantry
Jehol : 1 infantry
Anhwe : 2 infantryProduction/PUs Summary :
Germans : 51 / 58
Russians : 27 / 30
Japanese : 23 / 25
Americans : 54 / 79
Chinese : 15 / 21
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 19 / 26
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Syria
2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Persia to Egypt
2 armour moved from Persia to Syria
1 armour moved from Persia to Trans-Jordan
2 armour and 2 mech_infantrys moved from Belgian Congo to EgyptCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 2 armour and 1 artillery
Italians defend with 2 infantry
British roll dice for 2 armour and 1 artillery in Syria, round 2 : 1/3 hits
Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Syria
British roll dice for 2 armour in Syria, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 armour remaining. Battle score for attacker is 2
Casualties for British: 1 artillery
Casualties for Italians: 2 infantry
Battle in Egypt
British attack with 4 armour, 2 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys
Italians defend with 1 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
British roll dice for 4 armour, 2 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys in Egypt, round 2 : 6/18 hits
Italians roll dice for 1 armour, 3 artilleries, 3 fighters and 8 infantry in Egypt, round 2 : 9/15 hits
6 infantry owned by the British, 3 mech_infantrys owned by the British and 6 infantry owned by the Italians lost in Egypt
British roll dice for 4 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 3 : 4/9 hits
Italians roll dice for 1 armour, 3 artilleries, 3 fighters and 2 infantry in Egypt, round 3 : 5/9 hits
2 armour owned by the British, 2 artilleries owned by the Italians, 2 artilleries owned by the British, 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
British roll dice for 2 armour and 2 fighters in Egypt, round 4 : 4/4 hits
Italians roll dice for 1 armour, 1 artillery and 3 fighters in Egypt, round 4 : 1/5 hits
1 armour owned by the British, 2 fighters owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 armour and 2 fighters in Egypt, round 5 : 3/3 hits
Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 3 armour, 2 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys
Casualties for Italians: 1 armour, 3 artilleries, 3 fighters and 8 infantryNon Combat Move - British
1 fighter moved from Egypt to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 1 infantry moved from Burma to Yunnan
1 fighter moved from India to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kiangsi : 2 aaGuns, 3 fighters, 7 infantry and 1 tactical_bomber
Siam : 1 flag
Yunnan : 1 aaGun, 1 infantry and 1 mech_infantry
Burma : 1 infantry
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
25 Sea Zone : 1 battleship
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 1 artillery
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 4 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 fighter
Syria : 1 flag, 2 armour
Ethiopia : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantryProduction/PUs Summary :
Germans : 51 / 58
Russians : 27 / 30
Japanese : 23 / 25
Americans : 54 / 79
Chinese : 15 / 21
British : 32 / 32
UK_Pacific : 20 / 26
Italians : 15 / 26
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 15 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 8 times
Average roll : 3.200
Median : 3.000
Variance : 0.532
Standard Deviation : 0.729
Total rolls : 80Null / Other
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.190
Median : 3.000
Variance : 0.439
Standard Deviation : 0.663
Total rolls : 42Italians Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.059
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 34Americans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Southern Italy to SyriaCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine and 1 transport
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in Syria
Italians attack with 1 bomber and 2 infantry
British defend with 2 armour
Italians winItalians win, taking 99 Sea Zone from Americans with 1 submarine and 1 transport remaining, taking Syria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 2 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Syria to Southern Italy
1 mech_infantry moved from Romania to UkrainePlace Units - Italians
1 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Ukraine
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 fighter moved from Eastern Persia to Iraq
1 fighter moved from Shan State to Eastern Persia
1 infantry moved from Yunnan to Hunan
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Siam
2 bombers moved from New South Wales to Shan State
2 fighters moved from Queensland to Shan State
1 mech_infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
2 bombers placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 1 artillery and 1 infantry
Kiangsi : 3 fighters
Siam : 1 armour and 1 infantry
Hunan : 1 infantry
Shan State : 2 bombers and 2 fighters
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 1 aaGun and 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 transport
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 cruiser
20 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Iraq : 1 fighter
Eastern Persia : 1 fighterProduction/PUs Summary :
Germans : 51 / 58
Russians : 27 / 30
Japanese : 22 / 25
Americans : 54 / 79
Chinese : 15 / 21
British : 31 / 32
UK_Pacific : 20 / 26
Italians : 16 / 14
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





