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16L G40 Talleyrand19(Axis) vs StuckTojo(Allies +23) - Game 3

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 4 armour, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 bombers moved from Siberia to Manchuria
                3 fighters moved from Siberia to Manchuria
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys moved from Siberia to Amur
                2 infantry moved from Soviet Far East to 4 Sea Zone
                2 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                5 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                2 bombers moved from Holland Belgium to France
                4 armour moved from Southern France to France
                1 infantry moved from Southern France to France
                8 fighters moved from Gibraltar to France

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 2 destroyers
                    Americans win with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 submarine
                Air Battle in Manchuria
                    Americans attacks with 5 units heading to Manchuria
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Manchuria
                    Bombing raid in Manchuria rolls: 6,5 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Manchuria causes 6 damage total.
                Battle in Amur
                    Americans attack with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys
                    Japanese defend with 1 infantry
                    Americans win, taking Amur from Japanese with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Korea
                Battle in France
                    Americans attack with 4 armour, 2 bombers, 8 fighters and 1 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 7 fighters and 3 mech_infantrys
                    retreated to France
                    Germans win, taking Korea from Japanese with 4 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 fighters and 3 mech_infantrys
                    Casualties for Americans: 4 armour and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                8 fighters moved from France to Southern France
                2 bombers moved from France to United Kingdom
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Manchuria to Soviet Far East
                3 fighters moved from Manchuria to Siberia
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                2 infantry moved from 4 Sea Zone to Soviet Far East
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone

    Place Units - Americans
                3 armour placed in Southern France
                1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
                1 infantry placed in Eastern United States
                1 armour, 2 infantry and 2 mech_infantrys placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 3 armour, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Persia to India
                2 armour moved from Holland Belgium to France
                2 fighters moved from 110 Sea Zone to France
                1 fighter moved from 110 Sea Zone to France
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Strategic bombing raid in India
                    Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in India causes 5 damage total.
                Battle in France
                    British attack with 2 armour and 3 fighters
                    Germans defend with 1 airfield, 1 factory_minor and 4 fighters
                    British win with 3 fighters remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 fighters
                    Casualties for British: 2 armour
                Battle in Normandy Bordeaux
                    British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                3 armour moved from Persia to Eastern Persia
                2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                1 carrier, 2 fighters and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 bomber moved from India to Eastern Persia
                2 fighters moved from France to Southern France
                1 fighter moved from France to Southern France
                1 infantry moved from Holland Belgium to Normandy Bordeaux

    Place Units - British
                3 armour placed in Persia
                1 mech_infantry placed in Egypt
                1 submarine placed in 81 Sea Zone
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                2 fighters moved from Southern Italy to Yugoslavia
                1 bomber moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 bomber, 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Yugoslavia from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Yugoslavia to Southern Italy
                1 bomber moved from Yugoslavia to Southern Italy
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 artilleries placed in Northern Italy
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • sure is fun playing a game where you should’ve lost your factory-ability in Europe three rounds ago

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 carrier and 2 fighters moved from 54 Sea Zone to 61 Sea Zone
                1 fighter moved from Western Australia to Java
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Eastern Persia to West India

    Turn Complete - French


  • so since you never took Hawaii back…I actually have 6 VCs on the Pacific side and I’ll still have 6 when Japan goes again and Russia can’t do anything about it…so no epic 20+ round duel, game is technically over

    Want to start a series where you play as Axis and I’ll take Allies with some bid money-wise?

  • 19 17 16

    @Talleyrand19:

    so since you never took Hawaii back…I actually have 6 VCs on the Pacific side and I’ll still have 6 when Japan goes again and Russia can’t do anything about it…so no epic 20+ round duel, game is technically over

    Want to start a series where you play as Axis and I’ll take Allies with some bid money-wise?

    Whaaaaaaat?!?!

    Wow. I didn’t know that. We always just play until someone surrenders.

    Well, I guess we can start a new game, then, if that’s the rules. But I think we should bid for Allies.


  • yeah sorry, I would’ve said something if I knew you didn’t know…I thought you were gearing up for a Hawaiian invasion but it never came…it’s either 8 VCs on the EU side or 6 on the Pacific side for the Axis to win…I think in general people find this to be another reason why the game favors Axis (easier for them to meet Victory conditions)…

    but yeah, we can bid, just post the results of our game on that thread and then we’ll fire up a new one…

    I’ll start bid at +23 Allies

  • 19 17 16

    20


  • hmmm, you can take at 20…let me know your bids and I’ll start it up

  • 19 17 16

    Sub sz98
    Destroyer sz91
    ANZAC artillery on Malaysia
    UK artillery on Egypt

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