Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
DM (Axis) vs Inno (Allies + 10) 42 2E Game 04
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 21
Purchase Units - Japanese
Japanese repair damage of 3x factory; Remaining resources: 14 PUs;
Japanese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Non Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to Japan
1 bomber moved from India to GermanyPlace Units - Japanese
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 15 PUs; end with 15 PUs totalTerritory Summary for Japanese :
35 Sea Zone : 2 battleships, 6 carriers, 2 destroyers and 1 fighter
Germany : 1 bomber
Japan : 1 aaGun, 2 artilleries, 1 factory, 10 fighters and 7 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 27 / 31
Germans : 34 / 42
British : 43 / 43
Japanese : 15 / 15
Americans : 49 / 49 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 factory, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
1 armour moved from Sinkiang to Archangel
1 bomber moved from Manchuria to ArchangelCombat - Americans
Battle in Archangel
Americans attack with 1 armour and 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 bomber in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Archangel
Americans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
1 bomber moved from Archangel to Sinkiang
3 fighters moved from 59 Sea Zone to Manchuria
3 fighters moved from Western United States to 59 Sea Zone
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima
3 fighters moved from Manchuria to Iwo JimaPlace Units - Americans
1 factory placed in Manchuria
1 armour placed in Sinkiang
1 transport placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs totalTerritory Summary for Americans :
8 Sea Zone : 1 destroyer and 1 fighter
48 Sea Zone : 1 transport
56 Sea Zone : 1 transport
59 Sea Zone : 4 carriers, 1 cruiser, 5 destroyers, 5 fighters and 2 transports
Borneo : 1 flag
Eastern United States : 1 factory
Iwo Jima : 1 flag, 3 artilleries, 3 fighters and 2 infantry
Manchuria : 1 flag, 1 factory and 8 fighters
Midway : 1 aaGun
New Guinea : 1 flag
Philippine Islands : 1 flag, 1 infantry
Sinkiang : 1 armour, 1 bomber and 1 factory
Solomon Islands : 1 flag
Wake Island : 1 flag
Western Canada : 1 aaGun
Western United States : 1 artillery, 1 bomber, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 27 / 31
Germans : 34 / 42
British : 43 / 43
Japanese : 12 / 15
Americans : 52 / 54 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 22
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
2 fighters moved from Caucasus to Belorussia
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to West Russia
1 armour moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from Ukraine S.S.R. to CaucasusCombat - Russians
Battle in Belorussia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Belorussia to West Russia
3 armour moved from West Russia to Caucasus
2 armour moved from Russia to Caucasus
1 infantry moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Russia to Caucasus
20 infantry moved from West Russia to Caucasus
2 artilleries moved from West Russia to Caucasus
2 fighters moved from West Russia to Caucasus
2 armour moved from Kiangsu to Sinkiang
3 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West RussiaPlace Units - Russians
4 infantry placed in Caucasus
1 fighter and 3 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 fighter and 3 infantry placed in Caucasus
4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from West Russia: 1 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Removing units owned by Russians from West Russia: 1 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalTerritory Summary for Russians :
Belorussia : 1 flag, 2 infantry
Caucasus : 1 aaGun, 7 armour, 3 artilleries, 1 factory, 3 fighters and 42 infantry
Karelia S.S.R. : 1 factory and 1 infantry
Kazakh S.S.R. : 1 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Russia : 1 factory and 4 infantry
Sinkiang : 2 armour
Ukraine S.S.R. : 1 flag
West Russia : 1 flag, 1 armour, 10 artilleries and 36 infantryProduction/PUs Summary :
Russians : 34 / 34
Germans : 27 / 42
British : 43 / 43
Japanese : 12 / 15
Americans : 52 / 54 -
Inno -
I think this is a good time to call it. I don’t really see a way out for the Axis here. Germany can still be a bit of a pain, but not to the point of cracking Russia or somehow sneaking in an effective assault. I’m left with hoping you attack me at some point and I get great dice, but you have little incentive to make any attacks that aren’t heavily in your favor.
Sorry my pace got a little slower at the end, week days started getting more busy for me.
It was a long game but I never felt like I could get J going. I was able to do some things by getting your fleet a couple times but couldn’t do anything in Asia. I never really recovered from your opening. I do think I’d play G differently with that kind of open, but it was neat to see.
Good game and well played!
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Sure. Thanks for the patience playing with me and you did make some great attack that caught me off guard. The beginning Bid might have caused too much distortion to the game.
Let me know if you like another game any time. It is great fun playing against you!
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I enjoy our game too! They are really fun. :-D
Another one would be great. Maybe in a few days or a week or so. I can shoot you a PM or something when I’m ready.