2d10<=4: 7, 3; Hits: 1
G40 Adam514 (Axis) vs axis-dominion (Allies+25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Turkey: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 76 Sea Zone: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
British buy 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Central United States: 3 artilleries
EDIT: Adding units owned by Americans to Central United States: 1 artillery
EDIT: Adding units owned by Americans to Saudi Arabia: 1 harbour
EDIT: Turning off Edit Mode
2 infantry moved from Turkey to Caucasus
7 fighters and 2 tactical_bombers moved from Eastern Persia to Caucasus
1 fighter moved from Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 8 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 3 infantry
British win, taking Caucasus from Germans with 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 4 fighters and 2 tactical_bombers
EDIT: Adding units owned by British to 99 Sea Zone: 4 fighters and 2 tactical_bombers
EDIT: Removing units owned by British from Caucasus: 4 fighters
EDIT: Adding units owned by British to Greece: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 99 Sea Zone: 2 carriers, 4 cruisers and 1 destroyer
EDIT: Adding units owned by British to 99 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 99 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 99 Sea Zone: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 76 Sea Zone: 1 battleship, 2 carriers, 4 cruisers, 1 destroyer and 3 transports
EDIT: Removing units owned by Americans from 76 Sea Zone: 4 fighters and 2 tactical_bombers
EDIT: Removing units owned by British from Saudi Arabia: 2 artilleries and 2 infantry
EDIT: Removing units owned by British from British Somaliland: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Greece: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
3 transports moved from 81 Sea Zone to 99 Sea Zone
4 infantry moved from Turkey to Greece
1 aaGun moved from Turkey to Greece
2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Saudi Arabia to Morocco
1 artillery moved from Turkey to 99 Sea Zone
3 artilleries and 3 infantry moved from Turkey to 99 Sea Zone
1 armour and 1 infantry moved from Turkey to 99 Sea Zone
2 mech_infantrys moved from Iraq to Greece
1 artillery and 2 infantry moved from Iraq to Turkey
1 aaGun and 3 infantry moved from Persia to Northwest Persia
3 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
1 aaGun and 4 infantry moved from Eastern Persia to Persia
1 armour moved from Kenya to Egypt
1 infantry moved from Turkey to 99 Sea Zone
5 infantry moved from Turkey to Greece
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Suiyuyan to Kansu
2 infantry moved from Turkey to GreecePlace Units - British
9 infantry placed in United Kingdom
1 transport placed in 81 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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the brit tps in 99 are all empty. any units that are loaded are all on US tps
the american planes are on UK CVs, and the brit ones on US
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That’s a lot of harbours :lol:.
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That Russian tank is eyeing Tanga huh :wink:.
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That’s a lot of harbours :lol:.
i know i know, not much choice…allies gotta get around to places fast…
and yah, tanga lol, every bit counts!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Bryansk to TambovCombat - Italians
Battle in Tambov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Southern France to Spain
Italians take Spain from Neutral_True
3 infantry moved from Switzerland to Northern Italy
1 aaGun, 1 artillery and 2 infantry moved from Southern France to Spain
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Spain
1 aaGun and 8 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 14 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Turkey to Greece
1 destroyer moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - French
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Switching 4 mechs for 1 carrier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 84 PUs;
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 2
EDIT: Changing PUs for Germans from 84 to 83
EDIT: Turning off Edit Mode
Germans buy 2 fighters, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Southern France to Gibraltar
Germans take Gibraltar from British
1 armour moved from Germany to 113 Sea Zone
2 armour moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
7 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
3 armour, 1 destroyer, 14 infantry, 1 mech_infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
3 armour, 15 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to 110 Sea Zone
8 fighters and 7 tactical_bombers moved from Western Germany to United Kingdom
1 armour moved from Bryansk to Samara
1 infantry moved from Kazakhstan to Samara
3 mech_infantrys moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Bryansk to CaucasusCombat - Germans
Battle in United Kingdom
Germans attack with 3 armour, 8 fighters, 15 infantry, 2 mech_infantrys and 7 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 6 fighters, 2 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 2 fighters, 13 infantry and 1 mech_infantry
Casualties for British: 5 aaGuns, 13 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
Battle in Samara
Germans attack with 1 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 3 infantry
1 armour owned by the Germans retreated to Kazakhstan
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 aaGun moved from Rostov to Tambov
5 infantry moved from Afghanistan to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Archangel to Vologda
1 infantry moved from Timguska to Yenisey
2 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 bomber moved from Caucasus to Bryansk
1 aaGun, 2 artilleries and 6 infantry moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Southern France to Portugal
Germans take Portugal from Neutral_True
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
4 fighters and 5 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland BelgiumPlace Units - Germans
1 mech_infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 mech_infantry
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 mech_infantry placed in France
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 infantry placed in Normandy Bordeaux
2 mech_infantrys placed in Novgorod
2 fighters, 1 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 73 PUs (2 lost to blockades); end with 107 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 122 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 84 PUs;
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 2
EDIT: Changing PUs for Germans from 84 to 83
EDIT: Turning off Edit Mode
Germans buy 2 fighters, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Southern France to Gibraltar
Germans take Gibraltar from British
1 armour moved from Germany to 113 Sea Zone
2 armour moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
7 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
3 armour, 1 destroyer, 14 infantry, 1 mech_infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
3 armour, 15 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to 110 Sea Zone
8 fighters and 7 tactical_bombers moved from Western Germany to United Kingdom
1 armour moved from Bryansk to Samara
1 infantry moved from Kazakhstan to Samara
3 mech_infantrys moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Bryansk to CaucasusCombat - Germans
Battle in United Kingdom
Germans attack with 3 armour, 8 fighters, 15 infantry, 2 mech_infantrys and 7 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 6 fighters, 2 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 2 fighters, 13 infantry and 1 mech_infantry
Casualties for British: 5 aaGuns, 13 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
Battle in Samara
Germans attack with 1 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 3 infantry
1 armour owned by the Germans retreated to Kazakhstan
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 aaGun moved from Rostov to Tambov
5 infantry moved from Afghanistan to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Archangel to Vologda
1 infantry moved from Timguska to Yenisey
2 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 bomber moved from Caucasus to Bryansk
1 aaGun, 2 artilleries and 6 infantry moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Southern France to Portugal
Germans take Portugal from Neutral_True
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
4 fighters and 5 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland BelgiumPlace Units - Germans
1 mech_infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 mech_infantry
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 mech_infantry placed in France
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 infantry placed in Normandy Bordeaux
2 mech_infantrys placed in Novgorod
2 fighters, 1 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 73 PUs (2 lost to blockades); end with 107 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 122 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 4 fighters and 5 tactical_bombers
EDIT: Adding units owned by Germans to Holland Belgium: 4 fighters and 5 tactical_bombers
EDIT: Turning off Edit Mode -
See any hope?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 armour moved from Anglo Egyptian Sudan to Tanganyika Territory
Russians take Tanganyika Territory from ItaliansCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Novosibirsk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 artillery and 1 infantry moved from Samara to Russia
1 aaGun and 2 infantry moved from Suiyuyan to Kansu
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Egypt to IraqPlace Units - Russians
2 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 18 PUs -
no, it’s gg
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Should I still play Japan?
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but i got a lot out of this experiment, so i really appreciate the game.
so the idea i wanted to try out was basically:
1. minimal naval force in the pac for a while
2. shuttle massive naval and land through the med, take control of whatever is vulnerable (s.france, italy, greece, etc.)…not bother going north to normandy and norway
3. with US help, reinforce the middle east and effectively block axis fast from invasion
4. once axis is stifled from taking the middle east, by this time india should be fallen
5. swing into the indian ocean to cause massive problems for japan, and to try to meet up with the pac forces
6. crack the neutrals at the most favorable opportunityall the while, holding moscow and building up some invasion somewhere, probably greece, s.france, or spain
if moscow can’t hold, then back out and meet up with the very strong allied presence in the middle east/cauc
i can say that i accomplished some of the objectives, but it’s clear to me that there are some holes in the plan, mostly
1. london is left too vulnerable
2. i was just a bit too thin in the pac -
nah, don’t bother with japan, unless u feel i still have chances and would like to keep it going.
i think the plan does need to include an initial hard push to take norway, so that it can prevent a sudden SL late in the game. or else commit to gradually building london up over many turns, and have a few more american planes in range at all times (like in gib)…idk, it was tight as it is, seems hard to do all that i had done and still ensure london’s safety
any thoughts? would like your analysis
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i was actually not planning on swinging into the indian ocean when i did…i felt rushed, like i had to in order to prevent a pac loss. i knew you might go for the SL, which is why i was trying to not be too far away from the atlantic.
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i was also too slow in gathering up the extra russian income…you did well in thwarting my russian and brit bonuses
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Thing is, if Axis rush to get the economic advantage over the Allies, the Allies need to get in there as quick as possible to thwart it. You need to boost the Russian income quickly, take Norway and at the same time deny Japan complete control on India, DEI and China. As Allies you also need to be 100% cost-effective, such a huge Atlantic navy eliminates some decision making for you, but it also uses up massive resources and eliminates options for the Axis to consider, such as attempting to build a fleet or an airforce to contest it. As US you will pretty never see me have more than 2 US carriers in the Atlantic early in the game, even against a German fleet buy, and I usually only have 1 in the Atlantic that UK can support. As you play experienced Axis players you realise that every shred of Allied income is needed to stand a chance, and anything less than flawless play leads to a loss.
Your strat may work if the Axis are slow to get started, for example a German fleet buy and/or a late J dow, but in this game by round 5 Axis were making a decent amount more than the Allies, and at that point it was pretty much over already.
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i know, i hear ya. which is why i considered this experimental. my prob is that i don’t like when i feel a game limits me to pretty much one way or strategy…if it’s true allies always have to take norway, always have to boost russian income, and always have to build way more in the pac with the US, then the game becomes less interesting to me. playability factor goes way down
Thing is, if Axis rush to get the economic advantage over the Allies, the Allies need to get in there as quick as possible to thwart it. You need to boost the Russian income quickly, take Norway and at the same time deny Japan complete control on India, DEI and China. As Allies you also need to be 100% cost-effective, such a huge Atlantic navy eliminates some decision making for you, but it also uses up massive resources and eliminates options for the Axis to consider, such as attempting to build a fleet or an airforce to contest it. As US you will pretty never see me have more than 2 US carriers in the Atlantic early in the game, even against a German fleet buy, and I usually only have 1 in the Atlantic that UK can support. As you play experienced Axis players you realise that every shred of Allied income is needed to stand a chance, and anything less than flawless play leads to a loss.
Your strat may work if the Axis are slow to get started, for example a German fleet buy and/or a late J dow, but in this game by round 5 Axis were making a decent amount more than the Allies, and at that point it was pretty much over already.





