@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Odonis vs Soul (Allies +18) G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
7 infantry moved from Northern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
4 fighters moved from Egypt to Northwest Persia
3 artilleries and 2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Northern Italy to Romania
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 fighter moved from Belarus to Romania
2 mech_infantrys moved from Northern Italy to RomaniaCombat - Italians
Italians creates battle in territory 80 Sea Zone
Battle in Finland
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking 80 Sea Zone from ANZAC, taking Finland from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Romania
Italians attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Italians attack with 3 artilleries, 4 fighters and 2 infantry
Russians defend with 4 armour, 6 infantry and 4 mech_infantrys
retreated to Northwest Persia
Russians win with 4 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Russians: 2 infantry
Casualties for Italians: 3 artilleries and 2 infantry
Battle in Southern France
Italians attack with 7 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 7 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Romania to Eastern Poland
4 fighters moved from Northwest Persia to Persia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
2 artilleries and 1 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
3 infantry placed in Novgorod
Italians undo move 3.
1 infantry placed in Novgorod
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
2 bombers moved from Queensland to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 bombers
Japanese defend with 2 carriers and 1 destroyer
ANZAC roll dice for 2 bombers in 36 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers and 1 destroyer in 36 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 2 bombers in 36 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 carriers and 1 destroyer in 36 Sea Zone, round 3 : 1/3 hits
1 bomber owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 bomber in 36 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers and 1 destroyer in 36 Sea Zone, round 4 : 3/3 hits
1 bomber owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 carriers and 1 destroyer remaining. Battle score for attacker is -24
Casualties for ANZAC: 2 bombersNon Combat Move - ANZAC
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Borneo : 1 flag, 1 artillery and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
34 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
54 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 35 / 51
Russians : 25 / 37
Japanese : 55 / 60
Americans : 61 / 84
Chinese : 3 / 5
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 35 / 49
ANZAC : 21 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans repair damage of 15x factory_major; Remaining resources: 36 PUs;
Germans buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Germany to Russia
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov -
intercept in Russia?
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans repair damage of 15x factory_major; Remaining resources: 36 PUs;
Germans buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Germany to Russia
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to TambovCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 artillery and 5 infantry moved from Northern Italy to Western Germany
2 artilleries moved from Germany to Western Germany
2 fighters moved from Holland Belgium to Western Germany
6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 fighter moved from Tambov to Bryansk
1 bomber moved from Russia to BryanskPlace Units - Germans
8 infantry placed in Germany
2 armour placed in UkraineTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 34 PUs;
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Tambov
4 armour, 4 infantry and 4 mech_infantrys moved from Northwest Persia to PersiaCombat - Russians
Battle in Persia
Russians attack with 4 armour, 4 infantry and 4 mech_infantrys
Italians defend with 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
Russians roll dice for 4 armour, 4 infantry and 4 mech_infantrys in Persia, round 2 : 3/12 hits
Italians roll dice for 2 artilleries, 4 fighters and 1 infantry in Persia, round 2 : 5/7 hits
4 infantry owned by the Russians, 2 artilleries owned by the Italians, 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
Russians roll dice for 4 armour and 3 mech_infantrys in Persia, round 3 : 1/7 hits
Italians roll dice for 4 fighters in Persia, round 3 : 4/4 hits
1 armour owned by the Russians, 1 fighter owned by the Italians and 3 mech_infantrys owned by the Russians lost in Persia
Russians roll dice for 3 armour in Persia, round 4 : 3/3 hits
Italians roll dice for 3 fighters in Persia, round 4 : 2/3 hits
2 armour owned by the Russians and 3 fighters owned by the Italians lost in Persia
Russians win, taking Persia from Italians with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries, 4 fighters and 1 infantry
Casualties for Russians: 3 armour, 4 infantry and 4 mech_infantrys
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Rostov to Volgograd
3 infantry moved from Kazakhstan to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
Russians undo move 1.
1 armour, 6 infantry and 1 mech_infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Russians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Russians :
Rostov : 1 infantry
Russia : 6 aaGuns, 1 airfield, 8 armour, 1 artillery, 1 factory_major, 1 fighter, 44 infantry, 10 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor and 6 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 1 harbour
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 38 / 44
Russians : 27 / 30
Japanese : 55 / 60
Americans : 58 / 84
Chinese : 3 / 5
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 33 / 49
ANZAC : 21 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from Japan to 21 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from Japan to 21 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in JavaNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Hunan to Shensi
2 mech_infantrys moved from Anhwe to Shensi
1 fighter moved from Anhwe to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
3 mech_infantrys moved from French Indo China to Yunnan
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to French Indo China
3 fighters moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 fighter moved from Japan to French Indo China
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in India
Japanese undo move 1.
1 destroyer and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
1 mech_infantry placed in India
Japanese undo move 4.
1 artillery placed in India
Japanese undo move 3.
1 artillery placed in French Indo China
1 mech_infantry placed in Kiangsu
1 infantry placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 34 Sea Zone to 42 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
3 fighters moved from 34 Sea Zone to 21 Sea Zone
1 fighter moved from 34 Sea Zone to Java
1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
2 bombers moved from Normandy Bordeaux to 95 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern FranceCombat - Americans
Battle in Holland Belgium
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber and 4 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber and 4 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry in Java, round 2 : 2/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 3 bombers and 1 fighter
Germans defend with 1 transport; Italians defend with 1 carrier and 1 fighter
Americans roll dice for 3 bombers and 1 fighter in 95 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 carrier, 1 fighter and 1 transport in 95 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Italians and 1 fighter owned by the Americans lost in 95 Sea Zone
Americans roll dice for 3 bombers in 95 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Italians and 1 transport owned by the Germans lost in 95 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 transport
Casualties for Italians: 1 carrier and 1 fighter
Casualties for Americans: 1 fighter
Battle in 21 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 21 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour, 4 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys
Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 7 infantry
AA fire in Southern France : 0/1 hits
Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Southern France, round 2 : 9/13 hits
Italians roll dice for 1 aaGun and 7 infantry in Southern France, round 2 : 4/7 hits
1 aaGun owned by the Italians, 4 infantry owned by the Americans and 7 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 4 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Italians: 1 aaGun and 7 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
3 bombers moved from 95 Sea Zone to Normandy Bordeaux
1 carrier, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 87 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Southern France to Gibraltar
1 bomber moved from 42 Sea Zone to Queensland
3 fighters moved from 21 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 34 Sea Zone to 42 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to Queensland: 2 fighters
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters
EDIT: Turning off Edit Mode
1 submarine placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 68 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Paulau Island : 1 flag
Marianas : 1 flag
Queensland : 1 bomber and 2 fighters
New Guinea : 1 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
26 Sea Zone : 2 submarines
22 Sea Zone : 1 flag
21 Sea Zone : 1 submarine
10 Sea Zone : 1 submarine
2 Sea Zone : 1 flag
54 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 3 bombers, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Tunisia : 1 flag, 1 armour and 1 mech_infantry
Holland Belgium : 1 flag, 1 armour
Libya : 1 flag
92 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
101 Sea Zone : 1 carrier, 1 fighter and 4 transports
91 Sea Zone : 2 destroyers and 6 transports
110 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 35 / 44
Russians : 27 / 30
Japanese : 57 / 66
Americans : 68 / 92
Chinese : 1 / 5
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 30 / 49
ANZAC : 17 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 35 / 44
Russians : 27 / 30
Japanese : 57 / 66
Americans : 68 / 92
Chinese : 1 / 3
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 30 / 49
ANZAC : 17 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 artilleries, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Norway to Finland
2 fighters moved from United Kingdom to Finland
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 fighter moved from Union of South Africa to Anglo Egyptian SudanCombat - British
Battle in Finland
British attack with 2 fighters and 3 infantry
Italians defend with 1 armour and 2 mech_infantrys
British roll dice for 2 fighters and 3 infantry in Finland, round 2 : 2/5 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 3/3 hits
2 mech_infantrys owned by the Italians and 3 infantry owned by the British lost in Finland
retreated to Finland
Italians win with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 3 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery and 3 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Finland to NorwayPlace Units - British
1 artillery and 2 infantry placed in Norway
1 transport placed in 71 Sea Zone
1 infantry and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 3 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 1 artillery and 3 infantry
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 1 artillery
Rhodesia : 1 artillery and 2 infantry
French Equatorial Africa : 1 flag, 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys
Normandy Bordeaux : 3 aaGuns, 1 artillery and 9 infantry
Norway : 1 flag, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
71 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 carrier, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 35 / 44
Russians : 27 / 30
Japanese : 57 / 66
Americans : 68 / 92
Chinese : 1 / 3
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 28 / 49
ANZAC : 17 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Iraq to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
1 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Bryansk to Rostov
1 fighter moved from Eastern Poland to Rostov
1 infantry moved from Novgorod to Archangel
Italians take Archangel from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Iraq to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
1 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Bryansk to Rostov
1 fighter moved from Eastern Poland to Rostov
1 infantry moved from Novgorod to Archangel
Italians take Archangel from RussiansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery
Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Persia
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Persia from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
3 mech_infantrys moved from Romania to Yugoslavia
1 aaGun, 6 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy
2 artilleries moved from Trans-Jordan to Egypt
1 armour moved from Finland to KareliaPlace Units - Italians
7 infantry placed in Northern Italy
2 artilleries and 1 mech_infantry placed in Southern Italy
2 mech_infantrys placed in Egypt
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 34 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Borneo : 1 flag, 1 artillery and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 2 infantry
Java : 2 artilleries and 2 infantry
42 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 35 / 44
Russians : 22 / 30
Japanese : 57 / 66
Americans : 68 / 92
Chinese : 1 / 3
British : 30 / 32
UK_Pacific : 0 / 0
Italians : 34 / 38
ANZAC : 17 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 armour moved from Ukraine to Volgograd
25 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Caucasus
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 armour moved from Ukraine to Volgograd
25 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Caucasus
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Volgograd
Germans attack with 3 armour and 25 mech_infantrys
Russians defend with 1 factory_minor and 6 infantry
Germans win, taking Volgograd from Russians with 3 armour and 24 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 6 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 armour
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
14 infantry moved from Western Germany to France
10 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 fighter moved from Western Germany to Germany
1 fighter moved from Bryansk to Germany
1 fighter moved from Germany to Western Germany
1 bomber moved from Bryansk to Western Germany
1 infantry moved from Bryansk to Smolensk
1 aaGun, 7 artilleries and 9 infantry moved from Bryansk to Ukraine
6 mech_infantrys moved from Bryansk to Eastern Poland
3 mech_infantrys moved from Bryansk to Eastern Poland
2 armour moved from Iraq to CaucasusPlace Units - Germans
2 armour placed in Ukraine
4 infantry and 3 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Rostov to RussiaPlace Units - Russians
2 artilleries, 2 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Rostov : 1 infantry
Russia : 6 aaGuns, 1 airfield, 8 armour, 3 artilleries, 1 factory_major, 1 fighter, 44 infantry, 14 mech_infantrys and 1 tactical_bomber
Vologda : 2 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 60
Russians : 20 / 20
Japanese : 57 / 66
Americans : 65 / 92
Chinese : 1 / 3
British : 30 / 32
UK_Pacific : 0 / 0
Italians : 32 / 38
ANZAC : 17 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Shensi to Tsinghai
3 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
4 fighters moved from 36 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Shensi to Tsinghai
3 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
4 fighters moved from 36 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Americans win, taking Dutch New Guinea from Americans with 5 fighters and 6 transports remaining. Battle score for attacker is -53
Casualties for Japanese: 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 3 destroyers and 1 submarine
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 1 fighter
3 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in JavaNon Combat Move - Japanese
7 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 carrier placed in 39 Sea Zone
1 fighter placed in IndiaTurn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs





