I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Sniggs (Allies +22) vs Talleyrand19 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
5 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from West India to India
2 fighters moved from West India to India
1 bomber moved from West India to EgyptCombat - British
Air Battle in Egypt
British attacks with 1 units heading to Egypt
Italians launches 5 interceptors out of Egypt
Attackers Fire, : 1/1 hits
Defenders Fire, : 2/5 hits
1 bomber owned by the British lost in Egypt
1 fighter owned by the Italians lost in Egypt
Air Battle is over, the attackers have all died
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 2 artilleries, 5 fighters, 3 infantry and 1 mech_infantry
Italians defend with 3 infantry
British roll dice for 2 armour, 2 artilleries, 5 fighters, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 5/13 hits
Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 2 artilleries, 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantry
Battle in India
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/5 hits
Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - British
3 fighters and 1 tactical_bomber moved from India to Persia
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
2 armour moved from West India to Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
5 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 armour, 1 artillery and 2 infantry moved from Gibraltar to SpainPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Quebec
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Malaya : 1 harbour
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 5 armour, 5 fighters and 5 mech_infantrys
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 1 factory_minor, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Spain : 1 armour, 1 artillery and 4 infantry
91 Sea Zone : 1 transport -
I spaced it on the bombing run to Egypt until after I started the move…I forgot about the intercept ability of those fighters. I’m assuming you would go 5 against 1. If not, we can back that off and roll AA and bomb damage in the forums.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 armour moved from Egypt to Tobruk
Italians take Alexandria from British
Italians take Tobruk from British
4 infantry moved from Egypt to Alexandria
3 artilleries moved from Egypt to AlexandriaCombat - Italians
Non Combat Move - Italians
4 fighters moved from Egypt to Southern Italy
8 infantry moved from France to Southern FrancePlace Units - Italians
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
I didn’t even build in Egypt…after the disaster with my German planes I just abandoned it haha…so I think we’re all good to go
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to IndiaCombat - ANZAC
Battle in IndiaNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 submarines moved from 34 Sea Zone to 19 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to Caroline IslandsPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
India : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
43 Sea Zone : 1 submarine
33 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 2 submarines
35 Sea Zone : 1 destroyer
39 Sea Zone : 1 transport
19 Sea Zone : 2 submarines
6 Sea Zone : 3 submarines
62 Sea Zone : 2 submarines and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
92 Sea Zone : 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 14 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yakut S.S.R. from RussiansCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Caucasus to Turkey
Germans take Turkey from Neutral_True
1 armour moved from Turkmenistan to Afghanistan
Germans take Afghanistan from Neutral_True
1 mech_infantry moved from Timguska to Samara
1 bomber moved from Egypt to Western Germany
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
2 mech_infantrys moved from Finland to Novgorod
2 infantry moved from Novgorod to Archangel
1 artillery and 3 mech_infantrys moved from Novgorod to Archangel
18 armour, 4 artilleries and 5 mech_infantrys moved from Belarus to Archangel
3 artilleries moved from Bessarabia to Ukraine
3 armour moved from Romania to Greece
2 artilleries moved from Western Germany to France
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
4 infantry moved from Western Germany to France
1 artillery moved from Western Ukraine to UkrainePlace Units - Germans
3 infantry placed in France
1 destroyer and 1 transport placed in 113 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 fighter placed in Western Germany
2 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 74 PUs (1 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
6 armour and 4 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Samara
3 fighters moved from Russia to VolgogradCombat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 3 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 2/4 hits
1 cruiser owned by the Russians, 1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 6 armour, 3 fighters and 4 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 6 armour, 3 fighters and 4 mech_infantrys in Volgograd, round 2 : 4/13 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
3 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 6 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 2 mech_infantrys
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUsTerritory Summary for Russians :
Syria : 1 flag
Belarus : 1 infantry
Bryansk : 1 infantry
Urals : 1 infantry
Russia : 5 aaGuns, 1 airfield, 20 artilleries, 1 factory_upgrade, 5 fighters, 18 infantry and 2 tactical_bombers
Volgograd : 6 armour, 1 factory_minor and 2 mech_infantrys
Samara : 1 infantry
Iraq : 1 flag
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 battleship, 4 destroyers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 armour moved from Burma to India
6 mech_infantrys moved from Yunnan to India
1 bomber moved from Yunnan to 39 Sea Zone
2 mech_infantrys moved from Burma to India
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Yenisey to Urals
1 armour moved from Kazakhstan to Urals
1 armour moved from Kazakhstan to Vologda
Japanese take Vologda from RussiansCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 2 armour and 8 mech_infantrys
ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Hunan to Burma
5 mech_infantrys moved from Hunan to Burma
1 bomber moved from 39 Sea Zone to Burma
1 armour moved from Kweichow to Burma
1 aaGun moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Shantung to Kiangsu
1 mech_infantry moved from Kwangtung to Kiangsu
1 infantry moved from Siam to French Indo China
2 tactical_bombers moved from Japan to 20 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
1 battleship and 2 destroyers placed in 20 Sea Zone
Japanese undo move 3.
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,5,2,3,5,3
Japanese collect 42 PUs (24 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
whoops, one sec, need to do (or rather undo) a NCM with japan, thanks
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
sorry I’m bad at math, this is the right one
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all I did was move my two tacticals back to Japan instead having them on carrier, but I accidentally edited out two fighters and never put them back…you can double-check my work by looking at latest american file and my initial japan save…the number/type of planes should match, let me know if it doesn’t…sorry and thanks!
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All looks good. No problem :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Spain to Southern France
3 fighters moved from 91 Sea Zone to Southern France
1 mech_infantry moved from Portugal to Southern France
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Shantung
Battle in Marianas
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 1 bomber and 2 submarines; ANZAC loiter and taunt
Japanese defend with 2 destroyers and 3 fighters
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/5 hits
1 destroyer owned by the Japanese, 1 bomber owned by the Americans and 2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win, taking Shantung from Japanese, taking Marianas from Japanese, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is -16
Casualties for Americans: 1 bomber and 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 8 infantry
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 mech_infantrys in Southern France, round 2 : 5/11 hits
Germans roll dice for 8 infantry in Southern France, round 2 : 7/8 hits
3 mech_infantrys owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
1 armour owned by the Americans retreated to Spain
Germans win with 3 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 5 infantry
Casualties for Americans: 2 artilleries, 2 infantry and 3 mech_infantrys
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
3 fighters moved from Southern France to Spain
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
2 battleships, 5 carriers, 2 destroyers, 7 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Portugal to Spain
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Eastern United States to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
3 artilleries, 2 fighters and 3 infantry placed in Eastern United States
1 airfield and 1 factory_minor placed in SpainTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 3 artilleries, 4 fighters and 3 infantry
Marshall Islands : 1 flag
Shantung : 1 artillery and 1 infantry
Marianas : 1 flag, 1 artillery and 1 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 destroyer and 3 transports
36 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 2 battleships, 5 carriers, 2 destroyers, 7 fighters, 3 tactical_bombers and 1 transport
22 Sea Zone : 1 flag, 1 transport
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Portugal : 1 flag
101 Sea Zone : 3 transports
Brazil : 1 flag
Spain : 1 flag, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 3 fighters and 5 infantry
91 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 4 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
-
I am so sorry for that 7/8 infantry roll…that shouldn’t happen to anybody
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
3 infantry moved from Spain to Southern France
1 armour moved from Spain to Southern France
1 artillery moved from Spain to Southern France
1 fighter moved from United Kingdom to Southern France
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
5 armour, 3 fighters and 5 mech_infantrys moved from Trans-Jordan to Turkey
1 fighter moved from Trans-Jordan to Turkey
1 fighter moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Persia to Afghanistan
3 fighters and 1 tactical_bomber moved from Persia to Afghanistan
1 armour moved from Persia to Afghanistan
1 armour moved from Persia to Turkey
1 mech_infantry moved from Belgian Congo to EgyptCombat - British
Battle in Southern France
British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 0/6 hits
Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the British lost in Southern France
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 : 3/5 hits
Germans roll dice for 3 infantry in Southern France, round 3 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 3 infantry
Battle in Egypt
British attack with 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Egypt, round 2 : 3/9 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Afghanistan
British attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 4 infantry
British roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 3/8 hits
Germans roll dice for 1 armour and 4 infantry in Afghanistan, round 2 : 1/5 hits
1 mech_infantry owned by the British and 3 infantry owned by the Germans lost in Afghanistan
British roll dice for 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Afghanistan, round 3 : 4/7 hits
Germans roll dice for 1 armour and 1 infantry in Afghanistan, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Afghanistan
British win, taking Afghanistan from Germans with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 4 infantry
Casualties for British: 1 mech_infantry
Battle in Turkey
British attack with 6 armour, 4 fighters and 5 mech_infantrys
Germans defend with 1 armour and 8 infantry
British roll dice for 6 armour, 4 fighters and 5 mech_infantrys in Turkey, round 2 : 5/15 hits
Germans roll dice for 1 armour and 8 infantry in Turkey, round 2 : 2/9 hits
2 mech_infantrys owned by the British and 5 infantry owned by the Germans lost in Turkey
British roll dice for 6 armour, 4 fighters and 3 mech_infantrys in Turkey, round 3 : 4/13 hits
Germans roll dice for 1 armour and 3 infantry in Turkey, round 3 : 2/4 hits
2 mech_infantrys owned by the British, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 6 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 8 infantry
Casualties for British: 4 mech_infantrysNon Combat Move - British
4 fighters moved from Turkey to Persia
1 fighter moved from Egypt to Persia
3 fighters moved from Afghanistan to Persia
1 tactical_bomber moved from Afghanistan to Persia
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Southern France to GibraltarPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 artilleries and 3 infantry placed in United Kingdom
British undo move 2.
1 artillery and 1 infantry placed in Quebec
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 2 artilleries, 1 factory_minor and 2 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Afghanistan : 1 flag, 2 armour and 1 mech_infantry
Turkey : 1 flag, 6 armour and 1 mech_infantry
106 Sea Zone : 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 8 fighters, 2 mech_infantrys and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Tunisia
Italians take Libya from British
Italians take Tunisia from French
1 infantry moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
4 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 4 fighters and 4 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
4 fighters moved from Southern France to Southern Italy
3 artilleries moved from Alexandria to Tobruk
3 infantry moved from Alexandria to TobrukPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total





