@mikawagunichi Edit on US turn to NCM inf to W. USA
Regularkid (Axis) vs. Variance (Allies) - G40 Balance Mod, 0 bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 factory_minor, 2 infantry, 1 marine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 11 infantry moved from Holland Belgium to Western Germany
2 armour and 2 mech_infantrys moved from Holland Belgium to France
3 armour moved from Normandy Bordeaux to France
5 armour and 2 mech_infantrys moved from France to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
2 bombers and 1 tactical_bomber moved from Norway to Western Germany
4 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from Norway to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
2 carriers and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
4 fighters moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
6 fighters moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
4 fighters and 2 tactical_bombers moved from Caroline Islands to 55 Sea Zone
1 submarine moved from 34 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 3 submarines
Americans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for Japanese: 3 submarines
Battle in Western Germany
Americans attack with 5 armour, 4 artilleries, 2 bombers, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 airfield, 16 artilleries, 1 factory_major, 1 harbour and 12 infantry
2 armour retreated to France
Germans win with 9 artilleries remaining. Battle score for attacker is -50
Casualties for Germans: 2 aaGuns, 7 artilleries and 12 infantry
Casualties for Americans: 3 armour, 4 artilleries, 2 bombers, 1 fighter, 16 infantry and 2 mech_infantrysNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Western Germany to France
2 aaGuns moved from Holland Belgium to France
2 bombers moved from Eastern United States to France
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from 8 Sea Zone to 6 Sea Zone
6 fighters moved from 21 Sea Zone to 6 Sea Zone
2 marines moved from New Zealand to 63 Sea Zone
1 carrier, 2 cruisers and 2 marines moved from 63 Sea Zone to 54 Sea Zone
2 marines moved from 54 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Queensland
2 fighters moved from 63 Sea Zone to Queensland
5 submarines moved from 26 Sea Zone to 54 Sea Zone
5 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Norway
1 factory_minor placed in Holland Belgium
1 armour, 1 artillery and 1 marine placed in Western United States
1 bomber placed in Eastern United States
1 carrier, 2 destroyers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
just noticed, i forgot to move my damaged battleship. it should join the fleet in sz 42. mind if i edit?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Western Germany
1 armour, 1 artillery, 4 fighters and 4 infantry moved from Holland Belgium to Western Germany
20 infantry and 1 marine moved from France to Western Germany
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Italians
1 infantry moved from Caucasus to Rostov
British take Rostov from Italians
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western GermanyCombat - British
Battle in Denmark
Battle in Western Germany
British attack with 1 armour, 1 artillery, 5 fighters, 28 infantry and 1 marine
Germans defend with 1 airfield, 9 artilleries, 1 factory_major and 1 harbour
British converts factory_major into different units
British win, taking Denmark from Germans, taking Western Germany from Germans with 1 armour, 1 artillery, 5 fighters, 26 infantry and 1 marine remaining. Battle score for attacker is 30
Casualties for Germans: 9 artilleries
Casualties for British: 2 infantryNon Combat Move - British
5 fighters moved from Western Germany to France
4 aaGuns moved from France to Western Germany
3 infantry moved from Northwest Persia to Caucasus
4 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 artilleries and 3 infantry placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 42 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUsPlace Units - UK_Pacific
1 aaGun and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 aaGun and 1 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Western Germany
1 armour, 1 artillery, 4 fighters and 4 infantry moved from Holland Belgium to Western Germany
20 infantry and 1 marine moved from France to Western Germany
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Italians
1 infantry moved from Caucasus to Rostov
British take Rostov from Italians
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western GermanyCombat - British
Battle in Denmark
Battle in Western Germany
British attack with 1 armour, 1 artillery, 5 fighters, 28 infantry and 1 marine
Germans defend with 1 airfield, 9 artilleries, 1 factory_major and 1 harbour
British converts factory_major into different units
British win, taking Denmark from Germans, taking Western Germany from Germans with 1 armour, 1 artillery, 5 fighters, 26 infantry and 1 marine remaining. Battle score for attacker is 30
Casualties for Germans: 9 artilleries
Casualties for British: 2 infantryNon Combat Move - British
5 fighters moved from Western Germany to France
4 aaGuns moved from France to Western Germany
3 infantry moved from Northwest Persia to Caucasus
4 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 artilleries and 3 infantry placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 42 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUsPlace Units - UK_Pacific
1 aaGun and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 aaGun and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 22 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
If you forgot to NCM the BB and tt out of z41 you can go ahead and edit them before Italy’s turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Northern Italy to Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
1 artillery moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 armour moved from Northern Italy to Southern Italy
3 artilleries, 4 infantry and 3 mech_infantrys moved from Northern Italy to Southern ItalyCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Northern Italy to Southern Italy
EDIT: 1 artillery moved from Slovakia Hungary to Greater Southern Germany
EDIT: 1 aaGun moved from Northern Italy to Greater Southern Germany
EDIT: 1 infantry moved from Southern Italy to Greater Southern GermanyPlace Units - Italians
2 artilleries placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,3,3,2,6,1
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - French
French repair damage of 6x factory_minor; Remaining resources: 11 PUs;
French buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 fighter and 2 infantry moved from France to Southern FranceCombat - French
Battle in Southern France
French attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
French win, taking Southern France from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
1 fighter moved from Southern France to Western Germany
2 infantry moved from France to Western GermanyPlace Units - French
2 artilleries and 1 infantry placed in FranceTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Russia to Rostov
1 armour moved from Russia to Kazakhstan
EDIT: 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
EDIT: 1 bomber moved from Bryansk to Rostov
EDIT: 1 bomber moved from Bryansk to Rostov
EDIT: 1 fighter moved from Volgograd to Kazakhstan
EDIT: 1 tactical_bomber moved from Volgograd to Kazakhstan
EDIT: 3 tactical_bombers moved from Volgograd to RostovCombat - Germans
Battle in Kazakhstan
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 2 bombers, 1 fighter and 4 tactical_bombers
British defend with 1 infantry
Germans win, taking Rostov from British with 1 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Rostov to Germany
EDIT: 1 fighter and 4 tactical_bombers moved from Rostov to Novgorod
EDIT: 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
EDIT: 1 aaGun moved from Tambov to Volgograd
EDIT: 5 armour moved from Russia to Belarus
EDIT: 1 fighter and 1 tactical_bomber moved from Novgorod to GermanyPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 armour, 2 fighters and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,2,6,2,2,6
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 59 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Russia to Rostov
1 armour moved from Russia to Kazakhstan
EDIT: 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
EDIT: 1 bomber moved from Bryansk to Rostov
EDIT: 1 bomber moved from Bryansk to Rostov
EDIT: 1 fighter moved from Volgograd to Kazakhstan
EDIT: 1 tactical_bomber moved from Volgograd to Kazakhstan
EDIT: 3 tactical_bombers moved from Volgograd to RostovCombat - Germans
Battle in Kazakhstan
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 2 bombers, 1 fighter and 4 tactical_bombers
British defend with 1 infantry
Germans win, taking Rostov from British with 1 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Rostov to Germany
EDIT: 1 fighter and 4 tactical_bombers moved from Rostov to Novgorod
EDIT: 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
EDIT: 1 aaGun moved from Tambov to Volgograd
EDIT: 5 armour moved from Russia to Belarus
EDIT: 1 fighter and 1 tactical_bomber moved from Novgorod to GermanyPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 armour, 2 fighters and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,2,6,2,2,6
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 6 infantry
EDIT: Adding units owned by Germans to Southern Italy: 6 infantry
EDIT: Turning off Edit Mode -
Please use second post (edited infantry to southern italy)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 bomber moved from French Indo China to 45 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
2 fighters moved from Japan to 21 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
1 bomber moved from French Indo China to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 3 submarines
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarines
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 6 submarines
6 submarines owned by the Americans Submerged
Battle in 55 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese winJapanese win with 2 fighters and 2 tactical_bombers remaining with 1 bomber and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
1 bomber moved from 55 Sea Zone to Siam
1 bomber moved from 45 Sea Zone to French Indo China
1 armour moved from Burma to Shan State
3 mech_infantrys moved from Burma to Shan State
1 artillery moved from Kweichow to Yunnan
2 armour and 3 mech_infantrys moved from Shensi to Yunnan
1 armour and 1 mech_infantry moved from Shan State to Siam
1 mech_infantry moved from Shan State to Siam
1 mech_infantry moved from Shan State to Burma
2 mech_infantrys moved from Manchuria to Anhwe
4 fighters moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
2 carriers and 5 submarines moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
6 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
2 fighters moved from 21 Sea Zone to 19 Sea ZonePlace Units - Japanese
3 destroyers placed in 19 Sea Zone
1 harbour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,5,3,5,5,1,5,6,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,5,6,3,6,2,2,6,5,1,5,5,2,1,1,2,3,4,1,3,4,6,6,2,4,6,5,5,3,3,2,1,2
Japanese collect 47 PUs (21 lost to blockades); end with 47 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 6 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
British converts factory_major into different units
1 infantry moved from Western Germany to Northern Italy
British take Northern Italy from Italians
1 artillery and 2 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 armour and 1 infantry moved from India to BurmaCombat - British
Battle in Kazakhstan
British attack with 1 artillery and 2 infantry
Germans defend with 1 armour
British win, taking Kazakhstan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
British attack with 1 artillery and 2 infantry
Germans defend with 1 armour
British win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Burma
British attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 artillery and 3 mech_infantrys moved from Caucasus to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Denmark to Western Germany
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
5 fighters moved from France to Western Germany
1 aaGun moved from Western Germany to France
3 mech_infantrys moved from Eastern Persia to IndiaPlace Units - British
3 mech_infantrys placed in Egypt
3 artilleries placed in Western Germany
3 artilleries and 3 infantry placed in United Kingdom
British undo move 1.
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 2 infantry -
That Italian AA crew get a medal
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hehe no kidding
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
3 fighters and 1 tactical_bomber moved from Germany to Western Germany
1 artillery moved from Southern Italy to Northern Italy -
intercept bombing raid?
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Intercept with all fighters. Kill the french fighter first
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
3 fighters and 1 tactical_bomber moved from Germany to Western Germany
1 artillery moved from Southern Italy to Northern ItalyCombat - Italians
Air Battle in Western Germany
Italians attacks with 4 units heading to Western Germany
British launches 6 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 4 damage total.
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 infantry moved from Greater Southern Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to TambovPlace Units - Italians
1 artillery and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,4,5,1,1,3,1
Italians collect 5 PUs (10 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - French
French buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 artillery moved from France to Northern Italy
1 fighter moved from Western Germany to Northern ItalyCombat - French
Battle in Northern Italy
French attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery, 1 factory_minor and 2 infantry
French win, taking Northern Italy from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for French: 2 infantryNon Combat Move - French
1 fighter moved from Northern Italy to 112 Sea Zone
1 infantry moved from France to Western Germany
1 artillery moved from France to Western GermanyPlace Units - French
1 artillery and 2 infantry placed in France
1 artillery and 1 infantry placed in Southern France
French undo move 1.
French undo move 1.
2 artilleries and 1 infantry placed in France
2 infantry placed in Southern FranceTurn Complete - French
French collect 21 PUs; end with 21 PUs total





