Thought the game was dead, good to see it continued.
Merry christmas
Latest posts made by Dregonoid
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RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid
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RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Russians
      Turning on Edit Mode
      EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
      EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
      EDIT: Turning off Edit ModePurchase Units - Russians
      Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 techTokens; 1 PUs;Politics - Russians
      Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
      2 infantry moved from Buyant-Uhaa to Ulaanbaatar
      1 infantry moved from Dzavhan to Ulaanbaatar
      2 infantry moved from Yakut S.S.R. to Ulaanbaatar
      2 infantry moved from Olgiy to Kansu
      1 tactical_bomber moved from Yakut S.S.R. to Ulaanbaatar
      1 submarine moved from 112 Sea Zone to 109 Sea Zone
      4 infantry moved from Baltic States to Novgorod
      1 armour moved from Belarus to Baltic States
      1 mech_infantry moved from Belarus to Poland
         Russians take Poland from Germans
      1 armour moved from Baltic States to Novgorod
      5 infantry moved from Bessarabia to Ukraine
      1 artillery moved from Bessarabia to Ukraine
      1 infantry moved from Volgograd to Rostov
      1 infantry moved from Smolensk to Belarus
      1 artillery moved from Smolensk to Archangel
      1 infantry moved from Russia to Bryansk
      1 infantry moved from Russia to Samara
      1 infantry moved from Kazakhstan to Tsinghai
      1 infantry moved from Novgorod to Baltic StatesCombat - Russians
      Battle in 109 Sea Zone
        Russians attack with 1 submarine
        Germans defend with 1 carrier and 1 cruiser
          Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
          Germans roll dice for 1 carrier and 1 cruiser in 109 Sea Zone, round 2 : 0/2 hits
          Russians roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
          Germans roll dice for 1 carrier and 1 cruiser in 109 Sea Zone, round 3 : 1/2 hits
          1 submarine owned by the Russians lost in 109 Sea Zone
        Germans win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -6
        Casualties for Russians: 1 submarineNon Combat Move - Russians
      1 aaGun moved from Bryansk to Ukraine
      1 aaGun moved from Tambov to Volgograd
      2 aaGuns moved from Sakha to BuryatiaPlace Units - Russians
      2 artilleries and 4 infantry placed in Russia
      3 infantry placed in Ukraine
      1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
      Russians collect 35 PUs; end with 36 PUs total
      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsTerritory Summary for Russians :
Kansu : 2 infantry
  Tsinghai : 1 infantry
  Buryatia : 2 aaGuns
  Olgiy : 1 flag
  Dzavhan : 1 flag
  Central Mongolia : 1 flag
  Buyant-Uhaa : 1 flag
  Ulaanbaatar : 1 flag, 6 infantry and 1 tactical_bomber
  Tsagaan Olom : 1 flag
  Poland : 1 flag, 1 mech_infantry
  Belarus : 1 infantry
  Baltic States : 1 infantry
  Bryansk : 1 infantry
  Rostov : 1 infantry
  Archangel : 1 artillery
  Bessarabia : 1 infantry
  Russia : 1 airfield, 2 artilleries, 1 factory_major and 4 infantry
  Ukraine : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 11 infantry and 1 mech_infantry
  Volgograd : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
  Novgorod : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 16 infantry
  Caucasus : 1 infantry
  Samara : 1 infantry
  115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 40 / 47
  Russians : 35 / 39
  Japanese : 32 / 42
  Americans : 52 / 52
  Chinese : 8 / 8
  British : 27 / 33
  UK_Pacific : 20 / 20
  Italians : 12 / 12
  ANZAC : 10 / 12
  French : 13 / 0
  Dutch : 8 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 2 / 0
  Neutral_Allies : 6 / 0
  Neutral_True : 18 / 0Dice Statistics:
Total
      3 was rolled 2 times
      4 was rolled 1 times
      5 was rolled 3 times
    Average roll : 4.167
    Median : 4.500
    Variance : 1.600
    Standard Deviation : 1.265
    Total rolls : 6Germans Combat
      3 was rolled 1 times
      4 was rolled 1 times
      5 was rolled 2 times
    Average roll : 4.250
    Median : 4.500
    Variance : 2.000
    Standard Deviation : 1.414
    Total rolls : 4Russians Combat
      3 was rolled 1 times
      5 was rolled 1 times
    Average roll : 4.000
    Median : 4.000
    Variance : 2.000
    Standard Deviation : 1.414
    Total rolls : 2 -
RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Russians
      Turning on Edit Mode
      EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
      EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
      EDIT: Turning off Edit ModePurchase Units - Russians
      Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 techTokens; 1 PUs;Politics - Russians
      Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
      2 infantry moved from Buyant-Uhaa to Ulaanbaatar
      1 infantry moved from Dzavhan to Ulaanbaatar
      2 infantry moved from Yakut S.S.R. to Ulaanbaatar
      2 infantry moved from Olgiy to Kansu
      1 tactical_bomber moved from Yakut S.S.R. to Ulaanbaatar
      1 submarine moved from 112 Sea Zone to 109 Sea Zone
      4 infantry moved from Baltic States to Novgorod
      1 armour moved from Belarus to Baltic States
      1 mech_infantry moved from Belarus to Poland
         Russians take Poland from Germans
      1 armour moved from Baltic States to Novgorod
      5 infantry moved from Bessarabia to Ukraine
      1 artillery moved from Bessarabia to Ukraine
      1 infantry moved from Volgograd to Rostov
      1 infantry moved from Smolensk to Belarus
      1 artillery moved from Smolensk to Archangel
      1 infantry moved from Russia to Bryansk
      1 infantry moved from Russia to Samara
      1 infantry moved from Kazakhstan to Tsinghai
      1 infantry moved from Novgorod to Baltic States -
RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
      Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
      1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
      1 destroyer moved from 72 Sea Zone to 78 Sea Zone
      1 infantry moved from Syria to Trans-Jordan
      1 infantry moved from Algeria to Tunisia
      1 infantry moved from Tunisia to Libya
         French take Libya from Italians
      1 infantry moved from Morocco to Algeria
      1 fighter moved from United Kingdom to Holland Belgium
      1 cruiser moved from 93 Sea Zone to 96 Sea Zone
      1 destroyer moved from 93 Sea Zone to 96 Sea Zone
      1 artillery moved from Southern France to Normandy Bordeaux
      1 infantry moved from French West Africa to French Central AfricaCombat - French
      Battle in 96 Sea Zone
        French attack with 1 cruiser and 1 destroyer
        Italians defend with 1 cruiser
          French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits
          Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
          1 cruiser owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone
        French win with 1 cruiser remaining. Battle score for attacker is 4
        Casualties for Italians: 1 cruiser
        Casualties for French: 1 destroyer
      Battle in Holland Belgium
        French attack with 1 artillery, 1 fighter and 1 infantry
        Germans defend with 3 aaGuns and 1 infantry
          AA fire in Holland Belgium : 0/1 hits
          French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits
          Germans roll dice for 3 aaGuns and 1 infantry in Holland Belgium, round 2 : 0/1 hits
          2 aaGuns owned by the Germans lost in Holland Belgium
          French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits
          Germans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 3 : 1/1 hits
          1 aaGun owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
          French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 2/2 hits
          Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
          1 infantry owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
        French win with 1 fighter remaining. Battle score for attacker is 11
        Casualties for Germans: 3 aaGuns and 1 infantry
        Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
      1 fighter moved from Holland Belgium to United KingdomTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
  United Kingdom : 1 fighter and 2 infantry
  Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
  French Central Africa : 1 infantry
  Algeria : 1 infantry
  Southern France : 1 factory_minor, 1 harbour and 1 infantry
  Tunisia : 1 infantry
  Libya : 1 flag, 1 infantry
  96 Sea Zone : 1 cruiser
  78 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 37 / 68
  Russians : 35 / 37
  Japanese : 32 / 42
  Americans : 52 / 52
  Chinese : 8 / 8
  British : 27 / 33
  UK_Pacific : 20 / 20
  Italians : 12 / 12
  ANZAC : 10 / 12
  French : 16 / 0
  Dutch : 8 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 2 / 0
  Neutral_Allies : 6 / 0
  Neutral_True : 18 / 0Dice Statistics:
Total
      1 was rolled 2 times
      2 was rolled 7 times
      3 was rolled 2 times
      4 was rolled 2 times
      6 was rolled 2 times
    Average roll : 2,800
    Median : 2,000
    Variance : 2,071
    Standard Deviation : 1,439
    Total rolls : 15Germans Combat
      2 was rolled 2 times
      3 was rolled 1 times
      4 was rolled 1 times
    Average roll : 2,750
    Median : 2,500
    Variance : 2,000
    Standard Deviation : 1,414
    Total rolls : 4Italians Combat
      2 was rolled 1 times
    Average roll : 2,000
    Median : 2,000
    Variance : ?
    Standard Deviation : ?
    Total rolls : 1French Combat
      1 was rolled 2 times
      2 was rolled 4 times
      3 was rolled 1 times
      4 was rolled 1 times
      6 was rolled 2 times
    Average roll : 2,900
    Median : 2,000
    Variance : 1,333
    Standard Deviation : 1,155
    Total rolls : 10 -
RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
      Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
      1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
      1 destroyer moved from 72 Sea Zone to 78 Sea Zone
      1 infantry moved from Syria to Trans-Jordan
      1 infantry moved from Algeria to Tunisia
      1 infantry moved from Tunisia to Libya
         French take Libya from Italians
      1 infantry moved from Morocco to Algeria
      1 fighter moved from United Kingdom to Holland Belgium
      1 cruiser moved from 93 Sea Zone to 96 Sea Zone
      1 destroyer moved from 93 Sea Zone to 96 Sea Zone
      1 artillery moved from Southern France to Normandy Bordeaux
      1 infantry moved from French West Africa to French Central Africa -
RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid
The Russian army got caught with their pants down I think.Â
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RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid
I guess in the end it doesn’t really matter, Yugoslavia will get crushed regardless of what happens. Pls no more yellow, I literally started to cry when I tried to read it.
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RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid
Nah man, as far as I can tell you just made some small mistakes. Idrk but the Romania move works amazingly well for you lol. We might have to talk about that cause only one infantry left there and you only lost infantry while fighting there.
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RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
      Russians spend 5 on tech rolls
      Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
      Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
      6 infantry moved from Sakha to Amur
      3 infantry moved from Buryatia to Amur
      2 infantry moved from Buryatia to Yakut S.S.R.
      1 infantry moved from Buryatia to Amur
      3 infantry moved from Vyborg to Novgorod
      2 infantry moved from Karelia to Novgorod
      1 infantry moved from Archangel to Novgorod
      1 infantry moved from Belarus to Baltic States
      1 infantry moved from Western Ukraine to Bessarabia
      1 artillery moved from Western Ukraine to Bessarabia
      3 infantry moved from Ukraine to Bessarabia
      1 armour moved from Volgograd to Ukraine
      1 mech_infantry moved from Volgograd to Ukraine
      1 infantry moved from Caucasus to Kazakhstan
      1 infantry moved from Russia to Smolensk
      1 mech_infantry moved from Russia to Belarus
      1 armour moved from Russia to Belarus
      1 artillery moved from Russia to Smolensk
      1 submarine moved from 127 Sea Zone to 112 Sea ZoneNon Combat Move - Russians
      1 aaGun moved from Russia to Bryansk
      1 aaGun moved from Russia to Tambov
      1 fighter moved from Russia to Novgorod
      1 tactical_bomber moved from Russia to Yakut S.S.R.Place Units - Russians
      2 artilleries and 1 infantry placed in Novgorod
      3 infantry placed in Ukraine
      2 infantry placed in Volgograd
      2 infantry placed in RussiaTurn Complete - Russians
      Russians collect 37 PUs; end with 37 PUs total -
RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
      Russians spend 5 on tech rolls
      Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
      Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
      6 infantry moved from Sakha to Amur
      3 infantry moved from Buryatia to Amur
      2 infantry moved from Buryatia to Yakut S.S.R.
      1 infantry moved from Buryatia to Amur
      3 infantry moved from Vyborg to Novgorod
      2 infantry moved from Karelia to Novgorod
      1 infantry moved from Archangel to Novgorod
      1 infantry moved from Belarus to Baltic States
      1 infantry moved from Western Ukraine to Bessarabia
      1 artillery moved from Western Ukraine to Bessarabia
      3 infantry moved from Ukraine to Bessarabia
      1 armour moved from Volgograd to Ukraine
      1 mech_infantry moved from Volgograd to Ukraine
      1 infantry moved from Caucasus to Kazakhstan
      1 infantry moved from Russia to Smolensk
      1 mech_infantry moved from Russia to Belarus
      1 armour moved from Russia to Belarus
      1 artillery moved from Russia to Smolensk
      1 submarine moved from 127 Sea Zone to 112 Sea Zone