@axis-dominion sounds good fire it up whenever you want
16L MrRoboto (Axis) vs Omega1759 (Allies+16)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
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Do you want to use Kamikaze off the Philippines?
One ANZAC destroyer is going after the Japanese submarine there.
Admittedly, I was surprised by this as I thought that Japan needed to control the Philoippines first.
Either way, it’s not a bad thing to get some Kamikaze out of the way with ANZAC.
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3 please
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Ok…
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One hit, the destroyer is gone, sub lives to fight another day.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 3,5,2
Battle in 35 Sea Zone
Japanese defend with 1 submarineNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 40 / 50
Russians : 38 / 40
Japanese : 33 / 49
Americans : 52 / 52
Chinese : 10 / 16
British : 25 / 28
UK_Pacific : 11 / 11
Italians : 24 / 32
ANZAC : 14 / 24
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Morocco
1 infantry moved from Nigeria to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 3 infantry
French Equatorial Africa : 1 infantryProduction/PUs Summary :
Germans : 40 / 50
Russians : 38 / 40
Japanese : 33 / 49
Americans : 52 / 52
Chinese : 10 / 16
British : 25 / 28
UK_Pacific : 11 / 11
Italians : 24 / 32
ANZAC : 14 / 24
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
2 tactical_bombers moved from Alexandria to Iraq
2 fighters moved from Western Germany to Iraq
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Iraq
2 bombers moved from Alexandria to Egypt
2 armour and 3 infantry moved from Greece to Bulgaria
2 armour moved from Bulgaria to Romania
1 artillery and 3 infantry moved from Western Germany to Germany
5 artilleries and 5 infantry moved from Germany to Poland
3 aaGuns and 1 armour moved from Holland Belgium to Western Germany
1 armour moved from Western Germany to GermanyPlace Units - Germans
2 submarines placed in 113 Sea Zone
2 artilleries and 8 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 17 infantry moved from Korea to AmurCombat - Russians
Battle in Amur
Russians attack with 1 artillery and 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 17 infantry in Amur, round 2 : 4/18 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Korea to Amur
1 armour and 1 mech_infantry moved from Yunnan to India
2 infantry moved from Caucasus to Rostov
2 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
3 infantry moved from Novgorod to BelarusPlace Units - Russians
1 fighter placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs totalTerritory Summary for Russians :
Korea : 1 flag
India : 1 armour and 1 mech_infantry
Amur : 2 aaGuns, 1 artillery and 16 infantry
Belarus : 2 aaGuns, 2 artilleries and 21 infantry
Bryansk : 1 infantry
Rostov : 2 infantry
Russia : 1 airfield, 1 factory_major and 4 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 2 aaGuns, 5 artilleries and 13 infantry
Volgograd : 1 factory_minor and 1 fighter
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 3 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 40 / 50
Russians : 39 / 39
Japanese : 32 / 49
Americans : 52 / 52
Chinese : 10 / 16
British : 25 / 28
UK_Pacific : 11 / 11
Italians : 24 / 32
ANZAC : 14 / 24
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.684
Median : 4.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.500
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
4 artilleries, 4 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers moved from Manchuria to Amur
2 infantry moved from Siberia to Amur
2 bombers moved from Hainan to Amur
1 fighter moved from 33 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 fighter moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Kwangsi
1 carrier, 1 destroyer and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 10 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 artillery and 16 infantry
Japanese win, taking Amur from Russians with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Russians: 2 aaGuns, 1 artillery and 16 infantry
Casualties for Japanese: 4 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber
Battle in Sumatra
Battle in Celebes
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
2 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsi
2 bombers, 3 fighters and 2 tactical_bombers moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Jehol to ShantungPlace Units - Japanese
1 factory_minor placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
man, you continue to score amazingly…
Amur -5 instead of +18 really hurts.
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and of course the chinese hit with everything too. Crazy game so far.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 bomber moved from Hawaiian Islands to Midway
2 fighters moved from 26 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to MidwayPlace Units - Americans
2 carriers placed in 10 Sea Zone
2 fighters placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,5,3,4
Americans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 5 infantry and 2 mech_infantrys
Midway : 1 airfield, 1 bomber and 6 fighters
30 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
25 Sea Zone : 1 submarine
10 Sea Zone : 2 carriers
Central United States : 1 armour, 1 factory_minor and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 40 / 50
Russians : 35 / 39
Japanese : 49 / 65
Americans : 52 / 74
Chinese : 8 / 16
British : 25 / 28
UK_Pacific : 11 / 11
Italians : 24 / 32
ANZAC : 10 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 artilleries and 1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
10 infantry moved from Kweichow to Hunan
1 fighter moved from Shensi to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 10 infantry in Hunan, round 2 : 1/11 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 1 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery placed in Hunan
4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Yunnan : 1 fighter
Hunan : 1 artillery and 10 infantry
Hopei : 3 artilleries and 5 infantry
Chahar : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 40 / 50
Russians : 35 / 39
Japanese : 45 / 65
Americans : 52 / 74
Chinese : 12 / 18
British : 25 / 28
UK_Pacific : 11 / 11
Italians : 24 / 32
ANZAC : 10 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.333
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 21Null / Other
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.467
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
2 infantry moved from Persia to Iraq
1 tactical_bomber moved from Eastern Persia to Iraq
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
3 armour moved from Union of South Africa to Belgian CongoCombat - British
Battle in Gibraltar
British attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Germans with 1 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belgian Congo
British attack with 3 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 3 armour and 1 infantry in Belgian Congo, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 fighters and 3 tactical_bombers; Italians defend with 1 armour and 4 infantry
British roll dice for 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/11 hits
Italians roll dice for 1 armour, 4 fighters, 4 infantry and 3 tactical_bombers in Iraq, round 2 : 3/12 hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
British roll dice for 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/8 hits
Italians roll dice for 1 armour, 4 fighters, 2 infantry and 3 tactical_bombers in Iraq, round 3 : 2/10 hits
2 infantry owned by the British, 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Iraq
British roll dice for 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 4 : 4/6 hits
Italians roll dice for 4 fighters and 3 tactical_bombers in Iraq, round 4 : 5/7 hits
1 infantry owned by the British, 1 armour owned by the British, 3 tactical_bombers owned by the Germans, 2 artilleries owned by the British, 1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Iraq
retreated to Iraq
Italians win with 3 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 fighter and 3 tactical_bombers
Casualties for British: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 4 infantryNon Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 tactical_bomber moved from Iraq to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
4 mech_infantrys moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Kwangsi to India
1 infantry moved from Shan State to Burma
1 infantry moved from Siam to Shan State
1 infantry moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Shan State
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to United Kingdom
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to Morocco
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Morocco to United Kingdom
1 battleship moved from 54 Sea Zone to 30 Sea ZonePlace Units - British
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,4,5,3,1,1
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag
Yunnan : 1 aaGun and 3 infantry
Hunan : 1 aaGun
Shan State : 1 aaGun, 1 artillery and 2 infantry
Burma : 2 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
30 Sea Zone : 1 battleship
Belgian Congo : 3 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Morocco : 2 fighters
109 Sea Zone : 1 destroyer
92 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
Eastern Persia : 1 flag, 2 mech_infantrys and 1 tactical_bomber
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor
91 Sea Zone : 1 battleship, 1 cruiser, 4 destroyers and 2 transportsProduction/PUs Summary :
Germans : 40 / 50
Russians : 35 / 39
Japanese : 44 / 65
Americans : 52 / 74
Chinese : 13 / 18
British : 27 / 27
UK_Pacific : 11 / 6
Italians : 22 / 32
ANZAC : 10 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 19 times
4 was rolled 27 times
5 was rolled 16 times
6 was rolled 17 times
Average roll : 3.716
Median : 4.000
Variance : 1.762
Standard Deviation : 1.328
Total rolls : 102Null / Other
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.900
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.900
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 36Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.133
Median : 4.000
Variance : 1.931
Standard Deviation : 1.390
Total rolls : 30Chinese Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.467
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15 -
wow, Iraq was so lucky for you.
That you even attempt that…These are the moments I hate most. When an opponent makes a crazy attacks and then it pays off :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 submarines moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 97 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 3 fighters and 2 submarines
British defend with 1 carrier, 1 cruiser and 2 fighters
Units damaged: 1 carrier owned by the British
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 cruiser, 2 fighters and 2 submarines
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Battle in Trans-Jordan
Italians attack with 1 infantry
British defend with 1 aaGun
Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
2 aaGuns and 4 infantry moved from Northern Italy to 97 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns and 4 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 armour moved from France to Northern ItalyPlace Units - Italians
1 factory_minor placed in Egypt
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 fighters moved from Queensland to Philippines
1 fighter moved from New South Wales to Queensland
1 armour and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Philippines : 3 fighters
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 40 / 50
Russians : 34 / 39
Japanese : 44 / 65
Americans : 52 / 74
Chinese : 13 / 18
British : 26 / 27
UK_Pacific : 11 / 6
Italians : 24 / 34
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 3 infantryProduction/PUs Summary :
Germans : 40 / 50
Russians : 34 / 39
Japanese : 44 / 65
Americans : 52 / 74
Chinese : 13 / 18
British : 27 / 27
UK_Pacific : 11 / 6
Italians : 23 / 34
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
wow, Iraq was so lucky for you.
That you even attempt that…These are the moments I hate most. When an opponent makes a crazy attacks and then it pays off :|
These troops were trapped, the best option was to use them for a strafe attack, which was fine because there was a decent infantry buffer to use.
As the Allies, and as you must be familiar because you seem to be a good Allied player, you have to take negative expected value battles (and create opportunities for the Axis to enter slightly advantageous battles as well) to wear the Axis down.
All that said, I’m very happy about that Iraq battle and also happy about how my navy in 92 did. I totally understand your point.





