@simon33 Agreed.
16L MrRoboto (Axis) vs Omega1759 (Allies+16) Rematch
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That’s what happens when you send pacifists into war
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters and 1 mech_infantry moved from Western Germany to Poland
2 bombers moved from Rostov to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Volgograd
1 armour and 3 infantry moved from Caucasus to Kazakhstan
3 infantry moved from Rostov to Volgograd
1 armour, 18 artilleries and 35 infantry moved from Rostov to Volgograd
3 armour moved from Caucasus to VolgogradCombat - Germans
Battle in Poland
Germans attack with 3 fighters and 1 mech_infantry
Americans defend with 1 fighter
Germans win, taking Poland from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Eastern Poland
Germans attack with 2 bombers
Russians defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 4 armour, 19 artilleries and 38 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 4 armour, 19 artilleries and 38 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
6 aaGuns moved from Rostov to Volgograd
1 bomber moved from Eastern Poland to Germany
2 artilleries and 13 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western Germany
3 fighters moved from Poland to DenmarkPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Caucasus
3 infantry placed in Ukraine
1 infantry and 3 mech_infantrys placed in Germany
Germans undo move 7.
Germans undo move 3.
3 infantry and 3 mech_infantrys placed in Germany
Germans undo move 5.
3 infantry placed in Germany
Germans undo move 3.
2 infantry placed in Persia
1 artillery placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 30 PUs;
Russians buy 1 armour, 4 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
3 fighters and 1 tactical_bomber moved from Russia to Persia
2 mech_infantrys moved from Turkmenistan to Persia
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
4 artilleries and 16 infantry moved from Tambov to Bryansk
11 infantry moved from Tambov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 artilleries and 27 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 artilleries and 27 infantry in Bryansk, round 2 : 9/31 hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 artilleries and 25 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Persia, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Persia
Russians win, taking Persia from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 mech_infantry moved from Tambov to Belarus
2 mech_infantrys moved from Russia to Belarus
4 aaGuns moved from Tambov to Bryansk
1 infantry moved from Tambov to Samara
1 infantry moved from Russia to Vologda
14 infantry moved from Tambov to Russia
18 infantry moved from Tambov to Bryansk
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Timguska to YeniseyPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Russians :
Yenisey : 1 armour and 1 mech_infantry
Belarus : 1 infantry and 3 mech_infantrys
Baltic States : 1 infantry
Bryansk : 4 aaGuns, 4 artilleries and 43 infantry
Rostov : 1 infantry
Russia : 1 airfield, 4 artilleries, 1 factory_major and 14 infantry
Tambov : 1 infantry
Vologda : 1 infantry
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Samara : 1 infantry
Eastern Persia : 3 fighters and 1 tactical_bomber
Persia : 1 flag, 1 factory_minor and 1 mech_infantryProduction/PUs Summary :
Germans : 41 / 59
Russians : 24 / 29
Japanese : 53 / 55
Americans : 63 / 89
Chinese : 9 / 17
British : 29 / 29
UK_Pacific : 13 / 3
Italians : 19 / 27
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.310
Median : 3.000
Variance : 1.317
Standard Deviation : 1.148
Total rolls : 42Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 3 times
Average roll : 3.378
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 9 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Hopei to Kweichow
1 artillery and 2 infantry moved from Anhwe to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
8 artilleries, 9 infantry and 4 mech_infantrys moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Hunan to Kweichow
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 9 artilleries, 10 infantry and 4 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 9 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in MalayaNon Combat Move - Japanese
1 aaGun moved from Hunan to Kwangsi
1 infantry moved from Jehol to Chahar
3 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Hunan to Kwangtung
2 bombers moved from Kweichow to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from Manchuria to Buryatia
1 infantry moved from Sakha to BuryatiaPlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
1 artillery and 3 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 5 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 submarine moved from 98 Sea Zone to 97 Sea Zone
4 submarines moved from 93 Sea Zone to 97 Sea Zone
6 bombers moved from Normandy Bordeaux to 97 Sea Zone
2 bombers moved from Norway to Germany
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
1 bomber moved from Eastern United States to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Southern France
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Italians -
Scramble in 97?
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And whether the subs fight or not.
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submerge
no scramble -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 5 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 submarine moved from 98 Sea Zone to 97 Sea Zone
4 submarines moved from 93 Sea Zone to 97 Sea Zone
6 bombers moved from Normandy Bordeaux to 97 Sea Zone
2 bombers moved from Norway to Germany
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
1 bomber moved from Eastern United States to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Southern France
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - Americans
Battle in 112 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 7,4 and causes: 11 damage to unit: factory_upgrade
Bombing raid in Germany causes 11 damage total.
Battle in Western Germany
Americans attack with 1 artillery, 2 fighters and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Western Germany, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Malaya
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Malaya
Americans win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 tactical_bomber
Battle in 97 Sea Zone
Americans attack with 6 bombers and 5 submarines
Italians defend with 1 cruiser, 1 destroyer and 2 submarines
2 submarines owned by the Italians Submerged
Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 6 bombers in 97 Sea Zone, round 2 : 4/6 hits
Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 6 bombers and 5 submarines remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 armour moved from Finland to Norway
2 bombers moved from Germany to Normandy Bordeaux
1 bomber moved from 112 Sea Zone to Norway
5 bombers moved from 97 Sea Zone to Normandy Bordeaux
1 bomber moved from 97 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Norway to 112 Sea Zone
2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Malaya to Yunnan
1 submarine moved from 79 Sea Zone to 80 Sea Zone
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
2 fighters moved from 26 Sea Zone to Queensland
1 submarine moved from 61 Sea Zone to 56 Sea Zone
2 infantry moved from Finland to NorwayPlace Units - Americans
2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
2 artilleries and 1 infantry placed in Normandy Bordeaux
3 fighters placed in 112 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 2.
1 fighter placed in Western United States
Americans undo move 3.
2 artilleries placed in Normandy Bordeaux
Americans undo move 6.
1 artillery and 1 infantry placed in Normandy Bordeaux
1 fighter placed in 110 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Americans :
Yunnan : 2 fighters
Queensland : 3 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 harbour and 7 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 submarines and 2 transports
10 Sea Zone : 2 submarines
17 Sea Zone : 1 flag
16 Sea Zone : 1 submarine
56 Sea Zone : 1 submarine
54 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Alexandria : 1 mech_infantry
Gibraltar : 1 aaGun
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 8 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Algeria : 1 flag, 1 airfield
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Norway : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 infantry
Holland Belgium : 1 flag, 2 artilleries and 3 infantry
Tobruk : 1 flag
Libya : 1 flag
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
80 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 5 submarines
92 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
101 Sea Zone : 3 transports
Finland : 1 flag
110 Sea Zone : 1 carrier, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 36 / 59
Russians : 23 / 29
Japanese : 61 / 66
Americans : 71 / 91
Chinese : 5 / 17
British : 29 / 29
UK_Pacific : 10 / 3
Italians : 16 / 27
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.455
Median : 3.000
Variance : 0.369
Standard Deviation : 0.608
Total rolls : 66Null / Other
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.321
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.321
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 infantry placed in Kansu
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 2 artilleries, 1 fighter and 7 infantry
Kweichow : 2 infantry
Hunan : 1 infantry
Kansu : 2 infantryProduction/PUs Summary :
Germans : 36 / 59
Russians : 23 / 29
Japanese : 58 / 66
Americans : 71 / 91
Chinese : 8 / 14
British : 29 / 29
UK_Pacific : 10 / 3
Italians : 16 / 27
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.471
Median : 3.000
Variance : 0.464
Standard Deviation : 0.681
Total rolls : 70Null / Other
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.321
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Japanese Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.321
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 bomber moved from Normandy Bordeaux to Germany
1 bomber moved from Normandy Bordeaux to France
1 bomber moved from Ethiopia to Egypt
1 bomber moved from India to Kwangtung
4 fighters moved from Yunnan to KwangtungCombat - British
Air Battle in Kwangtung
British attacks with 5 units heading to Kwangtung
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Strategic bombing raid in France
AA fire in France : 1/1 hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Cleaning up after air battlesNon Combat Move - British
1 bomber moved from Egypt to Eastern Persia
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 aaGun moved from Holland Belgium to Normandy Bordeaux
2 aaGuns, 3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to India
1 bomber moved from Kwangtung to Yunnan
4 fighters moved from Kwangtung to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 submarine moved from 99 Sea Zone to 98 Sea ZonePlace Units - British
2 artilleries and 7 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,4,4,2,1,5,1,4,1,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,4,2
UK_Pacific collect 4 PUs (9 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 2 aaGuns, 1 bomber, 4 fighters, 12 infantry and 2 mech_infantrys
Shan State : 1 aaGun and 4 infantry
India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
Malaya : 1 harbour and 1 infantry
French Indo China : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 artillery and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 7 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 aaGun, 3 artilleries and 3 infantry
Tunisia : 1 flag
Holland Belgium : 2 aaGuns, 3 artilleries and 5 infantry
Tobruk : 1 armour, 1 artillery and 2 infantry
Ethiopia : 1 flag, 1 armour, 2 artilleries, 4 infantry and 12 mech_infantrys
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser and 1 destroyer
Eastern Persia : 1 flag, 1 bomber
Brazil : 1 flag
98 Sea Zone : 1 submarine
Finland : 2 infantry and 1 mech_infantry
110 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 36 / 59
Russians : 23 / 29
Japanese : 55 / 66
Americans : 71 / 91
Chinese : 8 / 14
British : 29 / 29
UK_Pacific : 13 / 4
Italians : 16 / 27
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3.432
Median : 3.500
Variance : 0.368
Standard Deviation : 0.606
Total rolls : 88Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.435
Median : 4.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.435
Median : 4.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23Germans Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.321
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28 -
Tough bombing run for the RAF!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 23 PUs;
Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Germany to Southern France
1 fighter moved from Southern Italy to Western Germany
1 artillery and 3 infantry moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Western GermanyCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Italians attack with 2 submarines
Americans defend with 5 submarines
2 submarines owned by the Italians Submerged
5 submarines owned by the Americans Submerged
Battle in Western Germany
Italians attack with 1 fighter and 4 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians winAmericans win with no units remaining, taking Western Germany from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by Italians to 81 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern France to Southern Italy
3 fighters moved from Southern Italy to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Southern Italy to Iraq
1 fighter moved from Western Germany to Denmark
2 mech_infantrys moved from Northern Italy to DenmarkPlace Units - Italians
1 destroyer placed in 81 Sea Zone
5 infantry placed in Northern Italy
Italians undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to Germany: 1 bomber
EDIT: Turning off Edit Mode
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,6,1,3,2,6,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
Italians collect 5 PUs (14 lost to blockades); end with 5 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Shan State to India
3 fighters moved from Szechwan to India
2 fighters moved from Queensland to Shan State
2 fighters moved from New South Wales to Queensland
1 submarine moved from 78 Sea Zone to 57 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Shan State : 2 fighters
India : 5 fighters
Queensland : 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
South Australia : 1 aaGun, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag, 2 infantry
63 Sea Zone : 1 destroyer
57 Sea Zone : 1 submarine
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 59
Russians : 23 / 29
Japanese : 55 / 66
Americans : 63 / 91
Chinese : 8 / 14
British : 29 / 29
UK_Pacific : 13 / 4
Italians : 19 / 14
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
Holland Belgium : 2 infantry
Production/PUs Summary :
Germans : 41 / 59
Russians : 23 / 29
Japanese : 55 / 66
Americans : 63 / 91
Chinese : 8 / 14
British : 29 / 29
UK_Pacific : 13 / 4
Italians : 19 / 14
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I give up. I don’t want to play this anymore.
Such a frustrating loss. I was in front so damn hard and then I missed that Russian sub. And of course you were able to kill the blocking destroyer =(
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I give up. I don’t want to play this anymore.
Such a frustrating loss. I was in front so damn hard and then I missed that Russian sub. And of course you were able to kill the blocking destroyer =(
Sorry to hear that, it was a fun game, I know the Japanese can be quite resilient, and they were!