TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
2 battleships, 4 carriers, 2 cruisers and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from Burma to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
2 armour, 2 battleships, 4 carriers, 2 cruisers, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 armour and 1 infantry moved from 39 Sea Zone to India
6 mech_infantrys moved from Burma to India
1 armour moved from Burma to India
1 bomber moved from French Indo China to India
2 armour moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 bomber moved from Jehol to India
2 mech_infantrys moved from Shantung to Hopei
2 mech_infantrys moved from Jehol to Chahar
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 fighter moved from Jehol to Hopei
4 mech_infantrys moved from Jehol to Kweichow
1 fighter moved from Jehol to Kweichow
1 fighter moved from Manchuria to Chahar
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter and 4 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 infantry and 4 mech_infantrys
British defend with 2 armour
Japanese win, taking Yunnan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 2 armour
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Battle in India
Japanese attack with 3 armour, 2 bombers, 1 infantry and 6 mech_infantrys
British defend with 1 airfield, 2 armour, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 fighter; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for British: 2 armour, 4 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry and 5 mech_infantrys
Non Combat Move - Japanese
2 bombers moved from India to Burma
1 fighter moved from Chahar to Manchuria
1 fighter moved from Hopei to Shantung
1 fighter moved from Kweichow to Shantung
1 infantry moved from Manchuria to Amur
5 mech_infantrys moved from Jehol to Manchuria
Place Units - Japanese
3 infantry placed in Manchuria
1 carrier and 1 destroyer placed in 19 Sea Zone
1 fighter placed in 19 Sea Zone
2 destroyers placed in 6 Sea Zone
1 infantry placed in French Indo China
Japanese undo move 1.
2 infantry placed in French Indo China
1 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,6
Japanese collect 52 PUs (10 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs