Sniggs (Allies +22) vs Talleyrand19 (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 battleship, 4 destroyers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 infantry moved from Shan State to Malaya
                      Japanese take Malaya from UK_Pacific
                2 armour moved from Burma to India
                6 mech_infantrys moved from Yunnan to India
                1 bomber moved from Yunnan to 39 Sea Zone
                2 mech_infantrys moved from Burma to India
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Yenisey to Urals
                1 armour moved from Kazakhstan to Urals
                1 armour moved from Kazakhstan to Vologda
                      Japanese take Vologda from Russians

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in India
                    Japanese attack with 2 armour and 8 mech_infantrys
                    ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 0PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Urals
                    Japanese attack with 2 armour
                    Russians defend with 1 infantry
                    Japanese win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Hunan to Burma
                5 mech_infantrys moved from Hunan to Burma
                1 bomber moved from 39 Sea Zone to Burma
                1 armour moved from Kweichow to Burma
                1 aaGun moved from Kwangsi to Kwangtung
                2 mech_infantrys moved from Shantung to Kiangsu
                1 mech_infantry moved from Kwangtung to Kiangsu
                1 infantry moved from Siam to French Indo China
                2 tactical_bombers moved from Japan to 20 Sea Zone

    Place Units - Japanese
                1 fighter placed in Japan
                1 destroyer placed in 6 Sea Zone
                1 destroyer placed in 19 Sea Zone
                1 battleship and 2 destroyers placed in 20 Sea Zone
                Japanese undo move 3.
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 24
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,5,2,3,5,3
                Japanese collect 42 PUs (24 lost to blockades); end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs


  • whoops, one sec, need to do (or rather undo) a NCM with japan, thanks


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode


  • sorry I’m bad at math, this is the right one


  • all I did was move my two tacticals back to Japan instead having them on carrier, but I accidentally edited out two fighters and never put them back…you can double-check my work by looking at latest american file and my initial japan save…the number/type of planes should match, let me know if it doesn’t…sorry and thanks!

  • '22 '21 '20 '17 '15

    All looks good.  No problem  :-D

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
                1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Spain to Southern France
                3 fighters moved from 91 Sea Zone to Southern France
                1 mech_infantry moved from Portugal to Southern France
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Caroline Islands to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Shantung
                Battle in Marianas
                Battle in Philippines
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber and 2 submarines; ANZAC loiter and taunt
                    Japanese defend with 2 destroyers and 3 fighters
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 2 :  3/5 hits
                        1 destroyer owned by the Japanese, 1 bomber owned by the Americans and 2 submarines owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking Shantung from Japanese, taking Marianas from Japanese, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is -16
                    Casualties for Americans: 1 bomber and 2 submarines
                    Casualties for Japanese: 1 destroyer
                Battle in Southern France
                    Americans attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 mech_infantrys
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 8 infantry
                        Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 mech_infantrys in Southern France, round 2 :  5/11 hits
                        Germans roll dice for 8 infantry in Southern France, round 2 :  7/8 hits
                        3 mech_infantrys owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
                    1 armour owned by the Americans retreated to Spain
                    Germans win with 3 infantry remaining. Battle score for attacker is -11
                    Casualties for Italians: 5 infantry
                    Casualties for Americans: 2 artilleries, 2 infantry and 3 mech_infantrys
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Americans
                3 fighters moved from Southern France to Spain
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                2 battleships, 5 carriers, 2 destroyers, 7 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 32 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Portugal to Spain
                4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from Eastern United States to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                3 artilleries, 2 fighters and 3 infantry placed in Eastern United States
                1 airfield and 1 factory_minor placed in Spain

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 3 artilleries, 4 fighters and 3 infantry
        Marshall Islands : 1 flag
        Shantung : 1 artillery and 1 infantry
        Marianas : 1 flag, 1 artillery and 1 infantry
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 destroyer and 3 transports
        36 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 2 battleships, 5 carriers, 2 destroyers, 7 fighters, 3 tactical_bombers and 1 transport
        22 Sea Zone : 1 flag, 1 transport
        21 Sea Zone : 1 destroyer
        19 Sea Zone : 1 transport
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Portugal : 1 flag
        101 Sea Zone : 3 transports
        Brazil : 1 flag
        Spain : 1 flag, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 3 fighters and 5 infantry
        91 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 4 transports

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                1 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shantung : 1 infantry


  • I am so sorry for that 7/8 infantry roll…that shouldn’t happen to anybody

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Spain to Normandy Bordeaux
                      British take Normandy Bordeaux from Germans
                3 infantry moved from Spain to Southern France
                1 armour moved from Spain to Southern France
                1 artillery moved from Spain to Southern France
                1 fighter moved from United Kingdom to Southern France
                2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                5 armour, 3 fighters and 5 mech_infantrys moved from Trans-Jordan to Turkey
                1 fighter moved from Trans-Jordan to Turkey
                1 fighter moved from Trans-Jordan to Egypt
                1 armour and 2 mech_infantrys moved from Persia to Afghanistan
                3 fighters and 1 tactical_bomber moved from Persia to Afghanistan
                1 armour moved from Persia to Afghanistan
                1 armour moved from Persia to Turkey
                1 mech_infantry moved from Belgian Congo to Egypt

    Combat - British
                Battle in Southern France
                    British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 3 infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 :  0/6 hits
                        Germans roll dice for 3 infantry in Southern France, round 2 :  1/3 hits
                        1 infantry owned by the British lost in Southern France
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 :  3/5 hits
                        Germans roll dice for 3 infantry in Southern France, round 3 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Italians lost in Southern France
                    British win, taking Southern France from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 3 infantry
                Battle in Egypt
                    British attack with 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Egypt, round 2 :  3/9 hits
                        Italians roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Afghanistan
                    British attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 4 infantry
                        British roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 :  3/8 hits
                        Germans roll dice for 1 armour and 4 infantry in Afghanistan, round 2 :  1/5 hits
                        1 mech_infantry owned by the British and 3 infantry owned by the Germans lost in Afghanistan
                        British roll dice for 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Afghanistan, round 3 :  4/7 hits
                        Germans roll dice for 1 armour and 1 infantry in Afghanistan, round 3 :  0/2 hits
                        1 infantry owned by the Germans and 1 armour owned by the Germans lost in Afghanistan
                    British win, taking Afghanistan from Germans with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour and 4 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Turkey
                    British attack with 6 armour, 4 fighters and 5 mech_infantrys
                    Germans defend with 1 armour and 8 infantry
                        British roll dice for 6 armour, 4 fighters and 5 mech_infantrys in Turkey, round 2 :  5/15 hits
                        Germans roll dice for 1 armour and 8 infantry in Turkey, round 2 :  2/9 hits
                        2 mech_infantrys owned by the British and 5 infantry owned by the Germans lost in Turkey
                        British roll dice for 6 armour, 4 fighters and 3 mech_infantrys in Turkey, round 3 :  4/13 hits
                        Germans roll dice for 1 armour and 3 infantry in Turkey, round 3 :  2/4 hits
                        2 mech_infantrys owned by the British, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Turkey
                    British win, taking Turkey from Germans with 6 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour and 8 infantry
                    Casualties for British: 4 mech_infantrys

    Non Combat Move - British
                4 fighters moved from Turkey to Persia
                1 fighter moved from Egypt to Persia
                3 fighters moved from Afghanistan to Persia
                1 tactical_bomber moved from Afghanistan to Persia
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 fighter moved from Southern France to Gibraltar

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                2 artilleries and 3 infantry placed in United Kingdom
                British undo move 2.
                1 artillery and 1 infantry placed in Quebec
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 2 artilleries, 1 factory_minor and 2 infantry
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Afghanistan : 1 flag, 2 armour and 1 mech_infantry
        Turkey : 1 flag, 6 armour and 1 mech_infantry
        106 Sea Zone : 1 transport
        Eire : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor, 8 fighters, 2 mech_infantrys and 1 tactical_bomber


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from British
                      Italians take Tunisia from French
                1 infantry moved from Northern Italy to Southern France
                3 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                4 fighters moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery, 4 fighters and 4 infantry
                    British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Italians
                4 fighters moved from Southern France to Southern Italy
                3 artilleries moved from Alexandria to Tobruk
                3 infantry moved from Alexandria to Tobruk

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

  • '22 '21 '20 '17 '15

    Yeah…got brutalized this round by the dice on this game and one other one I’m playing.  It happens.

    In the other, I did an attack like that with 3 fighters…triple 1’s on the AA shot  :roll:


  • yeah I’m playing in a series of games with this one guy and in back-to-back matches I have lost several 95%+ battles and several 75%+ battles…plus things like his AA getting 3/6 hits…I feel like these rolls wouldn’t happen in real life haha

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 submarine moved from 19 Sea Zone to 6 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    ANZAC attack with 7 submarines
                    Japanese defend with 1 destroyer and 3 fighters
                        ANZAC roll dice for 7 submarines in 6 Sea Zone, round 2 :  1/7 hits
                        Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 :  2/4 hits
                        1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
                    5 submarines owned by the ANZAC Submerged
                    Japanese win, taking 35 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 2 submarines
                    Casualties for Japanese: 1 destroyer
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 carriers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Caroline Islands to Philippines
                2 submarines moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 fighter and 1 tactical_bomber placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 harbour and 4 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 fighter
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        43 Sea Zone : 1 submarine
        33 Sea Zone : 2 submarines and 1 transport
        35 Sea Zone : 1 flag, 2 carriers, 2 destroyers and 4 fighters
        19 Sea Zone : 1 flag
        6 Sea Zone : 5 submarines
        62 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Combat - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        92 Sea Zone : 1 cruiser and 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 11 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Archangel to Samara
                1 armour moved from Archangel to Samara
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                3 mech_infantrys moved from Ukraine to Bryansk
                13 artilleries moved from Ukraine to Bryansk
                7 infantry moved from Ukraine to Bryansk
                17 armour and 6 mech_infantrys moved from Archangel to Bryansk
                      Germans take Smolensk from Russians
                3 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Novgorod to Smolensk
                5 artilleries moved from Archangel to Smolensk
                2 infantry moved from Archangel to Smolensk
                2 artilleries and 11 infantry moved from France to Normandy Bordeaux
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                3 armour moved from Greece to Turkey
                4 bombers and 4 fighters moved from Western Germany to Turkey

    Combat - Germans
                Battle in Turkey
                    Germans attack with 3 armour, 4 bombers and 4 fighters
                    British defend with 6 armour and 1 mech_infantry
                    Germans win, taking Turkey from British with 1 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 armour and 3 fighters
                    Casualties for British: 6 armour and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 11 infantry and 3 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 2 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    Germans attack with 17 armour, 13 artilleries, 7 infantry and 9 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 17 armour, 13 artilleries, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Buryatia from Russians to Germans
                EDIT: Changing ownership of Sakha from Russians to Germans
                EDIT: Removing units owned by Germans from Yakut S.S.R.: 1 armour
                EDIT: Adding units owned by Germans to Sakha: 1 armour
                EDIT: Turning off Edit Mode
                1 infantry moved from Ukraine to Rostov
                1 fighter moved from Turkey to Greece
                3 infantry moved from Switzerland to Western Germany
                2 infantry moved from Sweden to 113 Sea Zone
                1 mech_infantry moved from Sweden to Karelia
                2 infantry moved from 113 Sea Zone to Western Germany
                4 bombers moved from Turkey to Eastern Poland

    Place Units - Germans
                3 armour placed in Ukraine
                2 bombers placed in Western Germany
                3 infantry placed in France
                8 infantry placed in Western Germany
                Germans undo move 4.
                1 destroyer placed in 112 Sea Zone
                1 transport placed in 113 Sea Zone
                1 artillery and 6 infantry placed in Western Germany
                2 infantry placed in Romania

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
                Germans collect 71 PUs (2 lost to blockades); end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Volgograd to Turkey
                      Russians take Caucasus from Germans
                1 armour moved from Volgograd to Turkey
                1 armour moved from Volgograd to Rostov
                1 fighter moved from Russia to Rostov
                1 infantry moved from Russia to Tambov
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 armour and 1 mech_infantry moved from Kazakhstan to Samara
                2 armour moved from Volgograd to Samara
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 armour and 1 fighter
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 1 fighter in Rostov, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Turkey
                    Russians attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 armour
                        Russians roll dice for 2 armour and 1 mech_infantry in Turkey, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Turkey, round 2 :  0/1 hits
                        Russians roll dice for 2 armour and 1 mech_infantry in Turkey, round 3 :  0/3 hits
                        Germans roll dice for 1 armour in Turkey, round 3 :  0/1 hits
                        Russians roll dice for 2 armour and 1 mech_infantry in Turkey, round 4 :  2/3 hits
                        Germans roll dice for 1 armour in Turkey, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Turkey
                    Russians win, taking Turkey from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Tambov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 3 armour and 1 mech_infantry
                    Germans defend with 1 armour and 2 mech_infantrys
                        Russians roll dice for 3 armour and 1 mech_infantry in Samara, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 :  0/3 hits
                        1 mech_infantry owned by the Germans lost in Samara
                        Russians roll dice for 3 armour and 1 mech_infantry in Samara, round 3 :  0/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 :  1/2 hits
                        1 mech_infantry owned by the Russians lost in Samara
                        Russians roll dice for 3 armour in Samara, round 4 :  1/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 4 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Samara
                        Russians roll dice for 2 armour in Samara, round 5 :  2/2 hits
                        Germans roll dice for 1 armour in Samara, round 5 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 2 armour and 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in Vologda, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Vologda
                    Russians win, taking Vologda from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 fighter moved from Rostov to Russia

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs

    Territory Summary for Russians :

    Syria : 1 flag
        Rostov : 1 armour
        Russia : 5 aaGuns, 1 airfield, 21 artilleries, 1 factory_upgrade, 5 fighters, 22 infantry and 2 tactical_bombers
        Tambov : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Samara : 1 armour
        Turkey : 1 flag, 2 armour and 1 mech_infantry
        Iraq : 1 flag
        105 Sea Zone : 1 submarine


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Kiangsu to Shantung
                3 mech_infantrys moved from Kiangsu to Shantung
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Shantung
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                2 armour moved from Urals to Samara
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British
                1 armour and 7 mech_infantrys moved from India to West India
                1 armour moved from Burma to West India
                6 mech_infantrys moved from Burma to West India
                1 bomber moved from Burma to 35 Sea Zone
                3 battleships, 5 carriers, 2 cruisers, 2 destroyers and 8 fighters moved from 20 Sea Zone to 35 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone
                3 fighters and 4 tactical_bombers moved from Japan to 35 Sea Zone


  • scramble your one Anzac fighter in philip sz?

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