So it looks like.
I have a g40 running with him but his last post is 30 days ago
Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 techTokens; 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 infantry moved from Olgiy to Kansu
1 tactical_bomber moved from Yakut S.S.R. to Ulaanbaatar
1 submarine moved from 112 Sea Zone to 109 Sea Zone
4 infantry moved from Baltic States to Novgorod
1 armour moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Poland
Russians take Poland from Germans
1 armour moved from Baltic States to Novgorod
5 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Archangel
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novgorod to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 techTokens; 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 infantry moved from Olgiy to Kansu
1 tactical_bomber moved from Yakut S.S.R. to Ulaanbaatar
1 submarine moved from 112 Sea Zone to 109 Sea Zone
4 infantry moved from Baltic States to Novgorod
1 armour moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Poland
Russians take Poland from Germans
1 armour moved from Baltic States to Novgorod
5 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Archangel
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier and 1 cruiser
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier and 1 cruiser in 109 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier and 1 cruiser in 109 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Russians lost in 109 Sea Zone
Germans win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Tambov to Volgograd
2 aaGuns moved from Sakha to BuryatiaPlace Units - Russians
2 artilleries and 4 infantry placed in Russia
3 infantry placed in Ukraine
1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Tsinghai : 1 infantry
Buryatia : 2 aaGuns
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 6 infantry and 1 tactical_bomber
Tsagaan Olom : 1 flag
Poland : 1 flag, 1 mech_infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 1 artillery
Bessarabia : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 4 infantry
Ukraine : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 11 infantry and 1 mech_infantry
Volgograd : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 16 infantry
Caucasus : 1 infantry
Samara : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 40 / 47
Russians : 35 / 39
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 8 / 8
British : 27 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 10 / 12
French : 13 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.167
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Politics - Japanese
Combat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 bomber, 3 fighters and 2 tactical_bombers moved from Kiangsu to Szechwan
1 artillery and 2 infantry moved from Hunan to Kweichow
1 tactical_bomber moved from Manchuria to Kweichow
1 fighter moved from Manchuria to Kweichow
1 armour moved from Siberia to Ulaanbaatar
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Amur to Ulaanbaatar
2 artilleries and 6 infantry moved from Amur to Ulaanbaatar
2 tactical_bombers moved from Manchuria to Ulaanbaatar
1 artillery moved from Anhwe to Hopei
3 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
1 fighter moved from Manchuria to Suiyuyan
1 infantry moved from Amur to Ulaanbaatar
1 fighter moved from Manchuria to Ulaanbaatar
1 fighter moved from Manchuria to HopeiCombat - Japanese
Battle in Ulaanbaatar
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 6 infantry and 1 tactical_bomber
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 2 : 8/14 hits
Russians roll dice for 6 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 3/7 hits
6 infantry owned by the Russians, 1 tactical_bomber owned by the Russians and 3 infantry owned by the Japanese lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 3 infantry
Casualties for Russians: 6 infantry and 1 tactical_bomber
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hopei, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Suiyuyan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers in Szechwan, round 2 : 10/17 hits
Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 2 : 4/9 hits
1 fighter owned by the Chinese, 2 infantry owned by the Japanese, 8 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Chinese: 1 fighter and 8 infantry
Battle in Buryatia
Japanese attack with 1 infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGunsNon Combat Move - Japanese
2 transports moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 bombers, 3 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
1 aaGun, 1 artillery and 3 infantry moved from Jehol to Chahar
2 fighters moved from Suiyuyan to Chahar
1 tactical_bomber moved from Suiyuyan to Chahar
1 tactical_bomber moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
1 fighter moved from Hopei to Chahar
1 artillery and 1 infantry moved from Korea to Manchuria
2 tactical_bombers moved from Ulaanbaatar to Chahar
1 fighter moved from Ulaanbaatar to Chahar
2 battleships moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 43 Sea Zone to 21 Sea Zone
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 43 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 bomber and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
Kiangsu : 1 flag, 1 armour, 1 factory_minor, 5 infantry and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Siam : 1 infantry
Manchuria : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 2 fighters and 2 tactical_bombers
Kweichow : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 fighter and 1 tactical_bomber
Hopei : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 aaGun, 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers
Anhwe : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 3 infantry
44 Sea Zone : 1 submarine
36 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
21 Sea Zone : 3 carriers, 1 cruiser and 3 destroyers
19 Sea Zone : 2 transports
6 Sea Zone : 2 battleships
Ulaanbaatar : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 40 / 47
Russians : 33 / 39
Japanese : 38 / 38
Americans : 52 / 52
Chinese : 6 / 8
British : 27 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 10 / 12
French : 11 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Got some luck on tech advance :-D
-
Sorry everyone for the late response. I’ll be posting my turn soon
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 techTokens; 3 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship and 1 carrier
Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
101 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 40 / 47
Russians : 33 / 39
Japanese : 38 / 38
Americans : 52 / 55
Chinese : 6 / 8
British : 27 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 10 / 12
French : 11 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 techTokens; 3 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship and 1 carrier
Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
101 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 40 / 47
Russians : 33 / 39
Japanese : 38 / 38
Americans : 52 / 55
Chinese : 6 / 8
British : 27 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 10 / 12
French : 11 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1 -
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantryProduction/PUs Summary :
Germans : 40 / 47
Russians : 33 / 39
Japanese : 38 / 38
Americans : 52 / 55
Chinese : 6 / 8
British : 27 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 10 / 12
French : 11 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1I can’t post the saved game. I will send the saved game through emails
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 techTokens; 3 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship and 1 carrier
Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
101 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 40 / 47
Russians : 33 / 39
Japanese : 38 / 38
Americans : 52 / 55
Chinese : 6 / 8
British : 27 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 10 / 12
French : 11 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
UK and ANZAC: KAPPLOCZ
you are next
-
as i thought this game had died, i am not sending KAPPLOCZ a pm.
need to speed up the turn moves to no less than 1 week delay per move.
i try to stay within 72hrs, but as i am out of country and can only view on a phone, it is tough for me to make it happen. however, i will get a post in on my other game.
figure it foiks
-
Great to see this keep coming :-D
Merry Christmas guys! Let have the game continued after holiday!!
-
Thought the game was dead, good to see it continued. ;)
Merry christmas