edited one tp to 132
L16 G40 AeV (axis) vs Radiant (allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs;
Germans buy 4 armour, 1 artillery, 1 bomber, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Western Germany to Northern Italy
4 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Alexandria
3 mech_infantrys moved from Ukraine to Volgograd
2 armour moved from Russia to Volgograd
2 mech_infantrys moved from Vologda to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Tanganyika Territory to Rhodesia
5 infantry moved from Western Germany to France
3 fighters moved from Germany to France
1 bomber moved from Germany to France
3 fighters moved from 95 Sea Zone to Northern Italy
2 bombers moved from Novgorod to Northern Italy
1 bomber moved from Novgorod to France
1 tactical_bomber moved from 95 Sea Zone to Alexandria
1 fighter moved from Southern Italy to AlexandriaCombat - Germans
Battle in Alexandria
Germans attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 3 infantry; Americans defend with 3 mech_infantrys
Germans roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 1/7 hits
British roll dice for 3 infantry and 3 mech_infantrys in Alexandria, round 2 : 1/6 hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Alexandria
Germans roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 2/6 hits
British roll dice for 2 infantry and 3 mech_infantrys in Alexandria, round 3 : 2/5 hits
2 infantry owned by the Germans and 2 infantry owned by the French lost in Alexandria
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 4 : 2/4 hits
British roll dice for 3 mech_infantrys in Alexandria, round 4 : 0/3 hits
2 mech_infantrys owned by the Americans lost in Alexandria
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 5 : 3/4 hits
British roll dice for 1 mech_infantry in Alexandria, round 5 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Alexandria
Germans win, taking Alexandria from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for French: 3 infantry
Casualties for Americans: 3 mech_infantrys
Battle in France
Germans attack with 2 bombers, 3 fighters and 5 infantry
British defend with 2 artilleries and 2 infantry; French defend with 1 airfield, 1 factory_minor and 3 infantry; Americans defend with 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 5 infantry in France, round 2 : 2/10 hits
French roll dice for 2 artilleries and 6 infantry in France, round 2 : 2/8 hits
1 infantry owned by the Americans, 2 infantry owned by the Germans and 1 infantry owned by the French lost in France
Germans roll dice for 2 bombers, 3 fighters and 3 infantry in France, round 3 : 5/8 hits
French roll dice for 2 artilleries and 4 infantry in France, round 3 : 2/6 hits
2 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the French lost in France
Germans roll dice for 2 bombers, 3 fighters and 1 infantry in France, round 4 : 2/6 hits
French roll dice for 1 artillery in France, round 4 : 0/1 hits
1 artillery owned by the British lost in France
Germans captures 17PUs while taking French capital
Germans win, taking France from French with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 4 infantry
Casualties for British: 2 artilleries and 2 infantry
Casualties for French: 3 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Germans attack with 2 bombers, 3 fighters and 5 infantry
Americans defend with 4 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers, 3 fighters and 5 infantry in Northern Italy, round 2 : 3/10 hits
Americans roll dice for 4 artilleries and 2 infantry in Northern Italy, round 2 : 2/6 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Northern Italy, round 3 : 2/8 hits
Americans roll dice for 3 artilleries in Northern Italy, round 3 : 0/3 hits
2 artilleries owned by the Americans lost in Northern Italy
Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Northern Italy, round 4 : 2/8 hits
Americans roll dice for 1 artillery in Northern Italy, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Americans: 4 artilleries and 2 infantry
Battle in Rhodesia
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
Germans roll dice for 1 armour in Rhodesia, round 3 : 1/1 hits
British roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Germans win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 5 mech_infantrys in Volgograd, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers and 3 fighters moved from France to Western Germany
2 bombers and 3 fighters moved from Northern Italy to Western Germany
2 carriers moved from 95 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 aaGun moved from Caucasus to Volgograd
1 cruiser moved from 112 Sea Zone to 110 Sea ZonePlace Units - Germans
1 artillery, 1 fighter and 8 infantry placed in Western Germany
4 armour and 1 bomber placed in Germany
Germans undo move 1.
1 artillery, 2 fighters and 7 infantry placed in Western Germany
3 infantry placed in RussiaTurn Complete - Germans
Germans collect 61 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Tsinghai to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 armour and 2 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
Turn Complete - Russians
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I see my rolling continues to be red hot :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
4 bombers moved from Tanganyika Territory to KenyaCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kenya
Japanese attack with 4 bombers
British defend with 1 infantry
Japanese roll dice for 4 bombers in Kenya, round 2 : 2/4 hits
British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 infantry owned by the British lost in Kenya
Japanese win with 3 bombers remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
3 bombers moved from Kenya to Egypt
2 carriers, 4 fighters and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 57 Sea Zone to 39 Sea Zone
2 artilleries and 3 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from Victoria to 62 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 57 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 57 Sea Zone
1 armour moved from Novosibirsk to VolgogradPlace Units - Japanese
2 transports placed in 6 Sea Zone
2 armour and 2 bombers placed in Japan
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 8 artilleries, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to Northern Italy
1 tactical_bomber moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to France
1 fighter moved from Southern France to France
1 fighter moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Western United States to Central United States
1 infantry moved from British Columbia to Western United States
1 destroyer moved from 1 Sea Zone to 11 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
1 fighter moved from British Columbia to Eastern United States
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 battleship and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
7 transports moved from 90 Sea Zone to 101 Sea Zone
1 battleship moved from 90 Sea Zone to 92 Sea Zone
4 carriers moved from 90 Sea Zone to 91 Sea Zone
2 cruisers and 5 destroyers moved from 90 Sea Zone to 92 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
1 fighter moved from Hawaiian Islands to Central United States
1 fighter moved from Hawaiian Islands to Central United States
1 fighter moved from Hawaiian Islands to Central United States
2 artilleries and 5 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to TobrukCombat - Americans
Battle in Northern Italy
Americans attack with 3 fighters and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 1 factory_minor
Americans roll dice for 3 fighters and 1 tactical_bomber in Northern Italy, round 2 : 3/4 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Northern Italy
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 92 Sea Zone
Americans attack with 3 artilleries, 2 battleships, 1 carrier, 2 cruisers, 6 destroyers, 3 infantry and 3 transports
Italians defend with 1 destroyer
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 6 destroyers and 3 transports in 92 Sea Zone, round 2 : 5/10 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 battleships, 1 carrier, 2 cruisers, 6 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 battleship and 1 destroyer
Germans defend with 1 cruiser
Americans roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Alexandria
Americans attack with 2 artilleries and 5 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 artilleries and 5 infantry in Alexandria, round 2 : 3/7 hits
Germans roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Alexandria
Americans win, taking Alexandria from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in France
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in France, round 2 : 2/4 hits
Germans roll dice for 1 infantry in France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in France
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from France to Southern France
3 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 transport placed in 101 Sea Zone
2 fighters and 8 infantry placed in Eastern United States
8 artilleries placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 artilleries and 6 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 artilleries and 7 infantry moved from Kiangsi to Kwangtung
12 infantry moved from Kiangsi to Kiangsu
3 artilleries and 5 infantry moved from Shantung to KiangsuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
9 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 infantry moved from Northwest Persia to Caucasus
1 armour and 3 mech_infantrys moved from Persia to Caucasus
1 armour moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Caucasus
5 infantry moved from Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
5 infantry moved from Eastern Persia to Persia
4 infantry moved from Shan State to Burma
5 infantry moved from West India to India
1 fighter moved from Union of South Africa to Rhodesia
1 armour, 1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
1 armour moved from Southern France to Northern Italy
British take Northern Italy from Italians
1 artillery moved from Southern France to France
French take France from GermansCombat - British
Battle in Rhodesia
British attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Rhodesia, round 2 : 2/5 hits
Germans roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Rhodesia
British win, taking Rhodesia from Germans with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Trans-Jordan
British attack with 2 armour and 1 fighter
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour and 1 fighter in Trans-Jordan, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 2 armour and 1 fighter in Trans-Jordan, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Caucasus
British attack with 4 armour, 1 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 4 armour, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/8 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Italians with 4 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Northwest Persia
1 fighter moved from Rhodesia to Italian SomalilandPlace Units - British
1 armour and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,1,1
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,6,3,5,5,6,4,2,3,6,3,4,5,2,3
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Alexandria
1 artillery moved from Nigeria to French Central Africa
Italians take French Central Africa from French
3 artilleries and 2 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 3 infantry
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 fighter and 3 infantry in Northern Italy, round 2 : 1/4 hits
British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Alexandria
Italians attack with 1 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 2 artilleries and 5 infantry
Italians roll dice for 1 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 5/9 hits
British roll dice for 2 artilleries and 5 infantry in Alexandria, round 2 : 2/7 hits
5 infantry owned by the Americans and 2 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 1 mech_infantry in Alexandria, round 3 : 4/7 hits
British roll dice for 2 artilleries in Alexandria, round 3 : 1/2 hits
2 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 artilleries and 5 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 armour
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Trans-Jordan, round 2 : 0/4 hits
British roll dice for 2 armour in Trans-Jordan, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 3 : 0/2 hits
British roll dice for 2 armour in Trans-Jordan, round 3 : 1/2 hits
1 artillery owned by the Italians lost in Trans-Jordan
retreated to Trans-Jordan
British win with 2 armour remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Egypt
2 fighters moved from Alexandria to Egypt
1 armour moved from Samara to Volgograd
2 armour moved from Ukraine to Volgograd
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from Timguska to Urals
ANZAC take Urals from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Holland Belgium to France
1 infantry moved from Iraq to Trans-JordanNon Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,2,1
French collect 16 PUs (2 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 2 bombers, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Western Germany to France
2 armour moved from Germany to France
2 bombers moved from Western Germany to France
1 bomber moved from Germany to Caucasus
2 bombers moved from Western Germany to Caucasus
2 armour and 4 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Russia to Samara
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from French
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-JordanCombat - Germans
Battle in France
Germans attack with 2 armour, 1 artillery, 2 bombers and 3 infantry
British defend with 1 artillery; French defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 2 bombers and 3 infantry in France, round 2 : 3/8 hits
French roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the French lost in France
Germans captures 16PUs while taking French capital
Germans win, taking France from French with 2 armour, 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery
Casualties for French: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 2 armour; French defend with 1 infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 2 armour and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the French lost in Trans-Jordan
British win with 2 armour remaining. Battle score for attacker is -18
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 3 bombers and 4 mech_infantrys
British defend with 4 armour, 1 infantry and 3 mech_infantrys
Germans roll dice for 2 armour, 3 bombers and 4 mech_infantrys in Caucasus, round 2 : 4/9 hits
British roll dice for 4 armour, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/8 hits
4 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the British and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 2 armour and 3 bombers in Caucasus, round 3 : 5/5 hits
British roll dice for 4 armour in Caucasus, round 3 : 1/4 hits
4 armour owned by the British and 1 armour owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 1 armour and 3 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for British: 4 armour, 1 infantry and 3 mech_infantrysNon Combat Move - Germans
3 fighters moved from Western Germany to Egypt
2 carriers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Germany to Northern Italy
1 armour moved from Germany to Western Germany
3 bombers moved from Caucasus to Volgograd
2 bombers moved from France to Western Germany
1 fighter moved from Western Germany to Egypt
1 mech_infantry moved from Volgograd to NovosibirskPlace Units - Germans
1 aaGun, 2 bombers and 6 infantry placed in Western Germany
2 fighters placed in Volgograd
1 armour, 1 fighter and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 65 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 2 bombers, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Western Germany to France
2 armour moved from Germany to France
2 bombers moved from Western Germany to France
1 bomber moved from Germany to Caucasus
2 bombers moved from Western Germany to Caucasus
2 armour and 4 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Russia to Samara
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from French
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-JordanCombat - Germans
Battle in France
Germans attack with 2 armour, 1 artillery, 2 bombers and 3 infantry
British defend with 1 artillery; French defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 2 bombers and 3 infantry in France, round 2 : 3/8 hits
French roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the French lost in France
Germans captures 16PUs while taking French capital
Germans win, taking France from French with 2 armour, 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery
Casualties for French: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 2 armour; French defend with 1 infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 2 armour and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the French lost in Trans-Jordan
British win with 2 armour remaining. Battle score for attacker is -18
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 3 bombers and 4 mech_infantrys
British defend with 4 armour, 1 infantry and 3 mech_infantrys
Germans roll dice for 2 armour, 3 bombers and 4 mech_infantrys in Caucasus, round 2 : 4/9 hits
British roll dice for 4 armour, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/8 hits
4 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the British and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 2 armour and 3 bombers in Caucasus, round 3 : 5/5 hits
British roll dice for 4 armour in Caucasus, round 3 : 1/4 hits
4 armour owned by the British and 1 armour owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 1 armour and 3 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for British: 4 armour, 1 infantry and 3 mech_infantrysNon Combat Move - Germans
3 fighters moved from Western Germany to Egypt
2 carriers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Germany to Northern Italy
1 armour moved from Germany to Western Germany
3 bombers moved from Caucasus to Volgograd
2 bombers moved from France to Western Germany
1 fighter moved from Western Germany to Egypt
1 mech_infantry moved from Volgograd to NovosibirskPlace Units - Germans
1 aaGun, 2 bombers and 6 infantry placed in Western Germany
2 fighters placed in Volgograd
1 armour, 1 fighter and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 65 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs -
It looks like that this may be the last round.
You have to conquer one of the european victory Citys.
Good luck. -
Please ask me for Ool in Volgograd.
Thank you. -
Your dice rolling skill is impressive.
-
Too bad your dice rolling skill level isn’t equal to you strategy skill level.





