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16L G40 Talleyrand19(Axis) vs StuckTojo(Allies +23) - Game 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                2 fighters moved from Southern Italy to Yugoslavia
                1 bomber moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 bomber, 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Yugoslavia from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Yugoslavia to Southern Italy
                1 bomber moved from Yugoslavia to Southern Italy
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 artilleries placed in Northern Italy
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • sure is fun playing a game where you should’ve lost your factory-ability in Europe three rounds ago

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 carrier and 2 fighters moved from 54 Sea Zone to 61 Sea Zone
                1 fighter moved from Western Australia to Java
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Eastern Persia to West India

    Turn Complete - French


  • so since you never took Hawaii back…I actually have 6 VCs on the Pacific side and I’ll still have 6 when Japan goes again and Russia can’t do anything about it…so no epic 20+ round duel, game is technically over

    Want to start a series where you play as Axis and I’ll take Allies with some bid money-wise?

  • 19 17 16

    @Talleyrand19:

    so since you never took Hawaii back…I actually have 6 VCs on the Pacific side and I’ll still have 6 when Japan goes again and Russia can’t do anything about it…so no epic 20+ round duel, game is technically over

    Want to start a series where you play as Axis and I’ll take Allies with some bid money-wise?

    Whaaaaaaat?!?!

    Wow. I didn’t know that. We always just play until someone surrenders.

    Well, I guess we can start a new game, then, if that’s the rules. But I think we should bid for Allies.


  • yeah sorry, I would’ve said something if I knew you didn’t know…I thought you were gearing up for a Hawaiian invasion but it never came…it’s either 8 VCs on the EU side or 6 on the Pacific side for the Axis to win…I think in general people find this to be another reason why the game favors Axis (easier for them to meet Victory conditions)…

    but yeah, we can bid, just post the results of our game on that thread and then we’ll fire up a new one…

    I’ll start bid at +23 Allies

  • 19 17 16

    20


  • hmmm, you can take at 20…let me know your bids and I’ll start it up

  • 19 17 16

    Sub sz98
    Destroyer sz91
    ANZAC artillery on Malaysia
    UK artillery on Egypt

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