@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Siberia to Manchuria
3 fighters moved from Siberia to Manchuria
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys moved from Siberia to Amur
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
5 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
2 bombers moved from Holland Belgium to France
4 armour moved from Southern France to France
1 infantry moved from Southern France to France
8 fighters moved from Gibraltar to France
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 2 destroyers
Americans win with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarine
Air Battle in Manchuria
Americans attacks with 5 units heading to Manchuria
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 6,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Battle in Amur
Americans attack with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Battle in France
Americans attack with 4 armour, 2 bombers, 8 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 7 fighters and 3 mech_infantrys
retreated to France
Germans win, taking Korea from Japanese with 4 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 3 fighters and 3 mech_infantrys
Casualties for Americans: 4 armour and 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
8 fighters moved from France to Southern France
2 bombers moved from France to United Kingdom
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Manchuria to Soviet Far East
3 fighters moved from Manchuria to Siberia
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
Place Units - Americans
3 armour placed in Southern France
1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 armour, 2 infantry and 2 mech_infantrys placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 3 armour, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Persia to India
2 armour moved from Holland Belgium to France
2 fighters moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to France
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in France
British attack with 2 armour and 3 fighters
Germans defend with 1 airfield, 1 factory_minor and 4 fighters
British win with 3 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 4 fighters
Casualties for British: 2 armour
Battle in Normandy Bordeaux
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
3 armour moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 carrier, 2 fighters and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from India to Eastern Persia
2 fighters moved from France to Southern France
1 fighter moved from France to Southern France
1 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - British
3 armour placed in Persia
1 mech_infantry placed in Egypt
1 submarine placed in 81 Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
1 bomber moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Italians win, taking Yugoslavia from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Yugoslavia to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 artilleries placed in Northern Italy
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
sure is fun playing a game where you should’ve lost your factory-ability in Europe three rounds ago
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 54 Sea Zone to 61 Sea Zone
1 fighter moved from Western Australia to Java
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Non Combat Move - French
2 infantry moved from Eastern Persia to West India
Turn Complete - French
so since you never took Hawaii back…I actually have 6 VCs on the Pacific side and I’ll still have 6 when Japan goes again and Russia can’t do anything about it…so no epic 20+ round duel, game is technically over
Want to start a series where you play as Axis and I’ll take Allies with some bid money-wise?
so since you never took Hawaii back…I actually have 6 VCs on the Pacific side and I’ll still have 6 when Japan goes again and Russia can’t do anything about it…so no epic 20+ round duel, game is technically over
Want to start a series where you play as Axis and I’ll take Allies with some bid money-wise?
Whaaaaaaat?!?!
Wow. I didn’t know that. We always just play until someone surrenders.
Well, I guess we can start a new game, then, if that’s the rules. But I think we should bid for Allies.
yeah sorry, I would’ve said something if I knew you didn’t know…I thought you were gearing up for a Hawaiian invasion but it never came…it’s either 8 VCs on the EU side or 6 on the Pacific side for the Axis to win…I think in general people find this to be another reason why the game favors Axis (easier for them to meet Victory conditions)…
but yeah, we can bid, just post the results of our game on that thread and then we’ll fire up a new one…
I’ll start bid at +23 Allies
20
hmmm, you can take at 20…let me know your bids and I’ll start it up
Sub sz98
Destroyer sz91
ANZAC artillery on Malaysia
UK artillery on Egypt