@crockett36 Sorry, it’ll be Axis plus x.
Sniggs (Allies +22) vs Talleyrand19 (Axis)
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Oh yeah…I’ve been struggling to maintain relevance in this one. There’s still a LOT of ground I need to make up to really get back into this game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 1x factory_minor; Remaining resources: 35 PUs;
Russians buy 1 aaGun, 1 factory_upgrade and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Bryansk to Samara
1 fighter moved from Bryansk to VologdaCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Samara to Russia
4 aaGuns moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskPlace Units - Russians
Units in Russia being upgraded or consumed: 1 factory_minor
1 aaGun, 1 factory_upgrade and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUsTerritory Summary for Russians :
Syria : 1 flag
Bryansk : 1 infantry
Russia : 5 aaGuns, 1 airfield, 6 armour, 20 artilleries, 1 factory_upgrade, 5 fighters, 13 infantry, 4 mech_infantrys and 2 tactical_bombers
Tambov : 1 infantry
Vologda : 1 infantry
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 carrier, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Kansu to Yenisey
Japanese take Yenisey from Russians
3 mech_infantrys moved from Yunnan to Burma
2 armour moved from India to Burma
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 bombers moved from Anhwe to Malaya
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
2 fighters moved from 20 Sea Zone to 21 Sea Zone
4 fighters moved from 20 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 armour and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
Japanese attack with 2 bombers
ANZAC defend with 1 fighter; UK_Pacific defend with 1 harbour
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
1 bomber moved from Malaya to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Hopei to Yunnan
1 armour moved from Chahar to Kweichow
3 mech_infantrys moved from Shantung to Hunan
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
4 fighters moved from 35 Sea Zone to 20 Sea Zone
4 tactical_bombers moved from Anhwe to Japan
2 tactical_bombers moved from 20 Sea Zone to Kwangtung
2 fighters moved from Japan to 20 Sea Zone
3 infantry moved from Anhwe to Kiangsu
2 armour moved from Kansu to KazakhstanPlace Units - Japanese
1 infantry placed in India
2 fighters placed in Kwangtung
1 carrier placed in 20 Sea Zone
1 airfield placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
Japanese undo move 2.
1 mech_infantry placed in Kwangtung
1 fighter placed in Kwangtung
1 fighter and 1 infantry placed in Japan
Japanese undo move 4.
2 mech_infantrys placed in Shantung
1 armour placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Japanese collect 56 PUs (4 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
4 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 armour and 2 artilleries moved from Gibraltar to Spain
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Spain
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
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Kamikaze in 35?
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no kami
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
4 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 armour and 2 artilleries moved from Gibraltar to Spain
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Spain
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Marshall Islands
Battle in Portugal
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Portugal, round 2 : 0/3 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Portugal, round 3 : 3/3 hits
Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Marshall Islands from Japanese, taking Portugal from Neutral_True with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Spain, round 2 : 4/11 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
4 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys in Spain, round 3 : 2/9 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 6/8 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 35 Sea Zone
Americans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from 35 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Portugal to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships, 5 carriers, 3 destroyers, 7 fighters, 3 tactical_bombers and 2 transports
32 Sea Zone : 1 destroyer and 1 transport
36 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 submarine and 3 transports
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Portugal : 1 flag, 1 infantry and 1 mech_infantry
101 Sea Zone : 1 submarine and 4 transports
Brazil : 1 flag
Spain : 1 flag, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
91 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
5 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from West India to India
2 fighters moved from West India to India
1 bomber moved from West India to EgyptCombat - British
Air Battle in Egypt
British attacks with 1 units heading to Egypt
Italians launches 5 interceptors out of Egypt
Attackers Fire, : 1/1 hits
Defenders Fire, : 2/5 hits
1 bomber owned by the British lost in Egypt
1 fighter owned by the Italians lost in Egypt
Air Battle is over, the attackers have all died
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 2 artilleries, 5 fighters, 3 infantry and 1 mech_infantry
Italians defend with 3 infantry
British roll dice for 2 armour, 2 artilleries, 5 fighters, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 5/13 hits
Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 2 artilleries, 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantry
Battle in India
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/5 hits
Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - British
3 fighters and 1 tactical_bomber moved from India to Persia
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
2 armour moved from West India to Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
5 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 armour, 1 artillery and 2 infantry moved from Gibraltar to SpainPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Quebec
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Malaya : 1 harbour
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 5 armour, 5 fighters and 5 mech_infantrys
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 1 factory_minor, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Spain : 1 armour, 1 artillery and 4 infantry
91 Sea Zone : 1 transport -
I spaced it on the bombing run to Egypt until after I started the move…I forgot about the intercept ability of those fighters. I’m assuming you would go 5 against 1. If not, we can back that off and roll AA and bomb damage in the forums.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 armour moved from Egypt to Tobruk
Italians take Alexandria from British
Italians take Tobruk from British
4 infantry moved from Egypt to Alexandria
3 artilleries moved from Egypt to AlexandriaCombat - Italians
Non Combat Move - Italians
4 fighters moved from Egypt to Southern Italy
8 infantry moved from France to Southern FrancePlace Units - Italians
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
I didn’t even build in Egypt…after the disaster with my German planes I just abandoned it haha…so I think we’re all good to go
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to IndiaCombat - ANZAC
Battle in IndiaNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 submarines moved from 34 Sea Zone to 19 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to Caroline IslandsPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
India : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
43 Sea Zone : 1 submarine
33 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 2 submarines
35 Sea Zone : 1 destroyer
39 Sea Zone : 1 transport
19 Sea Zone : 2 submarines
6 Sea Zone : 3 submarines
62 Sea Zone : 2 submarines and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
92 Sea Zone : 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 14 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yakut S.S.R. from RussiansCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Caucasus to Turkey
Germans take Turkey from Neutral_True
1 armour moved from Turkmenistan to Afghanistan
Germans take Afghanistan from Neutral_True
1 mech_infantry moved from Timguska to Samara
1 bomber moved from Egypt to Western Germany
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
2 mech_infantrys moved from Finland to Novgorod
2 infantry moved from Novgorod to Archangel
1 artillery and 3 mech_infantrys moved from Novgorod to Archangel
18 armour, 4 artilleries and 5 mech_infantrys moved from Belarus to Archangel
3 artilleries moved from Bessarabia to Ukraine
3 armour moved from Romania to Greece
2 artilleries moved from Western Germany to France
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
4 infantry moved from Western Germany to France
1 artillery moved from Western Ukraine to UkrainePlace Units - Germans
3 infantry placed in France
1 destroyer and 1 transport placed in 113 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 fighter placed in Western Germany
2 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 74 PUs (1 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
6 armour and 4 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Samara
3 fighters moved from Russia to VolgogradCombat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 3 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 2/4 hits
1 cruiser owned by the Russians, 1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 6 armour, 3 fighters and 4 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 6 armour, 3 fighters and 4 mech_infantrys in Volgograd, round 2 : 4/13 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
3 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 6 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 2 mech_infantrys
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUsTerritory Summary for Russians :
Syria : 1 flag
Belarus : 1 infantry
Bryansk : 1 infantry
Urals : 1 infantry
Russia : 5 aaGuns, 1 airfield, 20 artilleries, 1 factory_upgrade, 5 fighters, 18 infantry and 2 tactical_bombers
Volgograd : 6 armour, 1 factory_minor and 2 mech_infantrys
Samara : 1 infantry
Iraq : 1 flag
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 battleship, 4 destroyers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 armour moved from Burma to India
6 mech_infantrys moved from Yunnan to India
1 bomber moved from Yunnan to 39 Sea Zone
2 mech_infantrys moved from Burma to India
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Yenisey to Urals
1 armour moved from Kazakhstan to Urals
1 armour moved from Kazakhstan to Vologda
Japanese take Vologda from RussiansCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 2 armour and 8 mech_infantrys
ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Hunan to Burma
5 mech_infantrys moved from Hunan to Burma
1 bomber moved from 39 Sea Zone to Burma
1 armour moved from Kweichow to Burma
1 aaGun moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Shantung to Kiangsu
1 mech_infantry moved from Kwangtung to Kiangsu
1 infantry moved from Siam to French Indo China
2 tactical_bombers moved from Japan to 20 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
1 battleship and 2 destroyers placed in 20 Sea Zone
Japanese undo move 3.
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,5,2,3,5,3
Japanese collect 42 PUs (24 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
whoops, one sec, need to do (or rather undo) a NCM with japan, thanks
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode





