Sniggs (Allies +22) vs Talleyrand19 (Axis)

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
                4 infantry and 1 mech_infantry moved from Gibraltar to Spain
                1 armour and 2 artilleries moved from Gibraltar to Spain
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 fighter moved from 91 Sea Zone to Portugal
                1 fighter moved from 91 Sea Zone to Spain
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
                1 bomber moved from Caroline Islands to 35 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans

  • '22 '21 '20 '17 '15

    Kamikaze in 35?


  • no kami

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
                4 infantry and 1 mech_infantry moved from Gibraltar to Spain
                1 armour and 2 artilleries moved from Gibraltar to Spain
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 fighter moved from 91 Sea Zone to Portugal
                1 fighter moved from 91 Sea Zone to Spain
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
                1 bomber moved from Caroline Islands to 35 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans
                Battle in Marshall Islands
                Battle in Portugal
                    Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Portugal, round 2 :  0/3 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  0/2 hits
                        Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Portugal, round 3 :  3/3 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Portugal
                    Americans win, taking Marshall Islands from Japanese, taking Portugal from Neutral_True with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Spain
                    Americans attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Spain, round 2 :  4/11 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        4 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys in Spain, round 3 :  2/9 hits
                        Neutral_True roll dice for 2 infantry in Spain, round 3 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Americans: 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 :  6/8 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 35 Sea Zone
                    Americans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
                1 bomber moved from 35 Sea Zone to Caroline Islands
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 artilleries moved from 33 Sea Zone to Caroline Islands
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 artilleries moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 25 Sea Zone to 32 Sea Zone
                1 fighter moved from Spain to 91 Sea Zone
                1 fighter moved from Portugal to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 2 artilleries, 1 bomber, 4 fighters and 2 infantry
        Marshall Islands : 1 flag, 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
        Midway : 1 airfield
        33 Sea Zone : 2 battleships, 5 carriers, 3 destroyers, 7 fighters, 3 tactical_bombers and 2 transports
        32 Sea Zone : 1 destroyer and 1 transport
        36 Sea Zone : 1 flag, 1 destroyer
        26 Sea Zone : 1 submarine and 3 transports
        22 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Portugal : 1 flag, 1 infantry and 1 mech_infantry
        101 Sea Zone : 1 submarine and 4 transports
        Brazil : 1 flag
        Spain : 1 flag, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
        91 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 2 transports

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                5 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
                1 mech_infantry moved from West India to India
                1 fighter and 1 tactical_bomber moved from West India to India
                2 fighters moved from West India to India
                1 bomber moved from West India to Egypt

    Combat - British
                Air Battle in Egypt
                    British attacks with 1 units heading to Egypt
                    Italians launches 5 interceptors out of Egypt
                        Attackers Fire,  :  1/1 hits
                        Defenders Fire,  :  2/5 hits
                        1 bomber owned by the British lost in Egypt
                        1 fighter owned by the Italians lost in Egypt
                    Air Battle is over, the attackers have all died
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour, 2 artilleries, 5 fighters, 3 infantry and 1 mech_infantry
                    Italians defend with 3 infantry
                        British roll dice for 2 armour, 2 artilleries, 5 fighters, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  5/13 hits
                        Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 2 artilleries, 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Italians: 3 infantry
                Battle in India
                    British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 :  4/5 hits
                        Japanese roll dice for 1 infantry in India, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from India to Persia
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                2 armour moved from West India to Persia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                5 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 artillery and 1 infantry placed in Quebec
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Malaya : 1 harbour
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 5 armour, 5 fighters and 5 mech_infantrys
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 armour, 1 factory_minor, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
        Spain : 1 armour, 1 artillery and 4 infantry
        91 Sea Zone : 1 transport

  • '22 '21 '20 '17 '15

    I spaced it on the bombing run to Egypt until after I started the move…I forgot about the intercept ability of those fighters.  I’m assuming you would go 5 against 1.  If not, we can back that off and roll AA and bomb damage in the forums.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 armour moved from Egypt to Tobruk
                      Italians take Alexandria from British
                      Italians take Tobruk from British
                4 infantry moved from Egypt to Alexandria
                3 artilleries moved from Egypt to Alexandria

    Combat - Italians

    Non Combat Move - Italians
                4 fighters moved from Egypt to Southern Italy
                8 infantry moved from France to Southern France

    Place Units - Italians
                1 artillery and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs


  • I didn’t even build in Egypt…after the disaster with my German planes I just abandoned it haha…so I think we’re all good to go

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India

    Combat - ANZAC
                Battle in India

    Non Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                2 submarines moved from 34 Sea Zone to 19 Sea Zone
                2 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 bomber moved from New South Wales to Caroline Islands

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
        India : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        43 Sea Zone : 1 submarine
        33 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 2 submarines
        35 Sea Zone : 1 destroyer
        39 Sea Zone : 1 transport
        19 Sea Zone : 2 submarines
        6 Sea Zone : 3 submarines
        62 Sea Zone : 2 submarines and 1 transport

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        92 Sea Zone : 1 cruiser and 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 fighter, 14 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 armour moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 armour moved from Volgograd to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                2 infantry moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour moved from Caucasus to Turkey
                      Germans take Turkey from Neutral_True
                1 armour moved from Turkmenistan to Afghanistan
                      Germans take Afghanistan from Neutral_True
                1 mech_infantry moved from Timguska to Samara
                1 bomber moved from Egypt to Western Germany
                1 mech_infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                2 mech_infantrys moved from Finland to Novgorod
                2 infantry moved from Novgorod to Archangel
                1 artillery and 3 mech_infantrys moved from Novgorod to Archangel
                18 armour, 4 artilleries and 5 mech_infantrys moved from Belarus to Archangel
                3 artilleries moved from Bessarabia to Ukraine
                3 armour moved from Romania to Greece
                2 artilleries moved from Western Germany to France
                1 infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                4 infantry moved from Western Germany to France
                1 artillery moved from Western Ukraine to Ukraine

    Place Units - Germans
                3 infantry placed in France
                1 destroyer and 1 transport placed in 113 Sea Zone
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                3 infantry placed in Novgorod
                1 fighter placed in Western Germany
                2 infantry and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 74 PUs (1 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                6 armour and 4 mech_infantrys moved from Russia to Volgograd
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Tambov to Rostov
                2 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                3 fighters moved from Russia to Volgograd

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 destroyer, 3 fighters and 1 transport
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 :  2/4 hits
                        1 cruiser owned by the Russians, 1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
                    Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Bryansk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery in Bryansk, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Rostov
                    Russians attack with 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 6 armour, 3 fighters and 4 mech_infantrys
                    Germans defend with 1 factory_minor and 3 infantry
                        Russians roll dice for 6 armour, 3 fighters and 4 mech_infantrys in Volgograd, round 2 :  4/13 hits
                        Germans roll dice for 3 infantry in Volgograd, round 2 :  2/3 hits
                        3 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 6 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 mech_infantrys
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                3 fighters moved from Volgograd to Russia
                1 fighter moved from Samara to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs

    Territory Summary for Russians :

    Syria : 1 flag
        Belarus : 1 infantry
        Bryansk : 1 infantry
        Urals : 1 infantry
        Russia : 5 aaGuns, 1 airfield, 20 artilleries, 1 factory_upgrade, 5 fighters, 18 infantry and 2 tactical_bombers
        Volgograd : 6 armour, 1 factory_minor and 2 mech_infantrys
        Samara : 1 infantry
        Iraq : 1 flag
        105 Sea Zone : 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 battleship, 4 destroyers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 infantry moved from Shan State to Malaya
                      Japanese take Malaya from UK_Pacific
                2 armour moved from Burma to India
                6 mech_infantrys moved from Yunnan to India
                1 bomber moved from Yunnan to 39 Sea Zone
                2 mech_infantrys moved from Burma to India
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Yenisey to Urals
                1 armour moved from Kazakhstan to Urals
                1 armour moved from Kazakhstan to Vologda
                      Japanese take Vologda from Russians

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in India
                    Japanese attack with 2 armour and 8 mech_infantrys
                    ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 0PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Urals
                    Japanese attack with 2 armour
                    Russians defend with 1 infantry
                    Japanese win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Hunan to Burma
                5 mech_infantrys moved from Hunan to Burma
                1 bomber moved from 39 Sea Zone to Burma
                1 armour moved from Kweichow to Burma
                1 aaGun moved from Kwangsi to Kwangtung
                2 mech_infantrys moved from Shantung to Kiangsu
                1 mech_infantry moved from Kwangtung to Kiangsu
                1 infantry moved from Siam to French Indo China
                2 tactical_bombers moved from Japan to 20 Sea Zone

    Place Units - Japanese
                1 fighter placed in Japan
                1 destroyer placed in 6 Sea Zone
                1 destroyer placed in 19 Sea Zone
                1 battleship and 2 destroyers placed in 20 Sea Zone
                Japanese undo move 3.
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 24
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,5,2,3,5,3
                Japanese collect 42 PUs (24 lost to blockades); end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs


  • whoops, one sec, need to do (or rather undo) a NCM with japan, thanks


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode


  • sorry I’m bad at math, this is the right one


  • all I did was move my two tacticals back to Japan instead having them on carrier, but I accidentally edited out two fighters and never put them back…you can double-check my work by looking at latest american file and my initial japan save…the number/type of planes should match, let me know if it doesn’t…sorry and thanks!

  • '22 '21 '20 '17 '15

    All looks good.  No problem  :-D

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