Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
ACGTO 270BC DizzKneeLand33 (Anti-Romans) v Entek (Romans)
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Here we go!
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Very cool – now this is Total Ancient War not 270BC – same map, different setup and rules. :)
Options are here just in case:
http://cellargaming.com/phpbb/viewtopic.php?f=34&t=198
Total victory is what we’ll be using for tournament, not just the victory city thing. Let’s rock! 8-)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
Purchase Units - RomanRepublic
RomanRepublic buy 2 catapults, 3 legionaires and 1 skirmisher; Remaining resources: 0 PUs;Combat - RomanRepublic
Non Combat Move - RomanRepublic
2 legionaires and 1 skirmisher moved from Salapia to Ariminum
1 bireme and 1 trireme moved from SZ 48 to SZ 47
3 legionaires and 1 skirmisher moved from Tarentum to Salapia
3 legionaires and 1 skirmisher moved from Capua to Roma
1 legionaire moved from Croton to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 35
1 legionaire moved from SZ 35 to MessanaPlace Units - RomanRepublic
1 catapult, 1 legionaire and 1 skirmisher placed in Valentia
1 catapult and 2 legionaires placed in RomaResearch Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremesTurn Complete - RomanRepublic
RomanRepublic collect 44 PUs; end with 44 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 43 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 38 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 37 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 40 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 43 PUsTerritory Summary for RomanRepublic :
Croton : 2 legionaires and 1 skirmisher
Arretium : 3 legionaires, 1 skirmisher and 1 wall
Roma : 1 ballista, 2 cataphracts, 1 catapult, 1 city, 1 leader, 10 legionaires, 3 skirmishers and 2 walls
Messana : 6 legionaires, 2 skirmishers and 1 wall
Capua : 1 wall
SZ 35 : 1 bireme
Salapia : 4 legionaires, 1 skirmisher and 1 wall
SZ 28 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
SZ 47 : 1 bireme and 1 trireme
Ariminum : 1 ballista, 5 legionaires and 2 skirmishers
Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 wallsProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 40 / 34
Pergamon : 22 / 20
Carthage : 46 / 48
Macedonia : 38 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 198 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
1 flagship moved from SZ 66 to SZ 67
1 trireme moved from SZ 66 to SZ 67
1 trireme moved from SZ 66 to SZ 67Purchase Units - Pergamon
Pergamon buy 1 catapult, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs;Non Combat Move - Pergamon
Place Units - Pergamon
1 catapult, 2 skirmishers and 1 spearman placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 22 PUs; end with 22 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 20 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 17 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 20 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 cavalrys, 2 phalanxs, 2 skirmishers, 2 spearmen and 2 walls
Pergamum : 6 skirmishers, 6 spearmen and 2 walls
SZ 67 : 1 flagship and 2 triremes
Sardis : 2 catapults, 1 city, 1 leader, 4 phalanxs, 6 skirmishers, 1 spearman and 4 walls
Cydonia : 2 cavalrys and 2 spearmenProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 40 / 45
Pergamon : 22 / 20
Carthage : 46 / 48
Macedonia : 38 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 198 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 4 hoplites; Remaining resources: 6 PUs;Non Combat Move - GreekCityStates
1 archer moved from Corinth to Athens
1 archer moved from Corinth to AthensPlace Units - GreekCityStates
3 hoplites placed in Apollonia
1 hoplite placed in SpartaResearch Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremesTurn Complete - GreekCityStates
GreekCityStates collect 40 PUs; end with 46 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 44 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -5 PUs; end with 39 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 42 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 45 PUsTerritory Summary for GreekCityStates :
Sparta : 1 catapult, 1 city, 5 hoplites, 1 leader and 2 walls
Athens : 3 archers, 2 cavalrys and 6 skirmishers
Delphi : 1 archer, 2 hoplites and 3 skirmishers
SZ 67 : 1 flagship, 2 quadriremes and 1 trireme
Massilia : 3 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 20 : 1 bireme
Rhodos : 2 hoplites
Apollonia : 1 city, 7 hoplites and 1 wall
SZ 40 : 1 triremeProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 40 / 45
Pergamon : 22 / 20
Carthage : 46 / 48
Macedonia : 38 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 198 / 0 -
Oops! Apparently it is still your turn with Pergamon to go…. :)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
1 catapult and 2 skirmishers moved from Sardis to PessinusPurchase Units - Pergamon
Pergamon buy 1 phalanx, 1 skirmisher and 1 spearman; Remaining resources: 2 PUs;Combat - Pergamon
Battle in Pessinus
Pergamon attack with 1 catapult and 2 skirmishers
AI_Neutral defend with 2 spearman_neutrals
Pergamon roll dice for 1 catapult and 2 skirmishers in Pessinus, round 2 : 1/3 hits
AI_Neutral roll dice for 2 spearman_neutrals in Pessinus, round 2 : 1/2 hits
1 spearman_neutral owned by the AI_Neutral and 1 skirmisher owned by the Pergamon lost in Pessinus
Pergamon roll dice for 1 catapult and 1 skirmisher in Pessinus, round 3 : 0/2 hits
AI_Neutral roll dice for 1 spearman_neutral in Pessinus, round 3 : 0/1 hits
Pergamon roll dice for 1 catapult and 1 skirmisher in Pessinus, round 4 : 0/2 hits
AI_Neutral roll dice for 1 spearman_neutral in Pessinus, round 4 : 0/1 hits
Pergamon roll dice for 1 catapult and 1 skirmisher in Pessinus, round 5 : 0/2 hits
AI_Neutral roll dice for 1 spearman_neutral in Pessinus, round 5 : 0/1 hits
Pergamon roll dice for 1 catapult and 1 skirmisher in Pessinus, round 6 : 0/2 hits
AI_Neutral roll dice for 1 spearman_neutral in Pessinus, round 6 : 0/1 hits
Pergamon roll dice for 1 catapult and 1 skirmisher in Pessinus, round 7 : 2/2 hits
AI_Neutral roll dice for 1 spearman_neutral in Pessinus, round 7 : 0/1 hits
1 spearman_neutral owned by the AI_Neutral lost in Pessinus
Pergamon win, taking Pessinus from AI_Neutral with 1 catapult and 1 skirmisher remaining. Battle score for attacker is -4
Casualties for Pergamon: 1 skirmisher
Casualties for AI_Neutral: 2 spearman_neutralsNon Combat Move - Pergamon
Place Units - Pergamon
1 phalanx, 1 skirmisher and 1 spearman placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 25 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 23 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 26 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 cavalrys, 2 phalanxs, 2 skirmishers, 2 spearmen and 2 walls
Pergamum : 6 skirmishers, 6 spearmen and 2 walls
Pessinus : 1 flag, 1 catapult and 1 skirmisher
SZ 66 : 1 flagship and 2 triremes
Sardis : 1 city, 1 leader, 5 phalanxs, 3 skirmishers, 1 spearman and 4 walls
Cydonia : 2 cavalrys and 2 spearmenProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 40 / 45
Pergamon : 25 / 26
Carthage : 46 / 48
Macedonia : 38 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 195 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
3 cavalrys moved from Thapsus to Cirta
2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Cirta
1 cavalry moved from Hippo Regius to Cirta
1 leader moved from Carthago to Cirta
5 cavalrys moved from Carthago to Cirta
2 hoplites moved from Tingis to SZ 14
1 bireme and 1 hoplite moved from SZ 14 to SZ 15
1 hoplite moved from SZ 15 to Acci
3 cavalrys and 4 phalanxs moved from Gades to Acci
1 bireme and 1 hoplite moved from SZ 14 to SZ 15
1 hoplite moved from SZ 15 to AcciPurchase Units - Carthage
Carthage buy 1 cavalry and 1 city; Remaining resources: 2 PUs;Combat - Carthage
Battle in Acci
Carthage attack with 3 cavalrys, 2 hoplites and 4 phalanxs
AI_Neutral defend with 2 archer_neutrals
Carthage win, taking Acci from AI_Neutral with 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -18
Casualties for Carthage: 3 cavalrys
Casualties for AI_Neutral: 2 archer_neutrals
Battle in Cirta
Carthage attack with 11 cavalrys, 1 hoplite, 1 leader and 1 warelephant
AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
Units damaged: 2 walls owned by the AI_Neutral
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Cirta from AI_Neutral with 8 cavalrys, 1 hoplite, 1 leader and 1 warelephant remaining. Battle score for attacker is 12
Casualties for Carthage: 3 cavalrys
Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 wallsNon Combat Move - Carthage
1 cavalry moved from Melita to SZ 36
2 hoplites moved from Caralis to SZ 32
1 warelephant moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 36
1 cavalry, 1 flagship, 1 hoplite, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 33
2 hoplites, 1 quinquereme, 2 triremes and 1 warelephant moved from SZ 32 to SZ 33
2 triremes moved from SZ 29 to SZ 31
1 cavalry, 3 hoplites and 1 warelephant moved from SZ 33 to Lilybaeum
1 hoplite moved from Thenae to Thapsus
1 hoplite moved from Sabrata to ThenaePlace Units - Carthage
1 city placed in Lilybaeum
1 cavalry placed in CarthagoResearch Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremesTurn Complete - Carthage
Carthage collect 52 PUs; end with 54 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 51 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 46 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 49 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 52 PUs
city in Lilybaeum creates 1 techTokens; Carthage end with 3 techTokens
city in Lilybaeum creates 3 PUs; Carthage end with 55 PUsTerritory Summary for Carthage :
Thenae : 1 hoplite
Thapsus : 1 hoplite
Sabrata : 1 hoplite
Aleria : 1 cavalry
Carthago : 1 catapult, 1 cavalry, 1 city, 4 hoplites, 3 walls and 4 warelephants
SZ 31 : 2 triremes
SZ 33 : 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
Acci : 1 flag, 2 hoplites and 4 phalanxs
Gades : 1 cavalry, 1 city and 2 walls
Palma : 1 cavalry
Lilybaeum : 1 cavalry, 1 city, 9 hoplites, 2 walls and 2 warelephants
Cirta : 1 flag, 8 cavalrys, 1 hoplite, 1 leader and 1 warelephant
Hippo Regius : 3 hoplites and 1 warelephant
Tingis : 1 wall
SZ 15 : 2 biremesProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 40 / 45
Pergamon : 25 / 26
Carthage : 52 / 55
Macedonia : 38 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 189 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors moved from Byzantium to Nicaea
1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
2 cavalrys moved from Nicopolis to Apollonia
1 cavalry moved from Philippopolis to Apollonia
2 cavalrys and 1 leader moved from Thessalonica to Apollonia
1 cavalry moved from Larissa to Apollonia
2 phalanxs and 4 skirmishers moved from Dodona to Apollonia
3 phalanxs, 5 skirmishers and 1 warrior moved from Larissa to DelphiPurchase Units - Macedonia
Macedonia buy 2 catapults, 1 cavalry, 1 phalanx, 2 skirmishers and 1 warrior; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Nicaea
Macedonia attack with 2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors
AI_Neutral defend with 4 spearman_neutrals
Macedonia win, taking Nicaea from AI_Neutral with 2 cavalrys, 2 phalanxs and 2 warriors remaining. Battle score for attacker is -8
Casualties for Macedonia: 2 skirmishers
Casualties for AI_Neutral: 4 spearman_neutrals
Battle in Delphi
Macedonia attack with 3 phalanxs, 5 skirmishers and 1 warrior
GreekCityStates defend with 1 archer, 2 hoplites and 3 skirmishers
Macedonia win, taking Delphi from GreekCityStates with 3 phalanxs remaining. Battle score for attacker is 8
Casualties for Macedonia: 5 skirmishers and 1 warrior
Casualties for GreekCityStates: 1 archer, 2 hoplites and 3 skirmishers
Battle in Apollonia
Macedonia attack with 7 cavalrys, 1 leader, 3 phalanxs and 7 skirmishers
GreekCityStates defend with 1 city, 7 hoplites and 1 wall
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Apollonia from GreekCityStates with 6 cavalrys, 1 leader, 3 phalanxs and 3 skirmishers remaining. Battle score for attacker is 47
Casualties for Macedonia: 1 cavalry and 4 skirmishers
Casualties for GreekCityStates: 7 hoplites and 1 wallNon Combat Move - Macedonia
1 warrior moved from Thessalonica to Larissa
1 warrior moved from Thessalonica to Dodona
4 skirmishers moved from Philippopolis to Thessalonica
1 skirmisher moved from Odessus to Byzantium
3 skirmishers moved from Odessus to Nicopolis
1 phalanx moved from Odessus to Nicopolis
2 phalanxs moved from Philippopolis to Thessalonica
2 phalanxs moved from Philippopolis to ThessalonicaPlace Units - Macedonia
2 catapults, 1 cavalry, 1 phalanx, 2 skirmishers and 1 warrior placed in ThessalonicaResearch Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremesTurn Complete - Macedonia
Macedonia collect 50 PUs; end with 50 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 47 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 44 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 47 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 50 PUsTerritory Summary for Macedonia :
Thessalonica : 3 catapults, 1 cavalry, 1 city, 5 phalanxs, 6 skirmishers, 3 walls and 4 warriors
Larissa : 1 warrior
Byzantium : 1 skirmisher
SZ 70 : 1 bireme, 1 flagship and 1 quadrireme
Delphi : 1 flag, 3 phalanxs
Odessus : 1 phalanx
Sardica : 3 warriors
Apollonia : 1 flag, 6 cavalrys, 1 city, 1 leader, 3 phalanxs and 3 skirmishers
Nicaea : 1 flag, 2 cavalrys, 2 phalanxs and 2 warriors
Dodona : 1 warrior
Nicopolis : 1 phalanx and 3 skirmishersProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 33 / 45
Pergamon : 25 / 26
Carthage : 52 / 55
Macedonia : 50 / 50
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 184 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
3 horsearchers moved from Tyras to Sarmizegetusa
2 horsearchers moved from Olbia to Sarmizegetusa
2 cataphracts moved from Olbia to SarmizegetusaPurchase Units - Bosporus
Bosporus buy 1 archer, 1 cataphract and 2 hoplites; Remaining resources: 0 PUs;Combat - Bosporus
Battle in Sarmizegetusa
Bosporus attack with 2 cataphracts and 5 horsearchers
AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
Bosporus win, taking Sarmizegetusa from AI_Neutral with 2 cataphracts and 5 horsearchers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutralNon Combat Move - Bosporus
1 bireme moved from SZ 74 to SZ 80
1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
1 leader moved from Theodesia to Azara
2 archers and 2 horsearchers moved from Tanais to Azara
6 hoplites moved from Theodesia to Tanais
1 cataphract and 1 cavalry moved from Theodesia to Azara
2 cataphracts and 2 cavalrys moved from Theodesia to OlbiaPlace Units - Bosporus
1 archer, 1 cataphract and 2 hoplites placed in TheodesiaResearch Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremesTurn Complete - Bosporus
Bosporus collect 25 PUs; end with 25 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 22 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 24 PUsTerritory Summary for Bosporus :
Tanais : 6 hoplites
Sarmizegetusa : 1 flag, 2 cataphracts and 5 horsearchers
Theodesia : 1 archer, 1 cataphract, 1 city, 2 hoplites and 3 walls
SZ 80 : 1 bireme, 1 flagship and 1 quadrireme
Sinda : 2 archers and 2 horsearchers
Azara : 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 1 leader
Olbia : 2 cataphracts and 2 cavalrysProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 33 / 45
Pergamon : 25 / 26
Carthage : 52 / 55
Macedonia : 50 / 50
Bosporus : 25 / 24
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 183 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
1 hoplite and 1 skirmisher moved from Heraclea Pontica to Pessinus
1 chariot moved from Sinope to Pessinus
1 skirmisher moved from Heraclea Pontica to Pessinus
1 catapult moved from Sinope to Tavium
5 skirmishers moved from Sinope to Tavium
5 phalanxs moved from Sinope to Tavium
1 leader moved from Sinope to Tavium
1 chariot moved from Sinope to Tavium
1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 78Purchase Units - Pontus
Pontus buy 1 phalanx and 2 skirmishers; Remaining resources: 0 PUs;Combat - Pontus
Battle in SZ 78
Pontus attack with 1 bireme, 1 flagship and 2 triremes
Armenia defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Pontus
Pontus win with 1 flagship and 2 triremes remaining. Battle score for attacker is 18
Casualties for Armenia: 1 flagship and 2 triremes
Casualties for Pontus: 1 bireme
Battle in Tavium
Pontus attack with 1 catapult, 1 chariot, 1 leader, 5 phalanxs and 5 skirmishers
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Tavium from AI_Neutral with 1 catapult, 1 chariot, 1 leader, 5 phalanxs and 5 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
Battle in Pessinus
Pontus attack with 1 chariot, 1 hoplite and 2 skirmishers
Pergamon defend with 1 catapult and 1 skirmisher
Pontus win, taking Pessinus from Pergamon with 1 chariot, 1 hoplite and 2 skirmishers remaining. Battle score for attacker is 11
Casualties for Pergamon: 1 catapult and 1 skirmisherNon Combat Move - Pontus
5 hoplites and 4 skirmishers moved from Heraclea Pontica to Nicaea
4 chariots moved from Sinope to NicaeaPlace Units - Pontus
1 phalanx and 2 skirmishers placed in SinopeResearch Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremesTurn Complete - Pontus
Pontus collect 16 PUs; end with 16 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 13 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 11 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 14 PUsTerritory Summary for Pontus :
Pessinus : 1 flag, 1 chariot, 1 hoplite and 2 skirmishers
Heraclea Pontica : 2 walls
Tavium : 1 flag, 1 catapult, 1 chariot, 1 leader, 5 phalanxs and 5 skirmishers
Sinope : 1 city, 2 phalanxs, 3 skirmishers and 5 walls
SZ 78 : 1 flagship and 2 triremes
Nicaea : 4 chariots, 5 hoplites and 4 skirmishersProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 33 / 45
Pergamon : 22 / 26
Carthage : 52 / 55
Macedonia : 50 / 50
Bosporus : 25 / 24
Pontus : 16 / 14
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 179 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
1 catapult, 1 hoplite, 1 phalanx and 1 warelephant moved from Antioch to SZ 61
1 catapult, 1 hoplite, 1 phalanx and 1 warelephant moved from SZ 61 to Salamis
3 hoplites and 1 phalanx moved from Bostra to Jerusalem
1 cataphract moved from Damascus to Jerusalem
1 hoplite moved from Damascus to Jerusalem
3 cataphracts, 2 hoplites, 1 leader and 1 phalanx moved from Antioch to Sidon
2 hoplites and 1 phalanx moved from Damascus to Sidon
1 cataphract moved from Palmyra to SidonPurchase Units - Seleucid
Seleucid buy 1 cataphract, 2 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 0 PUs;Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 1 cataphract, 4 hoplites and 1 phalanx
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 4
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Casualties for Seleucid: 3 hoplites
Battle in Salamis
Seleucid attack with 1 catapult, 1 hoplite, 1 phalanx and 1 warelephant
Egypt defend with 1 wall and 1 warelephant
Units damaged: 1 wall owned by the Egypt
Seleucid win, taking Salamis from Egypt with 1 catapult, 1 hoplite, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 30
Casualties for Egypt: 1 wall and 1 warelephant
Battle in Sidon
Seleucid attack with 4 cataphracts, 4 hoplites, 1 leader and 2 phalanxs
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Sidon from Egypt with 4 cataphracts, 2 hoplites, 1 leader and 2 phalanxs remaining. Battle score for attacker is 23
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Casualties for Seleucid: 2 hoplitesNon Combat Move - Seleucid
1 hoplite moved from Palmyra to Bostra
1 hoplite moved from Emesa to Damascus
1 phalanx moved from Emesa to Damascus
1 hoplite moved from Palmyra to Damascus
1 cataphract moved from Hatra to Palmyra
1 cataphract moved from Hatra to Palmyra
2 hoplites and 1 phalanx moved from Ninive to Seleucia
2 phalanxs moved from Hatra to Palmyra
1 phalanx moved from Euphrates to Seleucia
1 phalanx moved from Vologesia to Seleucia
1 cataphract moved from Vologesia to Palmyra
4 cataphracts moved from Seleucia to Palmyra
2 hoplites and 1 phalanx moved from Tarsus to Antioch
1 cataphract moved from Edessa to Palmyra
1 hoplite moved from Edessa to Hatra
1 hoplite, 1 phalanx and 1 warelephant moved from Edessa to EmesaPlace Units - Seleucid
1 cataphract, 2 hoplites, 1 phalanx and 2 warelephants placed in SeleuciaResearch Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremesTurn Complete - Seleucid
Seleucid collect 70 PUs; end with 70 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 67 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 66 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 64 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 67 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 70 PUsTerritory Summary for Seleucid :
Jerusalem : 1 flag, 1 cataphract, 1 hoplite and 1 phalanx
Damascus : 2 hoplites and 1 phalanx
Edessa : 1 hoplite
Salamis : 1 flag, 1 catapult, 1 hoplite, 1 phalanx and 1 warelephant
Antioch : 1 city, 2 hoplites, 1 phalanx and 3 walls
SZ 61 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Tarsus : 1 hoplite
Hatra : 1 hoplite
Palmyra : 8 cataphracts, 1 hoplite and 2 phalanxs
Seleucia : 1 cataphract, 1 city, 8 hoplites, 6 phalanxs, 3 walls and 3 warelephants
Bostra : 1 hoplite
Sidon : 1 flag, 4 cataphracts, 2 hoplites, 1 leader and 2 phalanxs
Emesa : 1 hoplite, 1 phalanx and 1 warelephantProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 33 / 45
Pergamon : 22 / 26
Carthage : 52 / 55
Macedonia : 50 / 50
Bosporus : 25 / 24
Pontus : 16 / 14
Seleucid : 70 / 70
Egypt : 32 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 179 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 2 archers, 1 phalanx and 1 warelephant; Remaining resources: 4 PUs;Combat - Egypt
Non Combat Move - Egypt
1 archer moved from Pharan to Memphis
2 archers, 2 phalanxs and 1 warelephant moved from Hermopolis to Memphis
1 leader moved from Alexandria to Siwa
1 warelephant moved from Paraetonium to Siwa
1 chariot moved from Alexandria to Memphis
1 chariot moved from Alexandria to Siwa
1 archer moved from Alexandria to Paraetonium
1 archer moved from Alexandria to Memphis
1 warelephant moved from Alexandria to Memphis
1 phalanx moved from Alexandria to Paraetonium
1 phalanx moved from Alexandria to Memphis
1 bireme, 1 flagship and 2 triremes moved from SZ 57 to SZ 58Place Units - Egypt
2 archers, 1 phalanx and 1 warelephant placed in AlexandriaResearch Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremesTurn Complete - Egypt
Egypt collect 32 PUs; end with 36 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 35 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 37 PUsTerritory Summary for Egypt :
Siwa : 1 chariot, 1 leader, 1 phalanx and 1 warelephant
Memphis : 5 archers, 2 chariots, 4 phalanxs and 3 warelephants
Alexandria : 2 archers, 1 city, 1 phalanx, 2 walls and 1 warelephant
Petra : 3 archers
Cyrene : 1 archer
SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Paraetonium : 1 archer and 1 phalanx
Paliurus : 1 phalanxProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 33 / 45
Pergamon : 22 / 26
Carthage : 52 / 55
Macedonia : 50 / 50
Bosporus : 25 / 24
Pontus : 16 / 14
Seleucid : 70 / 70
Egypt : 32 / 37
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 179 / 0 -
So, for this one it’s still your turn. Here are the turn orders for each just in case (this is different than 270BC):
Alliances (with turn order in parenthesis)
Roman Alliance
Roman Republic (1)
Greek City-States (2)
Pergamon (3)
Egypt (9)
Parthia (10)
Armenia (11)Anti-Roman Alliance
Carthage (4)
Macedonia (5)
Bosporus (6)
Pontus (7)
Seleucid (8)So, it looks like it will be your turn until Pergamon is over. I’ll play our LOTR turn in the meantime – that one looks like one of the most fun to me, so glad it was included in the end!
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to Seleucia
1 leader and 3 warelephants moved from Persepolis to Seleucia
2 horsearchers moved from Ecbatana to Seleucia
1 flagship moved from SZ 86 to SZ 84Purchase Units - Parthia
Parthia buy 1 catapult, 1 horsearcher and 1 warelephant; Remaining resources: 1 PUs;Combat - Parthia
Battle in Seleucia
Parthia attack with 3 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants
Seleucid defend with 1 cataphract, 1 city, 8 hoplites, 6 phalanxs, 3 walls and 3 warelephants
AAwall fire in Seleucia : 2/3 hits
2 cataphracts owned by the Parthia lost in Seleucia
Parthia roll dice for 3 archers, 2 cataphracts, 4 horsearchers, 1 leader and 6 warelephants in Seleucia, round 2 : 10/16 hits
Seleucid roll dice for 1 cataphract, 8 hoplites, 6 phalanxs, 3 walls and 3 warelephants in Seleucia, round 2 : 10/21 hits
3 archers owned by the Parthia, 3 walls owned by the Seleucid, 3 hoplites owned by the Seleucid, 1 cataphract owned by the Seleucid, 4 horsearchers owned by the Parthia, 1 leader owned by the Parthia and 1 cataphract owned by the Parthia lost in Seleucia
Parthia roll dice for 1 cataphract and 6 warelephants in Seleucia, round 3 : 5/7 hits
Seleucid roll dice for 5 hoplites, 6 phalanxs and 3 warelephants in Seleucia, round 3 : 10/14 hits
5 hoplites owned by the Seleucid, 6 warelephants owned by the Parthia and 1 cataphract owned by the Parthia lost in Seleucia
Seleucid win with 6 phalanxs and 3 warelephants remaining. Battle score for attacker is -16
Casualties for Parthia: 3 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants
Casualties for Seleucid: 1 cataphract, 8 hoplites and 3 wallsNon Combat Move - Parthia
2 archers moved from Ecbatana to Susa
2 archers moved from Persepolis to Susa
2 horsearchers moved from Cyropolis to SusaPlace Units - Parthia
1 catapult, 1 horsearcher and 1 warelephant placed in PersepolisResearch Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremesTurn Complete - Parthia
Parthia collect 28 PUs; end with 29 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 31 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 34 PUsTerritory Summary for Parthia :
SZ 84 : 1 flagship and 1 trireme
Susa : 4 archers, 2 horsearchers and 2 walls
Cyropolis : 2 archers
Persepolis : 1 catapult, 1 city, 1 horsearcher, 3 walls and 1 warelephant
East : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 33 / 45
Pergamon : 22 / 26
Carthage : 52 / 55
Macedonia : 50 / 50
Bosporus : 25 / 24
Pontus : 16 / 14
Seleucid : 70 / 70
Egypt : 32 / 37
Parthia : 28 / 34
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 179 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Sanina
4 skirmishers and 4 spearmen moved from Phasis to Trapezus
3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
2 horsearchers and 2 skirmishers moved from Satala to Trapezus
1 leader moved from Armavira to TrapezusPurchase Units - Armenia
Armenia buy 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs;Combat - Armenia
Battle in Sanina
Armenia attack with 5 cataphracts, 1 catapult and 5 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals
Armenia roll dice for 5 cataphracts, 1 catapult and 5 spearmen in Sanina, round 2 : 5/11 hits
AI_Neutral roll dice for 2 archer_neutrals and 4 cavalry_neutrals in Sanina, round 2 : 3/6 hits
4 cavalry_neutrals owned by the AI_Neutral, 3 spearmen owned by the Armenia and 1 archer_neutral owned by the AI_Neutral lost in Sanina
Armenia roll dice for 5 cataphracts, 1 catapult and 2 spearmen in Sanina, round 3 : 2/8 hits
AI_Neutral roll dice for 1 archer_neutral in Sanina, round 3 : 1/1 hits
1 spearman owned by the Armenia and 1 archer_neutral owned by the AI_Neutral lost in Sanina
Armenia win, taking Sanina from AI_Neutral with 5 cataphracts, 1 catapult and 1 spearman remaining. Battle score for attacker is -20
Casualties for Armenia: 4 spearmen
Casualties for AI_Neutral: 2 archer_neutrals and 4 cavalry_neutrals
Battle in Trapezus
Armenia attack with 3 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Armenia roll dice for 3 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen in Trapezus, round 2 : 5/19 hits
AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Trapezus, round 2 : 2/6 hits
4 spearman_neutrals owned by the AI_Neutral, 2 skirmishers owned by the Armenia and 1 archer_neutral owned by the AI_Neutral lost in Trapezus
Armenia roll dice for 3 cataphracts, 5 horsearchers, 1 leader, 4 skirmishers and 4 spearmen in Trapezus, round 3 : 3/17 hits
AI_Neutral roll dice for 1 archer_neutral in Trapezus, round 3 : 1/1 hits
1 skirmisher owned by the Armenia and 1 archer_neutral owned by the AI_Neutral lost in Trapezus
Armenia win, taking Trapezus from AI_Neutral with 3 cataphracts, 5 horsearchers, 1 leader, 3 skirmishers and 4 spearmen remaining. Battle score for attacker is -12
Casualties for Armenia: 3 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutralsNon Combat Move - Armenia
6 spearmen moved from Armavira to Phasis
6 skirmishers moved from Armavira to ArtaxataPlace Units - Armenia
1 skirmisher and 3 spearmen placed in ArmaviraResearch Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremesTurn Complete - Armenia
Armenia collect 27 PUs; end with 27 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -4 PUs; end with 22 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 24 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 27 PUsTerritory Summary for Armenia :
Albana : 1 city and 4 walls
Phasis : 6 spearmen
Sanina : 1 flag, 5 cataphracts, 1 catapult and 1 spearman
Trapezus : 1 flag, 3 cataphracts, 5 horsearchers, 1 leader, 3 skirmishers and 4 spearmen
Armavira : 1 city, 1 skirmisher, 3 spearmen and 3 walls
SZ 83 : 1 bireme
Artaxata : 6 skirmishersProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 33 / 45
Pergamon : 22 / 26
Carthage : 52 / 55
Macedonia : 50 / 50
Bosporus : 25 / 24
Pontus : 16 / 14
Seleucid : 70 / 70
Egypt : 32 / 37
Parthia : 28 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 16
AI_Neutral : 171 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 bireme moved from SZ 35 to SZ 34
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
3 legionaires and 1 skirmisher moved from Arretium to Genua
1 ballista, 5 legionaires and 2 skirmishers moved from Ariminum to Genua
4 legionaires and 1 skirmisher moved from Salapia to Ariminum
1 bireme and 1 trireme moved from SZ 47 to SZ 46Purchase Units - RomanRepublic
RomanRepublic buy 2 legionaires, 2 skirmishers and 1 wall; Remaining resources: 2 techTokens; 3 PUs;Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 8 legionaires and 3 skirmishers
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 8 legionaires and 3 skirmishers in Genua, round 2 : 6/12 hits
AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 : 4/6 hits
3 cavalry_neutrals owned by the AI_Neutral, 1 ballista owned by the RomanRepublic, 3 skirmishers owned by the RomanRepublic and 3 warrior_neutrals owned by the AI_Neutral lost in Genua
RomanRepublic win, taking Genua from AI_Neutral with 8 legionaires remaining. Battle score for attacker is -16
Casualties for RomanRepublic: 1 ballista and 3 skirmishers
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutralsNon Combat Move - RomanRepublic
4 legionaires moved from Ariminum to Genua
2 cataphracts moved from Roma to GenuaPlace Units - RomanRepublic
2 legionaires, 2 skirmishers and 1 wall placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 6,6 and gets 2 hits
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover quinqueremesActivate Technology - RomanRepublic
RomanRepublic activating quinqueremesTurn Complete - RomanRepublic
RomanRepublic collect 48 PUs; end with 51 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 50 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 46 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 44 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 47 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 50 PUsTerritory Summary for RomanRepublic :
Croton : 2 legionaires and 1 skirmisher
Arretium : 1 wall
Roma : 1 ballista, 1 catapult, 1 city, 1 leader, 12 legionaires, 5 skirmishers and 3 walls
Messana : 6 legionaires, 2 skirmishers and 1 wall
Capua : 1 wall
SZ 34 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Salapia : 1 wall
Genua : 1 flag, 2 cataphracts and 12 legionaires
SZ 46 : 1 bireme and 1 trireme
Ariminum : 1 skirmisher
Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 wallsProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 33 / 45
Pergamon : 22 / 26
Carthage : 52 / 55
Macedonia : 50 / 50
Bosporus : 25 / 24
Pontus : 16 / 14
Seleucid : 70 / 70
Egypt : 32 / 37
Parthia : 28 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 167 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
3 archers, 2 cavalrys and 6 skirmishers moved from Athens to LarissaPurchase Units - GreekCityStates
GreekCityStates buy 5 hoplites and 2 skirmishers; Remaining resources: 2 techTokens; 2 PUs;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 3 archers, 2 cavalrys and 6 skirmishers
Macedonia defend with 1 warrior
GreekCityStates roll dice for 3 archers, 2 cavalrys and 6 skirmishers in Larissa, round 2 : 3/11 hits
Macedonia roll dice for 1 warrior in Larissa, round 2 : 0/1 hits
1 warrior owned by the Macedonia lost in Larissa
GreekCityStates win, taking Larissa from Macedonia with 3 archers, 2 cavalrys and 6 skirmishers remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 warriorNon Combat Move - GreekCityStates
5 hoplites moved from Sparta to SZ 67
1 flagship, 5 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
5 hoplites moved from SZ 68 to Athens
1 leader moved from Sparta to Corinth
1 catapult moved from Sparta to CorinthPlace Units - GreekCityStates
5 hoplites and 2 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 3,2 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 38 PUs; end with 40 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 38 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 34 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 37 PUsTerritory Summary for GreekCityStates :
Sparta : 1 city, 5 hoplites, 2 skirmishers and 2 walls
Larissa : 1 flag, 3 archers, 2 cavalrys and 6 skirmishers
Corinth : 1 catapult and 1 leader
Athens : 5 hoplites
SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
Massilia : 3 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 20 : 1 bireme
Rhodos : 2 hoplites
SZ 40 : 1 triremeProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 38 / 37
Pergamon : 22 / 26
Carthage : 52 / 55
Macedonia : 45 / 50
Bosporus : 25 / 24
Pontus : 16 / 14
Seleucid : 70 / 70
Egypt : 32 / 37
Parthia : 28 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 167 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
2 spearmen moved from Cydonia to SZ 66
1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 65
2 cavalrys, 2 phalanxs, 2 skirmishers and 2 spearmen moved from Halicarnassus to AttaliaPurchase Units - Pergamon
Pergamon buy 1 spearman and 1 wall; Remaining resources: 1 techTokens; 1 PUs;Combat - Pergamon
Battle in Attalia
Pergamon attack with 2 cavalrys, 2 phalanxs, 2 skirmishers and 2 spearmen
AI_Neutral defend with 4 spearman_neutrals
Pergamon roll dice for 2 cavalrys, 2 phalanxs, 2 skirmishers and 2 spearmen in Attalia, round 2 : 2/8 hits
AI_Neutral roll dice for 4 spearman_neutrals in Attalia, round 2 : 1/4 hits
2 spearman_neutrals owned by the AI_Neutral and 1 skirmisher owned by the Pergamon lost in Attalia
Pergamon roll dice for 2 cavalrys, 2 phalanxs, 1 skirmisher and 2 spearmen in Attalia, round 3 : 2/7 hits
AI_Neutral roll dice for 2 spearman_neutrals in Attalia, round 3 : 1/2 hits
2 spearman_neutrals owned by the AI_Neutral and 1 skirmisher owned by the Pergamon lost in Attalia
Pergamon win, taking Attalia from AI_Neutral with 2 cavalrys, 2 phalanxs and 2 spearmen remaining. Battle score for attacker is -8
Casualties for Pergamon: 2 skirmishers
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Pergamon
2 spearmen moved from SZ 65 to HalicarnassusPlace Units - Pergamon
1 spearman and 1 wall placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 25 PUs; end with 26 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 24 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 spearmen and 2 walls
Pergamum : 6 skirmishers, 6 spearmen and 2 walls
SZ 65 : 1 flagship and 2 triremes
Sardis : 1 city, 1 leader, 5 phalanxs, 3 skirmishers, 2 spearmen and 5 walls
Cydonia : 2 cavalrys
Attalia : 1 flag, 2 cavalrys, 2 phalanxs and 2 spearmenProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 38 / 37
Pergamon : 25 / 24
Carthage : 52 / 55
Macedonia : 45 / 50
Bosporus : 25 / 24
Pontus : 16 / 14
Seleucid : 70 / 70
Egypt : 32 / 37
Parthia : 28 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 164 / 171 -
So, for this one it’s still your turn. Here are the turn orders for each just in case (this is different than 270BC):
Alliances (with turn order in parenthesis)
Roman Alliance
Roman Republic (1)
Greek City-States (2)
Pergamon (3)
Egypt (9)
Parthia (10)
Armenia (11)Anti-Roman Alliance
Carthage (4)
Macedonia (5)
Bosporus (6)
Pontus (7)
Seleucid (8)So, it looks like it will be your turn until Pergamon is over. I’ll play our LOTR turn in the meantime – that one looks like one of the most fun to me, so glad it was included in the end!
Weird that they have such a large turn, but I guess it’s more like one side goes, then the other side goes.
I’ll get the oder down soon!
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