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16L G40 Talleyrand19(Axis) vs StuckTojo(Allies +23) - Game 3

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 8 armour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from 93 Sea Zone to Southern France
                1 armour moved from Northern Italy to Greater Southern Germany
                1 bomber moved from Malta to Greater Southern Germany
                1 bomber moved from Malta to Greater Southern Germany
                3 fighters moved from Normandy Bordeaux to Southern France
                3 armour moved from Normandy Bordeaux to Southern France
                1 bomber moved from Malta to Western Germany
                1 bomber moved from Gibraltar to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                2 submarines moved from 4 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese

    Combat - Americans
                Strategic bombing raid in Western Germany
                    1 bomber killed by AA
                    Bombing raid in Western Germany rolls: 6,7 and causes: 13 damage to unit: factory_major
                    Bombing raid in Western Germany causes 13 damage total.
                Battle in Greater Southern Germany
                    Americans attack with 1 armour and 2 bombers
                    Germans defend with 1 infantry
                    Americans win with 2 bombers remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Southern France
                    Americans attack with 4 armour, 3 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Southern France from Germans with 4 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Southern France to Normandy Bordeaux
                2 bombers moved from Greater Southern Germany to Holland Belgium
                2 bombers moved from Western Germany to Normandy Bordeaux
                2 mech_infantrys moved from Sakha to Siberia
                2 submarines moved from 10 Sea Zone to 4 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
                3 fighters moved from 4 Sea Zone to Siberia
                3 fighters moved from Western United States to 4 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
                6 fighters moved from Malta to Gibraltar
                2 fighters moved from Egypt to Gibraltar

    Place Units - Americans
                3 armour placed in Northern Italy
                3 armour placed in Normandy Bordeaux
                2 armour and 2 infantry placed in Eastern United States
                1 submarine and 1 transport placed in 10 Sea Zone
                3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 4 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Holland Belgium to Western Germany
                4 fighters moved from 110 Sea Zone to Western Germany
                3 armour moved from Sikang to Yunnan
                1 bomber moved from India to Yunnan
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 artillery moved from Holland Belgium to Western Germany
                2 fighters moved from Northern Italy to France

    Combat - British
                Battle in Yunnan
                    British attack with 3 armour and 1 bomber
                    Japanese defend with 1 armour and 2 mech_infantrys
                    British win, taking Yunnan from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                    Casualties for British: 1 armour
                Battle in Western Germany
                    British attack with 2 artilleries and 4 fighters
                    Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
                    British converts factory_major into different units
                    British win, taking Western Germany from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in France
                    British attack with 2 fighters
                    Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    retreated to France
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 fighter moved from France to Normandy Bordeaux
                4 fighters moved from Western Germany to 110 Sea Zone
                1 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                3 fighters moved from Egypt to Eastern Persia
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                1 bomber moved from Yunnan to Persia

    Place Units - British
                1 transport placed in 81 Sea Zone
                3 armour placed in Persia
                1 armour, 1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 4 PUs;

    Combat Move - Italians
                9 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to Northern Italy
                1 bomber moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 bomber, 1 fighter and 9 infantry
                    Americans defend with 3 armour and 1 factory_minor
                    Italians win, taking Northern Italy from Americans with 1 bomber, 1 fighter and 9 infantry remaining. Battle score for attacker is 18
                    Casualties for Americans: 3 armour
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 submarine; Americans defend with 1 transport
                    1 submarine owned by the British Submerged
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Northern Italy to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
                Italians collect 13 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales
                1 fighter moved from Queensland to Western Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from West India to India
                2 infantry moved from Persia to Eastern Persia

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from France to Normandy Bordeaux
                11 fighters moved from Germany to Normandy Bordeaux
                2 bombers moved from Germany to Normandy Bordeaux
                8 mech_infantrys moved from Germany to Western Germany

    Combat - Germans
                Battle in Western Germany
                    Germans attack with 8 mech_infantrys
                    British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Western Germany from British with 7 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 11 fighters and 1 mech_infantry
                    British defend with 1 aaGun and 1 fighter; Americans defend with 3 armour, 2 bombers, 1 factory_minor, 3 fighters and 1 harbour
                    Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 47
                    Casualties for Germans: 4 fighters
                    Casualties for British: 1 aaGun and 1 fighter
                    Casualties for Americans: 3 armour, 2 bombers and 3 fighters

    Non Combat Move - Germans
                7 fighters moved from Normandy Bordeaux to France
                2 bombers moved from Normandy Bordeaux to Germany
                1 destroyer and 1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 mech_infantry moved from Germany to Poland
                1 artillery moved from Yugoslavia to Slovakia Hungary

    Place Units - Germans
                10 mech_infantrys placed in Germany
                3 mech_infantrys placed in France

    Turn Complete - Germans
                Germans collect 33 PUs; end with 33 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 38 PUs

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 2 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                3 infantry moved from Baltic States to Poland
                1 infantry moved from Romania to Bulgaria
                      Russians take Bulgaria from Italians
                1 infantry moved from Romania to Yugoslavia
                      Russians take Yugoslavia from Italians
                2 infantry moved from Eastern Poland to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Belarus to Slovakia Hungary
                1 infantry moved from Eastern Poland to Poland
                1 infantry moved from Eastern Poland to Slovakia Hungary

    Combat - Russians
                Battle in Slovakia Hungary
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                    Russians win, taking Slovakia Hungary from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Poland
                    Russians attack with 4 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Poland from Germans with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                1 fighter moved from Slovakia Hungary to Eastern Poland
                1 fighter moved from Samara to Eastern Poland
                1 armour and 3 mech_infantrys moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                4 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                4 mech_infantrys moved from Russia to Belarus
                1 infantry moved from Russia to Samara

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 46 PUs; end with 46 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 battleships, 4 carriers, 2 cruisers and 2 transports moved from 36 Sea Zone to 38 Sea Zone
                1 armour and 1 infantry moved from Burma to 38 Sea Zone
                1 armour moved from Burma to 38 Sea Zone
                2 armour, 2 battleships, 4 carriers, 2 cruisers, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                2 armour and 1 infantry moved from 39 Sea Zone to India
                6 mech_infantrys moved from Burma to India
                1 armour moved from Burma to India
                1 bomber moved from French Indo China to India
                2 armour moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                1 bomber moved from Jehol to India
                2 mech_infantrys moved from Shantung to Hopei
                2 mech_infantrys moved from Jehol to Chahar
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter moved from Jehol to Hopei
                4 mech_infantrys moved from Jehol to Kweichow
                1 fighter moved from Jehol to Kweichow
                1 fighter moved from Manchuria to Chahar

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 fighter and 4 mech_infantrys
                    Russians defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Chahar
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 armour, 1 infantry and 4 mech_infantrys
                    British defend with 2 armour
                    Japanese win, taking Yunnan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for British: 2 armour
                    Casualties for Japanese: 1 infantry and 3 mech_infantrys
                Battle in India
                    Japanese attack with 3 armour, 2 bombers, 1 infantry and 6 mech_infantrys
                    British defend with 1 airfield, 2 armour, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 fighter; UK_Pacific defend with 1 factory_major
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 21
                    Casualties for British: 2 armour, 4 infantry and 1 mech_infantry
                    Casualties for French: 2 infantry
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 infantry and 5 mech_infantrys

    Non Combat Move - Japanese
                2 bombers moved from India to Burma
                1 fighter moved from Chahar to Manchuria
                1 fighter moved from Hopei to Shantung
                1 fighter moved from Kweichow to Shantung
                1 infantry moved from Manchuria to Amur
                5 mech_infantrys moved from Jehol to Manchuria

    Place Units - Japanese
                3 infantry placed in Manchuria
                1 carrier and 1 destroyer placed in 19 Sea Zone
                1 fighter placed in 19 Sea Zone
                2 destroyers placed in 6 Sea Zone
                1 infantry placed in French Indo China
                Japanese undo move 1.
                2 infantry placed in French Indo China
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,6
                Japanese collect 52 PUs (10 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs

  • 19 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 4 armour, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 bombers moved from Siberia to Manchuria
                3 fighters moved from Siberia to Manchuria
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys moved from Siberia to Amur
                2 infantry moved from Soviet Far East to 4 Sea Zone
                2 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                5 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                2 bombers moved from Holland Belgium to France
                4 armour moved from Southern France to France
                1 infantry moved from Southern France to France
                8 fighters moved from Gibraltar to France

    Combat - Americans


  • no to both

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 4 armour, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 bombers moved from Siberia to Manchuria
                3 fighters moved from Siberia to Manchuria
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys moved from Siberia to Amur
                2 infantry moved from Soviet Far East to 4 Sea Zone
                2 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                5 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                2 bombers moved from Holland Belgium to France
                4 armour moved from Southern France to France
                1 infantry moved from Southern France to France
                8 fighters moved from Gibraltar to France

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 2 destroyers
                    Americans win with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 submarine
                Air Battle in Manchuria
                    Americans attacks with 5 units heading to Manchuria
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Manchuria
                    Bombing raid in Manchuria rolls: 6,5 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Manchuria causes 6 damage total.
                Battle in Amur
                    Americans attack with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys
                    Japanese defend with 1 infantry
                    Americans win, taking Amur from Japanese with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Korea
                Battle in France
                    Americans attack with 4 armour, 2 bombers, 8 fighters and 1 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 7 fighters and 3 mech_infantrys
                    retreated to France
                    Germans win, taking Korea from Japanese with 4 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 fighters and 3 mech_infantrys
                    Casualties for Americans: 4 armour and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                8 fighters moved from France to Southern France
                2 bombers moved from France to United Kingdom
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Manchuria to Soviet Far East
                3 fighters moved from Manchuria to Siberia
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                2 infantry moved from 4 Sea Zone to Soviet Far East
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone

    Place Units - Americans
                3 armour placed in Southern France
                1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
                1 infantry placed in Eastern United States
                1 armour, 2 infantry and 2 mech_infantrys placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 3 armour, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Persia to India
                2 armour moved from Holland Belgium to France
                2 fighters moved from 110 Sea Zone to France
                1 fighter moved from 110 Sea Zone to France
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Strategic bombing raid in India
                    Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in India causes 5 damage total.
                Battle in France
                    British attack with 2 armour and 3 fighters
                    Germans defend with 1 airfield, 1 factory_minor and 4 fighters
                    British win with 3 fighters remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 fighters
                    Casualties for British: 2 armour
                Battle in Normandy Bordeaux
                    British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                3 armour moved from Persia to Eastern Persia
                2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                1 carrier, 2 fighters and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 bomber moved from India to Eastern Persia
                2 fighters moved from France to Southern France
                1 fighter moved from France to Southern France
                1 infantry moved from Holland Belgium to Normandy Bordeaux

    Place Units - British
                3 armour placed in Persia
                1 mech_infantry placed in Egypt
                1 submarine placed in 81 Sea Zone
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                2 fighters moved from Southern Italy to Yugoslavia
                1 bomber moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 bomber, 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Yugoslavia from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Yugoslavia to Southern Italy
                1 bomber moved from Yugoslavia to Southern Italy
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 artilleries placed in Northern Italy
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • sure is fun playing a game where you should’ve lost your factory-ability in Europe three rounds ago

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 carrier and 2 fighters moved from 54 Sea Zone to 61 Sea Zone
                1 fighter moved from Western Australia to Java
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Eastern Persia to West India

    Turn Complete - French


  • so since you never took Hawaii back…I actually have 6 VCs on the Pacific side and I’ll still have 6 when Japan goes again and Russia can’t do anything about it…so no epic 20+ round duel, game is technically over

    Want to start a series where you play as Axis and I’ll take Allies with some bid money-wise?

  • 19 17 16

    @Talleyrand19:

    so since you never took Hawaii back…I actually have 6 VCs on the Pacific side and I’ll still have 6 when Japan goes again and Russia can’t do anything about it…so no epic 20+ round duel, game is technically over

    Want to start a series where you play as Axis and I’ll take Allies with some bid money-wise?

    Whaaaaaaat?!?!

    Wow. I didn’t know that. We always just play until someone surrenders.

    Well, I guess we can start a new game, then, if that’s the rules. But I think we should bid for Allies.

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