ich nehme die Flugzeugträger vom Feld
15L G40 Playoff game Alexgreat (Allies +24) vs. Majikforce (Axis)
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A bloody war that you are fighting gentlemen :D
Yes so much bloodshed, if only alex would give up Egypt then all would be well :wink:
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well, I do hope you consider an honorable resignation, and not just something nasty with Japan ;)
You will be popular in Paris with the former option, and thats worth something :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 fighter, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
3 fighters moved from India to Persia
1 fighter moved from Malaya to 43 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
4 infantry moved from Novosibirsk to Samara
1 bomber moved from Yunnan to Samara
1 bomber moved from Yunnan to Eastern Persia
1 bomber moved from Yunnan to Eastern Persia
1 battleship and 1 cruiser moved from 41 Sea Zone to 79 Sea Zone
4 fighters moved from 41 Sea Zone to West India
1 armour and 6 mech_infantrys moved from Shensi to Sikang
2 artilleries and 4 infantry moved from Shensi to Sikang
4 fighters moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 fighters moved from Malaya to 36 Sea ZoneCombat - Japanese
Battle in West India
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 2 mech_infantrys
Japanese win, taking West India from UK_Pacific with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Persia
Japanese attack with 1 artillery, 3 fighters and 1 infantry
British defend with 2 armour, 1 factory_minor and 1 mech_infantry
Japanese win, taking Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Samara
Japanese attack with 1 bomber and 4 infantry
British defend with 1 armour
Japanese win, taking Samara from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Eastern Persia
Japanese attack with 2 bombers
British defend with 1 fighter and 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is -20
Casualties for Japanese: 2 bombers
Casualties for British: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Yunnan to India
1 aaGun and 4 infantry moved from Yunnan to Shan State
3 infantry moved from French Indo China to Shan State
2 fighters moved from 36 Sea Zone to Shan State
1 fighter moved from 43 Sea Zone to Shan State
1 battleship and 2 carriers moved from 41 Sea Zone to 39 Sea Zone
4 fighters moved from 42 Sea Zone to 39 Sea Zone
2 carriers moved from 41 Sea Zone to 79 Sea Zone
4 fighters moved from West India to 79 Sea Zone
1 bomber moved from Samara to Russia
3 mech_infantrys moved from Kiangsu to Chahar
2 infantry moved from Korea to Amur
2 fighters moved from Persia to Turkey
1 infantry moved from Urals to NovosibirskPlace Units - Japanese
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in India
3 mech_infantrys placed in French Indo China
3 infantry placed in Kiangsu
1 bomber, 1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Japanese collect 65 PUs (3 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 armour, 1 factory_minor, 1 fighter, 4 infantry, 3 submarines and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
2 armour, 4 artilleries and 2 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Southern France from Americans
French take Tunisia from Americans
3 armour moved from Spain to France
1 armour moved from Spain to France
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
3 fighters moved from 21 Sea Zone to 36 Sea Zone
4 fighters moved from 21 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Guam to 21 Sea Zone
2 fighters moved from 35 Sea Zone to French Indo China
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.
Battle in Malaya
Battle in 36 Sea Zone
Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking Malaya from Japanese, taking 36 Sea Zone from Japanese with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in French Indo China, round 2 : 1/4 hits
Japanese roll dice for 3 mech_infantrys in French Indo China, round 2 : 0/3 hits
1 mech_infantry owned by the Japanese lost in French Indo China
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in French Indo China, round 3 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in French Indo China, round 3 : 2/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in French Indo China
Americans roll dice for 2 fighters in French Indo China, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
Americans win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 3 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 submarines moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 battleship, 5 carriers, 2 cruisers and 4 destroyers moved from 21 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
4 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
2 fighters moved from Guam to Philippines
1 bomber moved from Western Germany to Malta
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 aaGun moved from Normandy Bordeaux to France
1 tactical_bomber moved from Spain to Malta
1 fighter moved from 112 Sea Zone to Spain
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from United Kingdom to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 armour moved from Alaska to 2 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 armour and 1 infantry placed in Spain
1 factory_minor placed in Norway
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
1 fighter placed in Eastern United States
3 submarines and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 81 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai
10 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 7 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to Persia
1 fighter moved from Eastern Persia to Persia
1 infantry moved from Iraq to Turkey
2 mech_infantrys moved from Syria to Turkey
2 armour moved from Volgograd to Turkey
2 tactical_bombers moved from Volgograd to Turkey
5 mech_infantrys moved from Volgograd to Turkey
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from GermansCombat - British
Battle in 80 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Persia
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 factory_minor
British roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Turkey
British attack with 2 armour, 1 infantry, 7 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 fighters; Germans defend with 2 infantry; Italians defend with 3 armour
British roll dice for 2 armour, 1 infantry, 7 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 6/12 hits
Italians roll dice for 3 armour, 2 fighters and 2 infantry in Turkey, round 2 : 3/7 hits
1 infantry owned by the British, 2 infantry owned by the Germans, 2 mech_infantrys owned by the British, 1 fighter owned by the Japanese and 3 armour owned by the Italians lost in Turkey
British roll dice for 2 armour, 5 mech_infantrys and 2 tactical_bombers in Turkey, round 3 : 3/9 hits
Italians roll dice for 1 fighter in Turkey, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Turkey
British win, taking Turkey from Italians with 2 armour, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 2 fighters
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 3 armourNon Combat Move - British
2 tactical_bombers moved from Turkey to Iraq
1 fighter moved from Persia to Iraq
1 artillery, 1 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Spain
3 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to France
1 transport moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
3 armour placed in Iraq
3 armour placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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hold on, one edit coming
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the three British air in Iraq are in TJ instead. Pls edit if it effects you, otherwise I do it with Anzac. Thx.
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Got it! Wow if it wasn’t for bad luck in the Middle East I’d have no luck. Just getting shredded. Nice turn!
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Alex, you can’t just unload the inf at Malaya and keep the mech on the TT. All units that are loaded during combat move phase must be unloaded.
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oh well, I looked it up, sorry. Its likely I made that mistake a few times over the years. Its a strange rule imo, I dont see a rationale. Was that always the case from the original version on?
In any case apologies, the other unit unloads also, oc.
Italy can still go forward, I will edit with ANZAC.
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file with edits.
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I agree it is a quirky rule. I got caught doing it a while back. Thanks for the catch JDOW, I probably would’ve missed it. Decisions, decisions, decisions…
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I looked for this rule in the original axis, didnt find it there (but I just skimmed the booklet).
I am about to go to bed, Italy in the next 5 mins? ;)
Then I could do ANZAC and France quickly, and decision burden would go to Germany :) -
Wont have time till later tonight.
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i am not rushing you, take your time, and good night :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Italians win, taking Southern France from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 mech_infantrys moved from Yugoslavia to Bulgaria
1 armour moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,2
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
Battle in French Indo ChinaNon Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 21 Sea Zone to 37 Sea Zone
1 fighter moved from Guam to Malaya
1 fighter moved from Dutch New Guinea to Malaya
1 fighter moved from South Australia to Java
1 artillery and 1 mech_infantry moved from South Australia to Northern Territory
1 aaGun moved from South Australia to Northern TerritoryPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from France to Normandy BordeauxTurn Complete - French
French collect 16 PUs; end with 16 PUs total -
I guess you can pretty much make a Ger-Jap double move now, or at least have Japan ready when you do Germany. Wont take me to long to decide on Russia ;)