@discalced I saw you rolled some dices for the brits, but didn’t post the turn here. Just a reminder, in case you missed to post the uk turn. cheers
16L G40 Talleyrand19(Axis) vs StuckTojo(Allies +23) - Game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from France to Normandy Bordeaux
11 fighters moved from Germany to Normandy Bordeaux
2 bombers moved from Germany to Normandy Bordeaux
8 mech_infantrys moved from Germany to Western GermanyCombat - Germans
Battle in Western Germany
Germans attack with 8 mech_infantrys
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Western Germany from British with 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 11 fighters and 1 mech_infantry
British defend with 1 aaGun and 1 fighter; Americans defend with 3 armour, 2 bombers, 1 factory_minor, 3 fighters and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 47
Casualties for Germans: 4 fighters
Casualties for British: 1 aaGun and 1 fighter
Casualties for Americans: 3 armour, 2 bombers and 3 fightersNon Combat Move - Germans
7 fighters moved from Normandy Bordeaux to France
2 bombers moved from Normandy Bordeaux to Germany
1 destroyer and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Germany to Poland
1 artillery moved from Yugoslavia to Slovakia HungaryPlace Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in FranceTurn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Timguska to Kansu
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
3 infantry moved from Baltic States to Poland
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Belarus to Slovakia Hungary
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Poland
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians win, taking Poland from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Samara to Eastern Poland
1 armour and 3 mech_infantrys moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
4 infantry moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
4 mech_infantrys moved from Russia to Belarus
1 infantry moved from Russia to SamaraPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
2 battleships, 4 carriers, 2 cruisers and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from Burma to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
2 armour, 2 battleships, 4 carriers, 2 cruisers, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 armour and 1 infantry moved from 39 Sea Zone to India
6 mech_infantrys moved from Burma to India
1 armour moved from Burma to India
1 bomber moved from French Indo China to India
2 armour moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 bomber moved from Jehol to India
2 mech_infantrys moved from Shantung to Hopei
2 mech_infantrys moved from Jehol to Chahar
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 fighter moved from Jehol to Hopei
4 mech_infantrys moved from Jehol to Kweichow
1 fighter moved from Jehol to Kweichow
1 fighter moved from Manchuria to ChaharCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter and 4 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 infantry and 4 mech_infantrys
British defend with 2 armour
Japanese win, taking Yunnan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 2 armour
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Battle in India
Japanese attack with 3 armour, 2 bombers, 1 infantry and 6 mech_infantrys
British defend with 1 airfield, 2 armour, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 fighter; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for British: 2 armour, 4 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry and 5 mech_infantrysNon Combat Move - Japanese
2 bombers moved from India to Burma
1 fighter moved from Chahar to Manchuria
1 fighter moved from Hopei to Shantung
1 fighter moved from Kweichow to Shantung
1 infantry moved from Manchuria to Amur
5 mech_infantrys moved from Jehol to ManchuriaPlace Units - Japanese
3 infantry placed in Manchuria
1 carrier and 1 destroyer placed in 19 Sea Zone
1 fighter placed in 19 Sea Zone
2 destroyers placed in 6 Sea Zone
1 infantry placed in French Indo China
Japanese undo move 1.
2 infantry placed in French Indo China
1 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,6
Japanese collect 52 PUs (10 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Siberia to Manchuria
3 fighters moved from Siberia to Manchuria
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys moved from Siberia to Amur
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
5 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
2 bombers moved from Holland Belgium to France
4 armour moved from Southern France to France
1 infantry moved from Southern France to France
8 fighters moved from Gibraltar to FranceCombat - Americans
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no to both
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Siberia to Manchuria
3 fighters moved from Siberia to Manchuria
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys moved from Siberia to Amur
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
5 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
2 bombers moved from Holland Belgium to France
4 armour moved from Southern France to France
1 infantry moved from Southern France to France
8 fighters moved from Gibraltar to FranceCombat - Americans
Battle in 6 Sea Zone
Americans attack with 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 2 destroyers
Americans win with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarine
Air Battle in Manchuria
Americans attacks with 5 units heading to Manchuria
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 6,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Battle in Amur
Americans attack with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Battle in France
Americans attack with 4 armour, 2 bombers, 8 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 7 fighters and 3 mech_infantrys
retreated to France
Germans win, taking Korea from Japanese with 4 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 3 fighters and 3 mech_infantrys
Casualties for Americans: 4 armour and 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
8 fighters moved from France to Southern France
2 bombers moved from France to United Kingdom
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Manchuria to Soviet Far East
3 fighters moved from Manchuria to Siberia
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea ZonePlace Units - Americans
3 armour placed in Southern France
1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 armour, 2 infantry and 2 mech_infantrys placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 3 armour, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Persia to India
2 armour moved from Holland Belgium to France
2 fighters moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to France
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy BordeauxCombat - British
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in France
British attack with 2 armour and 3 fighters
Germans defend with 1 airfield, 1 factory_minor and 4 fighters
British win with 3 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 4 fighters
Casualties for British: 2 armour
Battle in Normandy Bordeaux
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
3 armour moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 carrier, 2 fighters and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from India to Eastern Persia
2 fighters moved from France to Southern France
1 fighter moved from France to Southern France
1 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - British
3 armour placed in Persia
1 mech_infantry placed in Egypt
1 submarine placed in 81 Sea Zone
6 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
1 bomber moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Italians win, taking Yugoslavia from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Yugoslavia to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 artilleries placed in Northern Italy
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
sure is fun playing a game where you should’ve lost your factory-ability in Europe three rounds ago
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 carrier and 2 fighters moved from 54 Sea Zone to 61 Sea Zone
1 fighter moved from Western Australia to Java
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South AustraliaPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Non Combat Move - French
2 infantry moved from Eastern Persia to West IndiaTurn Complete - French
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so since you never took Hawaii back…I actually have 6 VCs on the Pacific side and I’ll still have 6 when Japan goes again and Russia can’t do anything about it…so no epic 20+ round duel, game is technically over
Want to start a series where you play as Axis and I’ll take Allies with some bid money-wise?
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so since you never took Hawaii back…I actually have 6 VCs on the Pacific side and I’ll still have 6 when Japan goes again and Russia can’t do anything about it…so no epic 20+ round duel, game is technically over
Want to start a series where you play as Axis and I’ll take Allies with some bid money-wise?
Whaaaaaaat?!?!
Wow. I didn’t know that. We always just play until someone surrenders.
Well, I guess we can start a new game, then, if that’s the rules. But I think we should bid for Allies.
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yeah sorry, I would’ve said something if I knew you didn’t know…I thought you were gearing up for a Hawaiian invasion but it never came…it’s either 8 VCs on the EU side or 6 on the Pacific side for the Axis to win…I think in general people find this to be another reason why the game favors Axis (easier for them to meet Victory conditions)…
but yeah, we can bid, just post the results of our game on that thread and then we’ll fire up a new one…
I’ll start bid at +23 Allies
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20
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hmmm, you can take at 20…let me know your bids and I’ll start it up
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Sub sz98
Destroyer sz91
ANZAC artillery on Malaysia
UK artillery on Egypt





