16L MrRoboto (Axis) vs Omega1759 (Allies+16)

  • 17 16 13 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone

    Combat - ANZAC

  • 17 16 13 12

    Do you want to use Kamikaze off the Philippines?

    One ANZAC destroyer is going after the Japanese submarine there.

    Admittedly, I was surprised by this as I thought that Japan needed to control the Philoippines first.

    Either way, it’s not a bad thing to get some Kamikaze out of the way with ANZAC.

  • 19 18

    3 please

  • 17 16 13 12

    Ok…

  • 17 16 13 12

    One hit, the destroyer is gone, sub lives to fight another day.

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 3,5,2
                Battle in 35 Sea Zone
                    Japanese defend with 1 submarine

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Java : 1 flag, 1 aaGun and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 38 / 40
        Japanese : 33 / 49
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 25 / 28
        UK_Pacific : 11 / 11
        Italians : 24 / 32
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Algeria to Morocco
                1 infantry moved from Nigeria to French Equatorial Africa

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Morocco : 3 infantry
        French Equatorial Africa : 1 infantry

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 38 / 40
        Japanese : 33 / 49
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 25 / 28
        UK_Pacific : 11 / 11
        Italians : 24 / 32
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 10 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                2 tactical_bombers moved from Alexandria to Iraq
                2 fighters moved from Western Germany to Iraq
                1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
                1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                1 fighter moved from Southern Italy to Iraq
                2 bombers moved from Alexandria to Egypt
                2 armour and 3 infantry moved from Greece to Bulgaria
                2 armour moved from Bulgaria to Romania
                1 artillery and 3 infantry moved from Western Germany to Germany
                5 artilleries and 5 infantry moved from Germany to Poland
                3 aaGuns and 1 armour moved from Holland Belgium to Western Germany
                1 armour moved from Western Germany to Germany

    Place Units - Germans
                2 submarines placed in 113 Sea Zone
                2 artilleries and 8 infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 17 infantry moved from Korea to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 1 artillery and 17 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 artillery and 17 infantry in Amur, round 2 :  4/18 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Korea to Amur
                1 armour and 1 mech_infantry moved from Yunnan to India
                2 infantry moved from Caucasus to Rostov
                2 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
                1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
                2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Bryansk
                3 infantry moved from Novgorod to Belarus

    Place Units - Russians
                1 fighter placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total

    Territory Summary for Russians :

    Korea : 1 flag
        India : 1 armour and 1 mech_infantry
        Amur : 2 aaGuns, 1 artillery and 16 infantry
        Belarus : 2 aaGuns, 2 artilleries and 21 infantry
        Bryansk : 1 infantry
        Rostov : 2 infantry
        Russia : 1 airfield, 1 factory_major and 4 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 2 aaGuns, 5 artilleries and 13 infantry
        Volgograd : 1 factory_minor and 1 fighter
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 3 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 39 / 39
        Japanese : 32 / 49
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 25 / 28
        UK_Pacific : 11 / 11
        Italians : 24 / 32
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.684
            Median : 4.000
            Variance : 1.056
            Standard Deviation : 1.027
            Total rolls : 19

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.500
            Variance : 1.176
            Standard Deviation : 1.085
            Total rolls : 18

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                4 artilleries, 4 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers moved from Manchuria to Amur
                2 infantry moved from Siberia to Amur
                2 bombers moved from Hainan to Amur
                1 fighter moved from 33 Sea Zone to 45 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 battleship moved from 33 Sea Zone to 42 Sea Zone
                1 cruiser moved from 33 Sea Zone to 42 Sea Zone
                1 carrier moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 artillery moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                2 infantry moved from Kiangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
                1 fighter moved from Kiangsi to Hunan
                1 fighter moved from Kiangsi to Kwangsi
                1 carrier, 1 destroyer and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery and 3 infantry
                    ANZAC defend with 1 aaGun and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                Battle in Hunan
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 10 infantry, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns, 1 artillery and 16 infantry
                    Japanese win, taking Amur from Russians with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Russians: 2 aaGuns, 1 artillery and 16 infantry
                    Casualties for Japanese: 4 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber
                Battle in Sumatra
                Battle in Celebes
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
                2 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsi
                2 bombers, 3 fighters and 2 tactical_bombers moved from Amur to Manchuria
                1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                2 artilleries and 2 infantry moved from Jehol to Shantung

    Place Units - Japanese
                1 factory_minor placed in Shantung
                1 artillery and 2 infantry placed in Kiangsu
                3 mech_infantrys placed in Manchuria
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 50 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

  • 19 18

    man, you continue to score amazingly…

    Amur -5 instead of +18 really hurts.

  • 19 18

    and of course the chinese hit with everything too. Crazy game so far.

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to Midway
                1 bomber moved from Hawaiian Islands to Midway
                2 fighters moved from 26 Sea Zone to Midway
                1 fighter moved from Hawaiian Islands to Midway
                1 submarine moved from 8 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to Midway

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                2 fighters placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,5,3,4
                Americans collect 49 PUs (3 lost to blockades); end with 49 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 5 infantry and 2 mech_infantrys
        Midway : 1 airfield, 1 bomber and 6 fighters
        30 Sea Zone : 1 destroyer and 1 submarine
        26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
        25 Sea Zone : 1 submarine
        10 Sea Zone : 2 carriers
        Central United States : 1 armour, 1 factory_minor and 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 35 / 39
        Japanese : 49 / 65
        Americans : 52 / 74
        Chinese : 8 / 16
        British : 25 / 28
        UK_Pacific : 11 / 11
        Italians : 24 / 32
        ANZAC : 10 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                3 artilleries and 1 infantry moved from Shensi to Hopei
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                10 infantry moved from Kweichow to Hunan
                1 fighter moved from Shensi to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 10 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 10 infantry in Hunan, round 2 :  1/11 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 3 artilleries and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 artilleries and 1 infantry in Hopei, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                1 artillery placed in Hunan
                4 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Yunnan : 1 fighter
        Hunan : 1 artillery and 10 infantry
        Hopei : 3 artilleries and 5 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 35 / 39
        Japanese : 45 / 65
        Americans : 52 / 74
        Chinese : 12 / 18
        British : 25 / 28
        UK_Pacific : 11 / 11
        Italians : 24 / 32
        ANZAC : 10 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 21

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.467
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 15

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Yunnan to Kwangsi
                2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Persia to Iraq
                1 tactical_bomber moved from Eastern Persia to Iraq
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 92 Sea Zone to Gibraltar
                2 fighters moved from Morocco to Gibraltar
                1 infantry moved from Tanganyika Territory to Belgian Congo
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                3 armour moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Gibraltar
                    British attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
                    Germans defend with 1 harbour and 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Gibraltar
                    British win, taking Gibraltar from Germans with 1 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belgian Congo
                    British attack with 3 armour and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 3 armour and 1 infantry in Belgian Congo, round 2 :  1/4 hits
                        Italians roll dice for 1 infantry in Belgian Congo, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kwangsi
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 :  3/5 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 4 fighters and 3 tactical_bombers; Italians defend with 1 armour and 4 infantry
                        British roll dice for 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 :  2/11 hits
                        Italians roll dice for 1 armour, 4 fighters, 4 infantry and 3 tactical_bombers in Iraq, round 2 :  3/12 hits
                        3 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
                        British roll dice for 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 :  3/8 hits
                        Italians roll dice for 1 armour, 4 fighters, 2 infantry and 3 tactical_bombers in Iraq, round 3 :  2/10 hits
                        2 infantry owned by the British, 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Iraq
                        British roll dice for 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 4 :  4/6 hits
                        Italians roll dice for 4 fighters and 3 tactical_bombers in Iraq, round 4 :  5/7 hits
                        1 infantry owned by the British, 1 armour owned by the British, 3 tactical_bombers owned by the Germans, 2 artilleries owned by the British, 1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Iraq
                    retreated to Iraq
                    Italians win with 3 fighters remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 fighter and 3 tactical_bombers
                    Casualties for British: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour and 4 infantry

    Non Combat Move - British
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 tactical_bomber moved from Iraq to Eastern Persia
                2 mech_infantrys moved from India to Eastern Persia
                4 mech_infantrys moved from Yunnan to India
                2 fighters and 1 tactical_bomber moved from Kwangsi to India
                1 infantry moved from Shan State to Burma
                1 infantry moved from Siam to Shan State
                1 infantry moved from Yunnan to Shan State
                1 aaGun moved from Yunnan to Hunan
                1 aaGun moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Shan State
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                2 fighters moved from Morocco to United Kingdom
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                2 fighters moved from Gibraltar to Morocco
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 bomber moved from Morocco to United Kingdom
                1 battleship moved from 54 Sea Zone to 30 Sea Zone

    Place Units - British
                1 factory_minor placed in Persia
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,4,5,3,1,1
                UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 infantry
        Siam : 1 flag
        Yunnan : 1 aaGun and 3 infantry
        Hunan : 1 aaGun
        Shan State : 1 aaGun, 1 artillery and 2 infantry
        Burma : 2 infantry
        India : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        30 Sea Zone : 1 battleship
        Belgian Congo : 3 armour and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 aaGun
        Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Kenya : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Morocco : 2 fighters
        109 Sea Zone : 1 destroyer
        92 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
        Eastern Persia : 1 flag, 2 mech_infantrys and 1 tactical_bomber
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 factory_minor
        91 Sea Zone : 1 battleship, 1 cruiser, 4 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 35 / 39
        Japanese : 44 / 65
        Americans : 52 / 74
        Chinese : 13 / 18
        British : 27 / 27
        UK_Pacific : 11 / 6
        Italians : 22 / 32
        ANZAC : 10 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 9 times
                3 was rolled 19 times
                4 was rolled 27 times
                5 was rolled 16 times
                6 was rolled 17 times
            Average roll : 3.716
            Median : 4.000
            Variance : 1.762
            Standard Deviation : 1.328
            Total rolls : 102

    Null / Other
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.900
            Median : 3.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.900
            Median : 3.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.457
            Standard Deviation : 0.676
            Total rolls : 36

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 4.133
            Median : 4.000
            Variance : 1.931
            Standard Deviation : 1.390
            Total rolls : 30

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.467
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 15

  • 19 18

    wow, Iraq was so lucky for you.
    That you even attempt that…

    These are the moments I hate most. When an opponent makes a crazy attacks and then it pays off  :|

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from 97 Sea Zone to 92 Sea Zone
                1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
                1 cruiser moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 3 fighters and 2 submarines
                    British defend with 1 carrier, 1 cruiser and 2 fighters
                    Units damaged: 1 carrier owned by the British
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 cruiser, 2 fighters and 2 submarines
                    Casualties for British: 1 carrier, 1 cruiser and 2 fighters
                Battle in Trans-Jordan
                    Italians attack with 1 infantry
                    British defend with 1 aaGun
                    Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                1 bomber moved from 92 Sea Zone to Southern Italy
                2 aaGuns and 4 infantry moved from Northern Italy to 97 Sea Zone
                2 aaGuns, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                2 aaGuns and 4 infantry moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to France
                1 armour moved from France to Northern Italy

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 destroyer and 2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
                Italians collect 22 PUs (2 lost to blockades); end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 cruiser
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                3 fighters moved from Queensland to Philippines
                1 fighter moved from New South Wales to Queensland
                1 armour and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
        Philippines : 3 fighters
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 flag, 1 cruiser

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 34 / 39
        Japanese : 44 / 65
        Americans : 52 / 74
        Chinese : 13 / 18
        British : 26 / 27
        UK_Pacific : 11 / 6
        Italians : 24 / 34
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 3 infantry

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 34 / 39
        Japanese : 44 / 65
        Americans : 52 / 74
        Chinese : 13 / 18
        British : 27 / 27
        UK_Pacific : 11 / 6
        Italians : 23 / 34
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17 16 13 12

    @MrRoboto:

    wow, Iraq was so lucky for you.
    That you even attempt that…

    These are the moments I hate most. When an opponent makes a crazy attacks and then it pays off   :|

    These troops were trapped, the best option was to use them for a strafe attack, which was fine because there was a decent infantry buffer to use.

    As the Allies, and as you must be familiar because you seem to be a good Allied player, you have to take negative expected value battles (and create opportunities for the Axis to enter slightly advantageous battles as well) to wear the Axis down.

    All that said, I’m very happy about that Iraq battle and also happy about how my navy in 92 did. I totally understand your point.

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