Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
Odonis vs Soul (Allies +18) G40L
-
Nope.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans repair damage of 15x factory_major; Remaining resources: 36 PUs;
Germans buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Germany to Russia
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to TambovCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 artillery and 5 infantry moved from Northern Italy to Western Germany
2 artilleries moved from Germany to Western Germany
2 fighters moved from Holland Belgium to Western Germany
6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 fighter moved from Tambov to Bryansk
1 bomber moved from Russia to BryanskPlace Units - Germans
8 infantry placed in Germany
2 armour placed in UkraineTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 34 PUs;
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Tambov
4 armour, 4 infantry and 4 mech_infantrys moved from Northwest Persia to PersiaCombat - Russians
Battle in Persia
Russians attack with 4 armour, 4 infantry and 4 mech_infantrys
Italians defend with 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
Russians roll dice for 4 armour, 4 infantry and 4 mech_infantrys in Persia, round 2 : 3/12 hits
Italians roll dice for 2 artilleries, 4 fighters and 1 infantry in Persia, round 2 : 5/7 hits
4 infantry owned by the Russians, 2 artilleries owned by the Italians, 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
Russians roll dice for 4 armour and 3 mech_infantrys in Persia, round 3 : 1/7 hits
Italians roll dice for 4 fighters in Persia, round 3 : 4/4 hits
1 armour owned by the Russians, 1 fighter owned by the Italians and 3 mech_infantrys owned by the Russians lost in Persia
Russians roll dice for 3 armour in Persia, round 4 : 3/3 hits
Italians roll dice for 3 fighters in Persia, round 4 : 2/3 hits
2 armour owned by the Russians and 3 fighters owned by the Italians lost in Persia
Russians win, taking Persia from Italians with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries, 4 fighters and 1 infantry
Casualties for Russians: 3 armour, 4 infantry and 4 mech_infantrys
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Rostov to Volgograd
3 infantry moved from Kazakhstan to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
Russians undo move 1.
1 armour, 6 infantry and 1 mech_infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Russians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Russians :
Rostov : 1 infantry
Russia : 6 aaGuns, 1 airfield, 8 armour, 1 artillery, 1 factory_major, 1 fighter, 44 infantry, 10 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor and 6 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 1 harbour
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 38 / 44
Russians : 27 / 30
Japanese : 55 / 60
Americans : 58 / 84
Chinese : 3 / 5
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 33 / 49
ANZAC : 21 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from Japan to 21 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from Japan to 21 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in JavaNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Hunan to Shensi
2 mech_infantrys moved from Anhwe to Shensi
1 fighter moved from Anhwe to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
3 mech_infantrys moved from French Indo China to Yunnan
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to French Indo China
3 fighters moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 fighter moved from Japan to French Indo China
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in India
Japanese undo move 1.
1 destroyer and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
1 mech_infantry placed in India
Japanese undo move 4.
1 artillery placed in India
Japanese undo move 3.
1 artillery placed in French Indo China
1 mech_infantry placed in Kiangsu
1 infantry placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 34 Sea Zone to 42 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
3 fighters moved from 34 Sea Zone to 21 Sea Zone
1 fighter moved from 34 Sea Zone to Java
1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
2 bombers moved from Normandy Bordeaux to 95 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern FranceCombat - Americans
Battle in Holland Belgium
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber and 4 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber and 4 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry in Java, round 2 : 2/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 3 bombers and 1 fighter
Germans defend with 1 transport; Italians defend with 1 carrier and 1 fighter
Americans roll dice for 3 bombers and 1 fighter in 95 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 carrier, 1 fighter and 1 transport in 95 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Italians and 1 fighter owned by the Americans lost in 95 Sea Zone
Americans roll dice for 3 bombers in 95 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Italians and 1 transport owned by the Germans lost in 95 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 transport
Casualties for Italians: 1 carrier and 1 fighter
Casualties for Americans: 1 fighter
Battle in 21 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 21 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour, 4 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys
Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 7 infantry
AA fire in Southern France : 0/1 hits
Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Southern France, round 2 : 9/13 hits
Italians roll dice for 1 aaGun and 7 infantry in Southern France, round 2 : 4/7 hits
1 aaGun owned by the Italians, 4 infantry owned by the Americans and 7 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 4 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Italians: 1 aaGun and 7 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
3 bombers moved from 95 Sea Zone to Normandy Bordeaux
1 carrier, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 87 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Southern France to Gibraltar
1 bomber moved from 42 Sea Zone to Queensland
3 fighters moved from 21 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 34 Sea Zone to 42 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to Queensland: 2 fighters
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters
EDIT: Turning off Edit Mode
1 submarine placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 68 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Paulau Island : 1 flag
Marianas : 1 flag
Queensland : 1 bomber and 2 fighters
New Guinea : 1 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
26 Sea Zone : 2 submarines
22 Sea Zone : 1 flag
21 Sea Zone : 1 submarine
10 Sea Zone : 1 submarine
2 Sea Zone : 1 flag
54 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 3 bombers, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Tunisia : 1 flag, 1 armour and 1 mech_infantry
Holland Belgium : 1 flag, 1 armour
Libya : 1 flag
92 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
101 Sea Zone : 1 carrier, 1 fighter and 4 transports
91 Sea Zone : 2 destroyers and 6 transports
110 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 35 / 44
Russians : 27 / 30
Japanese : 57 / 66
Americans : 68 / 92
Chinese : 1 / 5
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 30 / 49
ANZAC : 17 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 35 / 44
Russians : 27 / 30
Japanese : 57 / 66
Americans : 68 / 92
Chinese : 1 / 3
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 30 / 49
ANZAC : 17 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 artilleries, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Norway to Finland
2 fighters moved from United Kingdom to Finland
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 fighter moved from Union of South Africa to Anglo Egyptian SudanCombat - British
Battle in Finland
British attack with 2 fighters and 3 infantry
Italians defend with 1 armour and 2 mech_infantrys
British roll dice for 2 fighters and 3 infantry in Finland, round 2 : 2/5 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 3/3 hits
2 mech_infantrys owned by the Italians and 3 infantry owned by the British lost in Finland
retreated to Finland
Italians win with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 3 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery and 3 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Finland to NorwayPlace Units - British
1 artillery and 2 infantry placed in Norway
1 transport placed in 71 Sea Zone
1 infantry and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 3 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 1 artillery and 3 infantry
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 1 artillery
Rhodesia : 1 artillery and 2 infantry
French Equatorial Africa : 1 flag, 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys
Normandy Bordeaux : 3 aaGuns, 1 artillery and 9 infantry
Norway : 1 flag, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
71 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 carrier, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 35 / 44
Russians : 27 / 30
Japanese : 57 / 66
Americans : 68 / 92
Chinese : 1 / 3
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 28 / 49
ANZAC : 17 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Iraq to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
1 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Bryansk to Rostov
1 fighter moved from Eastern Poland to Rostov
1 infantry moved from Novgorod to Archangel
Italians take Archangel from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Iraq to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
1 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Bryansk to Rostov
1 fighter moved from Eastern Poland to Rostov
1 infantry moved from Novgorod to Archangel
Italians take Archangel from RussiansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery
Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Persia
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Persia from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
3 mech_infantrys moved from Romania to Yugoslavia
1 aaGun, 6 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy
2 artilleries moved from Trans-Jordan to Egypt
1 armour moved from Finland to KareliaPlace Units - Italians
7 infantry placed in Northern Italy
2 artilleries and 1 mech_infantry placed in Southern Italy
2 mech_infantrys placed in Egypt
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 34 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Borneo : 1 flag, 1 artillery and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 2 infantry
Java : 2 artilleries and 2 infantry
42 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 35 / 44
Russians : 22 / 30
Japanese : 57 / 66
Americans : 68 / 92
Chinese : 1 / 3
British : 30 / 32
UK_Pacific : 0 / 0
Italians : 34 / 38
ANZAC : 17 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 armour moved from Ukraine to Volgograd
25 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Caucasus
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 armour moved from Ukraine to Volgograd
25 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Caucasus
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Volgograd
Germans attack with 3 armour and 25 mech_infantrys
Russians defend with 1 factory_minor and 6 infantry
Germans win, taking Volgograd from Russians with 3 armour and 24 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 6 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 armour
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
14 infantry moved from Western Germany to France
10 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 fighter moved from Western Germany to Germany
1 fighter moved from Bryansk to Germany
1 fighter moved from Germany to Western Germany
1 bomber moved from Bryansk to Western Germany
1 infantry moved from Bryansk to Smolensk
1 aaGun, 7 artilleries and 9 infantry moved from Bryansk to Ukraine
6 mech_infantrys moved from Bryansk to Eastern Poland
3 mech_infantrys moved from Bryansk to Eastern Poland
2 armour moved from Iraq to CaucasusPlace Units - Germans
2 armour placed in Ukraine
4 infantry and 3 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Rostov to RussiaPlace Units - Russians
2 artilleries, 2 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Rostov : 1 infantry
Russia : 6 aaGuns, 1 airfield, 8 armour, 3 artilleries, 1 factory_major, 1 fighter, 44 infantry, 14 mech_infantrys and 1 tactical_bomber
Vologda : 2 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 60
Russians : 20 / 20
Japanese : 57 / 66
Americans : 65 / 92
Chinese : 1 / 3
British : 30 / 32
UK_Pacific : 0 / 0
Italians : 32 / 38
ANZAC : 17 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Shensi to Tsinghai
3 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
4 fighters moved from 36 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Shensi to Tsinghai
3 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
4 fighters moved from 36 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Americans win, taking Dutch New Guinea from Americans with 5 fighters and 6 transports remaining. Battle score for attacker is -53
Casualties for Japanese: 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 3 destroyers and 1 submarine
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 1 fighter
3 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in JavaNon Combat Move - Japanese
7 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 carrier placed in 39 Sea Zone
1 fighter placed in IndiaTurn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Shensi to Tsinghai
3 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
4 fighters moved from 36 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Americans win, taking Dutch New Guinea from Americans with 5 fighters and 6 transports remaining. Battle score for attacker is -53
Casualties for Japanese: 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 3 destroyers and 1 submarine
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 1 fighter
3 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in JavaNon Combat Move - Japanese
7 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 carrier placed in 39 Sea Zone
1 fighter placed in IndiaTurn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
I went for broke on that last battle, and used Max Defence. I won’t be able to roll back your eventual onslaught, so I’ll bow out gracefully.
I’ll post your win which was well deserved even after I took Egypt!
Our games tend to be marathons - tons of fun!
Want another?
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GG-of course it was fun! It was very dicey for me in parts. Yikes.
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Cool, I bid +22 Allies





