No scrambles
16L Radiant (Axis) vs Snigg (Allies+21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
15 infantry moved from Yenisey to TimguskaCombat - Russians
Battle in Timguska
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians roll dice for 15 infantry in Timguska, round 2 : 2/15 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Yenisey to Timguska
1 armour moved from Tobruk to Egypt
1 submarine moved from 105 Sea Zone to 92 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Evenkiyskiy : 1 infantry
Timguska : 2 aaGuns and 14 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 armour
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 submarine
115 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 1 destroyer; Remaining resources: 3 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
4 bombers moved from Japan to Shantung
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Yakut S.S.R.
1 infantry moved from Amur to KoreaCombat - Japanese
Battle in Shantung
Japanese attack with 4 bombers
British defend with 1 mech_infantry
Japanese roll dice for 4 bombers in Shantung, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shantung
Japanese win with 4 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
4 bombers moved from Shantung to Yakut S.S.R.Place Units - Japanese
3 armour placed in Volgograd
1 bomber placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Japanese collect 30 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 4 armour, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from United Kingdom to Finland
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
2 artilleries moved from Kwangsi to 36 Sea Zone
2 artilleries and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Okinawa
6 fighters moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from 112 Sea Zone to Western Germany -
OOL for sz6 please.
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carrier, carrier, carrier, battle, carrier, carrier, carrier, destroyer, battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 4 armour, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from United Kingdom to Finland
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
2 artilleries moved from Kwangsi to 36 Sea Zone
2 artilleries and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Okinawa
6 fighters moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from 112 Sea Zone to Western GermanyCombat - Americans
Battle in Jehol
Battle in Manchuria
Battle in Paulau Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Jehol from Japanese, taking Manchuria from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Okinawa
Battle in Western Germany
Americans converts factory_major into different units
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 2 armour and 1 infantry
Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Holland Belgium, round 2 : 4/7 hits
Germans roll dice for 2 armour and 1 infantry in Holland Belgium, round 2 : 2/3 hits
2 infantry owned by the Americans, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Holland Belgium
Americans win, taking Okinawa from Japanese, taking Western Germany from Germans, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour and 1 infantry
Casualties for Americans: 2 infantry
Battle in Finland
Americans attack with 1 artillery, 3 bombers and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Finland, round 2 : 4/5 hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery and 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 battleship, 3 carriers and 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 4/6 hits
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers and 1 destroyer in 6 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Americans, 1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 fighters in 6 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 1 battleship, 2 carriers and 1 destroyer in 6 Sea Zone, round 3 : 3/4 hits
3 fighters owned by the Americans and 2 carriers owned by the Japanese lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 4 fighters and 1 submarine
Casualties for Japanese: 3 carriersNon Combat Move - Americans
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 battleship, 3 carriers and 3 destroyers moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Hainan to 19 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
3 bombers moved from Finland to Norway
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 bomber moved from Eastern United States to Norway
1 carrier, 1 destroyer and 2 fighters moved from 123 Sea Zone to 110 Sea ZonePlace Units - Americans
1 airfield and 3 fighters placed in Normandy Bordeaux
Americans undo move 1.
3 fighters placed in Norway
1 airfield, 2 armour and 1 infantry placed in Normandy Bordeaux
Americans undo move 2.
Americans undo move 1.
1 airfield and 3 fighters placed in Normandy Bordeaux
3 armour placed in Norway
1 armour and 1 infantry placed in Eastern United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 74 PUs; end with 76 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 artillery and 1 infantry
Marshall Islands : 1 flag
Jehol : 1 artillery
Okinawa : 1 flag, 1 artillery
Manchuria : 1 infantry and 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
34 Sea Zone : 1 transport
26 Sea Zone : 1 submarine
22 Sea Zone : 1 flag
19 Sea Zone : 1 battleship, 3 carriers, 5 destroyers, 3 fighters and 3 transports
17 Sea Zone : 1 flag
Central United States : 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
British Guiana : 2 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Norway : 1 flag, 1 airfield, 9 armour, 4 bombers, 1 factory_minor, 1 harbour and 1 mech_infantry
Holland Belgium : 1 flag, 1 artillery
112 Sea Zone : 1 transport
106 Sea Zone : 1 flag
102 Sea Zone : 4 transports
101 Sea Zone : 1 carrier
Brazil : 1 flag
Finland : 1 flag, 1 artillery
110 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 artillery and 1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 artilleries and 1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to ManchuriaPlace Units - Chinese
6 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Jehol : 3 artilleries and 1 infantry
Manchuria : 1 fighter and 6 infantry
Kansu : 1 artillery and 2 infantry
Tsinghai : 1 infantry
Chahar : 1 artillery and 1 infantry
Sikang : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Turkmenistan from Germans
1 bomber moved from Hunan to Kazakhstan
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to DenmarkCombat - British
Battle in Denmark
Battle in Kazakhstan
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Kazakhstan
British win, taking Denmark from Germans, taking Kazakhstan from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 bomber moved from Kazakhstan to Eastern Persia
2 armour and 2 mech_infantrys moved from India to Eastern Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 battleships, 2 cruisers, 3 destroyers and 3 transports moved from 93 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Hunan to India
2 artilleries and 4 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kiangsu to Jehol
2 artilleries and 3 infantry moved from Anhwe to Jehol
2 armour and 1 mech_infantry moved from Kwangtung to AnhwePlace Units - British
3 submarines placed in 98 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in QuebecTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British and UK_Pacific :
Kwangsi : 2 artilleries and 4 infantry
Jehol : 2 artilleries, 3 infantry and 1 mech_infantry
Siam : 1 flag
Hainan : 1 flag, 2 infantry
Anhwe : 2 armour and 1 mech_infantry
India : 1 airfield, 3 armour, 1 factory_major, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour
Borneo : 1 artillery and 1 infantry
Kwangtung : 1 harbour
Kazakhstan : 1 flag, 1 armour
French Indo China : 1 flag
Sumatra : 1 flag
39 Sea Zone : 1 transport
Iceland : 1 airfield and 1 harbour
Quebec : 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Normandy Bordeaux : 1 armour and 1 infantry
Norway : 1 artillery, 2 fighters and 3 infantry
Denmark : 1 flag, 2 infantry
Ethiopia : 1 flag
Turkmenistan : 1 flag
112 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 2 armour and 1 mech_infantry
Eastern Persia : 1 flag, 2 armour, 1 bomber and 2 mech_infantrys
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter and 2 mech_infantrys
98 Sea Zone : 1 flag, 3 submarines
91 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers and 3 transports
110 Sea Zone : 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries, 1 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Caucasus to Kazakhstan
3 artilleries and 4 infantry moved from Romania to Yugoslavia
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer
Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Northwest Persia
Italians attack with 2 artilleries, 1 infantry and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 2/6 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 1 bomber
British defend with 1 armour
Italians roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the British lost in Kazakhstan
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 bomber moved from Kazakhstan to Caucasus
2 fighters moved from 93 Sea Zone to Southern Italy
2 aaGuns and 3 infantry moved from Northern Italy to FrancePlace Units - Italians
3 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 battleship and 1 destroyer
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship and 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 45 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
4 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Caroline Islands : 4 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Celebes : 1 flag, 1 artillery
33 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
19 Sea Zone : 3 fighters
6 Sea Zone : 1 flag, 1 submarine
Egypt : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Libya to Tobruk
2 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
Normandy Bordeaux : 2 infantry
Tobruk : 1 infantry -
I wouldn’t of removed the destroyer with a sub there. Your going to have to re-do the battle.
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I wouldn’t of removed the destroyer with a sub there. Your going to have to re-do the battle.
Sorry, just took previous OOL, but that did cross my mind. Your destroyer would have had one more shot then, and if it hits will edit out the sub.
;aaa 1@2;
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Rolls: 1@2; Total Hits: 01@2: (3)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
6 armour, 3 artilleries, 20 infantry and 4 mech_infantrys moved from Karelia to Finland
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
3 armour moved from Volgograd to Northwest Persia
2 bombers moved from Caucasus to Iraq
1 infantry moved from Russia to Tambov
2 infantry moved from Poland to Eastern Poland
1 fighter moved from Novgorod to Western Germany
1 tactical_bomber moved from Novgorod to Western Germany
2 infantry moved from Germany to Western Germany
1 armour moved from France to Holland Belgium
9 infantry moved from Southern France to Normandy Bordeaux
2 armour and 13 infantry moved from France to Normandy Bordeaux
1 bomber moved from Novgorod to 112 Sea Zone
3 bombers moved from France to 112 Sea Zone
4 bombers moved from France to Normandy Bordeaux
3 artilleries and 5 infantry moved from Western Ukraine to Bryansk
3 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Novgorod to Belarus -
Scramble option.
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
6 armour, 3 artilleries, 20 infantry and 4 mech_infantrys moved from Karelia to Finland
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
3 armour moved from Volgograd to Northwest Persia
2 bombers moved from Caucasus to Iraq
1 infantry moved from Russia to Tambov
2 infantry moved from Poland to Eastern Poland
1 fighter moved from Novgorod to Western Germany
1 tactical_bomber moved from Novgorod to Western Germany
2 infantry moved from Germany to Western Germany
1 armour moved from France to Holland Belgium
9 infantry moved from Southern France to Normandy Bordeaux
2 armour and 13 infantry moved from France to Normandy Bordeaux
1 bomber moved from Novgorod to 112 Sea Zone
3 bombers moved from France to 112 Sea Zone
4 bombers moved from France to Normandy Bordeaux
3 artilleries and 5 infantry moved from Western Ukraine to Bryansk
3 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Novgorod to BelarusCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 bombers
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Western Germany
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 4 bombers and 22 infantry
British defend with 1 armour and 1 infantry; French defend with 2 infantry; Americans defend with 1 airfield, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Germans roll dice for 2 armour, 4 bombers and 22 infantry in Normandy Bordeaux, round 2 : 7/28 hits
Americans roll dice for 1 armour, 5 artilleries, 3 fighters and 6 infantry in Normandy Bordeaux, round 2 : 6/15 hits
1 artillery owned by the Americans, 3 infantry owned by the Americans, 6 infantry owned by the Germans, 1 infantry owned by the British and 2 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 2 armour, 4 bombers and 16 infantry in Normandy Bordeaux, round 3 : 3/22 hits
Americans roll dice for 1 armour, 4 artilleries and 3 fighters in Normandy Bordeaux, round 3 : 2/8 hits
3 artilleries owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 4 bombers and 14 infantry in Normandy Bordeaux, round 4 : 6/20 hits
Americans roll dice for 1 armour, 1 artillery and 3 fighters in Normandy Bordeaux, round 4 : 1/5 hits
1 artillery owned by the Americans, 1 infantry owned by the Germans, 1 armour owned by the British and 3 fighters owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 4 bombers and 13 infantry remaining. Battle score for attacker is 47
Casualties for Germans: 9 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for French: 2 infantry
Casualties for Americans: 5 artilleries, 3 fighters and 3 infantry
Battle in Holland Belgium
Germans attack with 1 armour and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 3 : 2/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Finland
Germans attack with 6 armour, 3 artilleries, 20 infantry and 4 mech_infantrys
Americans defend with 1 artillery
Germans roll dice for 6 armour, 3 artilleries, 20 infantry and 4 mech_infantrys in Finland, round 2 : 9/33 hits
Americans roll dice for 1 artillery in Finland, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 6 armour, 3 artilleries, 20 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Iraq
Germans attack with 2 bombers
British defend with 2 armour and 1 mech_infantry
Germans roll dice for 2 bombers in Iraq, round 2 : 2/2 hits
Russians roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 0/3 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Iraq
Germans roll dice for 2 bombers in Iraq, round 3 : 1/2 hits
Russians roll dice for 1 armour in Iraq, round 3 : 0/1 hits
1 armour owned by the British lost in Iraq
Germans win with 2 bombers remaining. Battle score for attacker is 16
Casualties for British: 2 armour and 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Iraq to Caucasus
1 tactical_bomber moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
4 bombers moved from 112 Sea Zone to Germany
4 bombers moved from Normandy Bordeaux to GermanyPlace Units - Germans
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
4 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 3 aaGuns
EDIT: Adding units owned by Germans to Southern France: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 54 PUs (4 lost to blockades); end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
Germany got real lucky that turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Japanese
14 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Timguska to NovosibirskTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 1 armour
EDIT: Adding units owned by Russians to Egypt: 1 armour
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 armour
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Urals : 1 infantry
Novosibirsk : 2 aaGuns and 14 infantry
Iraq : 1 flag
92 Sea Zone : 1 submarine
115 Sea Zone : 1 submarine