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16L G40 Talleyrand19(Axis) vs StuckTojo(Allies +23) - Game 3

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 4 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Holland Belgium to Western Germany
                4 fighters moved from 110 Sea Zone to Western Germany
                3 armour moved from Sikang to Yunnan
                1 bomber moved from India to Yunnan
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 artillery moved from Holland Belgium to Western Germany
                2 fighters moved from Northern Italy to France

    Combat - British
                Battle in Yunnan
                    British attack with 3 armour and 1 bomber
                    Japanese defend with 1 armour and 2 mech_infantrys
                    British win, taking Yunnan from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                    Casualties for British: 1 armour
                Battle in Western Germany
                    British attack with 2 artilleries and 4 fighters
                    Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
                    British converts factory_major into different units
                    British win, taking Western Germany from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in France
                    British attack with 2 fighters
                    Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    retreated to France
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 fighter moved from France to Normandy Bordeaux
                4 fighters moved from Western Germany to 110 Sea Zone
                1 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                3 fighters moved from Egypt to Eastern Persia
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                1 bomber moved from Yunnan to Persia

    Place Units - British
                1 transport placed in 81 Sea Zone
                3 armour placed in Persia
                1 armour, 1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 4 PUs;

    Combat Move - Italians
                9 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to Northern Italy
                1 bomber moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 bomber, 1 fighter and 9 infantry
                    Americans defend with 3 armour and 1 factory_minor
                    Italians win, taking Northern Italy from Americans with 1 bomber, 1 fighter and 9 infantry remaining. Battle score for attacker is 18
                    Casualties for Americans: 3 armour
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 submarine; Americans defend with 1 transport
                    1 submarine owned by the British Submerged
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Northern Italy to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
                Italians collect 13 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales
                1 fighter moved from Queensland to Western Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from West India to India
                2 infantry moved from Persia to Eastern Persia

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from France to Normandy Bordeaux
                11 fighters moved from Germany to Normandy Bordeaux
                2 bombers moved from Germany to Normandy Bordeaux
                8 mech_infantrys moved from Germany to Western Germany

    Combat - Germans
                Battle in Western Germany
                    Germans attack with 8 mech_infantrys
                    British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Western Germany from British with 7 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 11 fighters and 1 mech_infantry
                    British defend with 1 aaGun and 1 fighter; Americans defend with 3 armour, 2 bombers, 1 factory_minor, 3 fighters and 1 harbour
                    Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 47
                    Casualties for Germans: 4 fighters
                    Casualties for British: 1 aaGun and 1 fighter
                    Casualties for Americans: 3 armour, 2 bombers and 3 fighters

    Non Combat Move - Germans
                7 fighters moved from Normandy Bordeaux to France
                2 bombers moved from Normandy Bordeaux to Germany
                1 destroyer and 1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 mech_infantry moved from Germany to Poland
                1 artillery moved from Yugoslavia to Slovakia Hungary

    Place Units - Germans
                10 mech_infantrys placed in Germany
                3 mech_infantrys placed in France

    Turn Complete - Germans
                Germans collect 33 PUs; end with 33 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 38 PUs

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 2 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                3 infantry moved from Baltic States to Poland
                1 infantry moved from Romania to Bulgaria
                      Russians take Bulgaria from Italians
                1 infantry moved from Romania to Yugoslavia
                      Russians take Yugoslavia from Italians
                2 infantry moved from Eastern Poland to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Belarus to Slovakia Hungary
                1 infantry moved from Eastern Poland to Poland
                1 infantry moved from Eastern Poland to Slovakia Hungary

    Combat - Russians
                Battle in Slovakia Hungary
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                    Russians win, taking Slovakia Hungary from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Poland
                    Russians attack with 4 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Poland from Germans with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                1 fighter moved from Slovakia Hungary to Eastern Poland
                1 fighter moved from Samara to Eastern Poland
                1 armour and 3 mech_infantrys moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                4 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                4 mech_infantrys moved from Russia to Belarus
                1 infantry moved from Russia to Samara

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 46 PUs; end with 46 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 battleships, 4 carriers, 2 cruisers and 2 transports moved from 36 Sea Zone to 38 Sea Zone
                1 armour and 1 infantry moved from Burma to 38 Sea Zone
                1 armour moved from Burma to 38 Sea Zone
                2 armour, 2 battleships, 4 carriers, 2 cruisers, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                2 armour and 1 infantry moved from 39 Sea Zone to India
                6 mech_infantrys moved from Burma to India
                1 armour moved from Burma to India
                1 bomber moved from French Indo China to India
                2 armour moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                1 bomber moved from Jehol to India
                2 mech_infantrys moved from Shantung to Hopei
                2 mech_infantrys moved from Jehol to Chahar
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter moved from Jehol to Hopei
                4 mech_infantrys moved from Jehol to Kweichow
                1 fighter moved from Jehol to Kweichow
                1 fighter moved from Manchuria to Chahar

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 fighter and 4 mech_infantrys
                    Russians defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Chahar
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 armour, 1 infantry and 4 mech_infantrys
                    British defend with 2 armour
                    Japanese win, taking Yunnan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for British: 2 armour
                    Casualties for Japanese: 1 infantry and 3 mech_infantrys
                Battle in India
                    Japanese attack with 3 armour, 2 bombers, 1 infantry and 6 mech_infantrys
                    British defend with 1 airfield, 2 armour, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 fighter; UK_Pacific defend with 1 factory_major
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 21
                    Casualties for British: 2 armour, 4 infantry and 1 mech_infantry
                    Casualties for French: 2 infantry
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 infantry and 5 mech_infantrys

    Non Combat Move - Japanese
                2 bombers moved from India to Burma
                1 fighter moved from Chahar to Manchuria
                1 fighter moved from Hopei to Shantung
                1 fighter moved from Kweichow to Shantung
                1 infantry moved from Manchuria to Amur
                5 mech_infantrys moved from Jehol to Manchuria

    Place Units - Japanese
                3 infantry placed in Manchuria
                1 carrier and 1 destroyer placed in 19 Sea Zone
                1 fighter placed in 19 Sea Zone
                2 destroyers placed in 6 Sea Zone
                1 infantry placed in French Indo China
                Japanese undo move 1.
                2 infantry placed in French Indo China
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,6
                Japanese collect 52 PUs (10 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs

  • 19 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 4 armour, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 bombers moved from Siberia to Manchuria
                3 fighters moved from Siberia to Manchuria
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys moved from Siberia to Amur
                2 infantry moved from Soviet Far East to 4 Sea Zone
                2 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                5 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                2 bombers moved from Holland Belgium to France
                4 armour moved from Southern France to France
                1 infantry moved from Southern France to France
                8 fighters moved from Gibraltar to France

    Combat - Americans


  • no to both

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 4 armour, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 bombers moved from Siberia to Manchuria
                3 fighters moved from Siberia to Manchuria
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys moved from Siberia to Amur
                2 infantry moved from Soviet Far East to 4 Sea Zone
                2 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                5 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                2 bombers moved from Holland Belgium to France
                4 armour moved from Southern France to France
                1 infantry moved from Southern France to France
                8 fighters moved from Gibraltar to France

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 2 destroyers
                    Americans win with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 submarine
                Air Battle in Manchuria
                    Americans attacks with 5 units heading to Manchuria
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Manchuria
                    Bombing raid in Manchuria rolls: 6,5 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Manchuria causes 6 damage total.
                Battle in Amur
                    Americans attack with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys
                    Japanese defend with 1 infantry
                    Americans win, taking Amur from Japanese with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Korea
                Battle in France
                    Americans attack with 4 armour, 2 bombers, 8 fighters and 1 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 7 fighters and 3 mech_infantrys
                    retreated to France
                    Germans win, taking Korea from Japanese with 4 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 fighters and 3 mech_infantrys
                    Casualties for Americans: 4 armour and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                8 fighters moved from France to Southern France
                2 bombers moved from France to United Kingdom
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Manchuria to Soviet Far East
                3 fighters moved from Manchuria to Siberia
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                2 infantry moved from 4 Sea Zone to Soviet Far East
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone

    Place Units - Americans
                3 armour placed in Southern France
                1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
                1 infantry placed in Eastern United States
                1 armour, 2 infantry and 2 mech_infantrys placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 3 armour, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Persia to India
                2 armour moved from Holland Belgium to France
                2 fighters moved from 110 Sea Zone to France
                1 fighter moved from 110 Sea Zone to France
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Strategic bombing raid in India
                    Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in India causes 5 damage total.
                Battle in France
                    British attack with 2 armour and 3 fighters
                    Germans defend with 1 airfield, 1 factory_minor and 4 fighters
                    British win with 3 fighters remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 fighters
                    Casualties for British: 2 armour
                Battle in Normandy Bordeaux
                    British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                3 armour moved from Persia to Eastern Persia
                2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                1 carrier, 2 fighters and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 bomber moved from India to Eastern Persia
                2 fighters moved from France to Southern France
                1 fighter moved from France to Southern France
                1 infantry moved from Holland Belgium to Normandy Bordeaux

    Place Units - British
                3 armour placed in Persia
                1 mech_infantry placed in Egypt
                1 submarine placed in 81 Sea Zone
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                2 fighters moved from Southern Italy to Yugoslavia
                1 bomber moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 bomber, 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Yugoslavia from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Yugoslavia to Southern Italy
                1 bomber moved from Yugoslavia to Southern Italy
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 artilleries placed in Northern Italy
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • sure is fun playing a game where you should’ve lost your factory-ability in Europe three rounds ago

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 carrier and 2 fighters moved from 54 Sea Zone to 61 Sea Zone
                1 fighter moved from Western Australia to Java
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Eastern Persia to West India

    Turn Complete - French


  • so since you never took Hawaii back…I actually have 6 VCs on the Pacific side and I’ll still have 6 when Japan goes again and Russia can’t do anything about it…so no epic 20+ round duel, game is technically over

    Want to start a series where you play as Axis and I’ll take Allies with some bid money-wise?

  • 19 17 16

    @Talleyrand19:

    so since you never took Hawaii back…I actually have 6 VCs on the Pacific side and I’ll still have 6 when Japan goes again and Russia can’t do anything about it…so no epic 20+ round duel, game is technically over

    Want to start a series where you play as Axis and I’ll take Allies with some bid money-wise?

    Whaaaaaaat?!?!

    Wow. I didn’t know that. We always just play until someone surrenders.

    Well, I guess we can start a new game, then, if that’s the rules. But I think we should bid for Allies.


  • yeah sorry, I would’ve said something if I knew you didn’t know…I thought you were gearing up for a Hawaiian invasion but it never came…it’s either 8 VCs on the EU side or 6 on the Pacific side for the Axis to win…I think in general people find this to be another reason why the game favors Axis (easier for them to meet Victory conditions)…

    but yeah, we can bid, just post the results of our game on that thread and then we’ll fire up a new one…

    I’ll start bid at +23 Allies

  • 19 17 16

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